Found a library with a floor level of Y=4 in one of the strongholds. It looks quite spooky with the void particles and lighting.
The one mixed in with the abandoned mine.
I've found three libraries in this one alone, and one has diamonds in the abandoned mine next to it.
Found a library with a floor level of Y=4 in one of the strongholds. It looks quite spooky with the void particles and lighting.
The one mixed in with the abandoned mine.
I've found three libraries in this one alone, and one has diamonds in the abandoned mine next to it.
Coordinates please.
Is this in the world of the seed in the OP?
Rollback Post to RevisionRollBack
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
Stronghold @ 270, -480
No libraries found, but has abandoned mineshaft attached
Stronghold @ 500, 960 (also has abandoned mineshaft, and large ravine)
Library: 545, 25, 960
Library: 443, 23, 965
Of the three strongholds, the last one seems most likely to be the one mentioned by Rubik842.
There may be a third library around layer 4, but I couldn't find it.
I'm not even sure if strongholds actually generate with more than 2 libraries, or with any below layer 16.
I hope this helps.
EDIT: I was using snapshot 14w21b when I did my search.
One of the Savannahs (1104,-1023) I checked was Taiga Hills, the village at -303 66 -1456 is only one tower/church thing with some farmland, I'm sure there are more differences than this.
I have hacked on Amidst so that it iterates over a range of seeds and analyses the world. It's a nasty, inefficient hack, but it got this job done.
Yes, the ghost village thing is annoying. But I find that I never really use the village these days. I just purify some zombies to populate my iron farm and set up a trading station with them as well. I guess villages are still handy for some mods like Forestry and Thaumcraft.
That's bad news about the world gen changing in recent snapshots. I'd post a bug report to the tracker, except we all know that would be pointless.
While people know that AMIDST will often report a village, witch hut, temple, and in game there isn't one, I have now seen twice the opposite case.
That is a temple appearing in a place where AMIDST said there wasn't one. Typically (like the opposite) this happens on the edges of the biome for that structure.
I built beneath the witch hut at 152, 182. This witch hut has a large lake to the west so there is less I need to light up to improve witch farm efficiency.
The roofed forest and swamp trees I have been steadily clearing for wood. The roofed forest is a bit difficult to light.
There is a dungeon nearby which in my world is spawning spiders, I havent found a skeleton spawner yet.
I keep some horses on the slab roof over the witch farm which has a fence around it..
I've mined a perimeter tunnel at level 11 around the witch farm along X= 16 to X=280 and Z=48 to Z=310.
I've also walled up any caves or canyons that extend past there and I've used the gunpowder from the witchfarm and leaf blocks to blast out some 3x4 tunnels in a big cross shape to the perimeter tunnel from my base room in the center. Now I'm slowly gridding out the area within my perimeter tunnel at 10 block spacings.
Every tunnel I dig I place a torch on the floor every 5 blocks and I stick to even 10s and 5s for my mineshafts. I mark every 5 because the blasting technique I use needs the tnt and leaves 5 blocks apart for the chain reaction to work.
I should have laid my mine out on level 12, not 11, because the blasting is going into the lava layer which gets annoying, I have to chase after the explosions with a bucket of water.
I go out and shoot cows with flaming arrows for food, there seem to be plenty spawning in my area because so much of it is water.
I think I've got almost all of the caves in the area so far, There are some crazy mazes of tunnels where I've been following the sounds of mobs trying to find them in small enclosed pockets - a 3d sound driver would be very useful.
I have more iron than I need doing this, I've got 2 stacks of blocks. What do you want the iron farm for?
I have also got stupid amounts of redstone, glowstone and sugar which I need to think of a use for.
I'm thinking of building a mob farm in the sky next, I need more gunpowder and xp for good pick enchantments.
I'm also thinking of using these 4 double chests of cobble to slab the surface near the perimeter as a no-mans land to improve food and witch spawning near my base.
ummmm. What analyzer did u use?
the worst thing about MCPE seeds, is that everyone who claims to have a seed with all biomes usually only has like 9-23 of the biomes. Even in infinite.
Yes, the world generator has not changed since PCMC v1.7.2. It'll even work in v 1.8.
Rollback Post to RevisionRollBack
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
Oh that is a shame I don't know about snapshots so can't comment.
The one mixed in with the abandoned mine.
I've found three libraries in this one alone, and one has diamonds in the abandoned mine next to it.
Coordinates please.
Is this in the world of the seed in the OP?
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
I was curious about this as well so I did some checking around in the "35267400" world.
Stronghold @ -960, 160 (no abandoned mineshaft found)
Library: -907, 28, 144
Library: -934, 16, 136
Stronghold @ 270, -480
No libraries found, but has abandoned mineshaft attached
Stronghold @ 500, 960 (also has abandoned mineshaft, and large ravine)
Library: 545, 25, 960
Library: 443, 23, 965
Of the three strongholds, the last one seems most likely to be the one mentioned by Rubik842.
There may be a third library around layer 4, but I couldn't find it.
I'm not even sure if strongholds actually generate with more than 2 libraries, or with any below layer 16.
I hope this helps.
EDIT: I was using snapshot 14w21b when I did my search.
seed is 35267400
I was looking at two ends of the same library for one of them. so there are only two
the endportal room is at 312, 22, -527
I will see if I can put some screenshots up, will try to figure it out.
Flower forests occur in several small patches, all quite some walk away:
To the North of spawn:
-380, -1180
-650, -1250
To the South of spawn:
20, 1620
-390, 1690
There is a larger one a bit further away at:
750, 2350
Have fun, and
KeepOnDigging!
How do you analyse seeds? Or is that some secret scripty thing?
BTW, Amdist has a nasty tendency to falsely report villages.
The first four I tried were not there. (1104,-1023 / 880,-1008 / 800,-1231 / 336, -831)
The ones that are there (as on the map) North of spawn within 2500 blocks:
-303 66 -1456
832, 67,-1840
16, 72 -1776
-656, 80,-1952
The seed looks a bit different in 14w21b...
I have hacked on Amidst so that it iterates over a range of seeds and analyses the world. It's a nasty, inefficient hack, but it got this job done.
Yes, the ghost village thing is annoying. But I find that I never really use the village these days. I just purify some zombies to populate my iron farm and set up a trading station with them as well. I guess villages are still handy for some mods like Forestry and Thaumcraft.
That's bad news about the world gen changing in recent snapshots. I'd post a bug report to the tracker, except we all know that would be pointless.
KeepOnDigging.
While people know that AMIDST will often report a village, witch hut, temple, and in game there isn't one, I have now seen twice the opposite case.
That is a temple appearing in a place where AMIDST said there wasn't one. Typically (like the opposite) this happens on the edges of the biome for that structure.
which has extreme hills nearby for emeralds.
spawner on the surface in the forest (zombie in my world) at
The roofed forest and swamp trees I have been steadily clearing for wood. The roofed forest is a bit difficult to light.
There is a dungeon nearby which in my world is spawning spiders, I havent found a skeleton spawner yet.
I keep some horses on the slab roof over the witch farm which has a fence around it..
I've mined a perimeter tunnel at level 11 around the witch farm along X= 16 to X=280 and Z=48 to Z=310.
I've also walled up any caves or canyons that extend past there and I've used the gunpowder from the witchfarm and leaf blocks to blast out some 3x4 tunnels in a big cross shape to the perimeter tunnel from my base room in the center. Now I'm slowly gridding out the area within my perimeter tunnel at 10 block spacings.
Every tunnel I dig I place a torch on the floor every 5 blocks and I stick to even 10s and 5s for my mineshafts. I mark every 5 because the blasting technique I use needs the tnt and leaves 5 blocks apart for the chain reaction to work.
I should have laid my mine out on level 12, not 11, because the blasting is going into the lava layer which gets annoying, I have to chase after the explosions with a bucket of water.
I go out and shoot cows with flaming arrows for food, there seem to be plenty spawning in my area because so much of it is water.
I think I've got almost all of the caves in the area so far, There are some crazy mazes of tunnels where I've been following the sounds of mobs trying to find them in small enclosed pockets - a 3d sound driver would be very useful.
I have more iron than I need doing this, I've got 2 stacks of blocks. What do you want the iron farm for?
I have also got stupid amounts of redstone, glowstone and sugar which I need to think of a use for.
I'm thinking of building a mob farm in the sky next, I need more gunpowder and xp for good pick enchantments.
I'm also thinking of using these 4 double chests of cobble to slab the surface near the perimeter as a no-mans land to improve food and witch spawning near my base.
But best seed in history. no joke
the worst thing about MCPE seeds, is that everyone who claims to have a seed with all biomes usually only has like 9-23 of the biomes. Even in infinite.
Every time!
/www.minecraftskinstealer.com/achievement/a.php?i=4&h=Dats a nyce life u have..&t=It b shame if u lost it " width="" height="" alt="#relatable" />" width="" height="" alt="Minecraft Achievement" />
Yes, the world generator has not changed since PCMC v1.7.2. It'll even work in v 1.8.
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX