I Don't Get the concept..... after it hit 4 will it not summon any again?
I Used Custom Spawner To Summon the Mob
All my mob have Weapon and Nametags on it... the problem is that some of them not despawn and that get to laggy for my map,btw i have fine pc so its not my pc
Any Suggestion again? Anyone?
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The Map concept is survival the mob spawning thru custom spawner,the spawner can be remove by cleaning the room and click 'Secure Room'
The Problem that i have is when you died and return to the room,all the mob that aren't kill will not despawn because they have name tag and weapon in the hand
the question is how to limit a mob in arena/world?so don't get to laggy
Thx to try to help Me
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You can set a limit on spawners for how many mobs can be nearby before it stops spawning
Secondly you can add a scoreboard objective wich tracks deaths and if it reaches one you put a lot of command blocks in chain wich kill a specific type of mob
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Somewhat of a datapack/command block engineer at your service...?
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If the areas have designated exits then you could just use a simple /kill command. Here's how that would work:
/kill @e[tag=Custom_Zombie]
Where "Custom_Zombie" is whatever tag you have set for the zombies and have this at every exit point for the room you are leaving. It may take a little longer to set up, but it's practical for what you need it for. if you want a much simpler design, however, I can't think of one and you may need Skyliner to help you there.
EDIT: You would also need to tag each room's zombies with a different tag using this method so thats also something to consider
Example: I just want to pass that area and zombie start spawning but I decide to not to attack them and sprint after I loot from building then I came back to that area the same zombie still waiting for me and other start spawning again, why? because they have name tag and weapon In hand
that my problem
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Making those mobs despawn could be done with adding a tag to every specific type of mob every tick and killing those, but replacing that tag for every mob within 20 blocks, no i'm not going to give you the commands, just use /entitydata and /execute and go ahead, trial and error or sth
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Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?
Example: I just want to pass that area and zombie start spawning but I decide to not to attack them and sprint after I loot from building then I came back to that area the same zombie still waiting for me and other start spawning again, why? because they have name tag and weapon In hand
that my problem
FYI, having a "CustomName" value is not what prevents it from despawning. Having "PersistenceRequired" set to 1 prevents them from despawning. Using a nametag item sets it to 1, but since you're using commands, you don't need to set it to 1. If you set that to 1, then set it back to 0.
I Need Help With Command block/command that limit Mob in An Area! anyone help with this will be credited at my Map
Thx
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Spawn a mob, add a score to a objective, when the score hit a certain number, it stops
Leads into chain
Make sure you replace the @p with an armorstand you placed in the middle of the arena and hasa tag
That's the main concept
Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?
I Don't Get the concept..... after it hit 4 will it not summon any again?
I Used Custom Spawner To Summon the Mob
All my mob have Weapon and Nametags on it... the problem is that some of them not despawn and that get to laggy for my map,btw i have fine pc so its not my pc
Any Suggestion again? Anyone?
New Map Makers That Need Your Help! Help Me And Don't Read This Signature!
Thanks For Your Time!
Sorry but... What kind of map are you making, because i can't help if i don't know the concept
Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?
The Map concept is survival the mob spawning thru custom spawner,the spawner can be remove by cleaning the room and click 'Secure Room'
The Problem that i have is when you died and return to the room,all the mob that aren't kill will not despawn because they have name tag and weapon in the hand
the question is how to limit a mob in arena/world?so don't get to laggy
Thx to try to help Me
New Map Makers That Need Your Help! Help Me And Don't Read This Signature!
Thanks For Your Time!
You can set a limit on spawners for how many mobs can be nearby before it stops spawning
Secondly you can add a scoreboard objective wich tracks deaths and if it reaches one you put a lot of command blocks in chain wich kill a specific type of mob
Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?
limit mob after spawn is done
but what i asking is a concept to make Zombie With Nametag and Holding A Weapon Can DeSpawn After I Left The Area,My Map Is Huge
If The Mob Can't DeSpawn Quick Then it will Get to laggy because i run command block and a lot of mob.....
scoreboard keep track deaths?how?could you give me the command?i want to try that one maybe it will solve my problem
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If the areas have designated exits then you could just use a simple /kill command. Here's how that would work:
/kill @e[tag=Custom_Zombie]
Where "Custom_Zombie" is whatever tag you have set for the zombies and have this at every exit point for the room you are leaving. It may take a little longer to set up, but it's practical for what you need it for. if you want a much simpler design, however, I can't think of one and you may need Skyliner to help you there.
EDIT: You would also need to tag each room's zombies with a different tag using this method so thats also something to consider
Hello! =^.^=
Use Kill Command? Well....
Map Layout
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Example: I just want to pass that area and zombie start spawning but I decide to not to attack them and sprint after I loot from building then I came back to that area the same zombie still waiting for me and other start spawning again, why? because they have name tag and weapon In hand
that my problem
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Thanks For Your Time!
/scoreboard objectives add Deaths stat.deaths
Not 100% sure if it isstat.deaths, so just type stat.d and then press tab
Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?
Making those mobs despawn could be done with adding a tag to every specific type of mob every tick and killing those, but replacing that tag for every mob within 20 blocks, no i'm not going to give you the commands, just use /entitydata and /execute and go ahead, trial and error or sth
Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?
You could, instead of /kill, use /tp to teleport the zombies into the void, then /kill them. that way, you cant pick up the loot.
/kill is not needed when you teleport something into the void due to it instantly despawning there
Ex-minecraft map maker
Somewhat of a datapack/command block engineer at your service...?
I think he was trying to say tp them to the void and let the void do it's job lol
Hello! =^.^=
Loot Has Been Disable what i want is Despawn the mob or remove the mob from the unloaded area
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Thanks For Your Time!
FYI, having a "CustomName" value is not what prevents it from despawning. Having "PersistenceRequired" set to 1 prevents them from despawning. Using a nametag item sets it to 1, but since you're using commands, you don't need to set it to 1. If you set that to 1, then set it back to 0.
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More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/