Do you mean that player "1" is a fake player on the scoreboard? If so, then you cannot use /testfor for that, as /testfor only checks currently online/loaded entities. You'll need to use /scoreboards 'test' feature instead:
/scoreboard players test [playername] [objective] [min] [max]
this worked for me but just one thing i want to know if the testfor command will only work for player usernames because i have a map i am making i want to check when the player called "1" is set to 2
can i do this?
Or you could forget about testfor with scoreboards. Just do"/testfor @a" in a command block put a comparator, and five redstone dust leading to another command block that ends the game.
I have a problem (Sorry, old topic)
I want made a scoreboard who has the day counter but when the "dummy" player "Now" has 3 points I want the command block to teleport a random plyer, there is my command:
I have a problem (Sorry, old topic)
I want made a scoreboard who has the day counter but when the "dummy" player "Now" has 3 points I want the command block to teleport a random plyer, there is my command:
/testfor @a[score_Day_min=3]
But the command block doesn't put an output signl
Fake players are cannot be targeted by selectors. You will need to use an actual entity.
it says the entity uuid provided is in an invalid format as you have not gotten the score 2/4 yet. When you get the score only then will the testfor find you.commands may be annoying I know.
Is it possible to test for two objectives? If so, how?
Thank you so much! I spent like 2 hours scouring the internet for answers for this problem, turns out it's just this stupid error! Thank you!!!!!
I have a problem. I have everything in the command block correctly: /testfor @p[score_Kills_min=3]
but the comparator has no output whatsoever. The command block says in the output field: That player cannot be found
Any help I can get. I'm testing it with a button. The objective exists. I have no idea what the problem is.
It won't find a player unless you have actually set a player's score to 3. Try this:
/scoreboard players set <Your Username> Kills 3
And make sure that you reset the Kills score as well.
/scoreboard players set @a Kills 3
EDIT: Didn't see that this problem was already fixed XD
Hi, firstly thanks for the help for the testfor command with scoreboards. Now I want to know if the command testfor see that an invented player called "Prueba", i am going to specific more:
I have this command "/scoreboard objectives add checkpoints dummy", then i put it into the sidebar with the command "/scoreboard objectives setdisplay sidebar checkpoints", so now i can see it. Later i give me two points so in teh sidebar y see the scoreboard with my name with the score 2, and then i put two pionts to a player that NO EXIST called 'Prueba', so in the sidebar is the scoreboard checkpoints with my name an the name 'Prueba' with score 2.
I made a redstoneclock, a commandblock with the command (helped by you) 'testfor @p[score_checkpoints=2,score_checkpoints_min=2] and it works. So my question is, is there a way to detect 'Prueba' with the commandblock(the command "/testfor Prueba[score_checkpoints=2,score_checkpoints_min=2] does not work, yes i tried it)?
So much tanks, im from spain, so if there is something that you dont understand is normal.
Use the command /testfor @p[name=Prueba,score_checkpoints=2,score_checkpoints_min=2]
If there are actually no players name Prueba, it won't work. Prueba is just a testing name, so you can replace it with an actual player's name.
The parameter "score_NAME=3" is looking for is anybody with a MAXIMUM score of 3. Meaning 0, 1, 2, and 3 all match that parameter. However, if you include "score_NAME_min=3" with the max, it will match ONLY the number 3. So, for example, this:
/testfor @p[score_TEST=3,score_TEST_min=3]
will test for a player with a score of 3 exactly.
Mine score_name_min NOT WORKS but the score_name works ;-; look this: /effect @a[score_Miner_min=1] haste 10 2 true
Mine score_name_min NOT WORKS but the score_name works ;-; look this: /effect @a[score_Miner_min=1] haste 10 2 true
There are no players with a "Miner" score of 1 or higher. If you use "score_name=1", that means it'll find players with a score of 1 or lower as explained.
There are no players with a "Miner" score of 1 or higher. If you use "score_name=1", that means it'll find players with a score of 1 or lower as explained.
I have another CommandBlock where if the Player Hold a item they set them as 1 on Miner, here:
scoreboard players set @a Miner 1 {SelectedItem:{id:minecraft:iron_pickaxe,tag:{display:{Name:"Pickaxe of Miner"}}}}
There are no players with a "Miner" score of 1 or higher. If you use "score_name=1", that means it'll find players with a score of 1 or lower as explained.
Nvm but whata strange, the command no worked, but when i did again it WORKED???
The [score_OBJECTIVE=#] must have a capital S in Score, idk why all websites say it needs a lower case s.
That is incorrect. The parameter name "score" must be lowercase, while the objective name itself can be either. If you use a nonexistent parameter, it is simply thrown out. If you had a command that uses it, it's only successful because the parameter was ignored, not because you fixed it.
Thanks I Will Have To Think Of Somthing Else...
scoreboard players test <player> <objective> <min> [max]
Wouldn't that be the way to test for scoreboard objectives?
/testfor @p[score_OBJECTIVE_min=1]
or
@e[score_OBJECTIVE_min=1]
ST0RMPEGASIS WAS HERE.
Don't Hate
Type these into chat first:
/scoreboard objectives add setWool dummy
/scoreboard objectives add woolCount dummy
Then connect these to a /fill clock:
/scoreboard players set @a setWool 0
/execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:stone -1 scoreboard players set @p setWool 1
/execute @a[score_setWool_min=1] ~ ~ ~ setblock ~ ~-1 ~ minecraft:wool
/scoreboard players add @a[score_setWool_min=1] woolCount 1
Now every player's woolCount objective will be set to the number of blocks they "made".
I have a problem (Sorry, old topic)
I want made a scoreboard who has the day counter but when the "dummy" player "Now" has 3 points I want the command block to teleport a random plyer, there is my command:
/testfor @a[score_Day_min=3]
But the command block doesn't put an output signl
Fake players are cannot be targeted by selectors. You will need to use an actual entity.
Putting the CENDENT back in transcendent!
Scoreboard players set sets the exact value to that, its scoreboard players add.
Thank you so much! I spent like 2 hours scouring the internet for answers for this problem, turns out it's just this stupid error! Thank you!!!!!
It won't find a player unless you have actually set a player's score to 3. Try this:
/scoreboard players set <Your Username> Kills 3
And make sure that you reset the Kills score as well.
/scoreboard players set @a Kills 3
EDIT: Didn't see that this problem was already fixed XD
Use the command /testfor @p[name=Prueba,score_checkpoints=2,score_checkpoints_min=2]
If there are actually no players name Prueba, it won't work. Prueba is just a testing name, so you can replace it with an actual player's name.
Mine score_name_min NOT WORKS but the score_name works ;-; look this: /effect @a[score_Miner_min=1] haste 10 2 true
There are no players with a "Miner" score of 1 or higher. If you use "score_name=1", that means it'll find players with a score of 1 or lower as explained.
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
I have another CommandBlock where if the Player Hold a item they set them as 1 on Miner, here:
scoreboard players set @a Miner 1 {SelectedItem:{id:minecraft:iron_pickaxe,tag:{display:{Name:"Pickaxe of Miner"}}}}
Nvm but whata strange, the command no worked, but when i did again it WORKED???
Man this is really strange....
HELP!
I'm Tring To Make It So When You Mine Iron Ore It Gives You An Iron Ingot Not Iron Ore
/testfor @p[score_MineItem_min=1,score_MineItem_max=1]
But It Says: [15:15:37] The entity UUID provided is in an invalid format
I Don't Know What That Means
Erm...I don't know if this is worth to say...
===============================================================
If everyone needs a parameter with
@p[score_ffngjggddgkjf_3],
make sure you create that variable first...
In my past, every tutorial video that has it don't work on me...
Causing me almost giving up command block,until
minecraft wiki "told" me that you have to create the variable before doing those score_.......
=======================================================================
Well,I don't know if you guys already know it,that's why I'm struggled(?) to post this reply.
It's because the button is activating the Comparator, lol
The [score_OBJECTIVE=#] must have a capital S in Score, idk why all websites say it needs a lower case s.
That is incorrect. The parameter name "score" must be lowercase, while the objective name itself can be either. If you use a nonexistent parameter, it is simply thrown out. If you had a command that uses it, it's only successful because the parameter was ignored, not because you fixed it.
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/