Don't want griefers on your server blowing it up?Just don't like tnt blowing up blocks? This module completely DISABLES TNT. I'm using this for my "Server" Called CraftCore, (I'm the Main ADMIN and the owner is my friend) Anyways, This module only needs 2 repeating command blocks, and 2 conditional chain command blocks, first command is in a repeating command block on ALWAYS ACTIVE. with the command: /execute @e[type=tnt] ~ ~ ~ /particle bigexplode ~ ~ ~1 1 1 5 9 second one is another particle command, it's a repeating command block on always ACTIVE. with the command: /execute @e[type=tnt] ~ ~ ~ /particle hugeexplosion ~ ~ ~1 1 1 5 9 now, do a contitional chain command block on always active (once again) with the command: /kill @e[type=tnt] so it removes the tnt and it does no area damage. (You can modify this in anyway you want) and the last one is another contitional chain command block with the last command: /execute @p ~ ~ ~ playsound minecraft:entity.enderdragon_fireball.explode hostile @p ~ ~ ~ this will play a "weak explosion" sound since the tnt is disabled. once your down the module should look like THIS: if it isn't, make sure the contitonal command blocks are facing the same way as in the picture. this also makes players take no DAMAGE. Remember, make sure all command blocks are on always active, even the contitonal ones.
Don't want griefers on your server blowing it up?Just don't like tnt blowing up blocks? This module completely DISABLES TNT. I'm using this for my "Server" Called CraftCore, (I'm the Main ADMIN and the owner is my friend) Anyways, This module only needs 2 repeating command blocks, and 2 conditional chain command blocks, first command is in a repeating command block on ALWAYS ACTIVE. with the command: /execute @e[type=tnt] ~ ~ ~ /particle bigexplode ~ ~ ~1 1 1 5 9 second one is another particle command, it's a repeating command block on always ACTIVE. with the command: /execute @e[type=tnt] ~ ~ ~ /particle hugeexplosion ~ ~ ~1 1 1 5 9 now, do a contitional chain command block on always active (once again) with the command: /kill @e[type=tnt] so it removes the tnt and it does no area damage. (You can modify this in anyway you want) and the last one is another contitional chain command block with the last command: /execute @p ~ ~ ~ playsound minecraft:entity.enderdragon_fireball.explode hostile @p ~ ~ ~ this will play a "weak explosion" sound since the tnt is disabled. once your down the module should look like THIS: if it isn't, make sure the contitonal command blocks are facing the same way as in the picture. this also makes players take no DAMAGE. Remember, make sure all command blocks are on always active, even the contitonal ones.
Diamonds ftw.