Redstone Torch: A redstone torch is special block in Minecraft that interacts with Redstone. It has several functions in redstone circuitry, but the primary purpose is to act as a power source.
Repeater: A Redstone Repeater is a special block that interacts with Redstone. It has three main functions: acting as a repeater, a diode, and a delayer. Most likely, the reason they are called 'Redstone Repeaters' is for their primary use of repeating signals, since Redstone only travels up to 15 blocks without a signal booster. However, signals are only accepted in 3 directions: Either side (see below), front (output), or back (input). It also delays the signal by 1-4 ticks (selectable) so that long timing circuits of inverters will not be required for timed mechanisms any longer. Existing (traditional) repeaters/delayers still work.[1]
Piston: Pistons are blocks capable of pushing most blocks, depending on the direction they are facing.
Sticky Piston: Sticky Pistons are similar to the Piston; the difference is that it can pull blocks as well as push them. When extending, sticky pistons act exactly as regular pistons, pushing up to 12 blocks. When retracting, sticky pistons will pull along the block immediately in front of it. obsidian, bedrock, all blocks with tile entities, and extended pistons cannot be pulled, just as they cannot be pushed. It is possible for the block “stuck” to a sticky piston to be pushed aside by another piston, and sticky pistons can not hold sand and gravel horizontally against gravity; the stickiness is only in effect during the retraction of the piston.
Pressure Plates: A Pressure Plate is a type of switch that can be placed onto a surface of a block. If connected by wire to an object (or placed adjacent to a blockthat can be powered), they will provide power to that object or block when stepped on by either a player or a mob (as well as other items; see below), and will stop when stepped off. Pressure plates are one of the five types of switches currently in the game. The Weighted Pressure Plate, a variant of the standand pressure plates, output a redstone signal dependant on the amount of items on it.
Button: A button is a switch. Like levers, pressure plates, and tripwire hooks, it sends a redstone signal to adjacent blocks when pressed. However, a button can only be activated by being pressed and will only stay pressed for a short duration. After this, the charge to the object will be lost and the button will pop out, ready to be clicked again. However, with the creation of a T Flip-flop redstone circuit, it can be used as a lever substitute. Unlike levers and torches, a button can only be placed on the side of a block. Like any object that gives charges, it must be next to the object receiving the charge (doors, rails, etc.) or connected to it by a length of redstone wire. The button is one of five switches currently in the game. As a momentary-contact switch, it can be useful for resetting redstone circuits. The duration that a button is activated when pressed differs between button types, with stone buttons remaining active for 1 second (10 redstone ticks) and wooden buttons for 1.5 seconds (15 redstone ticks). Note that the wooden button can be shot by an arrow to become activated, unlike a stone button which must be physically pressed by hand, and they will stay pressed until the arrow despawns or is retrieved. When submerged in water, Buttons are destroyed, rather than merely becoming unattached, like torches. Also like torches, buttons can be placed to a side of a chest, dispenser,workbench, or furnace in the same fashion. This is done by placing any solid block above the one you want to place the button on, and right clicking it on the bottom with a button in hand. The button can't attach to the bottom of blocks, and will relocate to an available space. This lets you place the button on a block's side without right clicking it. Mobs (excluding the player) cannot press buttons by hand, but skeletons may unintentionally trigger wooden buttons when firing arrows. Wooden buttons can also be triggered by arrows fired from a dispenser.
Lever: A lever is a type of switch. Levers, like the button, pressure plate, and redstone torch, can be connected with redstone wire to be operated far away from the target block. Levers can be placed on any opaque block. Levers can be placed on walls, floors, and ceilings.
Redstone Block : Blocks of Redstone are mineral blocks and act as piston-movable redstone power sources which cannot be turned off. When power is applied to the block, it is unaffected and will still output a redstone pulse regardless. However, because of the way blocks act, it cannot power blocks adjacent to it.
Dispensers: A Dispenser is a special redstone-powered block. When right-clicked, a menu allows you to place items inside it. Each time the block receives power from a redstone circuit, a random item from its inventory drops out. Dispensers resemble furnaces and droppers, but the three blocks have different uses and crafting recipes.
Definitions are from Minecraft Wiki: www.minecraftwiki.net Some definitions are not included because of update and or of time. _____________________________________________________________________________________________________________________________________________________________________
Good! now I will show you some gates:
*= Redstone Dust
&= Redstone Repeater
1(, 2, 3)= Redstone Repeater (According To What Tick It Is Set To)
I, \, /= Redstone Torch
L= Any Activation Device
P= Piston
S= Sticky Piston
O=Block (Dirt, Stone, Wool, etc.)
Now lets move on to what we can do with certain redstone items.
(Same key as before)
Redstone Torch:
I What It Is Used For:
O This redstone device
I is used to make the
O redstone current go
I up.
O
I
O& *
\O & * * What It Is Used For:
This redstone device is to invert
the redstone signal. (Ex. Positive Signal=Negative Signal
OI * * What It Is Used For:
* * It can be a redstone device
* * IO & * L called a "memory cell" which
means to say like a button were to be pressed it would keep that signal positive.
Redstone Repeater:
P P P P What It Is Used For:
& 1 2 3 This redstone device
*********** L can be used to time
in between a redstone signal to create
an effect.
If i was unclear I meant I will make another one after I get into a big chuck of blocks, I will make a part 2. Just To Say
Hmm... Don't have enough words... Blah, Blah, Blah, Blah, Blah, Blah, Blah. Blah, Blah, Blah, Blah? BLAH, BLAH, BLAH!!!
If you would like to do it 1 on 1,
go to this server: mc.mcorigins.com
and then ask for me and I'll give
you the plot ID to go to
Redstone Video:
Lets start with some definitions!
Redstone: Redstone is a crafting and brewing ingredient. Redstone dust can be obtained by mining redstone ore with a iron pickaxe or better, trading with priest villagers, or by killing witches. Redstone dust can be placed on the ground to make redstone wire. Redstone can also be crafted into a redstone torch and/or a redstone repeater. These items can be used in more complex traps and redstone circuitry.
Redstone is a unique material in the game. Switches and redstone torches can provide electrical-like power to wires or objects.
Redstone Torch: A redstone torch is special block in Minecraft that interacts with Redstone. It has several functions in redstone circuitry, but the primary purpose is to act as a power source.
Repeater: A Redstone Repeater is a special block that interacts with Redstone. It has three main functions: acting as a repeater, a diode, and a delayer. Most likely, the reason they are called 'Redstone Repeaters' is for their primary use of repeating signals, since Redstone only travels up to 15 blocks without a signal booster. However, signals are only accepted in 3 directions: Either side (see below), front (output), or back (input). It also delays the signal by 1-4 ticks (selectable) so that long timing circuits of inverters will not be required for timed mechanisms any longer. Existing (traditional) repeaters/delayers still work.[1]
Piston: Pistons are blocks capable of pushing most blocks, depending on the direction they are facing.
Sticky Piston: Sticky Pistons are similar to the Piston; the difference is that it can pull blocks as well as push them.
When extending, sticky pistons act exactly as regular pistons, pushing up to 12 blocks. When retracting, sticky pistons will pull along the block immediately in front of it. obsidian, bedrock, all blocks with tile entities, and extended pistons cannot be pulled, just as they cannot be pushed.
It is possible for the block “stuck” to a sticky piston to be pushed aside by another piston, and sticky pistons can not hold sand and gravel horizontally against gravity; the stickiness is only in effect during the retraction of the piston.
Pressure Plates: A Pressure Plate is a type of switch that can be placed onto a surface of a block. If connected by wire to an object (or placed adjacent to a blockthat can be powered), they will provide power to that object or block when stepped on by either a player or a mob (as well as other items; see below), and will stop when stepped off. Pressure plates are one of the five types of switches currently in the game.
The Weighted Pressure Plate, a variant of the standand pressure plates, output a redstone signal dependant on the amount of items on it.
Button: A button is a switch. Like levers, pressure plates, and tripwire hooks, it sends a redstone signal to adjacent blocks when pressed. However, a button can only be activated by being pressed and will only stay pressed for a short duration. After this, the charge to the object will be lost and the button will pop out, ready to be clicked again. However, with the creation of a T Flip-flop redstone circuit, it can be used as a lever substitute. Unlike levers and torches, a button can only be placed on the side of a block.
Like any object that gives charges, it must be next to the object receiving the charge (doors, rails, etc.) or connected to it by a length of redstone wire.
The button is one of five switches currently in the game. As a momentary-contact switch, it can be useful for resetting redstone circuits. The duration that a button is activated when pressed differs between button types, with stone buttons remaining active for 1 second (10 redstone ticks) and wooden buttons for 1.5 seconds (15 redstone ticks). Note that the wooden button can be shot by an arrow to become activated, unlike a stone button which must be physically pressed by hand, and they will stay pressed until the arrow despawns or is retrieved.
When submerged in water, Buttons are destroyed, rather than merely becoming unattached, like torches.
Also like torches, buttons can be placed to a side of a chest, dispenser,workbench, or furnace in the same fashion. This is done by placing any solid block above the one you want to place the button on, and right clicking it on the bottom with a button in hand. The button can't attach to the bottom of blocks, and will relocate to an available space. This lets you place the button on a block's side without right clicking it.
Mobs (excluding the player) cannot press buttons by hand, but skeletons may unintentionally trigger wooden buttons when firing arrows. Wooden buttons can also be triggered by arrows fired from a dispenser.
Lever: A lever is a type of switch. Levers, like the button, pressure plate, and redstone torch, can be connected with redstone wire to be operated far away from the target block. Levers can be placed on any opaque block. Levers can be placed on walls, floors, and ceilings.
Redstone Block : Blocks of Redstone are mineral blocks and act as piston-movable redstone power sources which cannot be turned off. When power is applied to the block, it is unaffected and will still output a redstone pulse regardless. However, because of the way blocks act, it cannot power blocks adjacent to it.
Dispensers: A Dispenser is a special redstone-powered block. When right-clicked, a menu allows you to place items inside it. Each time the block receives power from a redstone circuit, a random item from its inventory drops out. Dispensers resemble furnaces and droppers, but the three blocks have different uses and crafting recipes.
Definitions are from Minecraft Wiki: www.minecraftwiki.net
Some definitions are not included because of update and or of time.
_____________________________________________________________________________________________________________________________________________________________________
Good! now I will show you some gates:
*= Redstone Dust
&= Redstone Repeater
1(, 2, 3)= Redstone Repeater (According To What Tick It Is Set To)
I, \, /= Redstone Torch
L= Any Activation Device
P= Piston
S= Sticky Piston
O=Block (Dirt, Stone, Wool, etc.)
OR Gate:
Side: Top:
* *
I * I I * I
O I O I
And Gate:
Side: Top:
* * * * *
OOO * * *
Will Be More Gates Added
__________________________________________________________________________________
Now lets move on to what we can do with certain redstone items.
(Same key as before)
Redstone Torch:
I What It Is Used For:
O This redstone device
I is used to make the
O redstone current go
I up.
O
I
O& *
\O & * * What It Is Used For:
This redstone device is to invert
the redstone signal. (Ex. Positive Signal=Negative Signal
OI * * What It Is Used For:
* * It can be a redstone device
* * IO & * L called a "memory cell" which
means to say like a button were
to be pressed it would keep that signal positive.
Redstone Repeater:
P P P P What It Is Used For:
& 1 2 3 This redstone device
*********** L can be used to time
in between a redstone signal to create
an effect.
To Be Continued (Work In Progress Thread
Hmm... Don't have enough words... Blah, Blah, Blah, Blah, Blah, Blah, Blah. Blah, Blah, Blah, Blah? BLAH, BLAH, BLAH!!!