Need: A way to orient oneself underground with reference to a known location on the surface.
Let's say you are exploring a large, twisting cave system and you come across a dungeon. However, because the cave is swarmed with zombies, you are unable to approach the precious booty within the dungeon. Desperate for that extra bucket, three , and two , you decide that you will attack the problem from above--by drilling directly down from the surface. The problem is, where to dig? Simple! you think. Just count blocks and measure the X and Y difference between the cave entrance at the surface and some point in or near the dungeon. Problem is, there's a long way between you and the entrance, so not only do you have to count nondescript gray block after nondescript gray block correctly, you also have to keep track of your orientation and add and subtract from your count as necessary. You can lay down torches and redstone torches to represent x and y, but if a tunnel is sufficiently twisty the net difference from the starting location and the end location could be 0 and you'll wind up having to count every torch anyway.
Even with a compass it's not necessarily easy to keep your orientation. Any way you slice it, it's going to require a lot of effort. Should it? Maybe. But I propose a tool to help the player do this much, much more easily.
Solution: A tool that measures the net X, Y and Z difference between two points as determined by right clicking while holding the tool.
Naturally it would be very useful for a variety of pursuits, especially building--for when you want to build underground or simply measure the height of a structure without counting every. darn. block.
Proposed recipe is compass + stone button + redstone torch:
[] []
[] []
[] []
For a more solid sense of reference (what block was I standing on when I right-clicked? OH GOD) and to give it a balancing limitation, it might place a redstone torch on the reference block when right clicked and require the player to pick the redstone torch up to be able to use it for a different reference point.
Rollback Post to RevisionRollBack
Quote from mrhalholhel »
STORY?
once upon a time, scientist smartass was messing with atoms until one day HE MADE THE WHOLE WORLD INTO BLOCKS!. Now individually u must survive giant exploding green dicks at night in ur dirt house
Thanks, I don't remember that ever being there before you told me. Looked for it too. Go figure, the first time I actually bother to write a post about it.
Rollback Post to RevisionRollBack
Quote from mrhalholhel »
STORY?
once upon a time, scientist smartass was messing with atoms until one day HE MADE THE WHOLE WORLD INTO BLOCKS!. Now individually u must survive giant exploding green dicks at night in ur dirt house
Let's say you are exploring a large, twisting cave system and you come across a dungeon. However, because the cave is swarmed with zombies, you are unable to approach the precious booty within the dungeon. Desperate for that extra bucket, three , and two , you decide that you will attack the problem from above--by drilling directly down from the surface. The problem is, where to dig? Simple! you think. Just count blocks and measure the X and Y difference between the cave entrance at the surface and some point in or near the dungeon. Problem is, there's a long way between you and the entrance, so not only do you have to count nondescript gray block after nondescript gray block correctly, you also have to keep track of your orientation and add and subtract from your count as necessary. You can lay down torches and redstone torches to represent x and y, but if a tunnel is sufficiently twisty the net difference from the starting location and the end location could be 0 and you'll wind up having to count every torch anyway.
Even with a compass it's not necessarily easy to keep your orientation. Any way you slice it, it's going to require a lot of effort. Should it? Maybe. But I propose a tool to help the player do this much, much more easily.
Solution: A tool that measures the net X, Y and Z difference between two points as determined by right clicking while holding the tool.
Naturally it would be very useful for a variety of pursuits, especially building--for when you want to build underground or simply measure the height of a structure without counting every. darn. block.
Proposed recipe is compass + stone button + redstone torch:
[] []
[] []
[] []
For a more solid sense of reference (what block was I standing on when I right-clicked? OH GOD) and to give it a balancing limitation, it might place a redstone torch on the reference block when right clicked and require the player to pick the redstone torch up to be able to use it for a different reference point.
Oh, and the Y coordinate is your vertical position, with bedrock being 0. Use X and Z your horizontal coordinates.