Unfortunately,
due to time constraints and my busy schedule, I will temporarily
halting development for this project. In the mean time, this thread will
still remain up along with the download links.
Anyone
is allowed to re-post this project, sufficiently modified, at the
agreement of giving suffice credits to the original creator.
I will return eventually sometime on January 2017 to continue on the project.
Thank you to everyone who gave support during the active development stages of the project.
Original Thread:
What is This?
This is the ultimate device to help developers create 2D refresh-intensive content easily without needing to manipulate anything.
It is object-orientated. That means you can use the individual layers to add or remove trees, loading bars, characters etc. If you want to remove the tree, you ONLY need to remove the tree. You DON'T NEED to draw your background again as it has been drawn already! This saves the hassle for developers and also reduces the amount of errors they will make.
Advanced features such as buffer-skipping rendering, ultra-fast consistent rendering framerate and buffer saving allows endless possibilities on what this device can do.
This world download includes a pre-designed static 2D game loading screen. The final product will be slightly different than what it is now and some features are not ready
____________________
What to Expect for v2:
I am completely re-doing the system to be more efficient and with more features such as colour blending and depth shadows. A full list of features that will be added is in the to-do list.
To-Do List:
Add scoreboard-based ROM. [Confirmed.]
Add scoreboard-based parameters. [Confirmed.]
Create a scoreboard-based compiler. [Will not happen any time soon. Sorry.]
Add advanced rendering conditions. [35% Done]
Support new Minecraft 1.9 command blocks. [COMPLETED]
Clean up the wires. [REPLACED WITH COMMAND BLOCKS]
Add colour blending [Confirmed.]
Add depth shadow rendering [Confirmed.]
Pictures (old):
DirectRender technology
The 5 layers, buffer and screen. And wires.
The control panel
Command blocks!
Changelog:
0.0.2 Alpha:
+Replaced existing DirectRender looper with a more effecient looper.
+Added buffer pushing toggle. (Disables pushing/ rendering of buffer to screen.)
+Added ability to push whatever is saved on the buffer to the screen without masking the layers.
-1.9 Snapshot makes things glitchy and delays can be wrong.
Known Issues/ Bugs:
Attempting to clear the screen will clear both the screen and buffer. [Will be fixed in the next version]
Total Downloads: 114!
NOTE: This requires the latest Minecraft 1.9 snapshot!
Click the blue "Download through browser". [If you cannot find it, look below the red and dark grey button.]
Your browser will now establish a secure 256-bit connection with the server and download the zip file.
Open the zip file with File Explorer (Windows) or with Finder (Mac OSX) and place it in the ".minecraft/saves" folder then open it with the latest Minecraft 1.9 Snapshot.
I highly rcommend to download from Mega if you want a secure download (without installing clients). Also, please do note that I use Adfly for the slight revenue. I will eventually change the link when I finish my site.
You can hover over the hyperlinks to view their destination.
ORIGINAL EDIT:
I have added a new link that goes toward my (beta) site. There should not be any issues.
I have redirected the link to a direct download link (through the Adfly gateway). Everything is now working.
It has really been some time since I last updated this. I do apologize but I was having examinations and other stuff. Now that I'm free, I'll be back on my feet and continue this project. I have added a to-do list.
Please host this with dropbox or mediafire. This looks cool, but there is no way that I'm installing MEGAsyncSetup.exe. I would prefer it if you hosted it somewhere else
Please host this with dropbox or mediafire. This looks cool, but there is no way that I'm installing MEGAsyncSetup.exe. I would prefer it if you hosted it somewhere else
There is a blue text (that acts like a button) to "download through browser". Mega (formally known as Megaupload) uses a HTML5-based 256-bit encrypted connections. The button is located just under the one you pressed. Sorry if it was confusing.
ATTACHMENTS
To download through the browser, press the blue text under the red (the one you pressed) and dark grey button.
There is a blue text (that acts like a button) to "download through browser". Mega (formally known as Megaupload) uses a HTML5-based 256-bit encrypted connections. The button is located just under the one you pressed. Sorry if it was confusing.
Any plans on 2D "3D" capability? With command blocks it should be easy in theory, doing the following:
-Set up a 16*16*16 Cube to be your "VRAM" of sorts.
-Set up a dedicated 23*23*23 area to be your scanning area. Have a 16*9 2D section in which the model will be scanned, where a 16*16*16 clone of the VRAM will be moved and/or rotated at will so it can be scanned to fit the 16*9 screen.
-Now, have the system scan it. Something like:
| Glass = Ignored
| Wool or Clay = Solid Color, End scan and use the color shown.
| Colored Glass = Blended Color, blend with the color behind it, etc.
TL;DR: Using blocks you could make a 3D system complete with a blocky point cloud, multiple POVs, and color blending using command blocks.
The answer to your question would be: yes, of course!
Though, I do not get the scanning area. Which is wider (and taller) than the screen. A brief description on how it can be used would be useful for me to know.
Basically I mean the scanning area SHOULD be wider and taller. it is the 3D space to be compressed into 2D; Keep scanning until a solid block is found, then set that as the color from that perspective. The hard part would be glass color blending (and I can understand why you might not do that)
basically, imagine a 1 wide by 5 high 2D screen.
Depending on the depth you need, say, 5 depth, the SIDE VIEW of the 3D space for the 1 wide screen might look like this:
00000
10000
11101
00001
11111
And then the 2D output would be like this:
0
1
1
1
1
Do you understand now, or did I do a bad job explaining?
If you commandblock in 1.9 you aren't supposed to use redstone anymore :|? why is there even any redstone wires? can't you do it with cmdblocks
I agree about the inner part, but I personally think displays are better as command block contraptions, as they allow for more advanced functions and better speed, as well as good pixel density as compared to most redstone displays, where a 1x1 pixel density is nearly impossible to achieve and ends up taking a LOT of space or using BUD retraction mechanics, making the image slightly unstable, and without a good refresh rate.
It is object-orientated. That means you can use the individual layers to add or remove trees, loading bars, characters etc. If you want to remove the tree, you ONLY need to remove the tree. You DON'T NEED to draw your background again as it has been drawn already! This saves the hassle for developers and also reduces the amount of errors they will make.
This world download includes a pre-designed static 2D game loading screen. The final product will be slightly different than what it is now and some features are not ready
____________________
I am completely re-doing the system to be more efficient and with more features such as colour blending and depth shadows. A full list of features that will be added is in the to-do list.
DirectRender technology
The 5 layers, buffer and screen. And wires.
The control panel
Command blocks!
Changelog:
0.0.2 Alpha:
+Replaced existing DirectRender looper with a more effecient looper.+Added buffer pushing toggle. (Disables pushing/ rendering of buffer to screen.)
+Added ability to push whatever is saved on the buffer to the screen without masking the layers.
-1.9 Snapshot makes things glitchy and delays can be wrong.
Known Issues/ Bugs:
Total Downloads: 114!
NOTE: This requires the latest Minecraft 1.9 snapshot!
Download 0.0.2 Alpha here!
How to download:
Your browser will now establish a secure 256-bit connection with the server and download the zip file.
I don't trust those links. Add pictures and such or a video on it.
I'm the best kind of weeb trash.
Original Post:
Here is VirusTotal's rating:
https://www.virustotal.com/en/url/71216ea7e98991af2c7f6226d581d2ba513e14cc585f8e8d0f6cf04bf112f755/analysis/1433721377/
I highly rcommend to download from Mega if you want a secure download (without installing clients). Also, please do note that I use Adfly for the slight revenue. I will eventually change the link when I finish my site.
You can hover over the hyperlinks to view their destination.
ORIGINAL EDIT:
I have added a new link that goes toward my (beta) site. There should not be any issues.
I have redirected the link to a direct download link (through the Adfly gateway). Everything is now working.
Cool.
Build Planes, Boats, Cars, Airships and fight!
The links has been updated to work with the updated website tree structure.
It has really been some time since I last updated this. I do apologize but I was having examinations and other stuff. Now that I'm free, I'll be back on my feet and continue this project. I have added a to-do list.
With the 1.9 conditional command blocks, I'll need to redo some components of the system. This will further the delay of the next release.
I have finally updated the system! Changelog in the original post!
Please host this with dropbox or mediafire. This looks cool, but there is no way that I'm installing MEGAsyncSetup.exe. I would prefer it if you hosted it somewhere else
There is a blue text (that acts like a button) to "download through browser". Mega (formally known as Megaupload) uses a HTML5-based 256-bit encrypted connections. The button is located just under the one you pressed. Sorry if it was confusing.
Megaupload? ...What?
Game dev and Minecraft modder.
Twitter: @jv110br_
Yes. Lots of what(s).
K,thanks.
Any plans on 2D "3D" capability? With command blocks it should be easy in theory, doing the following:
-Set up a 16*16*16 Cube to be your "VRAM" of sorts.
-Set up a dedicated 23*23*23 area to be your scanning area. Have a 16*9 2D section in which the model will be scanned, where a 16*16*16 clone of the VRAM will be moved and/or rotated at will so it can be scanned to fit the 16*9 screen.
-Now, have the system scan it. Something like:
| Glass = Ignored
| Wool or Clay = Solid Color, End scan and use the color shown.
| Colored Glass = Blended Color, blend with the color behind it, etc.
TL;DR: Using blocks you could make a 3D system complete with a blocky point cloud, multiple POVs, and color blending using command blocks.
Sorry for the late reply, I have been quite busy.
The answer to your question would be: yes, of course!
Though, I do not get the scanning area. Which is wider (and taller) than the screen. A brief description on how it can be used would be useful for me to know.
Though I will take some time.
That is one of the things I am eliminating in the next update.
Basically I mean the scanning area SHOULD be wider and taller. it is the 3D space to be compressed into 2D; Keep scanning until a solid block is found, then set that as the color from that perspective. The hard part would be glass color blending (and I can understand why you might not do that)
basically, imagine a 1 wide by 5 high 2D screen.
Depending on the depth you need, say, 5 depth, the SIDE VIEW of the 3D space for the 1 wide screen might look like this:
00000
10000
11101
00001
11111
And then the 2D output would be like this:
0
1
1
1
1
Do you understand now, or did I do a bad job explaining?
I understood about the depth. However, "Set up a dedicated 23*23*23 area to be your scanning area", I do not get the extra width and height.
Primarily just so you can have bigger objects to scroll past without the need for complicated math.
Ultimately the area is your decision, though.
I agree about the inner part, but I personally think displays are better as command block contraptions, as they allow for more advanced functions and better speed, as well as good pixel density as compared to most redstone displays, where a 1x1 pixel density is nearly impossible to achieve and ends up taking a LOT of space or using BUD retraction mechanics, making the image slightly unstable, and without a good refresh rate.