The imgur album above shows and describes how this farm works. Basically it uses a BUD switch activated plot of farmland which will instantly harvest anything planted in it. So a villager is given a farm planted with potatoes and carrots adjacent to the "thief house" as he makes his rounds planting and harvesting on the normal farm, he occasionally will pop into this thief house and plant on the thief plot, which is surrounded by hoppers to catch the carrots and potatoes, taking them away from the villager and storing them in the chest.
I am much more active on reddit, than this forum, so here's a Link to that thread.
Interesting model, now that's thinking outside the box.
I wonder if this could be done with a dark room instead of using the piston bud and instead of hoppers use a minecart hopper under the farmland. Just make the darkroom have a half slab hallway ending in the single block of farmland. I would need to test but I don't think mobs can spawn on farmland and thus the darkness couldn't spawn any mobs.
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IDK about planting on low light farmland, It seems the crops don't uproot immediatly, so it will slow down how quickly he empties his inventory. With this method the villager will literally plant as quickly as he can, and empty his inventory quite quickly.
Also the long hallway may interfere with his pathfinding, so there's a chance he may not find the dark plot often enough to give good yields.
Some folks on reddit have been looking at this and have a couple solutions for the farmland breaking. I'll try and post some updates to the improved design soon.
http://imgur.com/a/G73aF
The imgur album above shows and describes how this farm works. Basically it uses a BUD switch activated plot of farmland which will instantly harvest anything planted in it. So a villager is given a farm planted with potatoes and carrots adjacent to the "thief house" as he makes his rounds planting and harvesting on the normal farm, he occasionally will pop into this thief house and plant on the thief plot, which is surrounded by hoppers to catch the carrots and potatoes, taking them away from the villager and storing them in the chest.
I am much more active on reddit, than this forum, so here's a Link to that thread.
Interesting model, now that's thinking outside the box.
I wonder if this could be done with a dark room instead of using the piston bud and instead of hoppers use a minecart hopper under the farmland. Just make the darkroom have a half slab hallway ending in the single block of farmland. I would need to test but I don't think mobs can spawn on farmland and thus the darkness couldn't spawn any mobs.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
IDK about planting on low light farmland, It seems the crops don't uproot immediatly, so it will slow down how quickly he empties his inventory. With this method the villager will literally plant as quickly as he can, and empty his inventory quite quickly.
Also the long hallway may interfere with his pathfinding, so there's a chance he may not find the dark plot often enough to give good yields.
Some folks on reddit have been looking at this and have a couple solutions for the farmland breaking. I'll try and post some updates to the improved design soon.