ok, so I’ve been trying to find ways to generate custom structures in the game, and while there are some methods, they seem needlessly complicated or involve too much tweaking for what I want. So I have a theory of how to make these structures generate, and I’m not able to test it now. So if you want to look through my steps, and then let me know if it will work well, or if it has some flaws, then that would be great!
ok, so the first step is to summon an armor stand at the location of the player everytime the player gets more than 64 blocks away to mark where the player has been (it will have a tag of “BeenHere” for example) then, the player will summon around 10 more armor stands which will each have a tag of “MakeStructure”.
it then executes the execute command from all beenhere armor stands. The second execute will select a random armor stand that is at least 128 blocks away, and has the makestructure tag. The command that the random armor stand will execute will generate a structure by placing a structure block near it. To generate underground structures, you would just specify the y coordinate it needs to spawn at.
I will test this when I can, but until then, does anybody know if this would work? Or at least if it’s modifiable?
ok, so I’ve been trying to find ways to generate custom structures in the game, and while there are some methods, they seem needlessly complicated or involve too much tweaking for what I want. So I have a theory of how to make these structures generate, and I’m not able to test it now. So if you want to look through my steps, and then let me know if it will work well, or if it has some flaws, then that would be great!
ok, so the first step is to summon an armor stand at the location of the player everytime the player gets more than 64 blocks away to mark where the player has been (it will have a tag of “BeenHere” for example) then, the player will summon around 10 more armor stands which will each have a tag of “MakeStructure”.
it then executes the execute command from all beenhere armor stands. The second execute will select a random armor stand that is at least 128 blocks away, and has the makestructure tag. The command that the random armor stand will execute will generate a structure by placing a structure block near it. To generate underground structures, you would just specify the y coordinate it needs to spawn at.
I will test this when I can, but until then, does anybody know if this would work? Or at least if it’s modifiable?
If I'm reading this right it sounds a bit like this
Thanks for the reply! I’ve actually never seen this video, but it’s exactly what I’m looking for!