1. Simple version- just use pressure plate and /summon firework/cow 10/ effect give @p nausea /summon explosion? (idk explosion)
But how would I make it an if statement
1a. Also yes- buycraft is involved.
2. Scoreboards- no idea how to use those but im assuming its just "add 1 to fireworkred to {player}" or something like that then "if fireworkred = 1 @p /summon fireworkred" <--- (idk firework red)
So there are a few win effects:
Firework
Animal Bombs
Explosion
Glowing
Nausea
1. Simple version- just use pressure plate and /summon firework/cow 10/ effect give @p nausea /summon explosion? (idk explosion)
But how would I make it an if statement
1a. Also yes- buycraft is involved.
2. Scoreboards- no idea how to use those but im assuming its just "add 1 to fireworkred to {player}" or something like that then "if fireworkred = 1 @p /summon fireworkred" <--- (idk firework red)
3. WOuld there be any other way?
You can always use the "/execute if" command.
In this case:
/execute if score @p win matches 1.. run summon firework_rocket ~ ~ ~
If this isn't what you want, you may need to explain what you do. Your post is a bit unclear
~Blue