This seed is littered with mine-shafts! I look forward to trying this seed out...
Every seed* is the same with an average of one mineshaft every 250 chunks (about 253x253 blocks), with each mineshaft having a maximum span of 80 blocks from the center, or up to 160x160 blocks; if you do any amount of caving you'll realize that they are a major part of the underground (prior to 1.7 they were even more common, one every 100 chunks (160x160 blocks; here is what they look like when aligned to a 10x10 chunk grid) and I consider them to be an everyday find; I've found around 600 in one world based on the number of rails I've taken from them - over 165,000 - and the average I found over several dozen mineshafts). Notably, 1.13 made them much more common close to the origin (0,0) as they removed a factor which made them less common within 1280 blocks of the origin (the base chance was multiplied by the maximum distance along either axis, from 0% at 0 to 100% at 1280 or more); even 1.6.4 worlds have fewer mineshafts within 512 blocks of the origin (where they are as common as the base chance since 1.7).
Here's a preview if you'd like!:
SEED: "compass"
Numerically: "950484242"
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This seed is littered with mine-shafts! I look forward to trying this seed out...
Every seed* is the same with an average of one mineshaft every 250 chunks (about 253x253 blocks), with each mineshaft having a maximum span of 80 blocks from the center, or up to 160x160 blocks; if you do any amount of caving you'll realize that they are a major part of the underground (prior to 1.7 they were even more common, one every 100 chunks (160x160 blocks; here is what they look like when aligned to a 10x10 chunk grid) and I consider them to be an everyday find; I've found around 600 in one world based on the number of rails I've taken from them - over 165,000 - and the average I found over several dozen mineshafts). Notably, 1.13 made them much more common close to the origin (0,0) as they removed a factor which made them less common within 1280 blocks of the origin (the base chance was multiplied by the maximum distance along either axis, from 0% at 0 to 100% at 1280 or more); even 1.6.4 worlds have fewer mineshafts within 512 blocks of the origin (where they are as common as the base chance since 1.7).
*Except for a small handfull of seeds.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I did not know all of this! Thank you for the lesson about how the mineshaft density evolved!