I have found a rather compact way to make a toggle latch with the new locking repeaters.
Both repeaters are set to the longest interval, because of the button. If you use a one tick pulse you can set the repeaters to one tick, and it will toggle much faster.
I have found a rather compact way to make a toggle latch with the new locking repeaters.
Both repeaters are set to the longest interval, because of the button. If you use a one tick pulse you can set the repeaters to one tick, and it will toggle much faster.
Nice! Have you found a more compact RS NOR using it?
I love this whole "purist" concept, the whole system is artificial, how can ANY part of it be considered pure? Now something like an adding block, or a RAM block would be a little cheap, but this is in no way cheap. It's just the ability to do something simple in a simple way, instead of an overly complex way.
People find out stuff so soon. How do you get the idea to do stuff like that? Lol
Well, toggles have always be something I hated working with; they always have this insane complexity/weird timing and can never remember how to build them. So soon as I got the snapshot I tried to build one with the new system, took like 5/10 min, really not a hard one to come up with.
It's my texture pack, the link is the banner in my signature.
On-topic, I'm going to try and make a combo lock using these. Should be way easier than the older methods.
It's my texture pack, the link is the banner in my signature.
On-topic, I'm going to try and make a combo lock using these. Should be way easier than the older methods.
That was my thought also. Combining this with what I'm learning in my logic design course this semester (we just finished going over flip-flops) I am trying to devise an exceedingly simple "computer" system to be contained under my house on my survival server. RAM to store about 8 bits of data, a few lights and pistons, and a central control system are all I really need.
What good is a bat-filled Bat Cave under Cad'ika Manor without a Bat Computer? When there's a crime reported, I'll jump into my Bat Cart or on my Bat Pig and speed off though one of the secret doors scattered all around my mansion. My Bat Mansion.
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I have found a rather compact way to make a toggle latch with the new locking repeaters.
-Video Snip-
Both repeaters are set to the longest interval, because of the button. If you use a one tick pulse you can set the repeaters to one tick, and it will toggle much faster.
Wow. That is block-for-block the exact thing that I built first with the new repeaters! These things are so much more useful now.
Wooded buttons don't have any special attributes do they? Aside from being activated by arrows.
I built this exact toggle switch in my game, with the exception of using a wooded button instead of stone. The result was that it either wouldn't work when pressed, or that it would flash on and off a few times before toggling over. Changing to a stone button fixed it.
For some reason I have to put the locked repeater to two ticks instead of four to make it work. If I use four ticks on both, the end result is the same state as before I push the button.
Wooded buttons don't have any special attributes do they? Aside from being activated by arrows.
I built this exact toggle switch in my game, with the exception of using a wooded button instead of stone. The result was that it either wouldn't work when pressed, or that it would flash on and off a few times before toggling over. Changing to a stone button fixed it.
See the picture, the horizontal repeater should be placed with the redstone and the block, then place the torch. Quickly extend the repeater before the torch burns out. Now add the vertical repeater, set to 4, and then its torch. Now you should have either a repeater that is locked on (wire is one, torch off) or a repeater that is locked off (wire off, torch on). Placing the vertical repeater + torch first might stop it from running.
As for the wooden button, it has a longer (intentional?) duration. You can test this with a repeater string, You would need more than a foll repeater to handle it.
Both repeaters are set to the longest interval, because of the button. If you use a one tick pulse you can set the repeaters to one tick, and it will toggle much faster.
Nice! Have you found a more compact RS NOR using it?
...but that's just like, my opinion, man.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
T Flip Flops were always my go-to way for toggle latches.
My previous/current work: Plantology
Well, toggles have always be something I hated working with; they always have this insane complexity/weird timing and can never remember how to build them. So soon as I got the snapshot I tried to build one with the new system, took like 5/10 min, really not a hard one to come up with.
Yes, but it was overly complex, and often required weird timing, or glitchy piston action.
...but that's just like, my opinion, man.
Texture pack please?
Yeah I like this repeater locking idea.
It's my texture pack, the link is the banner in my signature.
On-topic, I'm going to try and make a combo lock using these. Should be way easier than the older methods.
...but that's just like, my opinion, man.
That was my thought also. Combining this with what I'm learning in my logic design course this semester (we just finished going over flip-flops) I am trying to devise an exceedingly simple "computer" system to be contained under my house on my survival server. RAM to store about 8 bits of data, a few lights and pistons, and a central control system are all I really need.
What good is a bat-filled Bat Cave under Cad'ika Manor without a Bat Computer? When there's a crime reported, I'll jump into my Bat Cart or on my Bat Pig and speed off though one of the secret doors scattered all around my mansion. My Bat Mansion.
Wow. That is block-for-block the exact thing that I built first with the new repeaters! These things are so much more useful now.
I built this exact toggle switch in my game, with the exception of using a wooded button instead of stone. The result was that it either wouldn't work when pressed, or that it would flash on and off a few times before toggling over. Changing to a stone button fixed it.
Praise be to Spode.
See the picture, the horizontal repeater should be placed with the redstone and the block, then place the torch. Quickly extend the repeater before the torch burns out. Now add the vertical repeater, set to 4, and then its torch. Now you should have either a repeater that is locked on (wire is one, torch off) or a repeater that is locked off (wire off, torch on). Placing the vertical repeater + torch first might stop it from running.
As for the wooden button, it has a longer (intentional?) duration. You can test this with a repeater string, You would need more than a foll repeater to handle it.
Agreed. Definitely.
I'm very happy with this addition.