I have a made a ripple storage cart system with no lag (its expensive but works very well).
Ill post an image in a few hours when I get home from school.
To copy and paste a couple of Jeb's recent tweets: (I know a few of you have already posted them, but I'm reposting for posterity)
Quote from @Jeb_ »
"Power rails will either push or brake carts, depending on if they are on or not"
"Detector rail is now at (3, 12) in the texture"
"I have seen the Minecarts Mk II mod, but it's not what I wanted to do"
Good News:
So the good news is we're getting official boosters, brakes, and detectors in the 1.5 update! I'm ridiculously excited for this. The disappointing news is that it's unlikely Jeb will use any of our suggestions from MCMk.II. It's disappointing because of all the work that went into them, but since one of the main goals for MCMk.II was to get Jeb to add official boosters, etc. into the final game we've at least succeeded in that regard.
New Concerns:
With this new update also come new concerns. Booster rails and detector rails are both rail blocks so it's unclear whether or not they will be able to affect the same cart simultaneously. One of the main design features of MCMk.II is that due to the block design of the detectors, both detectors and a booster could operate on a single block space at the same time. The booster takes the rail space, the detectors are placed in any adjacent spaces and together they could detect whether a cart is present, detect if it has a rider, and apply boost if needed. I'd like to hear jeb's answers for this question.
The End of Minecarts Mk.II?
All that being said, I'm thinking this might be the end of the line for the Minecarts Mk.II project. Our goal was to get boosters, brakes and detectors added to the game and to that end, we've succeeded. It's been a blast to see this project gradually pick up steam and I've enjoyed working along side everyone who participated. We've done a lot of great work developing minecart gameplay and I feel this is a good time to thank everyone for their support, suggestions, ideas and contributions. I've added many of you to the Significant Contributors list but I'm know that there are many of you who I've missed and also deserve recognition. Thank you.
So, Unless you guys have a good reason for keeping the project active, I'm discontinuing the Minecarts Mk.II project within the next week or so. It's been fun! :-)
p.s. @AH1684, Niiice. It's awesome to see the mod in action. @Zenox96, You've officially dubbed a new type of storage method. "The Ripple Storage" cart system. @fredklien, Awesome pics! Ripple storage is a bit cumbersome for a cart storage unit (Pez is simpler and more elegant IMO), but it still looks cool and is a great example of what MCMk.II could have been.
So, Unless you guys have a good reason for keeping the project active, I'm discontinuing the Minecarts Mk.II project within the next week or so. It's been fun! :-)
If we find Jeb's work to not be to our liking, modifying the existing blocks would be far easier. Minecarts Mk. II may be at an end but there is still possibly a need to continue modding the booster system. If we should find this to be the case I say there should be a Minecart Mk. II.VI
Rollback Post to RevisionRollBack
No matter how dark the night may seem, there is always the light of hope to guide your path, you only need to allow it.
I see no need for this to end just yet. After all, though Jeb is adding some form of minecart boosters, if he does a crappy job of it, then this would most certainly be necessary as an actual mod.
So, until Jeb proves me wrong and builds amazing minecart boosters (and even if he does), you have my support
+1
Rollback Post to RevisionRollBack
Teacher, gamer, and writer.
Creator of "The Wizard Gandy" Minecraft map series.
Perhaps the work on the mod could be continued, with the aim of having the Minecarts Mk. II (hereafter "MC Mk. II") blocks actually replace the 'official' block[s]. I'm not sure if that's possible, but if it is, and if there are problems* with the official blocks,then it could be MC Mk. II to the rescue!
*Like Ehnonimus pointed out- "Booster rails and detector rails are both rail blocks so it's unclear whether or not they will be able to affect the same cart simultaneously." Also, I still don't like the 'powered=boost, unpowered=brake' dynamic. What if I don't want either? Does the brake block actually stop the cart, or just slow it down? If it slows it, how much, and how can I calculate it so the cart stops where I want it too? With MC Mk. II, I'd just use a Stop block, and voila!
@Ehnonimus- 'Cumbersome'? I suppose. Again , that demo I made was a proof of concept, and I'm sure it could be improved upon. Bent in a U shape, or made multi-level, or something. I wonder if something similar can be done with the official blocks....
Perhaps the work on the mod could be continued, with the aim of having the Minecarts Mk. II (hereafter "MC Mk. II") blocks actually replace the 'official' block[s]. I'm not sure if that's possible, but if it is, and if there are problems* with the official blocks,then it could be MC Mk. II to the rescue!
*Like Ehnonimus pointed out- "Booster rails and detector rails are both rail blocks so it's unclear whether or not they will be able to affect the same cart simultaneously." Also, I still don't like the 'powered=boost, unpowered=brake' dynamic. What if I don't want either? Does the brake block actually stop the cart, or just slow it down? If it slows it, how much, and how can I calculate it so the cart stops where I want it too? With MC Mk. II, I'd just use a Stop block, and voila!
@Ehnonimus- 'Cumbersome'? I suppose. Again , that demo I made was a proof of concept, and I'm sure it could be improved upon. Bent in a U shape, or made multi-level, or something. I wonder if something similar can be done with the official blocks....
Im very much with you their that the detector cant effect with another. Ive sent jeb_ a tweet about what makes his better than this one so hopefully we should get a response
I realize this won't be a popular opinion in this thread, but I'm glad to see this project rejected entirely by Jeb. I always felt like so many aspects of your implementation were wrong, while in contrast, Feanor got it right from the beginning. While we don't know yet what the actual in-game implementation will be, it sounds like it will be a lot closer to Advanced Minecarts than anything else.
Its a good idea, but I do really like the current system. It calls for invention and creative thinking, even if it just using a glitch. Notch has said that if a glitch helps gameplay it is usually kept, but not for sure.
Im not sure which sdie to take, so I'll just leave it at that.
I realize this won't be a popular opinion in this thread, but I'm glad to see this project rejected entirely by Jeb. I always felt like so many aspects of your implementation were wrong, while in contrast, Feanor got it right from the beginning. While we don't know yet what the actual in-game implementation will be, it sounds like it will be a lot closer to Advanced Minecarts than anything else.
You guys had a real nice banner, though.
And you have absolutely no idea what constructive critism is do you? At least say what he got right over this one or your going to be completely ignored
Quote from El Lizardo »
Its a good idea, but I do really like the current system. It calls for invention and creative thinking, even if it just using a glitch. Notch has said that if a glitch helps gameplay it is usually kept, but not for sure.
Im not sure which sdie to take, so I'll just leave it at that.
I sorta agree with you their but a glitch is a glitch and can be broken just as easily as it was created (if you try not to break it)
I realize this won't be a popular opinion in this thread, but I'm glad to see this project rejected entirely by Jeb. I always felt like so many aspects of your implementation were wrong, while in contrast, Feanor got it right from the beginning. While we don't know yet what the actual in-game implementation will be, it sounds like it will be a lot closer to Advanced Minecarts than anything else.
You guys had a real nice banner, though.
And you have absolutely no idea what constructive critism is do you? At least say what he got right over this one or your going to be completely ignored
I'm not really worried about being ignored. The ideas in this thread have been rejected by the lead coder for the game itself, and his opinions matter a lot more than mine. I simply stated that I'm happy that the direction of the official changes will be closer to Advanced Minecarts than the proposals in this thread.
Furthermore, I've never seen anyone in this thread give a detailed explanation why their implementation would be better than Feanor's already-existing mod. So if the proponents of this thread can't articulate why their ideas are better, why is it my burden to explain why they're worse?
But since you asked, I can identify at least four flaws with the proposals made and designs presented in this thread. I suspect, but cannot confirm, that these are among the reasons why this proposal was singled out for public rejection by Jeb.
1. The 20/40/60/80 booster system. Overly complicated and adds nothing meaningful to the implementation of boosters. Very antithetic to the spirit and design philosophy of the game, too. Stated more simply, it was entirely un-Minecrafty.
2. Mono-directional boosters. A terrible design implementation insofar as it imposes so many limitations on track design. Feanor got this 100% correct in Advanced Minecarts with his omni-directional booster. Yes, "omni" as in "all four directions." His booster even works as a 4-way intersection. Time will tell how Jeb actually implements his boosters, but I'm hopeful it'll be very close to Feanor's inspired design.
3. The graphics. Flaming-red electric arrow lights look jarring and out of place in the Minecraft design scheme. While purely an aesthetic issue, it wouldn't surprise me if it was a major turn-off to the game designers themselves.
4. Detector blocks. Again, this entire idea is out of step with the Minecraft design philosophy. Minecraft already has a detection system: pressure plates. If they work unreliably with carts, the fix is to make them work reliably. Not to create a space-age new block with a new detection system (and a new set of code to inject into the game). Again, Feanor nailed this one to a T: integrated wooden and stone pressure plates into track pieces. Just perfect. I suspect Jeb's implementation will be very close.
If I never posted "constructive criticism" in this thread its because, frankly, the superior implementation already existed. Why complain to you people about the flaws in your non-existent mod when an already working mod got it right? That would just be trolling.
In any event, you folks are welcome to come up with your own mod to change the official implementation to whatever you prefer and can manage to get working. I have no problems with anyone making a mod -- there are some really good mods and some really bad ones too. But as a mod, it doesn't affect me because I can choose to not use it.
Which, in conclusion, brings me back to my original point: I'm glad your implementation isn't going to become official, because then it would affect me.
Bluntly: I don't want this to end. So we wont get into Vanilla Minecraft, so what? We're still the leading front on minecarts as a whole. We have a system that works and works well. Its flexible, tested, and being tweaked as we go. Notice how I keep saying 'we'? Cuz this project includes all of us. We're a team and personally, I don't think I like Jeb's suggested boosters/ stops or detector rails. How will he get that to work? We already proved that detectors only should work in 1 direction or the red stone wiring gets messed up and overloaded. I like the flexibility of having the blocks because they can face different directions and I can have 2 things activated by the same track. Anyway Here is that project I mentioned earlier, I hope it sparks your interest not to let this go...
I making a music video soon too... But that's not due for a few weeks.
@Spellchek, we value constructive criticism because even if our views don't match up, we can still voice our thoughts in contrast to yours and prove why we like it better.
Quote from Spellchek »
1. The 20/40/60/80 booster system.
We ended up going with a single low speed booster anyway.
Quote from Spellchek »
2. Mono-directional boosters.
I like being able to slow down without going uphill, it added very much in my video.
Quote from Spellchek »
3. The graphics.
Here I agree to disagree, I like the arrows, you like circles. Difference of preference. Besides, it being mono-directional we needed an easily identifiable system. While your omni-directional one does not.
Quote from Spellchek »
4. Detector blocks.
I found many way to use detector blocks beside as well as below track to make my roller coaster, your system just wouldn't work for me.
But like any mod you can download it or not. I play mycraft, you play yourcraft.
Rollback Post to RevisionRollBack
-Yes he's 100% vanilla minecraft (without the cherry) legit
-No I do not plan on setting him on fire
But since you asked, I can identify at least four flaws with the proposals made and designs presented in this thread. I suspect, but cannot confirm, that these are among the reasons why this proposal was singled out for public rejection by Jeb.
1. The 20/40/60/80 booster system. Overly complicated and adds nothing meaningful to the implementation of boosters. Very antithetic to the spirit and design philosophy of the game, too. Stated more simply, it was entirely un-Minecrafty.
The mod, as it exists right now, is mono-speed. Strike 1.
2. Mono-directional boosters. A terrible design implementation insofar as it imposes so many limitations on track design. Feanor got this 100% correct in Advanced Minecarts with his omni-directional booster. Yes, "omni" as in "all four directions." His booster even works as a 4-way intersection. Time will tell how Jeb actually implements his boosters, but I'm hopeful it'll be very close to Feanor's inspired design.
Mono-directional boosters simply make sense. One real life example is the cog railway. While that is usually a moving cog (gear) meshing with a fixed rack, nothing prevents one from operating the other way. One good example is the roller coaster (which Minecraft minecarts have oft been compared to). For example, here are a set of spinning Friction Wheels that help launch a coaster:
They only spin ONE direction, not 4 ways at once. Strike 2.
3. The graphics. Flaming-red electric arrow lights look jarring and out of place in the Minecraft design scheme. While purely an aesthetic issue, it wouldn't surprise me if it was a major turn-off to the game designers themselves.
Um, so keep the idea, change the graphics??? Strike 3.
4. Detector blocks. Again, this entire idea is out of step with the Minecraft design philosophy. Minecraft already has a detection system: pressure plates. If they work unreliably with carts, the fix is to make them work reliably. Not to create a space-age new block with a new detection system (and a new set of code to inject into the game). Again, Feanor nailed this one to a T: integrated wooden and stone pressure plates into track pieces. Just perfect. I suspect Jeb's implementation will be very close.
Then how will stations work?? With MC Mk. II, I can have an empty cart resting on a booster block, stopped by a Stop block. My entering it triggers a Loaded Cart Detector, which turns off the Stop block. The booster under me sends me on my way.
With a 'pressure track', it only triggers when I'm on that track piece. But if I'm on the pressure track, I'm NOT on a booster track, and I can never get boosted. Like Ehnonimus pointed out- "Booster rails and detector rails are both rail blocks so it's unclear whether or not they will be able to affect the same cart simultaneously."
Strike 4.
If I never posted "constructive criticism" in this thread its because, frankly, the superior implementation already existed.
Well everyone else already covered the responses I would have made to your post. You like your mod, we prefer ours. I just don't feel that Jeb's version is going to mesh into existing rail systems as well as it could.
Rollback Post to RevisionRollBack
No matter how dark the night may seem, there is always the light of hope to guide your path, you only need to allow it.
I, too, have read through the entire post (1000th comment?) and completely agree with the accepted way the additions would work (accepted being the views of the people who post here most commonly and rationally). I have also read jebs twitter and based on the arguments ive seen against the way he is implementing boosters and such, feel that Minecart Mk. II Is a much better solution. The mods posted in this thread are the first mods i ever considered using, since they just fit the minecraft style so well.
Please, don't stop making this all it should be.
Rollback Post to RevisionRollBack
Things that need to be added to Minecraft:
Hippoplatimus' Piston Mod
Regarding the new 'Seed' input...
Quote from Draikjosh »
Quote from WingOfWar »
I typed in my girlfriend's phone number.
was it a good world? ya know what, just give me the number and I'll find out for myself.
DAMMIT! I MISSED THE 1000th POST! lmao. I had secretly been hoping to get that one for a while now.... >_> <_<
[EDIT] Realized I spammed my own topic so I've added a proper response to make it worth your while. Say NO to spam!
There's been a lot of responses so I'll be making my replies brief as well.
@fredklein: When I said "cumbersome" I just meant it used a lot of material and was relatively complex mechanically compared a much simpler pez style booster could do the same job. Still an awesome design though.
Googolplexbyte: Thanks for your support. It was fun while it lasted...and based on the responses from the others in this thread, perhaps it will continue to last. :wink.gif:
@Spellchek: Thanks, I worked hard on the banners. Also, due to the brief nature of twitter important details tend to be left out for expediency. Important details such as whether or not Jeb rejected the entire topic or just parts of it. At this point, I think it's still fair to say that his comment is open for interpretation until more details are obtained. Also, Zenofire and fredklein pretty much gave the exact reasons I would have given for each of your grievances on the topic. [Edit] Oh and one more thing, he might have seen and rejected the older version of MC Mk.II that I posted on Get Satisfaction which doesn't accurately reflect the state of the project currently. (Side note to everyone else: We should find out which version he saw.)
p.s. Based on all your responses, I won't let the topic/project die for now. We shall wait until 1.5 is released to decide the fate of MCMk.II In the meantime, I guess it's full-steam ahead for our little mod (as long as mcmodder_07 is still on board). *blows train whistle* :biggrin.gif:
Ill post an image in a few hours when I get home from school.
http://img132.imageshack.us/i/ripple1.jpg/
http://img847.imageshack.us/i/ripple2.jpg/
Youtube video on the way...
{EDIT}- here it is:
Please be kind. It's my first youtube video, on my wife's account.
Update on the Status of the Project
So big news is happening and it's happening fast.
To copy and paste a couple of Jeb's recent tweets:
(I know a few of you have already posted them, but I'm reposting for posterity)
Good News:
So the good news is we're getting official boosters, brakes, and detectors in the 1.5 update! I'm ridiculously excited for this. The disappointing news is that it's unlikely Jeb will use any of our suggestions from MCMk.II. It's disappointing because of all the work that went into them, but since one of the main goals for MCMk.II was to get Jeb to add official boosters, etc. into the final game we've at least succeeded in that regard.
New Concerns:
With this new update also come new concerns. Booster rails and detector rails are both rail blocks so it's unclear whether or not they will be able to affect the same cart simultaneously. One of the main design features of MCMk.II is that due to the block design of the detectors, both detectors and a booster could operate on a single block space at the same time. The booster takes the rail space, the detectors are placed in any adjacent spaces and together they could detect whether a cart is present, detect if it has a rider, and apply boost if needed. I'd like to hear jeb's answers for this question.
The End of Minecarts Mk.II?
All that being said, I'm thinking this might be the end of the line for the Minecarts Mk.II project. Our goal was to get boosters, brakes and detectors added to the game and to that end, we've succeeded. It's been a blast to see this project gradually pick up steam and I've enjoyed working along side everyone who participated. We've done a lot of great work developing minecart gameplay and I feel this is a good time to thank everyone for their support, suggestions, ideas and contributions. I've added many of you to the Significant Contributors list but I'm know that there are many of you who I've missed and also deserve recognition. Thank you.
So, Unless you guys have a good reason for keeping the project active, I'm discontinuing the Minecarts Mk.II project within the next week or so. It's been fun! :-)
p.s.
@AH1684, Niiice. It's awesome to see the mod in action.
@Zenox96, You've officially dubbed a new type of storage method. "The Ripple Storage" cart system.
@fredklien, Awesome pics! Ripple storage is a bit cumbersome for a cart storage unit (Pez is simpler and more elegant IMO), but it still looks cool and is a great example of what MCMk.II could have been.
If we find Jeb's work to not be to our liking, modifying the existing blocks would be far easier. Minecarts Mk. II may be at an end but there is still possibly a need to continue modding the booster system. If we should find this to be the case I say there should be a Minecart Mk. II.VI
So, until Jeb proves me wrong and builds amazing minecart boosters (and even if he does), you have my support
+1
Teacher, gamer, and writer.
Creator of "The Wizard Gandy" Minecraft map series.
I have a YouTube channel!
Perhaps the work on the mod could be continued, with the aim of having the Minecarts Mk. II (hereafter "MC Mk. II") blocks actually replace the 'official' block[s]. I'm not sure if that's possible, but if it is, and if there are problems* with the official blocks,then it could be MC Mk. II to the rescue!
*Like Ehnonimus pointed out- "Booster rails and detector rails are both rail blocks so it's unclear whether or not they will be able to affect the same cart simultaneously." Also, I still don't like the 'powered=boost, unpowered=brake' dynamic. What if I don't want either? Does the brake block actually stop the cart, or just slow it down? If it slows it, how much, and how can I calculate it so the cart stops where I want it too? With MC Mk. II, I'd just use a Stop block, and voila!
@Ehnonimus- 'Cumbersome'? I suppose. Again , that demo I made was a proof of concept, and I'm sure it could be improved upon. Bent in a U shape, or made multi-level, or something. I wonder if something similar can be done with the official blocks....
Im very much with you their that the detector cant effect with another. Ive sent jeb_ a tweet about what makes his better than this one so hopefully we should get a response
You guys had a real nice banner, though.
Im not sure which sdie to take, so I'll just leave it at that.
And you have absolutely no idea what constructive critism is do you? At least say what he got right over this one or your going to be completely ignored
I sorta agree with you their but a glitch is a glitch and can be broken just as easily as it was created (if you try not to break it)
Ill put up a link to a save file for my ripple system so you can examine it.(btw I HATE SCREEN RECORDERS anyone have a good one i could use?) here it is: You should start at the ripple system if not tell me and ill reupload
I'm not really worried about being ignored. The ideas in this thread have been rejected by the lead coder for the game itself, and his opinions matter a lot more than mine. I simply stated that I'm happy that the direction of the official changes will be closer to Advanced Minecarts than the proposals in this thread.
Furthermore, I've never seen anyone in this thread give a detailed explanation why their implementation would be better than Feanor's already-existing mod. So if the proponents of this thread can't articulate why their ideas are better, why is it my burden to explain why they're worse?
But since you asked, I can identify at least four flaws with the proposals made and designs presented in this thread. I suspect, but cannot confirm, that these are among the reasons why this proposal was singled out for public rejection by Jeb.
1. The 20/40/60/80 booster system. Overly complicated and adds nothing meaningful to the implementation of boosters. Very antithetic to the spirit and design philosophy of the game, too. Stated more simply, it was entirely un-Minecrafty.
2. Mono-directional boosters. A terrible design implementation insofar as it imposes so many limitations on track design. Feanor got this 100% correct in Advanced Minecarts with his omni-directional booster. Yes, "omni" as in "all four directions." His booster even works as a 4-way intersection. Time will tell how Jeb actually implements his boosters, but I'm hopeful it'll be very close to Feanor's inspired design.
3. The graphics. Flaming-red electric arrow lights look jarring and out of place in the Minecraft design scheme. While purely an aesthetic issue, it wouldn't surprise me if it was a major turn-off to the game designers themselves.
4. Detector blocks. Again, this entire idea is out of step with the Minecraft design philosophy. Minecraft already has a detection system: pressure plates. If they work unreliably with carts, the fix is to make them work reliably. Not to create a space-age new block with a new detection system (and a new set of code to inject into the game). Again, Feanor nailed this one to a T: integrated wooden and stone pressure plates into track pieces. Just perfect. I suspect Jeb's implementation will be very close.
If I never posted "constructive criticism" in this thread its because, frankly, the superior implementation already existed. Why complain to you people about the flaws in your non-existent mod when an already working mod got it right? That would just be trolling.
In any event, you folks are welcome to come up with your own mod to change the official implementation to whatever you prefer and can manage to get working. I have no problems with anyone making a mod -- there are some really good mods and some really bad ones too. But as a mod, it doesn't affect me because I can choose to not use it.
Which, in conclusion, brings me back to my original point: I'm glad your implementation isn't going to become official, because then it would affect me.
I making a music video soon too... But that's not due for a few weeks.
@Spellchek, we value constructive criticism because even if our views don't match up, we can still voice our thoughts in contrast to yours and prove why we like it better.
We ended up going with a single low speed booster anyway.
I like being able to slow down without going uphill, it added very much in my video.
Here I agree to disagree, I like the arrows, you like circles. Difference of preference. Besides, it being mono-directional we needed an easily identifiable system. While your omni-directional one does not.
I found many way to use detector blocks beside as well as below track to make my roller coaster, your system just wouldn't work for me.
But like any mod you can download it or not. I play mycraft, you play yourcraft.
-No I do not plan on setting him on fire
The mod, as it exists right now, is mono-speed. Strike 1.
Mono-directional boosters simply make sense. One real life example is the cog railway. While that is usually a moving cog (gear) meshing with a fixed rack, nothing prevents one from operating the other way. One good example is the roller coaster (which Minecraft minecarts have oft been compared to). For example, here are a set of spinning Friction Wheels that help launch a coaster:
From- http://rollercoaster.wikia.com/wiki/Friction_Wheels
They only spin ONE direction, not 4 ways at once. Strike 2.
Um, so keep the idea, change the graphics??? Strike 3.
Then how will stations work?? With MC Mk. II, I can have an empty cart resting on a booster block, stopped by a Stop block. My entering it triggers a Loaded Cart Detector, which turns off the Stop block. The booster under me sends me on my way.
With a 'pressure track', it only triggers when I'm on that track piece. But if I'm on the pressure track, I'm NOT on a booster track, and I can never get boosted. Like Ehnonimus pointed out- "Booster rails and detector rails are both rail blocks so it's unclear whether or not they will be able to affect the same cart simultaneously."
Strike 4.
Um.... I guess we'll have to agree to disagree.
Well everyone else already covered the responses I would have made to your post. You like your mod, we prefer ours. I just don't feel that Jeb's version is going to mesh into existing rail systems as well as it could.
I, too, have read through the entire post (1000th comment?) and completely agree with the accepted way the additions would work (accepted being the views of the people who post here most commonly and rationally). I have also read jebs twitter and based on the arguments ive seen against the way he is implementing boosters and such, feel that Minecart Mk. II Is a much better solution. The mods posted in this thread are the first mods i ever considered using, since they just fit the minecraft style so well.
Please, don't stop making this all it should be.
Hippoplatimus' Piston Mod
Regarding the new 'Seed' input...
[EDIT] Realized I spammed my own topic so I've added a proper response to make it worth your while. Say NO to spam!
There's been a lot of responses so I'll be making my replies brief as well.
@fredklein: When I said "cumbersome" I just meant it used a lot of material and was relatively complex mechanically compared a much simpler pez style booster could do the same job. Still an awesome design though.
Googolplexbyte: Thanks for your support. It was fun while it lasted...and based on the responses from the others in this thread, perhaps it will continue to last. :wink.gif:
@Spellchek: Thanks, I worked hard on the banners. Also, due to the brief nature of twitter important details tend to be left out for expediency. Important details such as whether or not Jeb rejected the entire topic or just parts of it. At this point, I think it's still fair to say that his comment is open for interpretation until more details are obtained. Also, Zenofire and fredklein pretty much gave the exact reasons I would have given for each of your grievances on the topic. [Edit] Oh and one more thing, he might have seen and rejected the older version of MC Mk.II that I posted on Get Satisfaction which doesn't accurately reflect the state of the project currently. (Side note to everyone else: We should find out which version he saw.)
p.s. Based on all your responses, I won't let the topic/project die for now. We shall wait until 1.5 is released to decide the fate of MCMk.II In the meantime, I guess it's full-steam ahead for our little mod (as long as mcmodder_07 is still on board). *blows train whistle* :biggrin.gif: