Hi guys, im beginning work on a horror map disguised as a family friendly puzzle map, where it will begin with a cutscene of "Super happy puzzle land", the place where people will be solving said puzzles. I want to teleport the player to where they are frozen in the air, and they are looking at a certain area. I know the FNAF map achieved this, but since im not sure how, id like to ask how this is done. Basically, I want them to push a button, and be teleported above "Super Happy Puzzle Land", and be looking at it, so they arent allowed to look anywhere besides where I am directing their view.
Hi guys, im beginning work on a horror map disguised as a family friendly puzzle map, where it will begin with a cutscene of "Super happy puzzle land", the place where people will be solving said puzzles. I want to teleport the player to where they are frozen in the air, and they are looking at a certain area. I know the FNAF map achieved this, but since im not sure how, id like to ask how this is done. Basically, I want them to push a button, and be teleported above "Super Happy Puzzle Land", and be looking at it, so they arent allowed to look anywhere besides where I am directing their view.
EDIT: Similarly to the cameras in this map:
Another way to do it would be to teleport the player around to different barrier chambers and if you wanted subtitles you could use the title command.
Can you give me an example line without the scoreboard part?
I'm guessing its
tp - the command obviously
@p - targetting the players
~~~ - x y z coords
0 0 - What is this? How do I use this?
What I usually do is portray the player with an armorstand, and use CrushedPixel's Camera Studio Schematic to move the player's vision.
Please check out my PvP map based around explosions and fire, FireFight!
Sometimes, I wonder why they call mapmakers mapmakers and not cartographers.
Dragons n' Stuff
Please click!
im sure the first 0 means yaw, and the second 0 is pitch i checked the wiki