Here is the problem. I have a 5 similar functions and only 1 of them is Ending its function loop cycle before it even begins. It's weird problem because its the only one that is doing it and the other 4 functions are working as desired. I done some debugging on it and It works as it should if I manually go through every command sequence, but once everything is together in the function it ends before it begins. Another thing I tested is I remove the command line that tells the function to end, this does works but the function is not's going to end until I stop it manually. Now the only difference between this function and the other 4 is that It involves detecting water instead of stone its the only difference here how everything else is setup is the piratically the same because I copied and paste the functions. I tried and used the single command function to see what the first command is going to be and you know what it just jump straight to the final command sequence that tells the entire function to stop running. Any ideas as to what the problem is will be great. I will say that this function should work as far as I'm concerned after all it is working but just with stone.
Thanks for the comment, but to be fair there was nothing really wrong with the function as it stands. Now I did eventually create a solution by adding a Start tag to the function process so once the function has started it now must go thought a specific point in the loop sequences so that it will remove the tag which also double as preventing the command sequence that brings the function to a stop through the !Start tag. The problem here was that the execute detect block command that stops the function and is buried 3 functions deep in the command sequence some how is going First in the game function loop. I know I wasn't very descriptive to what my function is doing but I will just say that its making some mazes in the water.
Here is the problem. I have a 5 similar functions and only 1 of them is Ending its function loop cycle before it even begins. It's weird problem because its the only one that is doing it and the other 4 functions are working as desired. I done some debugging on it and It works as it should if I manually go through every command sequence, but once everything is together in the function it ends before it begins. Another thing I tested is I remove the command line that tells the function to end, this does works but the function is not's going to end until I stop it manually. Now the only difference between this function and the other 4 is that It involves detecting water instead of stone its the only difference here how everything else is setup is the piratically the same because I copied and paste the functions. I tried and used the single command function to see what the first command is going to be and you know what it just jump straight to the final command sequence that tells the entire function to stop running. Any ideas as to what the problem is will be great. I will say that this function should work as far as I'm concerned after all it is working but just with stone.
Thanks for the comment, but to be fair there was nothing really wrong with the function as it stands. Now I did eventually create a solution by adding a Start tag to the function process so once the function has started it now must go thought a specific point in the loop sequences so that it will remove the tag which also double as preventing the command sequence that brings the function to a stop through the !Start tag. The problem here was that the execute detect block command that stops the function and is buried 3 functions deep in the command sequence some how is going First in the game function loop. I know I wasn't very descriptive to what my function is doing but I will just say that its making some mazes in the water.