", sans-serif">run this in your mansion: /summon Creeper ~ ~ ~ {ExplosionRadius:127,Fuse:0s}
", monospace">On a more serious note, I create one command contraptions. I've made jetpacks. I might make missiles. Who knows? Oh, and maybe I'll start working on UIS again.
Edit: I realized after I posted that it's really not what you were looking for. I thought about it, and put together a solution for you. It's not going to help with horses that have already been ridden in your world, but if you install it, you'll have it working from this point on.
The stat.horseOneCm stat is for players riding horses - specifically, it counts 1 point for every 1 centimeter moved in in the game. Now, that's for players, but, you can transfer that to a dummy objective that's set up just for the horses.
The first command executes from any players who have a riderDistance score higher than 0. At each of those players, it adds that value onto the horseDistance stat for the nearest horse. The next command then sets the riderDistance score back to 0 for all players (which will, incidentally, initialize the system for all newcomer players).
Is there a way to see how much distance has been covered by a ridden horse? For example a scoreboard value for the horse, not player.
", sans-serif">gr8 b8 m8 i r8 8/8
", sans-serif">check out united islands survival m8
", sans-serif">run this in your mansion: /summon Creeper ~ ~ ~ {ExplosionRadius:127,Fuse:0s}
", monospace">On a more serious note, I create one command contraptions. I've made jetpacks. I might make missiles. Who knows? Oh, and maybe I'll start working on UIS again.
Edit: I realized after I posted that it's really not what you were looking for. I thought about it, and put together a solution for you. It's not going to help with horses that have already been ridden in your world, but if you install it, you'll have it working from this point on.
The stat.horseOneCm stat is for players riding horses - specifically, it counts 1 point for every 1 centimeter moved in in the game. Now, that's for players, but, you can transfer that to a dummy objective that's set up just for the horses.
I tested this, and it works just fine.
The first command executes from any players who have a riderDistance score higher than 0. At each of those players, it adds that value onto the horseDistance stat for the nearest horse. The next command then sets the riderDistance score back to 0 for all players (which will, incidentally, initialize the system for all newcomer players).
Hope this helps!