Hi, right now I have tried to setup a Redstone observer block to automate Sugar Cane block whenever its at two height. I can successfully get the item and have my farm store it in a pipe system, but this is where my problem is.
As you can probably tell, I'm in a little bit of a pickle, I want to figure out a way to disable the Observer temporally so it can stop updating & not repeat its self with the same command, and I can't really figure out how to do that since the observer is probably one of the only current blocks (Besides Redstone blocks, torches,) that supplies a Redstone signal as a "first source" ex; like Redstone torches or blocks.
Here is my setup so far in the attachments below.
Is there currently a setup that disables the observer block temporarily, a circuit, or alternative to this? Thanks!
ATTACHMENTS
2017-04-03_19.31.48
2017-04-03_19.32.07
2017-04-03_19.31.40
Rollback Post to RevisionRollBack
Hey you! Hi
(also rip Pixelized Project, the dream could have came true if the whole team weren't kids :P.)
Thank you, your a life savor I think I have an idea on how to automate the block in groups next to each other now. I will have to see how it works out.
Rollback Post to RevisionRollBack
Hey you! Hi
(also rip Pixelized Project, the dream could have came true if the whole team weren't kids :P.)
Yep, it works great actually, and you can put observers next to each other & they won't repeat themselves.
I did find in a tutorial though, for people looking to not spend so much Quartz, Stone & Redstone, that there is an alternative way to disable the observer for people who want to have an updated block (like a piston) go through the observer without being effected.
How I think this is setup to work with the observer is, the observer is programed to start where the slowest repeater is, then go to the next one, next this dropper is supposed to give power to the comparator because comparators work with blocks in a chest (I think) He never really explained how it works but I think it should with some contraptions.
(Note: I'd recommend skipping to 3:15 just to avoid the pointless intro :/)
Rollback Post to RevisionRollBack
Hey you! Hi
(also rip Pixelized Project, the dream could have came true if the whole team weren't kids :P.)
Hi, right now I have tried to setup a Redstone observer block to automate Sugar Cane block whenever its at two height. I can successfully get the item and have my farm store it in a pipe system, but this is where my problem is.
As you can probably tell, I'm in a little bit of a pickle, I want to figure out a way to disable the Observer temporally so it can stop updating & not repeat its self with the same command, and I can't really figure out how to do that since the observer is probably one of the only current blocks (Besides Redstone blocks, torches,) that supplies a Redstone signal as a "first source" ex; like Redstone torches or blocks.
Here is my setup so far in the attachments below.
Is there currently a setup that disables the observer block temporarily, a circuit, or alternative to this? Thanks!
Here's my design for an automated sugarcane harvester. It uses the same materials. I ran into this problem with an initial design as well.
Edit: formatting.
Thank you, your a life savor I think I have an idea on how to automate the block in groups next to each other now. I will have to see how it works out.
Yep, it works great actually, and you can put observers next to each other & they won't repeat themselves.
I did find in a tutorial though, for people looking to not spend so much Quartz, Stone & Redstone, that there is an alternative way to disable the observer for people who want to have an updated block (like a piston) go through the observer without being effected.
How I think this is setup to work with the observer is, the observer is programed to start where the slowest repeater is, then go to the next one, next this dropper is supposed to give power to the comparator because comparators work with blocks in a chest (I think) He never really explained how it works but I think it should with some contraptions.
(Note: I'd recommend skipping to 3:15 just to avoid the pointless intro :/)