well i was thinking what if you, the great creator had Followers! OFFLINE
say you could select a area of land and label the area Town. and create other people. and tell them to do things.
like Hunt?
Fish?
Defend?
Follow?
become a merchant?
and introduce currency***
then this would encourage players to make large cites .
in which their people could flourish!
it doesn't have to get too advanced (i am not asking for spore...)
just a simple village with merchants and other Ai that mine collect and sell blocks.
im not sure how a economy wouldw work though...
idk maybe they have a village spawn and you pay them with blocks :tongue.gif:
new creations
= soul gem (NecroCraft fits in right about.... HERE)
= Tool of your choice (influnces job)
= Some weird block probably from nether that gives of demonic aura
[] []
[]
[] []
you get
= follower.
20% chance your creation fails and you get a zombie TROLOLOLO
Hut
[] []
[]
Village placer...
= redstone
[] []
(selecting tool) Selects blocks and distance with the sacrifice of blocks)
I love creating towns in Minecraft. I have little shops and buildings. Building a house out of materials in game is fun. So I'm not sure why we need a way to create a placeable item that is a house. There really isn't much needed to add to the game in order to make a town, although I would like different colored wool (which I use as wall material) in single player for different colored houses. As I already build houses and shops I don't understand where the suggestion of a 'hut' which is craft-able in the work bench is coming from. I agree that the creation of buildings and towns, even economy is a good idea...
An economy can already be built on a Multiplayer server. There is no need for currency to have an economy. For example if I have 1000 Stone and I need wood and wool to build a town with, I offer to exchange 2 Stone per 1 wood and .5 Stone for 1 wool to other players. Other players go and do the work to acquire the wood and wool that I need, and I give them the stone. It's a barter system based on supply and demand. Creating coins in game would be neat because treasure chests are staples of gaming, but are not required to create an economy. Currency does not an economy make; demand and supply makes an economy.
I'm just not sure why we need a recipe in order to build a house. Having other NPC's would be neat so creating an NPC that could act like a shopkeeper to single player could have value. Perhaps you could continue to flesh out your ideas and make it clear why this suggestion does something the game doesn't already do.
Rollback Post to RevisionRollBack
Jt Spring - Creative Lead "SNSO - Save Now save often" blog.zorts.net
I love the idea of NPCs (and it would have been my #1 suggestion if it wasn't already here). The main problem I would see would be constricting their movements -- either pre-setting way-points or giving them more general boundaries. The problem with way-points is that they may seem too much like robots.
I love the idea of having people help defend my castle/town so that I don't have to clean out mobs upon returning. Some help with mining (and protection there) would be nice as well. Single player just seems a bit too dead and lonely at times. I think it would be fun if people could submit characters for download; skinned, with certain traits and abilities and their own dialogue. Of course some people would abuse it and make really inappropriate characters, but I think that the good quality ones would shine through the garbage.
As far as getting the NPC's, I believe that rather than playing God too much (in a game where that's pretty much the point, I know), perhaps it should take a page from Dwarf Fortress where every X-time (3days, 10 days?) a boat/caravan/airship comes in with 1-10 NPCs you either just get, or have to barter for (iron/gold/diamonds). The landing zone would either have to be placed with blocks or else it would probably have to be a short distance from the spawn point.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/4/2010
Posts:
42
Member Details
Player created NPCs would'nt be a bad idea. On these huge survival servers where people are creating these amazing structures, towns and cities, there should be player created NPCs that can interact with players that pass through. Players that create NPCs should be allowed to assign names, pre-set paths/ actions for the NPC and possible responses they may have for human players. This could open up the possibility for players created quests to go along with the amazing structure(s) that they built. An obvious restriction would need to be placed on the amount of NPCs and individual player could make (And this restriction could be tightened or loosened by an ADMIN) to prevent someone from spam-creating NPCs. So a limit could be like 5 for example. Like I said, players could make quests and therefore design thier own dungeons and place hostile NPCs (maybe "named" boss types too). This method allows players to expand upon thier RP experience creativity and no story would be the same because they would be generated by players. I know it looks good in text, and may be difficult to pull off from a software/coding standpoint, but it's still cool nonetheless. This would allow for example: a player who made a shop a while back in town A and then went off to town F to help build a castle. Normally his shop would sit empty. The occasional passerby would say "wow, a shop" and keep walking (or steal the goods). but if the player was allowed to make an NPC to tend his shop then his goods would be bartered (and protected) in his absence and he could focus on his build project in town F.
I'm into admins being able to make NPC merchants or NPCs that wander around to make cities feel more alive, but this stuff is too complicated. No soul gems.
Not really, of course as the two games are different, but **in addition to** building things while running away from creepers and skeletons, it would be nice have more of a purpose on our blocky, beautiful worlds. This might be better suited to a mod or **optional** game mode, but it doesn't seem (to an admittedly code-clueless gamefan) like it would be that hard to add given the features Minecraft currently alread has. A fully deformable and buildable world just screams for (single-player) competitive village/fortress simulations.
Putting our neat little creations and buildings to the test of competing tribes and warparties would be a huge boost to addictive gameplay.
Good idea... BUT... Needs to be modified, I think they're should be no "town" you can just place the stuff and there should be default towns maybe only like 1 in a 250x250 area or something, in the default towns people do not like you, nor hate you, they are neutral will attack if you attack and they will like you if you put items in they're community chest, if you put enough items in of enough value they will like you and they will occasionally give you food/supplies.
Hm, it might take some of the fun out of the game defending yourself and hunting and fishing for yourself, but then again, some people might like that and want this to be added. I suggest this should be an optional mode if you wanted to play it :biggrin.gif:.
I like it as a solo mode idea. Would offer more options of play (and thus more reasons to buy this game) cus to me the more options and choices you get in a single package makes it more tempting to pay for. Can see it as something more along the lines of Evony?(I think it is) Im not sure on many of these games, gather resources, build towns, attack other players
Nothing against NPCs. There's a million ways it could go wrong, but I'll leave it up to the real developers to decide how to do it right. There's already concepts for the goblin villages and other similar ideas.
I'm entirely opposed to the whole 'creating other people' thing, though. The general idea is no to be some great creator, but just some guy who has to survive with what he has. You aren't playing as some omnipotent force with the power over life and death.
Rollback Post to RevisionRollBack
Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
say you could select a area of land and label the area Town. and create other people. and tell them to do things.
like Hunt?
Fish?
Defend?
Follow?
become a merchant?
and introduce currency***
then this would encourage players to make large cites .
in which their people could flourish!
it doesn't have to get too advanced (i am not asking for spore...)
just a simple village with merchants and other Ai that mine collect and sell blocks.
im not sure how a economy wouldw work though...
idk maybe they have a village spawn and you pay them with blocks :tongue.gif:
new creations
= soul gem (NecroCraft fits in right about.... HERE)
= Tool of your choice (influnces job)
= Some weird block probably from nether that gives of demonic aura
[] []
[]
[] []
you get
= follower.
20% chance your creation fails and you get a zombie TROLOLOLO
Hut
[] []
[]
Village placer...
= redstone
[] []
(selecting tool) Selects blocks and distance with the sacrifice of blocks)
An economy can already be built on a Multiplayer server. There is no need for currency to have an economy. For example if I have 1000 Stone and I need wood and wool to build a town with, I offer to exchange 2 Stone per 1 wood and .5 Stone for 1 wool to other players. Other players go and do the work to acquire the wood and wool that I need, and I give them the stone. It's a barter system based on supply and demand. Creating coins in game would be neat because treasure chests are staples of gaming, but are not required to create an economy. Currency does not an economy make; demand and supply makes an economy.
I'm just not sure why we need a recipe in order to build a house. Having other NPC's would be neat so creating an NPC that could act like a shopkeeper to single player could have value. Perhaps you could continue to flesh out your ideas and make it clear why this suggestion does something the game doesn't already do.
blog.zorts.net
I love the idea of having people help defend my castle/town so that I don't have to clean out mobs upon returning. Some help with mining (and protection there) would be nice as well. Single player just seems a bit too dead and lonely at times. I think it would be fun if people could submit characters for download; skinned, with certain traits and abilities and their own dialogue. Of course some people would abuse it and make really inappropriate characters, but I think that the good quality ones would shine through the garbage.
As far as getting the NPC's, I believe that rather than playing God too much (in a game where that's pretty much the point, I know), perhaps it should take a page from Dwarf Fortress where every X-time (3days, 10 days?) a boat/caravan/airship comes in with 1-10 NPCs you either just get, or have to barter for (iron/gold/diamonds). The landing zone would either have to be placed with blocks or else it would probably have to be a short distance from the spawn point.
Yes.
Not really, of course as the two games are different, but **in addition to** building things while running away from creepers and skeletons, it would be nice have more of a purpose on our blocky, beautiful worlds. This might be better suited to a mod or **optional** game mode, but it doesn't seem (to an admittedly code-clueless gamefan) like it would be that hard to add given the features Minecraft currently alread has. A fully deformable and buildable world just screams for (single-player) competitive village/fortress simulations.
Putting our neat little creations and buildings to the test of competing tribes and warparties would be a huge boost to addictive gameplay.
Hope this gets some attention.
http://www.twitter.com/PoopCoolbro/
I'm entirely opposed to the whole 'creating other people' thing, though. The general idea is no to be some great creator, but just some guy who has to survive with what he has. You aren't playing as some omnipotent force with the power over life and death.