Thanks so much for the response, though I had already figured that out.
I do have another question though.
Currently we have a ring counter hooked up to sets of bookshelves for our enchanting room. The ring counter is toggled by a button, each push cycles the counter through all the different groups of shelves. (E.G. Output one is ShelfGroup1, Output two is ShelfGroup2 and 1, Output three is ShelfGroup 3, 2 and 1, and so on.)
The problem is that if a player pushes the button again before the ring counter finishes its cycle, it completely screws up the conductive/nonconductive blocks in the counter and normally pushes one or two out of the "rectangle".
Is there a way to control how often the button can send a signal to the counter? Basically If someone is spamming the button, I still only want it to activate the ring counter once every couple seconds or so.
Any help would be awesome, and thanks again for taking the time to help me out!
The current location of the button prevents the use of the pulse shortener (sorry i'm sort of a redstone novice) that I see in that video. Though making it so you can't break the counter with the button is probably worth moving it to a location where we can do that.
Is there no other way to achieve what I've asked for? If not I guess it's time to figure out a new button location.
Sorry for clogging up teh forum.
go fast like sanic.
Thanks so much for the response, though I had already figured that out.
I do have another question though.
Currently we have a ring counter hooked up to sets of bookshelves for our enchanting room. The ring counter is toggled by a button, each push cycles the counter through all the different groups of shelves. (E.G. Output one is ShelfGroup1, Output two is ShelfGroup2 and 1, Output three is ShelfGroup 3, 2 and 1, and so on.)
The problem is that if a player pushes the button again before the ring counter finishes its cycle, it completely screws up the conductive/nonconductive blocks in the counter and normally pushes one or two out of the "rectangle".
Is there a way to control how often the button can send a signal to the counter? Basically If someone is spamming the button, I still only want it to activate the ring counter once every couple seconds or so.
Any help would be awesome, and thanks again for taking the time to help me out!
The current location of the button prevents the use of the pulse shortener (sorry i'm sort of a redstone novice) that I see in that video. Though making it so you can't break the counter with the button is probably worth moving it to a location where we can do that.
Is there no other way to achieve what I've asked for? If not I guess it's time to figure out a new button location.