For one if a dispenser fires into a storage block the item enters the storage block and if items touch an empty dispense they enter it also
if you can place rails on pistons.
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GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I had an idea for a split-slap sign block once. Basically it'd would be a block that when placed shows a large number 0 on one face. By providing a redstone charge or right clicking it you could advance it one number at a time up to 9, then it would go back to 0. You could also have another block for letters with 26 different states instead of 10.
Although there is the argument that people should just learn how to build a display, those are very large and don't fit in most minecraft buildings. They mostly only work as billboards.
And if you want the message to change, getting the right number of redstone pulses to each block in the sign when they're out of sync would still be very complex engineering.
With the ability to use fire charges to cause fire, I think that creating fire is a powerful enough thing that it ought to cost something. In my opinion the fire charges just make a bit more sense than something that can perpetually light and extinguish. It also adds another use for dispensers, which is always good.
With fortune enchantments, we've seen a large increase in stocks of coal, redstone, lapiz, and diamonds. Coal is now in high demand for things that use fire charges, diamonds now begin to be in surplus due to unbreaking enchantments, and redstone now has brewing uses in addition to its normal use. Lapiz lazuli is really the only thing we now have a lot of but that does essentially nothing. Perhaps We could mix lapiz and redstone to make a purple powder that is used in higher tiered components- like a piston that uses logs instead of planks, stone brick instead of cobble, the purple dust in place of redstone, and a diamond in place of the iron. Mojang's consensus is that it won't add an ore unless they see a practical purpose for it, and I think the higher priority would be to give functionality to the ores we have now before we start looking for expansion. With just two Lapiz we can now have infinite blue wool, and the lapiz blocks themselves are matched so closely by wool that any project that would need large amounts of it is more practically done with wool. Lapiz is one of many things I think needs attention, and it might be just the avenue for technology expansion that we're looking for.
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If at first you don't succeed, keep dying in fires until you do.
I think that a turntable, somewhat similar in design to what is in Better Than Wolves, that simply rotates the above two blocks and all things attached to them would be one of the best things to add (along with the Allocator). Attaching torches to the side or repeaters on top would add a whole world of possibilities (no exaggeration ;))This would condense T-Flip-Flops, create a counter, etc. I'm quite confident that this forum could come up with better ideas than mine.
Also, I've always thought fishing should receive an upgrade, such as a Redstone-powered fisher: when it receives power it casts, when power is lost it reels in. In conjunction with the Allocator, automatic fishing would be awesome.
I think that a turntable, somewhat similar in design to what is in Better Than Wolves, that simply rotates the above two blocks and all things attached to them would be one of the best things to add (along with the Allocator).
-snip-
I've always wanted a turntable block like that. I think we need a greater ability to adjust redstone components automatically, rather than by hand.
Along the same lines, I've always wanted a "right click" block. Basically a block that when it receives a redstone charge causes every adjcent block to behave as though a person right clicked it. So a note block would have its note changed, a door would be opened, a repeater would have its delay adjusted, etc.
My personal opinion is more outputs. Specifically, there should be some way to retract multiple blocks with one piston (or piston upgrade) , but not very efficiently/aesthetically so that there would still be a challenge to make nice big doors.
My personal opinion is more outputs. Specifically, there should be some way to retract multiple blocks with one piston (or piston upgrade) , but not very efficiently/aesthetically so that there would still be a challenge to make nice big doors.
Presumably even if you could stick blocks to each other, so they all move when one is affected by a piston, you'd still only be able to move them one space per piston. So you'd need to be able to pull the door back several times, and move pistons out of the way to do so.
I would love to have multiple types of pistons, one easy one i could think of now would be like a sticky piston recipe, except with a cauldron replacing the slimeball, aka, a piston that can move water/lava source blocks
Multiple types of smaller different unique pistons like these, specially fitted for certain needs would be amazing for redstone!
Edit: I now have more respect for this forum: special title for people with 42 posts!
my addition is very simple, simply stating, that you can power entities like say Iron Golem's to turn them off, into a deactivated state with blank grey eyes, or you could power mobs, for say in maps and do something with them? but that's my thing, hopefully someone likes this idea. -Scotlock
Vertical redstone and coloured redstone (to split signals) has been said, so:
1)A way to build small circuits, like the small blocks mod (is it that mod?). I know that building circuits from the very scratch is what redstone is suppose to be, but circuits take up TOO much space for a simple task e,g. opening a 4-by-4 door (I know CNB has a very good version, but I still consider that to be big for a small task.)
2)A controllable coloured lamp. I was thinking for a while on how to do this using just redstone, and i think i got it:
Basically, the coloured lamp will be made just the same, but on the 4 corners, you add different dyes you want to use for different colours. (say Red, Orange, Blue and green)
To change the lamps colours, it needs to receive a certain number of powered inputs from each side. (like 1 powered input is red, 2 will be green, 3 will be orange and 4 will be blue.) So you can control lamp colours using just circuits.
I'm not so sure if you can understand what I'm saying, but oh well.
3)Block-disguised redstone. You know how it is very difficult to hide redstone neatly so that it can't be seen from the outside? Well, if redstone can be made (by crafting) to look like a normal block (stone, dirt, brick etc) it becomes really easy to hide redstone. It can also be useful in adventure maps where the creator can simply tell the player to break certain blocks to trigger something.
my addition is very simple, simply stating, that you can power entities like say Iron Golem's to turn them off, into a deactivated state with blank grey eyes, or you could power mobs, for say in maps and do something with them? but that's my thing, hopefully someone likes this idea. -Scotlock
Many months ago on the suggestions forum I suggested a player created golem powered by redstone, that attacked everything but other golems. They would attack all players and non-golem mobs, making them useful in mob harvesters, security systems, wargames, and whatnot. Their weakness was that they're only active when adjacent to a powered block, and otherwise remain still. So you'd be able to have a whole room of these things guarding against intruders, then flip a switch to depower the floor and make it safe to enter.
Would that be broadly useful enough for vanilla, or is it better off as a mod? Not really sure. But I definitely think there can be more (or at least some) redstone/entity interaction.
Multidirection repeaters that can also receive power from above and below.
Hm, maybe like a redstone antennae that could be placed on any face of a block (including the bottom) pointing straight out, delivering power in that direction. Perhaps for simplicity you wouldn't be able to adjust it, and it'd always have a one tick delay.
Another thing that might be useful is a pushable block that is always powered, without needing any torches or switches. There are no moveable power sources other than detector rail, it might open up options to have that.
What are some ideas we can come up with to enable the possibility of air crafts? Perhaps a block that powers things 1-4 blocks away? It would act like a repeater in the way that it can be toggled and it would only power that one block. Directionally it would be placed like a piston and when powered it would act as a redstone torch. Or SOMETHING.
What are some ideas we can come up with to enable the possibility of air crafts? Perhaps a block that powers things 1-4 blocks away? It would act like a repeater in the way that it can be toggled and it would only power that one block. Directionally it would be placed like a piston and when powered it would act as a redstone torch. Or SOMETHING.
I had an idea for an "inchworm piston" that when turned off instead of the head retracting into the piston body, the body advances to meet the piston head. So it moves forward one space every time it's used.
Perhaps something along those lines could work. Or maybe a piston that instead of pushing the head forward, the body moves back, leaving the head in place, and when it shuts off the head withdraws. So it could push and follow its own power source.
I'm not sure how you'd scientifically justify that though. Of course, since most blocks float a lot of the laws of aerodynamics and friction can't really apply.
Another thing that might be useful is a pushable block that is always powered, without needing any torches or switches. There are no moveable power sources other than detector rail, it might open up options to have that.
I second this. Just like you can craft a lapis block, a redstone block should be craftable.
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Feel free if you to ^ my posts if you find them helpful.
if you can place rails on pistons.
Although there is the argument that people should just learn how to build a display, those are very large and don't fit in most minecraft buildings. They mostly only work as billboards.
And if you want the message to change, getting the right number of redstone pulses to each block in the sign when they're out of sync would still be very complex engineering.
Interested in pro redstone? Check out ORE at openredstone.org
With fortune enchantments, we've seen a large increase in stocks of coal, redstone, lapiz, and diamonds. Coal is now in high demand for things that use fire charges, diamonds now begin to be in surplus due to unbreaking enchantments, and redstone now has brewing uses in addition to its normal use. Lapiz lazuli is really the only thing we now have a lot of but that does essentially nothing. Perhaps We could mix lapiz and redstone to make a purple powder that is used in higher tiered components- like a piston that uses logs instead of planks, stone brick instead of cobble, the purple dust in place of redstone, and a diamond in place of the iron. Mojang's consensus is that it won't add an ore unless they see a practical purpose for it, and I think the higher priority would be to give functionality to the ores we have now before we start looking for expansion. With just two Lapiz we can now have infinite blue wool, and the lapiz blocks themselves are matched so closely by wool that any project that would need large amounts of it is more practically done with wool. Lapiz is one of many things I think needs attention, and it might be just the avenue for technology expansion that we're looking for.
Also, I've always thought fishing should receive an upgrade, such as a Redstone-powered fisher: when it receives power it casts, when power is lost it reels in. In conjunction with the Allocator, automatic fishing would be awesome.
I've always wanted a turntable block like that. I think we need a greater ability to adjust redstone components automatically, rather than by hand.
Along the same lines, I've always wanted a "right click" block. Basically a block that when it receives a redstone charge causes every adjcent block to behave as though a person right clicked it. So a note block would have its note changed, a door would be opened, a repeater would have its delay adjusted, etc.
Presumably even if you could stick blocks to each other, so they all move when one is affected by a piston, you'd still only be able to move them one space per piston. So you'd need to be able to pull the door back several times, and move pistons out of the way to do so.
Multiple types of smaller different unique pistons like these, specially fitted for certain needs would be amazing for redstone!
Edit: I now have more respect for this forum: special title for people with 42 posts!
1)A way to build small circuits, like the small blocks mod (is it that mod?). I know that building circuits from the very scratch is what redstone is suppose to be, but circuits take up TOO much space for a simple task e,g. opening a 4-by-4 door (I know CNB has a very good version, but I still consider that to be big for a small task.)
2)A controllable coloured lamp. I was thinking for a while on how to do this using just redstone, and i think i got it:
Basically, the coloured lamp will be made just the same, but on the 4 corners, you add different dyes you want to use for different colours. (say Red, Orange, Blue and green)
To change the lamps colours, it needs to receive a certain number of powered inputs from each side. (like 1 powered input is red, 2 will be green, 3 will be orange and 4 will be blue.) So you can control lamp colours using just circuits.
I'm not so sure if you can understand what I'm saying, but oh well.
3)Block-disguised redstone. You know how it is very difficult to hide redstone neatly so that it can't be seen from the outside? Well, if redstone can be made (by crafting) to look like a normal block (stone, dirt, brick etc) it becomes really easy to hide redstone. It can also be useful in adventure maps where the creator can simply tell the player to break certain blocks to trigger something.
Many months ago on the suggestions forum I suggested a player created golem powered by redstone, that attacked everything but other golems. They would attack all players and non-golem mobs, making them useful in mob harvesters, security systems, wargames, and whatnot. Their weakness was that they're only active when adjacent to a powered block, and otherwise remain still. So you'd be able to have a whole room of these things guarding against intruders, then flip a switch to depower the floor and make it safe to enter.
Would that be broadly useful enough for vanilla, or is it better off as a mod? Not really sure. But I definitely think there can be more (or at least some) redstone/entity interaction.
Hm, maybe like a redstone antennae that could be placed on any face of a block (including the bottom) pointing straight out, delivering power in that direction. Perhaps for simplicity you wouldn't be able to adjust it, and it'd always have a one tick delay.
I had an idea for an "inchworm piston" that when turned off instead of the head retracting into the piston body, the body advances to meet the piston head. So it moves forward one space every time it's used.
Perhaps something along those lines could work. Or maybe a piston that instead of pushing the head forward, the body moves back, leaving the head in place, and when it shuts off the head withdraws. So it could push and follow its own power source.
I'm not sure how you'd scientifically justify that though. Of course, since most blocks float a lot of the laws of aerodynamics and friction can't really apply.
I second this. Just like you can craft a lapis block, a redstone block should be craftable.
- Mr.Blonde