This is a very compact symmetrical array that easily expands to accomodate more buttons or a longer pin. Code must be entered in order of course. Any wrong number resets everything.
Too bulky for my taste but good job I am about to try and learn redstone wire computing again
I don't get you guys. Bulky compared to what? Compared to four levers that have to be adjusted right? That's nothing. This is a six digit pin that has to be entered in the correct order. Some math wiz help me out with the probabilities. But it's very secure. You give me a lock with that security in a smaller package and I'll eat my hat.
Ok, I suck at probabilities, but I think this is right:
1in 4 chance of getting the first number right, 1 in 4 for second and so on... so ¼x¼x¼x¼x¼x¼= 1/4096 for six digits. ...I think.
Lever lock would be, ½x½x½x½=1/16.
Did I do that right? If so... 1/4096 > 1/16
Or were you referring to some other kind of lock.
BTW if I am doing that right, my 6 button (3 digit PIN) combo lock would be 1/216. Yuck. But my 9 button (4 digit PIN) would be 1/6561. Not to shabby but a lot larger.
exept... the order also counts here :smile.gif:
So it's 1 in 4 (1/4) chance per 'digit' to guess it right
Which means the amount of combinations is (1/4)^n where n is the amount of digits
What the hell are you talking about. Forgive my frustration but, there aren't 16 "settings". Four levers, yes, there are 16 possible ways to set up the levers. These are buttons, with a SIX DIGIT PIN! /rant.
exept... the order also counts here :smile.gif:
So it's 1 in 4 (1/4) chance per 'digit' to guess it right
Which means the amount of combinations is (1/4)^n where n is the amount of digits
So, are you saying I was right? Math! Head! Hurts! So it's one chance in 4,096 not one in sixteen like Flower keeps saying...
exept... the order also counts here :smile.gif:
So it's 1 in 4 (1/4) chance per 'digit' to guess it right
Which means the amount of combinations is (1/4)^n where n is the amount of digits
So, are you saying I was right? Math! Head! Hurts! So it's one chance in 4,096 not one in sixteen like Flower keeps saying...
So you're good at redstone wiring, but you're not a big fan of math........ interesting.
@OP: I think this is an amazing design. I never knew you could do something so complex with redstone as to create buttons that can not only have certain inputs be "saved in a memory", but to also have it reset if the code was incorrect. And honestly, if I were to try and imagine a system like this, I would have thought that it would be required to be much larger. It's unfortunate that it isn't possible to make it smaller, because I doubt most people would want to have this huge lump sticking out of their house. None the less, a truly amazing build. I seriously need to learn about redstone wiring, cuz it seems like you can do just about anything with it.
exept... the order also counts here :smile.gif:
So it's 1 in 4 (1/4) chance per 'digit' to guess it right
Which means the amount of combinations is (1/4)^n where n is the amount of digits
So, are you saying I was right? Math! Head! Hurts! So it's one chance in 4,096 not one in sixteen like Flower keeps saying...
So you're good at redstone wiring, but you're not a big fan of math........ interesting.
@OP: I think this is an amazing design. I never knew you could do something so complex with redstone as to create buttons that can not only have certain inputs be "saved in a memory", but to also have it reset if the code was incorrect. And honestly, if I were to try and imagine a system like this, I would have thought that it would be required to be much larger. It's unfortunate that it isn't possible to make it smaller, because I doubt most people would want to have this huge lump sticking out of their house. None the less, a truly amazing build. I seriously need to learn about redstone wiring, cuz it seems like you can do just about anything with it.
Thanks! Honestly I really don't see any way of compacting this further with out giving up features. Almost every block is used. My favorite part about it is that it's scalable. You can use MCEdit and clone either side out as far as you want and it will still work the same.
And actually I was pretty good at math at one time but never a fan of probabilities or statistics.
MCEdit Schematic: http://www.mediafire.com/?74ezyyi56z6ieo3
Video Demonstration:
Step by Step Tutorial:
Got something better? Let's see it.
I don't get you guys. Bulky compared to what? Compared to four levers that have to be adjusted right? That's nothing. This is a six digit pin that has to be entered in the correct order. Some math wiz help me out with the probabilities. But it's very secure. You give me a lock with that security in a smaller package and I'll eat my hat.
Ok, I suck at probabilities, but I think this is right:
1in 4 chance of getting the first number right, 1 in 4 for second and so on... so ¼x¼x¼x¼x¼x¼= 1/4096 for six digits. ...I think.
Lever lock would be, ½x½x½x½=1/16.
Did I do that right? If so... 1/4096 > 1/16
Or were you referring to some other kind of lock.
BTW if I am doing that right, my 6 button (3 digit PIN) combo lock would be 1/216. Yuck. But my 9 button (4 digit PIN) would be 1/6561. Not to shabby but a lot larger.
This is about as compact as it gets
Security?
1- Hold mouse button on door
2- Wait for door to disappear
3- Entry
PINs be damned!
OT: This is a very compact system, considering what it is. Well done. :smile.gif:
Not sure what you mean but my system is expandable so that you could have a 16 digit PIN.
...or block protection mods. Or just build it for the fun of it. :tongue.gif:
exept... the order also counts here :smile.gif:
So it's 1 in 4 (1/4) chance per 'digit' to guess it right
Which means the amount of combinations is (1/4)^n where n is the amount of digits
What the hell are you talking about. Forgive my frustration but, there aren't 16 "settings". Four levers, yes, there are 16 possible ways to set up the levers. These are buttons, with a SIX DIGIT PIN! /rant.
So, are you saying I was right? Math! Head! Hurts! So it's one chance in 4,096 not one in sixteen like Flower keeps saying...
So you're good at redstone wiring, but you're not a big fan of math........ interesting.
@OP: I think this is an amazing design. I never knew you could do something so complex with redstone as to create buttons that can not only have certain inputs be "saved in a memory", but to also have it reset if the code was incorrect. And honestly, if I were to try and imagine a system like this, I would have thought that it would be required to be much larger. It's unfortunate that it isn't possible to make it smaller, because I doubt most people would want to have this huge lump sticking out of their house. None the less, a truly amazing build. I seriously need to learn about redstone wiring, cuz it seems like you can do just about anything with it.
Because you can press buttons more than once. Have you ever seen a keypad lock in your life? It's like that.
...what he said! :tongue.gif: Thanks for helping me out.
Even if it was a 4 digit pin, it would be 256 possible combinations.
Thanks! Honestly I really don't see any way of compacting this further with out giving up features. Almost every block is used. My favorite part about it is that it's scalable. You can use MCEdit and clone either side out as far as you want and it will still work the same.
And actually I was pretty good at math at one time but never a fan of probabilities or statistics.
and make it smaller with open and close buttons on both sides
But if you open a door with a lever lock, doesn't it just stay opened unless you reset it manually?