I heard that they may make torches temporary in an upcoming version. if you do this i will seriously leave. KEEP THEM PERMANENT. We hafta deal with the durability of tools etc. I dont wanna hafta deal with my torches running out? thats just dumb. KEEP THEM PERMANENT!
I believe that lanterns will be replacing torches as a permanent light source. Also, when beta comes along, all torches already placed will turn into lanterns.
I believe that lanterns will be replacing torches as a permanent light source. Also, when beta comes along, all torches already placed will turn into lanterns.
Lanterns are just harder to make.
QFT
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Lanterns will be brighter, more difficult to make, and will be able to hang from ceilings.
at the moment that torches become temporary and lanterns are added, all torches will be transformed into lanterns, in order to save fortresses that rely on torches for light.
don't worry. Even if lanterns are too hard to make, you can still make lava an easy light source.
I still don't understand why you'd make torches finite whilst adding an infinite lantern, really. It just makes torches almost completely ****ing redundant, to the extent that nobody would bother wasting coal on it anymore. Why would you do that? Even as a low-resource alternative it still doesn't make any sense.
I still don't understand why you'd make torches finite whilst adding an infinite lantern, really. It just makes torches almost completely ****ing redundant, to the extent that nobody would bother wasting coal on it anymore. Why would you do that? Even as a low-resource alternative it still doesn't make any sense.
Maybe you would need to use a torch to make the lanterns..
I still don't understand why you'd make torches finite whilst adding an infinite lantern, really. It just makes torches almost completely ****ing redundant, to the extent that nobody would bother wasting coal on it anymore. Why would you do that? Even as a low-resource alternative it still doesn't make any sense.
It's so that people's bases will have to be much better designed. As it is now, your "base" can extend far into the side of a mountain and go through an already-created cave system or your own mines, making them permanent safe zones. Torches become exploring tools, while lanterns are things that require more investment to create. If you want to invest and create a lot of lanterns to make your caves safe zones, then that's fine. But they won't take 1/4 of a block of coal and 1/8 of a log.
I like the idea. It'd certainly make the game harder, so you don't have a 60-block buffer zone around your house that's bathed in light. In fact, it might even be cool if lanterns were like realistic lanterns, lasting way longer than torches but still requiring oil to work (which drains very slowly duh.) Idk if that's such a good idea, but I think even it's worth a look. The basic limited torch idea is needed, though.
Actually, I might get started making a thread on lighting.
A single coal and stick, which will last plenty long enough for exploring and mining out areas, vs. A presumably expensive lantern for permanently lighting up your base and other commonly visited areas is a good balance. If a lantern takes some iron, or some semi-rare, as yet non-existent resource, people would not use lanterns for bulk lighting. Torches will remain the go-to choice for lighting areas that do not need a permanent coverage.
How long a torch will last has not been mentioned. If they last a minecraft day, you will have plenty of light for mining, but would still want to use lanterns for permanent light sources.
Lanterns may require oil which will be harder to find at first when you just start your game. It's just a way to expand the tech tree so you have something better then what you start with.
I think there should be one requirement other then an infinite source of light to add finite torches. That would be a mobile light source. That way you can enter a place that you don't want to waste materials to make permanent light and placing finite torches every time is just to bothersome.
So:
infinite - finite - mobile = yes, that's what we have now. Torches are cheap and easy enough to leave everywhere.
finite + infinite - mobile = NO
finite + infinite + Mobile = YES
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Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
A lantern would be worth something if you could move it around with you.
One day isn't nearly enough for a torch though. Even on a small mining shift I'd spen 2-3 days down a shaft (if you'll excuse my french). I'd be a bit frustrated if my torches kept going out behind me. One day torches make good sense in terms of realism, but they'd make mining at all horribly hard. And getting all the oil and iron for your lanterns to keep your base lit? Forget it. Also think of all the wood cutting you'd have to do just for one days mining.
Yes, it makes the game harder. That doesn't make it a bad idea.
Oh yeah also I have seen other suggestions that torches will lose power over time and never completely burn out. They could burn out enough to allow for spawning but you can see well enough to replace burnt out torches. They should last at least a few days at full strength and then fade.
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Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
while i like the idea of having torches you can actually hold to explore, i do not like the idea of making torches temporary. no one will make them then? and if his beef is permanent light sources why would he make one temp but add another permamnent one? Also, the people who said have fuel for the lanterns i totally disagree with we need a permanemt light source
What happens if you mined in a deep tunnel and all of a sudden all the torches you placed for indicators is gone?
Your trapped... Forever!
Well Notch really needs more feedback before giving something that big of a change...
A lantern maybe permanent but it's still a single light source.
A redstone lantern may be the evolved version that lights up a area based on switches.
Maybe for those who use torches in deep caves, is that they need navigation tools so they don't get lost.
Maybe navigation poles you can place on walls and floors, like torches, except they don't give off a light and gleems in the darkness, and can be used with a certain tool to trace a path to the surface using these poles.
Actually, I'd probably be playing on multiplayer servers by then, I don't really play minecraft at this point till it makes a drastic update. Seriously, I play other games now to kill time.
In fact, it might even be cool if lanterns were like realistic lanterns, lasting way longer than torches but still requiring oil to work (which drains very slowly duh.).
That might suck alot. It would require a massive maintanance program to keep all your lanterns topped up. And then you'd have to secure and maintain a steady scource of oil. You'd spend all your time just topping up the lighting. Unless it lasted so long that it wasn't an issue in which case it would become an annoying chore every fifty to a hundred days.
I'm not so sure. If it was so, I'd definitely make a system that would transport fuel around lanterns keeping them constantly topped up, like gas lights in ye olde style mines. But maybe it's a bad idea.
But if this part of the game is changed, I'd definitely like to see cloth-based torches. Assuming cloth is craftable and oil is added to the game (in the form of vegetable oils,) I'd like to be able to create torches with cloth and oil. Sometimes it takes a rather long time to find coal, and this lets torches be 100% renewable.
Also, it might make sense to change mob spawning mechanics with this. I don't give a damn if my mine gets dark, but I would probably be pretty pissed off if it spawned new monsters that I had to clear out every time. Make it something to add challenge, but not annoyance.
What if there where 3 kinds of light sources, torches which would run out. Lanterns that can be attached to walls and roofs but would run out. But you could run something like a pipe system to the lanterns. You could place like a big tank in your base and fill that up with oil and the pipes would then carry it to all the lanterns. Lastly want if you could build a helmet with a lantern in it.
I'm making a big field of torches when Notch changes them into lanterns. That way I can pick them up and use them light I did torches.
chances are lamps/lanterns will take oil, and oil to get oil you will have to generate a new world. So what do you do once you run out of your stock pile?
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Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
Lanterns are just harder to make.
QFT
At the same time, lanterns will be introduced.
Lanterns will be brighter, more difficult to make, and will be able to hang from ceilings.
at the moment that torches become temporary and lanterns are added, all torches will be transformed into lanterns, in order to save fortresses that rely on torches for light.
don't worry. Even if lanterns are too hard to make, you can still make lava an easy light source.
Maybe you would need to use a torch to make the lanterns..
I like the idea. It'd certainly make the game harder, so you don't have a 60-block buffer zone around your house that's bathed in light. In fact, it might even be cool if lanterns were like realistic lanterns, lasting way longer than torches but still requiring oil to work (which drains very slowly duh.) Idk if that's such a good idea, but I think even it's worth a look. The basic limited torch idea is needed, though.
Actually, I might get started making a thread on lighting.
How long a torch will last has not been mentioned. If they last a minecraft day, you will have plenty of light for mining, but would still want to use lanterns for permanent light sources.
I think there should be one requirement other then an infinite source of light to add finite torches. That would be a mobile light source. That way you can enter a place that you don't want to waste materials to make permanent light and placing finite torches every time is just to bothersome.
So:
infinite - finite - mobile = yes, that's what we have now. Torches are cheap and easy enough to leave everywhere.
finite + infinite - mobile = NO
finite + infinite + Mobile = YES
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
Yes, it makes the game harder. That doesn't make it a bad idea.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
Just get over it, move on, and be thankful Notch is Notching all your existing torches into lanterns when it happens.
Your trapped... Forever!
Well Notch really needs more feedback before giving something that big of a change...
A lantern maybe permanent but it's still a single light source.
A redstone lantern may be the evolved version that lights up a area based on switches.
Maybe for those who use torches in deep caves, is that they need navigation tools so they don't get lost.
Maybe navigation poles you can place on walls and floors, like torches, except they don't give off a light and gleems in the darkness, and can be used with a certain tool to trace a path to the surface using these poles.
But if this part of the game is changed, I'd definitely like to see cloth-based torches. Assuming cloth is craftable and oil is added to the game (in the form of vegetable oils,) I'd like to be able to create torches with cloth and oil. Sometimes it takes a rather long time to find coal, and this lets torches be 100% renewable.
Also, it might make sense to change mob spawning mechanics with this. I don't give a damn if my mine gets dark, but I would probably be pretty pissed off if it spawned new monsters that I had to clear out every time. Make it something to add challenge, but not annoyance.
Raise my dragons please!!
Thats just my three cents
chances are lamps/lanterns will take oil, and oil to get oil you will have to generate a new world. So what do you do once you run out of your stock pile?
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)