Edit: I've tested the elevator on a friend's bukkit, and found that users both got stuck and received suffocation damage. This is obviously unacceptable.
I will look into it, but for the moment the design is rendered useless.
Hi all!
First off, I don't know if anyone has already thought of this, but I haven't seen any, so I thought I'd share.
I made this elevator design after having some problems with the zipper type design. ()
It works like a charm in single player, but at least on my craftbukkit server, I just couldn't get it to work, no matter how much I fiddled with the repeater delays. I don't know if it's a problem with bukkit, 1.2.3, or both, but it just won't work. It actually does send up testificates, but not me.
After a while, I noticed that on SMP the pistons would only push me up the stairs halfway, instead of the full block height like it does on SP. So I figured I could design a zipper like elevator that would push the player up unto slabs instead of stairs.
I did just that, and it worked. And it doesn't need any longer repeater delays to work on SMP either. I thought I'd share!
Now, there are some benefits and drawbacks to this design:
Pro's:
It works on SMP! No problems fiddling with delays. (Well, on mine anyway, which is Craftbukkit 2060) Let me know if it works or fails on yours)
It's still quite fast
The wiring is very simple
You can jump up and down while riding the elevator all you like, you won't get stuck. Jumping will get you stuck in zipper elevators. Walking works fine too, jumping *and* walking won't.
Cons:
It has half the speed of the zipper type design
Like the zipper, it only really works upwards (but there are faster ways to go down *insert evil laughter*)
Because the wiring goes all the way around the structure, it doesn't really have a "front" that is pretty. I'd only use it underground.
The piston heads cannot be hidden from view because they're pushing a slab you can see above
If you want to use this design (be it in your private world, a server or a custom map), make a tutorial about how to build it, improve it, or whatever, feel free to. You don't need to ak me for permission and you don't even have to credit me if you don't want to. Knowledge and ideas should be shared!
I'm sure the piston wiring could be made more compact by having 4 pillars of circuitry going up, and timing it so that the pillars are powered in sequence. Making compact wiring isn't really my thing though, if someone wants to have a look at it, that would be cool
If I see further, it is by standing on the shoulders of giants.
Hey Jon, what about Giant Mobs, like the old giant, and the spider-for-screenshot Jeb made? They could be rare, like spider jockeys. Let's see the Golems fend off those =]
I'm looking forward to trying this out. I had all but abandoned pistons as a reliable method of vertical travel on SMP.
Another elegant, but much more complex piston based elevator design is described here: [Updated Map] "Ultimate" Piston Elevator Mk6 & Mk7+
The MK7 without the fancy doors works fine for me on 1.2.3 in SMP, except for some falling through the bottom, which seems to be fixed by replacing the bottom trapdoors with a slab.
I'd thoroughly recommend taking a look at those. I would be using it if I could wrap my head around the wiring.
If I see further, it is by standing on the shoulders of giants.
Hey Jon, what about Giant Mobs, like the old giant, and the spider-for-screenshot Jeb made? They could be rare, like spider jockeys. Let's see the Golems fend off those =]
Well thus far I can't get this design working reliably on vanilla SMP. Players wind up stuck when a slab or block pushes through their heads without pushing them up the next half step. Adding additional delay doesn't seem to help, same with zipper elevators. I'd rather not try the mark 7+ at this point because of its complexity (I prefer to build stuff manually rather than import stuff).
What I really need is something that fails gracefully, meaning the player doesn't suffocate, fall to their death or have to break pieces of the elevator to get out. Something that'd reset/resume midway in the case of failure would be perfect. I swear I saw something like this on someone's smp lets play, but they didn't go over the design.
Hi all!
First off, I don't know if anyone has already thought of this, but I haven't seen any, so I thought I'd share.
I made this elevator design after having some problems with the zipper type design. ()
It works like a charm in single player, but at least on my craftbukkit server, I just couldn't get it to work, no matter how much I fiddled with the repeater delays. I don't know if it's a problem with bukkit, 1.2.3, or both, but it just won't work. It actually does send up testificates, but not me.
After a while, I noticed that on SMP the pistons would only push me up the stairs halfway, instead of the full block height like it does on SP. So I figured I could design a zipper like elevator that would push the player up unto slabs instead of stairs.
I did just that, and it worked. And it doesn't need any longer repeater delays to work on SMP either. I thought I'd share!
World file download (dropbox)
Now, there are some benefits and drawbacks to this design:
Pro's:
I'm sure the piston wiring could be made more compact by having 4 pillars of circuitry going up, and timing it so that the pillars are powered in sequence. Making compact wiring isn't really my thing though, if someone wants to have a look at it, that would be cool
Hey Jon, what about Giant Mobs, like the old giant, and the spider-for-screenshot Jeb made? They could be rare, like spider jockeys. Let's see the Golems fend off those =]
Are you playing Sleepless Horrors? Let me know what you think!
http://forum.feed-the-beast.com/threads/1-6-4-sleepless-horrors.39181/
The repeaters between the pistons are set to 1 (0 clicks) in my design, if needed they can be adjusted.
Another elegant, but much more complex piston based elevator design is described here:
[Updated Map] "Ultimate" Piston Elevator Mk6 & Mk7+
The MK7 without the fancy doors works fine for me on 1.2.3 in SMP, except for some falling through the bottom, which seems to be fixed by replacing the bottom trapdoors with a slab.
I'd thoroughly recommend taking a look at those. I would be using it if I could wrap my head around the wiring.
Hey Jon, what about Giant Mobs, like the old giant, and the spider-for-screenshot Jeb made? They could be rare, like spider jockeys. Let's see the Golems fend off those =]
What I really need is something that fails gracefully, meaning the player doesn't suffocate, fall to their death or have to break pieces of the elevator to get out. Something that'd reset/resume midway in the case of failure would be perfect. I swear I saw something like this on someone's smp lets play, but they didn't go over the design.
Are you playing Sleepless Horrors? Let me know what you think!
http://forum.feed-the-beast.com/threads/1-6-4-sleepless-horrors.39181/