For those of you who don't know, a Smart Furnace is a device that gives a sustained output once a Furnace is done smelting it's items. I've observed several designs for this type of thing (on this forum and elsewhere) and I've noticed that most of them are needlessly complex and large. What I've done is made two different designs. One of them is incredibly compact, and still has a wonderful display, with lights and sounds. It is also infinitely expandable. The second one is astoundingly compact. It is also one wide and tileable, though for only fifteen blocks.
Luxury Design:
Individual Modules:
Below is the design for each individual module. Each Furnace would be placed two blocks below the lamp, adjacent to the Sticky Piston. If you are combining these in an array, then a repeater going into the block on which the Torch is placed will serve as the reset line.
Front of the Array:
The following image displays what the front of the array would look like with four of the modules tiles together. The button leads to the reset line, which is displayed in the next screenshot.
Back of the Array:
This image shows how the four modules seen in the front view would appear from the back view. The Noteblocks are optional, and they will produce a sound once a furnace is activated, but with small amounts of fiddling can be used otherwise. One noteblock is needed for every two modules. The redstone and repeaters traversing the far rear of the device make up the reset line.
Compact Design:
Reset Wiring
This is all of the wiring to be included in the Reset Line. Only one of these will be needed for every thirty modules used.
Individual Modules:
Below is the design for each individual module. Fifteen of these can be placed directly adjacent to each other on either side of each Reset Wiring. The pistons and blocks themselves will serve as the actual indicators for the pistons.
Front of the Array:
The following image displays what the front of the array would look like with four of the modules tiled together. Extra aesthetics have been applied to make the design look better, but anything not in the above screenshots is not necessary to the mechanism's function.
Back of the Array:
This image shows how the four modules seen in the front view would appear from the back view. This shows how the redstone from the various elements of the completed product interact with each other to produce the desired affect.
The point of a smart furnace is that it automatically turns off after it's done smelting...
whats the point of it automatically turning off? If you smelt something, you can see that it is cooking by simply looking at the furnace and seeing if it is lit up which eliminates the need for an indicator light. The reason you do need an indicator light is to see if there are items in the furnace ready to collect. So by this one staying lit after the items have finished, it shows the player that this furnace has items in ready to be picked up.
Wow, that is by far the most compact design I've seen but it would be much better if the modules could be placed side by side(not one block apart).
That is the biggest issue I have as well. However, I can't really conceivably make the modules one wide and tile able without severely hindering how compact it is. You can put other useful items, such as Chests, Enchanting Tables, or Brewing stands in the gaps. Also, you can try putting modules up a block higher, if that's what you want.
That is the biggest issue I have as well. However, I can't really conceivably make the modules one wide and tile able without severely hindering how compact it is. You can put other useful items, such as Chests, Enchanting Tables, or Brewing stands in the gaps. Also, you can try putting modules up a block higher, if that's what you want.
This is a video I made that shows how you can make it 1 wide but it is quite a bit larger than yours.
This is a video I made that shows how you can make it 1 wide but it is quite a bit larger than yours.
I saw the video and I must say that I am quite impressed by it. However, I don't quite understand how it works and why the adjacent pistons aren't being updated.
I saw the video and I must say that I am quite impressed by it. However, I don't quite understand how it works and why the adjacent pistons aren't being updated.
To be honest, I am not entirely sure either It seems like the first piston to extend would cause a chain reaction setting all the pistons off but for some reason it doesn't and it is 100% reliable no matter where you build it or what direction it is facing.
To be honest, I am not entirely sure either It seems like the first piston to extend would cause a chain reaction setting all the pistons off but for some reason it doesn't and it is 100% reliable no matter where you build it or what direction it is facing.
I think pistons only update when they retract, so that might be part of it.
I have an amazing announcement. I have not only compacted the design, but I have made a design in which each module occupies less than half of the area of the original design. This is one wide and features a Reset Button, Indicators, and it is tileable for up to fifteen blocks! I've added all additional information to the first page.
Great design. If you want you can replace the building blocks beneath the redstone wire with lamps for extra visibility and it won't change the functionality.
Luxury Design:
Front of the Array:
Back of the Array:
Compact Design:
This is all of the wiring to be included in the Reset Line. Only one of these will be needed for every thirty modules used.
Individual Modules:
Front of the Array:
Back of the Array:
whats the point of it automatically turning off? If you smelt something, you can see that it is cooking by simply looking at the furnace and seeing if it is lit up which eliminates the need for an indicator light. The reason you do need an indicator light is to see if there are items in the furnace ready to collect. So by this one staying lit after the items have finished, it shows the player that this furnace has items in ready to be picked up.
That is the biggest issue I have as well. However, I can't really conceivably make the modules one wide and tile able without severely hindering how compact it is. You can put other useful items, such as Chests, Enchanting Tables, or Brewing stands in the gaps. Also, you can try putting modules up a block higher, if that's what you want.
This is a video I made that shows how you can make it 1 wide but it is quite a bit larger than yours.
I saw the video and I must say that I am quite impressed by it. However, I don't quite understand how it works and why the adjacent pistons aren't being updated.
To be honest, I am not entirely sure either It seems like the first piston to extend would cause a chain reaction setting all the pistons off but for some reason it doesn't and it is 100% reliable no matter where you build it or what direction it is facing.
I think pistons only update when they retract, so that might be part of it.