Sadly this does not match the definition of a shift register: A register designed to allow the bits of its contents to be moved to left or right. I believe this would be classified as a bi-directional decimal counter. This is in no way bad as to my knowledge it is original, it is fairly compact, and works quite well. I may actually use this later, just tweak the title.
Sadly this does not match the definition of a shift register: A register designed to allow the bits of its contents to be moved to left or right. I believe this would be classified as a bi-directional decimal counter. This is in no way bad as to my knowledge it is original, it is fairly compact, and works quite well. I may actually use this later, just tweak the title.
Most decimal counters are shift registers. I can't think of/imagine a design that is one but not the other (well, a ring counter could do it). The only difference is a decimal counter has one bit that moves around in it, and a shift register can have bits inputed as the user likes. It's hard to tell from the image, but this looks perfectly acceptable, though very similar to jxu's design, besides the intended bidirectionality.
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Sadly this does not match the definition of a shift register: A register designed to allow the bits of its contents to be moved to left or right. I believe this would be classified as a bi-directional decimal counter. This is in no way bad as to my knowledge it is original, it is fairly compact, and works quite well. I may actually use this later, just tweak the title.
Thanks for your input, I am again still working on it. I want the outputs to not run into each other, yes, any input to help me do that?
Most decimal counters are shift registers. I can't think of/imagine a design that is one but not the other (well, a ring counter could do it). The only difference is a decimal counter has one bit that moves around in it, and a shift register can have bits inputed as the user likes. It's hard to tell from the image, but this looks perfectly acceptable, though very similar to jxu's design, besides the intended bidirectionality.
Now this should be considered a shift register. The input area could easily be compacted, would like help with that. Thanks to those who have given feedback, and thanks to those who will in advance. Please at least give this a look.
Also, upon looking back at the map, the 5-output model is lacking the torches for the outputs. If you want to fix this, simply look at the 6-output model.
If you're not good with redstone, then how can you tell that it's awesome?
Many people are attempting to create one of these, and the previously most-compact version is two blocks larger in width and height. I believe compacting such a complex circuit was to this size was worth noting. I have begun to learn about redstone, so I do have some knowledge. I'm not completely incompetent.
Nope, it's not really a shift register, though it is a bit hard to tell from the pictures. It's a very ingenious bi-directional counter where the up-shift works like the standard repeater lock shifters, (and without the 101 decay flaw, which is nice) but with an input decided by NOT(any bit is on) rather than the user. The down-shift works by unlocking all the repeaters and letting the shifter cycle for exactly long enough to lock the bit in the next place down.
Zambozoo: I really like the novel design, and it's very feature rich as a counter but I think you'll be bashing your head against a brick wall trying to make a compact shift repeater with this architecture. The down shift is going to completely ignore all but the lowest bit in pretty moch any arrangement though.
I noticed that... I wish I could find a way to tile it without setting up a new delay for the repeaters.
http://www.mediafire...f64qd5p6l6b8d9a
And the mandatory pictures:
This is nowhere near complete, I'm working on it still. It does function pretty well, and as far as I can tell, is infinitely tile-able.
The new version download:
http://www.mediafire...7xsn1zhhz51bp7z
The new version pics:
The outputs when going "backwards" no longer cycle through each output. It is now 5 blocks high.
Most decimal counters are shift registers. I can't think of/imagine a design that is one but not the other (well, a ring counter could do it). The only difference is a decimal counter has one bit that moves around in it, and a shift register can have bits inputed as the user likes. It's hard to tell from the image, but this looks perfectly acceptable, though very similar to jxu's design, besides the intended bidirectionality.
If my post has helped you out, feel free to hit the +1 rep button!
Thanks for your input, I am again still working on it. I want the outputs to not run into each other, yes, any input to help me do that?
Yes, I did base it off of jxu's design.
Also, upon looking back at the map, the 5-output model is lacking the torches for the outputs. If you want to fix this, simply look at the 6-output model.
Many people are attempting to create one of these, and the previously most-compact version is two blocks larger in width and height. I believe compacting such a complex circuit was to this size was worth noting. I have begun to learn about redstone, so I do have some knowledge. I'm not completely incompetent.
How so?
My previous/current work: Plantology
That is indeed a t flip-flop. although it is slow.Is this shift register made of linked vertical rs-nors?
I noticed that... I wish I could find a way to tile it without setting up a new delay for the repeaters.
Never truly tried that, but have thought of it. I'll try that out now!