This is from what i can tell, the fastest computer in minecraft.
its 8 bits and runs at a speed of 5 ticks.
functions:
-add
-and
-or
-not
features
-16 bytes of ram
-2x2 byte cache
oh well looks okay cool but if it doesn't have functions such as SUB and shift right-left then it's not so impressive because i would be better of waiting one or two seconds more just to have SUB and right-left shift.
otherwise great job hope you will improve it more.
Oh i do have plans to expand.. I want to add branching as well.. But you gotta admit for my first computer not too bad...
This was also a test of the systems and what the server can handle.. its got a little over 10k pistons (less the half cycle with any operation) ... so i consider it a good test...
BUT good news.. anything i add wont slow down the clock speeds any.. i would just have to throw in an extra cycle for a shift register.. Come to think of it that can go in a loop with the ram.. so shift cycles can happen while other operations are going on.. because i still have 2 caches on the cpu.. both the ram and the cache can read and write at the same time.
ohh i just forgot a thing in my earlier post!
The ram you are using is that instant-ram? because if it is I would really like a download.
Just can't make good instant-ram myself.... need yours for improvement to my own design.
yea its in the admin area.. but ya catch me around im more the willin to show ya around.. and on my youtube channel is a break down of how my ram actually works.. also my gues is my ram isnt true instant.. but its fast enough i dont have an issue with it... (just search my name on youtube.. im really easy to find...
I made a 6 tick prototype with all the basics in it except for program memory or a screen. It ran but I have stopped work on it due to annoyances with my instant subtractor.... Nice job on yours it looks far more complex than my own.
Anyway from my tests instant wire does not function properly at the 5 tick rate. I would have to imagine that there may be something i'm missing or I'm completely wrong. Could you explain what it can do in each update?
Also how long does it take to do 1 + 1 and store it back in RAM?
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Redstone FTW. Minecraft in Minecraft, you jelly Inception?
Have you ever wanted to punch trees IRL, look no further you answer lies Here
Anyway from my tests instant wire does not function properly at the 5 tick rate. I would have to imagine that there may be something i'm missing or I'm completely wrong. Could you explain what it can do in each update?
By running at a clock of 3 ticks on 2 ticks off the torches will not burn out, my guess is that is your problem. Any other sequence of ticks will cause the torches to either not respond or to burn out.
And that there is a nice display you have on top woody
By running at a clock of 3 ticks on 2 ticks off the torches will not burn out, my guess is that is your problem. Any other sequence of ticks will cause the torches to either not respond or to burn out.
I was aware of the torches not burning out at 5 ticks, the problem with me was how the instant wire responded. It has been awhile so i forgot why. I retested it and It creates a pulse length of between 2-3. This made it awkward to deal with because of the pulse length.
There seems to be no set way that everyone uses to clock their computer. I want to know how much it can do in 1 cycle as to compare it to my own to see if it is indeed faster.
Rollback Post to RevisionRollBack
Redstone FTW. Minecraft in Minecraft, you jelly Inception?
Have you ever wanted to punch trees IRL, look no further you answer lies Here
Yeah, they do extend in 1.5 ticks. But, by default the pistons are extended. When a signal goes through, it momentarily makes the piston retract, then soon after it extend again. The actual data is a pulse instead of a constant state. That's sorta a downside to this instant repeater (IMO).
So when the piston retracts, the line in front of it instantly turns off, and turns the next piston off. Which also retracts instantly.
That's basically how instant wire works.
If you still don't understand, look up instant wire on youtube. There's already some very good videos on the subject there to save us the trouble of trying to explain it here.
Yeah, they do extend in 1.5 ticks. But, by default the pistons are extended. When a signal goes through, it momentarily makes the piston retract, then soon after it extend again. The actual data is a pulse instead of a constant state. That's sorta a downside to this instant repeater (IMO).
So when the piston retracts, the line in front of it instantly turns off, and turns the next piston off. Which also retracts instantly.
That's basically how instant wire works.
Oh I see!! Wow, well I am just going to stick with my instant repeaters mod. @_@
Rollback Post to RevisionRollBack
I always wanted to argue with a brick wall, I suppose the internet is the second best option.
By running at a clock of 3 ticks on 2 ticks off the torches will not burn out, my guess is that is your problem. Any other sequence of ticks will cause the torches to either not respond or to burn out.
That's not how torch burn-out works.
If a torch has switched states 16 times in the last 100 ticks, it will burnout.
This machine looks brilliant, But you are being a little dishonest in saying it's 5-tick.
You probably mean its running on a 5-clock ( the very fastest clock which won't cause burnout )...
However a 5-clock actually sends pulses every 10-ticks. ( since all true clocks cycle once high and once low )
um dude a 5 tick clock sends a pulse every 5 tick that's why it is called a 5-tick clock.
to prove that i'm right take 5 repeaters and make them into a clock then send a 1 tick pulse into the clock and there you go!
No.... it depends how you word it. A 5clock is 0000011111 so 5ticks off 5ticks on a 5 tick clock would be a pulse every 5ticks or 5 ticks full cycle because this cpu in my mind is much to large for the advancement of instant wire at this point and because he has provided no video or download i am going to say that it is a 5clock in till WOODY proves me wrong then from now on it is a 5clock.
Icks , torch burnout has been around since the start. it's never changed from 16 state changes in 100 Redstone ticks. But i don't doubt you have a way around that limit.
Myskillsisfromhell, you have the wrong idea about clocks. Five repeaters doesn't make a clock at all, it's just a small delay line memory ( a clock is defined as an uneven number of daisy chained inverters ). Also a N clock is called an N-clock because it's pulses are N ticks long, not because the clocks frequency is N tick... think about how a clock works, both the leading and trailing edge of both the high and low signals must cycle the whole clock for each cycle.
I dunno why people argue with someone called RevolutionalRedstone : P. ... back on subject
its 8 bits and runs at a speed of 5 ticks.
functions:
-add
-and
-or
-not
features
-16 bytes of ram
-2x2 byte cache
Oh i do have plans to expand.. I want to add branching as well.. But you gotta admit for my first computer not too bad...
This was also a test of the systems and what the server can handle.. its got a little over 10k pistons (less the half cycle with any operation) ... so i consider it a good test...
BUT good news.. anything i add wont slow down the clock speeds any.. i would just have to throw in an extra cycle for a shift register.. Come to think of it that can go in a loop with the ram.. so shift cycles can happen while other operations are going on.. because i still have 2 caches on the cpu.. both the ram and the cache can read and write at the same time.
yea its in the admin area.. but ya catch me around im more the willin to show ya around.. and on my youtube channel is a break down of how my ram actually works.. also my gues is my ram isnt true instant.. but its fast enough i dont have an issue with it... (just search my name on youtube.. im really easy to find...
But really, good work. I think somebody's made a 6 tick computer before, dunno about 5.
Anyway from my tests instant wire does not function properly at the 5 tick rate. I would have to imagine that there may be something i'm missing or I'm completely wrong. Could you explain what it can do in each update?
Also how long does it take to do 1 + 1 and store it back in RAM?
Have you ever wanted to punch trees IRL, look no further you answer lies Here
By running at a clock of 3 ticks on 2 ticks off the torches will not burn out, my guess is that is your problem. Any other sequence of ticks will cause the torches to either not respond or to burn out.
And that there is a nice display you have on top woody
I was aware of the torches not burning out at 5 ticks, the problem with me was how the instant wire responded. It has been awhile so i forgot why. I retested it and It creates a pulse length of between 2-3. This made it awkward to deal with because of the pulse length.
There seems to be no set way that everyone uses to clock their computer. I want to know how much it can do in 1 cycle as to compare it to my own to see if it is indeed faster.
Have you ever wanted to punch trees IRL, look no further you answer lies Here
Sorry I am just confused!!
But they retract instantly, thus an instant computer.
Still comfused, don't they extent in 1.5 ticks.
Yeah, they do extend in 1.5 ticks. But, by default the pistons are extended. When a signal goes through, it momentarily makes the piston retract, then soon after it extend again. The actual data is a pulse instead of a constant state. That's sorta a downside to this instant repeater (IMO).
So when the piston retracts, the line in front of it instantly turns off, and turns the next piston off. Which also retracts instantly.
That's basically how instant wire works.
If you still don't understand, look up instant wire on youtube. There's already some very good videos on the subject there to save us the trouble of trying to explain it here.
Oh I see!! Wow, well I am just going to stick with my instant repeaters mod. @_@
That's not how torch burn-out works.
If a torch has switched states 16 times in the last 100 ticks, it will burnout.
This machine looks brilliant, But you are being a little dishonest in saying it's 5-tick.
You probably mean its running on a 5-clock ( the very fastest clock which won't cause burnout )...
However a 5-clock actually sends pulses every 10-ticks. ( since all true clocks cycle once high and once low )
Again, awesome looking project.
No.... it depends how you word it. A 5clock is 0000011111 so 5ticks off 5ticks on a 5 tick clock would be a pulse every 5ticks or 5 ticks full cycle because this cpu in my mind is much to large for the advancement of instant wire at this point and because he has provided no video or download i am going to say that it is a 5clock in till WOODY proves me wrong then from now on it is a 5clock.
Myskillsisfromhell, you have the wrong idea about clocks. Five repeaters doesn't make a clock at all, it's just a small delay line memory ( a clock is defined as an uneven number of daisy chained inverters ). Also a N clock is called an N-clock because it's pulses are N ticks long, not because the clocks frequency is N tick... think about how a clock works, both the leading and trailing edge of both the high and low signals must cycle the whole clock for each cycle.
I dunno why people argue with someone called RevolutionalRedstone : P. ... back on subject