The Meaning of Life, the Universe, and Everything.
Join Date:
4/14/2013
Posts:
131
Minecraft:
LordArrani
Member Details
Hello there! I'm currently working a magic system in vanilla 1.8 somewhat akin to those featured in mods.
Have fun trying to explain the black hole in your kitchen!
It is planned to have various spells enacted upon the shrine(your magic table/device) by throwing in items. The properties of the item thrown in will determine what element it adds to and how strong the addition is. For instance, adding a piece of coal will give you 1 level of fire energy(already implemented), whereas adding blaze powder will give you 3. If you add too much of any element, the shrine will become unstable and overload. Overloads can range from the shrine freezing over and losing its power to opening a black hole that consumes anything and anyone near it. Sometimes overloads can be beneficial; you could set up a plasma ball in an enemy's base or construct that black hole trash can you always wanted. Of course what you're most interested in is spells. adding enough of the right elements can score you 10 minute fire resistance, an invincible snow guardian, or a nice new sword.
Right now, it's not ready for download, but the base mechanics are implemented as well as a spell and a few overloads. I will list these below with screenshots for your viewing pleasure.
How to construct your shrine:
To set up your shrine you'll need 1 chiseled stone brick, 8 piles of redstone dust, and a block of lapis.
Next, place the chiseled stone and surround it in redstone dust.
Now, toss the lapis block on to the center of the chiseled brick and stay within 5 blocks.
And there you have it! Your own shrine!
You can leave it as-is, but the shrine itself is more like an aura node from thaumcraft than a physical altar. You are free to remove and replace the stone brick and redstone with whatever you'd like, assuming there's something for your ingredients to land on.
Heatstages/overload
You can obtain heat elemental energy by dropping heat related items on the shrine. Currently, coal is the only functional item and adds one level per piece.
1 heat level
2/3 heat levels
4 heat levels
overload
Water stages/overload:
Elemental water energy can be obtained using snowballs. I have yet to implement an overload mechanic for it, but the rest of the levels are there and it is required for the only current spell.
Level 1/2
Level 3
Level 4
Gotta love that mini raincloud
"Frost" stages/overload
What I've dubbed frost isn't exactly an element, but rather the lack of one. It should really be called "cold", but that just sounds kind of lame
Anyways, the process to get this "compound" element is simple; you just need to put one heat level and one null level in your shrine.(so add 1 coal and 1 ender pearl)
From then on, you can add snowballs to increase it's strength.
level 1/2
Level 3
Level 4
Overload
The frost overload will freeze the shrine, you, and any entity in a 5 block radius. While frozen, you will have slowness and mining fatigue. It's worth noting that while you and the mobs will thaw, your shrine will not.
Plasma stages/overload
Plasma is very much work in progress but it is certain that redstone based items, notably redstone blocks, will be its source. The overload is also conceptually final.
"stable" early levels
Overload
Overloading the plasma element will result in a massive, never ending ball of plasma that will damage nearby players and mobs. It can, however, be neutralized by adding 3 levels of null to the overloaded shrine. Unfortunately, neutralizing the plasma ball will result in an electrical discharge, creating a relatively large explosion.
Null stages/overload
The element of null(void) is debateably the most powerful element planned thus far. It's often used to mix and nullify other elements and has perhaps the strongest overload that the system will see. Currently, you can add void levels using 1 per ender pearl.
level 1
Level 2/3
Level 4
Level 5
Level 100 (overload)
The overload for null is the creation of a black hole. It's really kind of more like a tear in reality, given that it doesn't expand or suck in anything that's more than a few blocks away. Regardless, getting close enough to one means unavoidable death and imminent loss of items. It ignores armor and doesn't discriminate between animals and items. Of course this is really overpowered for something only costing 5 ender pearls, right? Well, that's the thing. Null dissipates easily whilst in the confines of reality, so it takes 20 times the amount of levels to overload. The only "easy" way to get that much null is by using the one and only dragon egg. Once that's been used, the only way to make a black hole is by acquiring 100 ender pearls.
Black holes can also be closed by tossing a nether star near it's mouth. One must be careful to drop it near the black hole, not into it!
Spells:
This is the functional stuff and aim of gathering all that elemental energy.
Steam spell:
The steam spell is used give yourself long-lasting fire resistance.
-To perform this spell, add at least two levels of heat and one level of water.
Removal spell:
The removal spell erases the shrine that it is enacted upon. All you need to do is throw any type of dye at your shrine of choice.
And that's what I have for now! You can expect this topic to be updated as I make progress with the project
Now I'm sure you're wondering; why have I not given you the download and why did I post this topic if I didn't plan to in the first place?
Well, the answer is simple: it's not final, but I need help.
Specifically, I'm not terribly fond of the working terminology(I mean, "plasma elemental energy? Come on!) and I need some suggestions on what kind of spells and elements you want to see/manipulate. If you're even mildly interested, your feedback will be greatly appreciated.
Hey! I think this is something very cool! I would love to actually help make it if your willing to take me. I think we could make it so to customize your shrine you have to perform a spell on it and it would change the appearance instead of just breaking it.
Rollback Post to RevisionRollBack
Please support my cute little dragons! Please click on them so they can mature!
Check for a certain recipe (which I assume you did with scoreboards) and then if that recipe is there then you clone an area near the shrine so it replaces the normal shrine blocks
Rollback Post to RevisionRollBack
Please support my cute little dragons! Please click on them so they can mature!
This is amazing. You need t make it to were other people can access it while it is still a WIP and give feedback for you to edit it and fix bugs and make it more interesting or others.
Have fun trying to explain the black hole in your kitchen!
It is planned to have various spells enacted upon the shrine(your magic table/device) by throwing in items. The properties of the item thrown in will determine what element it adds to and how strong the addition is. For instance, adding a piece of coal will give you 1 level of fire energy(already implemented), whereas adding blaze powder will give you 3. If you add too much of any element, the shrine will become unstable and overload. Overloads can range from the shrine freezing over and losing its power to opening a black hole that consumes anything and anyone near it. Sometimes overloads can be beneficial; you could set up a plasma ball in an enemy's base or construct that black hole trash can you always wanted. Of course what you're most interested in is spells. adding enough of the right elements can score you 10 minute fire resistance, an invincible snow guardian, or a nice new sword.
Right now, it's not ready for download, but the base mechanics are implemented as well as a spell and a few overloads. I will list these below with screenshots for your viewing pleasure.
How to construct your shrine:
Next, place the chiseled stone and surround it in redstone dust.
Now, toss the lapis block on to the center of the chiseled brick and stay within 5 blocks.
And there you have it! Your own shrine!
You can leave it as-is, but the shrine itself is more like an aura node from thaumcraft than a physical altar. You are free to remove and replace the stone brick and redstone with whatever you'd like, assuming there's something for your ingredients to land on.
1 heat level
2/3 heat levels
4 heat levels
overload
Level 1/2
Level 3
Level 4
Gotta love that mini raincloud
Anyways, the process to get this "compound" element is simple; you just need to put one heat level and one null level in your shrine.(so add 1 coal and 1 ender pearl)
From then on, you can add snowballs to increase it's strength.
level 1/2
Level 3
Level 4
Overload
The frost overload will freeze the shrine, you, and any entity in a 5 block radius. While frozen, you will have slowness and mining fatigue. It's worth noting that while you and the mobs will thaw, your shrine will not.
"stable" early levels
Overload
Overloading the plasma element will result in a massive, never ending ball of plasma that will damage nearby players and mobs. It can, however, be neutralized by adding 3 levels of null to the overloaded shrine. Unfortunately, neutralizing the plasma ball will result in an electrical discharge, creating a relatively large explosion.
level 1
Level 2/3
Level 4
Level 5
Level 100 (overload)
The overload for null is the creation of a black hole. It's really kind of more like a tear in reality, given that it doesn't expand or suck in anything that's more than a few blocks away. Regardless, getting close enough to one means unavoidable death and imminent loss of items. It ignores armor and doesn't discriminate between animals and items. Of course this is really overpowered for something only costing 5 ender pearls, right? Well, that's the thing. Null dissipates easily whilst in the confines of reality, so it takes 20 times the amount of levels to overload. The only "easy" way to get that much null is by using the one and only dragon egg. Once that's been used, the only way to make a black hole is by acquiring 100 ender pearls.
Black holes can also be closed by tossing a nether star near it's mouth. One must be careful to drop it near the black hole, not into it!
This is the functional stuff and aim of gathering all that elemental energy.
Steam spell:
-To perform this spell, add at least two levels of heat and one level of water.
Now I'm sure you're wondering; why have I not given you the download and why did I post this topic if I didn't plan to in the first place?
Well, the answer is simple: it's not final, but I need help.
Specifically, I'm not terribly fond of the working terminology(I mean, "plasma elemental energy? Come on!) and I need some suggestions on what kind of spells and elements you want to see/manipulate. If you're even mildly interested, your feedback will be greatly appreciated.
Thanks for dropping by!
Bored of vanilla? Sick of cluttered and complicated mod
pilespacks? Check out my modpacks!The Expedition (derelict)---------- Equinox (Fixed!)
Hey! I think this is something very cool! I would love to actually help make it if your willing to take me. I think we could make it so to customize your shrine you have to perform a spell on it and it would change the appearance instead of just breaking it.
Please support my cute little dragons! Please click on them so they can mature!
That's a good concept. How do you propose we go about it?
Bored of vanilla? Sick of cluttered and complicated mod
pilespacks? Check out my modpacks!The Expedition (derelict)---------- Equinox (Fixed!)
Check for a certain recipe (which I assume you did with scoreboards) and then if that recipe is there then you clone an area near the shrine so it replaces the normal shrine blocks
Please support my cute little dragons! Please click on them so they can mature!
This is amazing. You need t make it to were other people can access it while it is still a WIP and give feedback for you to edit it and fix bugs and make it more interesting or others.
This is so cool! Sadly I don't have any suggestions for you. Serry
Even if you only have one spell so far, this looks amazing.