Try making a potion factory that can produce any potion rapidly with only 1-2 players operating it, assembly-line style, by using mob farms for things like slimeballs and spider eyes, trading with villagers for glowstone and redstone, and stations where players craft ingredients or collect resources (like sand). Sorry if that doesn't make any sense.
It's going to take a little more than 1-2 players occasionally operating it if you're going to get your glowstone from trading. You still have to harvest Nether Wart, craft lots of things, etc.
A much better way to do this would be to somehow build a quad hag farm. They give lots of useful potion drops and allow you to cut out paper/beef/iron farms for trading with the villagers.
Witch farm for glowstone and mining for redstone would definitely be necessary, you're right. I was thinking 10 minute shifts at each "station" would work, with a minecart track connecting the stations--for example, you'd mine for 10 minutes, put all the materials into a furnace and item sorter that would send the coal to the various furnaces, the gold to the melon and carrot farms, the redstone to a brewing stand, etc., then you'd collect sand for 10 minutes, put it in a furnace and craft and fill bottles from the the bottles left from the last round, then you'd plant the netherwart (BUD switch connected to pistons should harvest it), then you'd go farm blazes, then you'd craft glistering melons, and so on, putting all the items collected in a minecart system that would deliver them to an automated brewing stand. You could even have a shop that would sell potions and and waste materials (like arrows from the bone meal farm and diamonds from mining), and buy things like ghast tears that couldn't be produced in a factory, and sell enchanted books from the XP you get from killing blazes and mining. Sound feasible for 1-2 players?
Feasible? Yes, if you were playing on an economy/class server and these 1-2 people are potion makers.
However, there is the problem of sand being a non-renewable resource. Unless this server is huge and you're the only guys liscensed to have brewing stands, it would be a better use of your time to fight ghasts, blazes and slimes while tending to carrot, sugercane and nether wart farms and running a zombie pigman grinder, a hag farm, and a norml mob grinder too if gunpowder from Ghasts isn't enough. Don't forget that hags can drop glass bottles and redstone dust too.
Then, sell the individual ingredients in your shop (sans bottles), and keep an infinite water source and several brewing stands in the lobby for general public use. It'll be a lot more interesting than riding the rails all day, a lot less tedious to set up, and you won't be responsible for selling sand. If you keep an enchanting room behind the counter, you can use your exp from ghasts to enchant stuff for a little extra cash.
A movie theater with different films playing! the different films could have alternate endings determined by a random number generator with a dual CPU processor and an advanced GPU.
ok ok that are 2 things to solve it i see it is possible but like i said it will be very hard to do it ... i am very good with redstone but this is too high for me ^^ if you or someone else does it would be awesome would like this sooo much
It's theoretically possible, but still unlikely enough to happen that there's effectively a 0% chance of it ever coming to pass. Yes, it's theoretically possible that Nintendo will release Uri Zelda, but will it ever happen? No. Yes, it's theoretically possible to build a 100x100 sandless piston door (once 1.5 comes out) but will it ever happen? No. Well, unless someone is willing to give it a week to open. But you get the point, the problem is that, while possible, it's not humanly possible to do that.
I've got a good computer and know a good deal about rendering and stuff, but there's no way I'd ever attempt to make a 3d GPU in Minecraft.
A movie theater with different films playing! the different films could have alternate endings determined by a random number generator with a dual CPU processor and an advanced GPU.
Several problems with that... First, while giant screens are possible, the amount of memory it would take to hold a single movie would be completely unfathomable. Even if you used MCedit to make the world, and mods/SMP to keep the chunks loaded, the world size would exceed 1GB for a 2-minute clip on a 10x15 screen (probably, didn't test this). Now, if you want a theatre-sized screen (let's say 80 by 45, if you want it to be 16:9), it's going to take 3,600 bits per frame.
Let's say you manage to get this to run at 4 FPS. Now we're talking 144,00 bits per second. Now, let's say you want that 120 second clip. 1,728,000 bits. Yeah, almost 2 million.
Now, you want multiple movies. Let's say 4 of them (which is quite scanty for a theater). 6,192,000 bits.
Oh right, we need multiple endings too. Let's say 3 per film? 20,736,000 bits. Over 20 million now.
OK, so we've got a total of 12 120-second endings for our films. But you can barely squeeze an ending into 120 seconds... And we haven't added the main film yet. Let's say we give a 10-minute (600 second) beginning to each film, so each one is a total of 12 minutes long. 55,296,000 bits.
Something's missing though... Oh, I know. We need color. Let's make 8 colors (black, white, red, blue, yellow, green, purple, orange) (yes, this is fully possible using map screens). Now we have 55,296,000 bytes (3-bit). Cool, 165,888,000 bits.
You know, those 4 films aren't cutting it. We need to boost box office sales, and the only way to do that is to add more movies! Let's show 12 instead of four. Now we're up to all of 497,664,000 bits. That's fabulous, really.
And look, it boosted box office sales! This theater is now the greatest hit of all time, and it's so epic that there are some advertisement companies at our doorstep. They're ravenous, they want to pay you diamond blocks, and they want to host ads for half of your airtime. And you want those diamonds, but you know your sales will fall if you cut half your movies... Time to double your bits again.
You now require a grand total of 995,328,000 bits to hold all your stuff. That's nearly 1GB of in-game storage. It's physically impossible for your world file to be less than that- in fact, your world may be pushing 1TB by now. But you don't care, because MCedit is your friend, your Hard Drive's huge, and you have a supermassive army to keep your world loaded. Right?
Not quite. Ever heard of the Far Lands? Fake chunks start appearing after X/Z=+- 30,000,000. Where will you put all that ram?
Now, let's say your computer isn't obliterated into a smoking pile of slag, that redstone functions properly at those distances, and that you didn't hit any fake chunks. You're out in the clear, you've got the memory, it's done, now let's watch some movies! You turn it on, and... Nothing. Yup, you need to hire someone to walk down that 1 billion block long (or 2 billion if your memory isn't tileable) string of ram, someone who knows what the picture will look like just from how he sets your levers, and get him to spend 3 months writing in your videos. Where do you plan to find someone who can do that?
Oh, and you don't need a GPU to do this, let alone an advanced one. And what's with this dual CPU? I don't think you know what these do, or you'd know you don't need them at all.
Feasible? Yes, if you were playing on an economy/class server and these 1-2 people are potion makers.
However, there is the problem of sand being a non-renewable resource. Unless this server is huge and you're the only guys liscensed to have brewing stands, it would be a better use of your time to fight ghasts, blazes and slimes while tending to carrot, sugercane and nether wart farms and running a zombie pigman grinder, a hag farm, and a norml mob grinder too if gunpowder from Ghasts isn't enough. Don't forget that hags can drop glass bottles and redstone dust too.
Then, sell the individual ingredients in your shop (sans bottles), and keep an infinite water source and several brewing stands in the lobby for general public use. It'll be a lot more interesting than riding the rails all day, a lot less tedious to set up, and you won't be responsible for selling sand. If you keep an enchanting room behind the counter, you can use your exp from ghasts to enchant stuff for a little extra cash.
That would be more practical for survival servers, but it would still be interesting to see the minimum amount of player effort required to make potions if you made a factory like this. About the sand, I was thinking you'd just offer a rebate scheme where you trade waste materials from your mob farms and mining for the glass bottles back.
A semi auto tree farm it is very easy to make and don't just look on you tube 1 hint and 1 hint only it is limited also no using for getting the items everything must be redstone related except the sapling. if you could also make the items split into two different piles for auto crafting and charcoal collection.
It's theoretically possible, but still unlikely enough to happen that there's effectively a 0% chance of it ever coming to pass. Yes, it's theoretically possible that Nintendo will release Uri Zelda, but will it ever happen? No. Yes, it's theoretically possible to build a 100x100 sandless piston door (once 1.5 comes out) but will it ever happen? No. Well, unless someone is willing to give it a week to open. But you get the point, the problem is that, while possible, it's not humanly possible to do that.
I've got a good computer and know a good deal about rendering and stuff, but there's no way I'd ever attempt to make a 3d GPU in Minecraft.
Several problems with that... First, while giant screens are possible, the amount of memory it would take to hold a single movie would be completely unfathomable. Even if you used MCedit to make the world, and mods/SMP to keep the chunks loaded, the world size would exceed 1GB for a 2-minute clip on a 10x15 screen (probably, didn't test this). Now, if you want a theatre-sized screen (let's say 80 by 45, if you want it to be 16:9), it's going to take 3,600 bits per frame.
Let's say you manage to get this to run at 4 FPS. Now we're talking 144,00 bits per second. Now, let's say you want that 120 second clip. 1,728,000 bits. Yeah, almost 2 million.
Now, you want multiple movies. Let's say 4 of them (which is quite scanty for a theater). 6,192,000 bits.
Oh right, we need multiple endings too. Let's say 3 per film? 20,736,000 bits. Over 20 million now.
OK, so we've got a total of 12 120-second endings for our films. But you can barely squeeze an ending into 120 seconds... And we haven't added the main film yet. Let's say we give a 10-minute (600 second) beginning to each film, so each one is a total of 12 minutes long. 55,296,000 bits.
Something's missing though... Oh, I know. We need color. Let's make 8 colors (black, white, red, blue, yellow, green, purple, orange) (yes, this is fully possible using map screens). Now we have 55,296,000 bytes (3-bit). Cool, 165,888,000 bits.
You know, those 4 films aren't cutting it. We need to boost box office sales, and the only way to do that is to add more movies! Let's show 12 instead of four. Now we're up to all of 497,664,000 bits. That's fabulous, really.
And look, it boosted box office sales! This theater is now the greatest hit of all time, and it's so epic that there are some advertisement companies at our doorstep. They're ravenous, they want to pay you diamond blocks, and they want to host ads for half of your airtime. And you want those diamonds, but you know your sales will fall if you cut half your movies... Time to double your bits again.
You now require a grand total of 995,328,000 bits to hold all your stuff. That's nearly 1GB of in-game storage. It's physically impossible for your world file to be less than that- in fact, your world may be pushing 1TB by now. But you don't care, because MCedit is your friend, your Hard Drive's huge, and you have a supermassive army to keep your world loaded. Right?
Not quite. Ever heard of the Far Lands? Fake chunks start appearing after X/Z=+- 30,000,000. Where will you put all that ram?
Now, let's say your computer isn't obliterated into a smoking pile of slag, that redstone functions properly at those distances, and that you didn't hit any fake chunks. You're out in the clear, you've got the memory, it's done, now let's watch some movies! You turn it on, and... Nothing. Yup, you need to hire someone to walk down that 1 billion block long (or 2 billion if your memory isn't tileable) string of ram, someone who knows what the picture will look like just from how he sets your levers, and get him to spend 3 months writing in your videos. Where do you plan to find someone who can do that?
Oh, and you don't need a GPU to do this, let alone an advanced one. And what's with this dual CPU? I don't think you know what these do, or you'd know you don't need them at all.
Simple use gravel and if not that still possible without sticky pistons just have an auto cobble farm or stone farm that once a lever is pressed auto repair from the cannon that opened the door
Progame Minecraft in Minecraft with redstone. Minecraftception... O.O
Wouldn't Minecraftception be the programmed minecraft in minecraft, with another programmed minecraft in the programmed minecraft? That's a real challenge.
Rollback Post to RevisionRollBack
Redstone and Command Blocks are my favourite things to be added to this game.
It's going to take a little more than 1-2 players occasionally operating it if you're going to get your glowstone from trading. You still have to harvest Nether Wart, craft lots of things, etc.
A much better way to do this would be to somehow build a quad hag farm. They give lots of useful potion drops and allow you to cut out paper/beef/iron farms for trading with the villagers.
However, there is the problem of sand being a non-renewable resource. Unless this server is huge and you're the only guys liscensed to have brewing stands, it would be a better use of your time to fight ghasts, blazes and slimes while tending to carrot, sugercane and nether wart farms and running a zombie pigman grinder, a hag farm, and a norml mob grinder too if gunpowder from Ghasts isn't enough. Don't forget that hags can drop glass bottles and redstone dust too.
Then, sell the individual ingredients in your shop (sans bottles), and keep an infinite water source and several brewing stands in the lobby for general public use. It'll be a lot more interesting than riding the rails all day, a lot less tedious to set up, and you won't be responsible for selling sand. If you keep an enchanting room behind the counter, you can use your exp from ghasts to enchant stuff for a little extra cash.
I love the internet for reasons like this.
DETAILS:
Like traps, auto kitchen etc.
ALWAYS POST YOUR PROGRESS
I am secretly a modder, who works only for himself, seldom publishes.
It's theoretically possible, but still unlikely enough to happen that there's effectively a 0% chance of it ever coming to pass. Yes, it's theoretically possible that Nintendo will release Uri Zelda, but will it ever happen? No. Yes, it's theoretically possible to build a 100x100 sandless piston door (once 1.5 comes out) but will it ever happen? No. Well, unless someone is willing to give it a week to open. But you get the point, the problem is that, while possible, it's not humanly possible to do that.
I've got a good computer and know a good deal about rendering and stuff, but there's no way I'd ever attempt to make a 3d GPU in Minecraft.
Several problems with that... First, while giant screens are possible, the amount of memory it would take to hold a single movie would be completely unfathomable. Even if you used MCedit to make the world, and mods/SMP to keep the chunks loaded, the world size would exceed 1GB for a 2-minute clip on a 10x15 screen (probably, didn't test this). Now, if you want a theatre-sized screen (let's say 80 by 45, if you want it to be 16:9), it's going to take 3,600 bits per frame.
Let's say you manage to get this to run at 4 FPS. Now we're talking 144,00 bits per second. Now, let's say you want that 120 second clip. 1,728,000 bits. Yeah, almost 2 million.
Now, you want multiple movies. Let's say 4 of them (which is quite scanty for a theater). 6,192,000 bits.
Oh right, we need multiple endings too. Let's say 3 per film? 20,736,000 bits. Over 20 million now.
OK, so we've got a total of 12 120-second endings for our films. But you can barely squeeze an ending into 120 seconds... And we haven't added the main film yet. Let's say we give a 10-minute (600 second) beginning to each film, so each one is a total of 12 minutes long. 55,296,000 bits.
Something's missing though... Oh, I know. We need color. Let's make 8 colors (black, white, red, blue, yellow, green, purple, orange) (yes, this is fully possible using map screens). Now we have 55,296,000 bytes (3-bit). Cool, 165,888,000 bits.
You know, those 4 films aren't cutting it. We need to boost box office sales, and the only way to do that is to add more movies! Let's show 12 instead of four. Now we're up to all of 497,664,000 bits. That's fabulous, really.
And look, it boosted box office sales! This theater is now the greatest hit of all time, and it's so epic that there are some advertisement companies at our doorstep. They're ravenous, they want to pay you diamond blocks, and they want to host ads for half of your airtime. And you want those diamonds, but you know your sales will fall if you cut half your movies... Time to double your bits again.
You now require a grand total of 995,328,000 bits to hold all your stuff. That's nearly 1GB of in-game storage. It's physically impossible for your world file to be less than that- in fact, your world may be pushing 1TB by now. But you don't care, because MCedit is your friend, your Hard Drive's huge, and you have a supermassive army to keep your world loaded. Right?
Not quite. Ever heard of the Far Lands? Fake chunks start appearing after X/Z=+- 30,000,000. Where will you put all that ram?
Now, let's say your computer isn't obliterated into a smoking pile of slag, that redstone functions properly at those distances, and that you didn't hit any fake chunks. You're out in the clear, you've got the memory, it's done, now let's watch some movies! You turn it on, and... Nothing. Yup, you need to hire someone to walk down that 1 billion block long (or 2 billion if your memory isn't tileable) string of ram, someone who knows what the picture will look like just from how he sets your levers, and get him to spend 3 months writing in your videos. Where do you plan to find someone who can do that?
Oh, and you don't need a GPU to do this, let alone an advanced one. And what's with this dual CPU? I don't think you know what these do, or you'd know you don't need them at all.
That would be more practical for survival servers, but it would still be interesting to see the minimum amount of player effort required to make potions if you made a factory like this. About the sand, I was thinking you'd just offer a rebate scheme where you trade waste materials from your mob farms and mining for the glass bottles back.
thats easy, just wach the first 20 seconds of this video
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Simple use gravel and if not that still possible without sticky pistons just have an auto cobble farm or stone farm that once a lever is pressed auto repair from the cannon that opened the door
Redstone and Command Blocks are my favourite things to be added to this game.