Hey, I've got a question about the whole sticky piston mechanic where it does not bring the block back if a pulse is short enough. When a sticky piston gets a tiny (i think it's <2 tick) pulse, the block is pushed out, but it is not brought back in. This is used in many latches, and the ones I'm interested in are the T-flip-flops that use this concept.
Anyways, is this whole mechanic a glitch, or a feature? I haven't used it so far because if it is a glitch like the old minecart boosters, I'd rather stick to things that will work without glitches. However, if it is a legitimate function of sticky pistons, I'd love to start using them since they can dramatically reduce the size of some components.
Hey, I've got a question about the whole sticky piston mechanic where it does not bring the block back if a pulse is short enough. When a sticky piston gets a tiny (i think it's <2 tick) pulse, the block is pushed out, but it is not brought back in. This is used in many latches, and the ones I'm interested in are the T-flip-flops that use this concept.
Anyways, is this whole mechanic a glitch, or a feature? I haven't used it so far because if it is a glitch like the old minecart boosters, I'd rather stick to things that will work without glitches. However, if it is a legitimate function of sticky pistons, I'd love to start using them since they can dramatically reduce the size of some components.
Thanks for any help.
It's a glitch that Jeb has deemed a mechanic like 50% of the mechanics in game already are. Basically it happens because the extend of the piston consumes a tick while the retract consumes none (hence all the instant wiring tricks). So what happens is the game deletes the block on 0 tick and at the start of the 1 tick pulls back then all the block updates happen and the block is placed where it belongs (which is clearly after the piston returned to default).
You say Jeb has officially endorsed this as a true feature? If you (or anyone else) have a link I'd like to see it, not because I don't believe you but I'd also like to see this for myself.
You say Jeb has officially endorsed this as a true feature? If you (or anyone else) have a link I'd like to see it, not because I don't believe you but I'd also like to see this for myself.
Considering he's in charge of pistons, knows this glitch exists for several betas, prereleases, 2 retail releases and several snapshots of the game; and yet it hasn't been addressed or fixed. They tend not to fix mechanics that are used in designs the community adopts. Even the ladder change got nerfed back because it was overlooked as a design component.
And as far as piston glitches are concerned, he has already made it clear he isn't fixing their quasi power issues because a lot of designs require it despite it being clearly unintended.
They eliminated the whole minecart booster concept after it was in the game for many major beta releases. They knew about it, and they knew that it was a core concept in virtually every single minecart related system in the game at the time, even though it was unintended.
I dunno, seems like it's something that might be removed at some point.
They eliminated the whole minecart booster concept after it was in the game for many major beta releases. They knew about it, and they knew that it was a core concept in virtually every single minecart related system in the game at the time, even though it was unintended.
I dunno, seems like it's something that might be removed at some point.
The only thing they 'intentionally' did, gave a major warning about the change before it happened and even included a mass apology after the fact. One instance is not enough to claim it will always be that way. Jeb has thoroughly said that he isn't changing certain things because they are used in designs (namely through the prerelease bug pages on the wiki when people were complaining about this glitch, the quasi power glitch and a handful of others).
Yeah, I can also confirm that this is a feature. There was a reference in one of the compendiums to a big analysis on this and the conclusion was pretty solid. Can't seem to find it either atm.
Anyways, is this whole mechanic a glitch, or a feature? I haven't used it so far because if it is a glitch like the old minecart boosters, I'd rather stick to things that will work without glitches. However, if it is a legitimate function of sticky pistons, I'd love to start using them since they can dramatically reduce the size of some components.
Thanks for any help.
It's a glitch that Jeb has deemed a mechanic like 50% of the mechanics in game already are. Basically it happens because the extend of the piston consumes a tick while the retract consumes none (hence all the instant wiring tricks). So what happens is the game deletes the block on 0 tick and at the start of the 1 tick pulls back then all the block updates happen and the block is placed where it belongs (which is clearly after the piston returned to default).
Considering he's in charge of pistons, knows this glitch exists for several betas, prereleases, 2 retail releases and several snapshots of the game; and yet it hasn't been addressed or fixed. They tend not to fix mechanics that are used in designs the community adopts. Even the ladder change got nerfed back because it was overlooked as a design component.
And as far as piston glitches are concerned, he has already made it clear he isn't fixing their quasi power issues because a lot of designs require it despite it being clearly unintended.
I dunno, seems like it's something that might be removed at some point.
The only thing they 'intentionally' did, gave a major warning about the change before it happened and even included a mass apology after the fact. One instance is not enough to claim it will always be that way. Jeb has thoroughly said that he isn't changing certain things because they are used in designs (namely through the prerelease bug pages on the wiki when people were complaining about this glitch, the quasi power glitch and a handful of others).
Playing MInecraft since February 22, 2011
I think it's the vertical logic one.
Playing MInecraft since February 22, 2011