Hello everyone,
I found before several days new Redstone Clock.
I'm not a memorial service this video so I'll mention it here,
I do not know if you found it so therefore I would love to hear about it,
Little about the machine:
Machine just easy to make.
Need only:
Redstone 1
Sticky piston 1
2 blocks (each block)
Block Of restone 1
I ask all of you, please submit it not for the views and all that, it's for everybody who's involved in REDSTONE knew that.
I ask anyone to publish it, even if it will not affect much.
I am already finding a few ideas to use this with.
Rollback Post to RevisionRollBack
Understanding brings you great power that most people will never truly understand. It's time that we started awakening from our slumber. Awaken the Sleeping Giant.
A rapid pulser is a 1-clock (1 tick on, 1 tick off), while this is 1 tick on, 2 ticks off.
That said, it's small (1x3x3) and easily turned on and off, so it might find uses. You can build a 1-wide repeater-based 1-clock as 1x4x3, but it's difficult to turn on and off, and some torch-based rapid pulsers seem to be reliable even with two torches in a 1x3x2 space.
It's a clock with a period of 3-ticks and a 33% duty cycle.
"Pulsers" are just clocks with short periods, sometimes with irregular duty cycles. For those pulsers that use torch burnout mechanics the duty cycle will change continually, but the changes will repeat over a long period (determined by the Java math.random function's period.)
… For those pulsers that use torch burnout mechanics the duty cycle will change continually, but the changes will repeat over a long period (determined by the Java math.random function's period.)
The classic rapid pulser (block with redstone dust on top, a torch on one side, and a block above the torch) :
D = Dust, B = Block, / = Torch on the side of the block
DB
B/
The torch powers the block above it which powers the dust which powers the block below it which powers the torch. That stops powering the block above... and the thing pulses as a 2-clock with 50% duty cycle for a while (8 or more on-off cycles in 100 ticks), then the torch "burns out" and stops responding. The torch then ignores events which would normally turn it back on (adjacent blocks being unpowered) until there is enough time elapsed that there would be 7 or fewer on-of cycles in 100 ticks. Then, the next time the torch is updated it will resume normal operation.
When you set up such a device with 2 or more torches (say, 1 on each side of the lower block, sharing the redstone dust) the block update will occur after the other torches switch, and when minecraft updates that block. Since minecraft uses the math.random function for parts of the block update routine a delay of up to a tick can be introduced. The random function isn't true random, it's a PRNG which has a (very large) period, and will thus eventually repeat.
There are several more obvious uses of the random block updating, Sethbling's random pulse generator () is clear example of how it works with redstone.
I found before several days new Redstone Clock.
I'm not a memorial service this video so I'll mention it here,
I do not know if you found it so therefore I would love to hear about it,
Little about the machine:
Machine just easy to make.
Need only:
Redstone 1
Sticky piston 1
2 blocks (each block)
Block Of restone 1
I ask all of you, please submit it not for the views and all that, it's for everybody who's involved in REDSTONE knew that.
I ask anyone to publish it, even if it will not affect much.
Enjoy
Yes. This is most definitely a Pusler.
Although to be fair, most "puslers" are just really fast clocks.
Understanding brings you great power that most people will never truly understand. It's time that we started awakening from our slumber. Awaken the Sleeping Giant.
A rapid pulser is a 1-clock (1 tick on, 1 tick off), while this is 1 tick on, 2 ticks off.
That said, it's small (1x3x3) and easily turned on and off, so it might find uses. You can build a 1-wide repeater-based 1-clock as 1x4x3, but it's difficult to turn on and off, and some torch-based rapid pulsers seem to be reliable even with two torches in a 1x3x2 space.
"Pulsers" are just clocks with short periods, sometimes with irregular duty cycles. For those pulsers that use torch burnout mechanics the duty cycle will change continually, but the changes will repeat over a long period (determined by the Java math.random function's period.)
D = Dust, B = Block, / = Torch on the side of the block
DB
B/
The torch powers the block above it which powers the dust which powers the block below it which powers the torch. That stops powering the block above... and the thing pulses as a 2-clock with 50% duty cycle for a while (8 or more on-off cycles in 100 ticks), then the torch "burns out" and stops responding. The torch then ignores events which would normally turn it back on (adjacent blocks being unpowered) until there is enough time elapsed that there would be 7 or fewer on-of cycles in 100 ticks. Then, the next time the torch is updated it will resume normal operation.
When you set up such a device with 2 or more torches (say, 1 on each side of the lower block, sharing the redstone dust) the block update will occur after the other torches switch, and when minecraft updates that block. Since minecraft uses the math.random function for parts of the block update routine a delay of up to a tick can be introduced. The random function isn't true random, it's a PRNG which has a (very large) period, and will thus eventually repeat.
There are several more obvious uses of the random block updating, Sethbling's random pulse generator () is clear example of how it works with redstone.