I was in Minecraft 1.9, and I wanted to create a survival map where you must outrun a world border called Nomad. I wanted to implement a one minute timer before the world border started moving so that the player could get a head-start. However, when I attempted to test the map, after teleportation the command blocks unloaded and the timer broke, so the world border never started moving. I realized quickly that my command blocks were not in the spawn chunks and were thus unloading, so I used the /setworldspawn command to set the spawn chunks to be where my command blocks were, but the problem persisted. Does /setworldspawn simply not change what areas stay loaded anymore?
Please help!
Rollback Post to RevisionRollBack
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A test to see what number is most thought of when a 1-10 choice is given: strawpoll.me/4012187
Don't think about it, just click on the first one that comes to you!
Only thing I can recommend is having a constant red stone circuit running in seconds. (Ticks) to a certian chunk.
Have a game option where the game will ask where you would like to go. (North, East, West, South.) and send the border only going in that direction.
That way your red stone will only load in one chunk in one direction, and HOPEFULLY the player won't go to far for the redstone to not be broken when you go away from the chunk.
A way to avoid this would be adding world borders in all directions near the player on that chunk. But allow them all to go to the direction the player is heading.
You can probably add all the redstone timers, and mechanics below bedrock since it's going to stretch far in length in width due to chunk problems.
Rollback Post to RevisionRollBack
Hey you! Hi
(also rip Pixelized Project, the dream could have came true if the whole team weren't kids :P.)
Let's take this one at a time then, and see if it makes more sense.
Having a constant red stone circuit running in ticks to a certain chunk.
What do you mean? That simply doesn't click at all to me.
Have a game option where the game will ask where you would like to go.
(North, East, West, South.) and send the border only going in that
direction.
How do you make it so the border only goes in that direction? How does that help me?
That way your red stone will only load in one chunk in one direction,
and HOPEFULLY the player won't go to far for the redstone to not be
broken when you go away from the chunk.
Again, what does this mean? How is this going to help? What does "only load in one chunk in one direction" mean?
You say "and HOPEFULLY the player won't go to far for the redstone to not be broken when you go away from the chunk"
Maybe you need to know what my map is doing. It's teleporting the player 30 million blocks away so that they can go on an epic journey running away from the worldborder to get to the center of the map, where the world border cannot catch them. So, how does your solution help me with this?
A way to avoid this would be adding world borders in all directions
near the player on that chunk. But allow them all to go to the direction
the player is heading.
You say "world borders" with an S on the end. How do I have multiple world borders? Allow them all to go to the direction the players is heading? What does that mean? That doesn't make any sense at all to me.
You can probably add all the redstone timers, and mechanics below
bedrock since it's going to stretch far in length in width due to chunk
problems.
I can't build redstone below bedrock. You do know that you can't build below bedrock, right?
You're not making sense.
Rollback Post to RevisionRollBack
If I helped in any way, feel free to drop me an Internet:
Or some Blue XP:
A test to see what number is most thought of when a 1-10 choice is given: strawpoll.me/4012187
Don't think about it, just click on the first one that comes to you!
Don't listen to that guy he makes no sense. It sound's like he's never even played minecraft, he's talking about building below bedrock....
but it you have to make sure the world spawn is where the command blocks are. Maybe it requires a tick update for the chunk to stay loaded??? Just try and put a semi-slow red stone clock where the command blocks are. Because before, in 1.8, we used /fill clocks. That caused a tick update In that chunk, so maybe the new command blocks don't make a tick update?? Because this is really weird.
Don't listen to that guy he makes no sense. It sound's like he's never even played minecraft, he's talking about building below bedrock....
but it you have to make sure the world spawn is where the command blocks are. Maybe it requires a tick update for the chunk to stay loaded??? Just try and put a semi-slow red stone clock where the command blocks are. Because before, in 1.8, we used /fill clocks. That caused a tick update In that chunk, so maybe the new command blocks don't make a tick update?? Because this is really weird.
You may want to listen to this guy.
I have dealt with problems like this before but never in 1.9, as a developer I deal with this all the time.
Rollback Post to RevisionRollBack
Hey you! Hi
(also rip Pixelized Project, the dream could have came true if the whole team weren't kids :P.)
Let me clarify my previous post;
If you build below bedrock (Your redstone system) You can avoid players getting to it.
You need to have it in lots of length becuase the redstone will need to require tic
ks near the chunk the player is on. (I can explain this visually)
I been playing Minecraft since 2012. But never joined the forums until 2014 (Then became inactive) Then joined 2016. Don't even go in the direction your trying to put this in at the moment.
Rollback Post to RevisionRollBack
Hey you! Hi
(also rip Pixelized Project, the dream could have came true if the whole team weren't kids :P.)
Cmon guys, I'm going to have to report you if you keep going on like this.
Anyway, you guys still aren't making sense to me.
You can't build below bedrock.
I've used the /setworldspawn command to change my spawn chunks to where my command blocks are located.
I pressed the "start" button, which teleports the player thirty million blocks away to the worldborder.
The chat said "You have one minute!" as it is supposed to. At least I think it did.
I ran from the border (not knowing that the command blocks were broken, as I was testing the map) and after one minute, the border had not moved. I had used a scoreboard for the timer going up every tick, so I used setdisplay to check the status of it. It was on 1 or 2 or something. Meaning that between hitting the button and being teleported away, the timer had only gone forward by 2 ticks. A tenth of a second.
I realized that something was wrong.
I posted this post, hoping for help from command block veterans.
I recieved none and an argument broke out on my thread.
The life of a redstoner.
Rollback Post to RevisionRollBack
If I helped in any way, feel free to drop me an Internet:
Or some Blue XP:
A test to see what number is most thought of when a 1-10 choice is given: strawpoll.me/4012187
Don't think about it, just click on the first one that comes to you!
Hello,
I was in Minecraft 1.9, and I wanted to create a survival map where you must outrun a world border called Nomad. I wanted to implement a one minute timer before the world border started moving so that the player could get a head-start. However, when I attempted to test the map, after teleportation the command blocks unloaded and the timer broke, so the world border never started moving. I realized quickly that my command blocks were not in the spawn chunks and were thus unloading, so I used the /setworldspawn command to set the spawn chunks to be where my command blocks were, but the problem persisted. Does /setworldspawn simply not change what areas stay loaded anymore?
Please help!
If I helped in any way, feel free to drop me an Internet:
Or some Blue XP:
A test to see what number is most thought of when a 1-10 choice is given: strawpoll.me/4012187
Don't think about it, just click on the first one that comes to you!
I am not sure how the spawn chunk loading works but I figgured out that when commandblocks are out of the world border they become buggy.
My recent creation
- Apocalyptic Disasters - Command block mod
My best Minigame
- Hangman
My best one command creation
- 1.9 Jetpack in minecraft
Command blocks aren't out of the border or anything, they are actually located at the very center (0,0) of the world.
If I helped in any way, feel free to drop me an Internet:
Or some Blue XP:
A test to see what number is most thought of when a 1-10 choice is given: strawpoll.me/4012187
Don't think about it, just click on the first one that comes to you!
Only thing I can recommend is having a constant red stone circuit running in seconds. (Ticks) to a certian chunk.
Have a game option where the game will ask where you would like to go. (North, East, West, South.) and send the border only going in that direction.
That way your red stone will only load in one chunk in one direction, and HOPEFULLY the player won't go to far for the redstone to not be broken when you go away from the chunk.
A way to avoid this would be adding world borders in all directions near the player on that chunk. But allow them all to go to the direction the player is heading.
You can probably add all the redstone timers, and mechanics below bedrock since it's going to stretch far in length in width due to chunk problems.
Uh... to me that doesn't make any sense at all.
Let's take this one at a time then, and see if it makes more sense.
Having a constant red stone circuit running in ticks to a certain chunk.
What do you mean? That simply doesn't click at all to me.
Have a game option where the game will ask where you would like to go.
(North, East, West, South.) and send the border only going in that
direction.
How do you make it so the border only goes in that direction? How does that help me?
That way your red stone will only load in one chunk in one direction,
and HOPEFULLY the player won't go to far for the redstone to not be
broken when you go away from the chunk.
Again, what does this mean? How is this going to help? What does "only load in one chunk in one direction" mean?
You say "and HOPEFULLY the player won't go to far for the redstone to not be broken when you go away from the chunk"
Maybe you need to know what my map is doing. It's teleporting the player 30 million blocks away so that they can go on an epic journey running away from the worldborder to get to the center of the map, where the world border cannot catch them. So, how does your solution help me with this?
A way to avoid this would be adding world borders in all directions
near the player on that chunk. But allow them all to go to the direction
the player is heading.
You say "world borders" with an S on the end. How do I have multiple world borders? Allow them all to go to the direction the players is heading? What does that mean? That doesn't make any sense at all to me.
You can probably add all the redstone timers, and mechanics below
bedrock since it's going to stretch far in length in width due to chunk
problems.
I can't build redstone below bedrock. You do know that you can't build below bedrock, right?
You're not making sense.
If I helped in any way, feel free to drop me an Internet:
Or some Blue XP:
A test to see what number is most thought of when a 1-10 choice is given: strawpoll.me/4012187
Don't think about it, just click on the first one that comes to you!
Don't listen to that guy he makes no sense. It sound's like he's never even played minecraft, he's talking about building below bedrock....
but it you have to make sure the world spawn is where the command blocks are. Maybe it requires a tick update for the chunk to stay loaded??? Just try and put a semi-slow red stone clock where the command blocks are. Because before, in 1.8, we used /fill clocks. That caused a tick update In that chunk, so maybe the new command blocks don't make a tick update?? Because this is really weird.
You may want to listen to this guy.
I have dealt with problems like this before but never in 1.9, as a developer I deal with this all the time.
Let me clarify my previous post;
If you build below bedrock (Your redstone system) You can avoid players getting to it.
You need to have it in lots of length becuase the redstone will need to require tic
ks near the chunk the player is on. (I can explain this visually)
I been playing Minecraft since 2012. But never joined the forums until 2014 (Then became inactive) Then joined 2016. Don't even go in the direction your trying to put this in at the moment.
Cmon guys, I'm going to have to report you if you keep going on like this.
Anyway, you guys still aren't making sense to me.
You can't build below bedrock.
I've used the /setworldspawn command to change my spawn chunks to where my command blocks are located.
I pressed the "start" button, which teleports the player thirty million blocks away to the worldborder.
The chat said "You have one minute!" as it is supposed to. At least I think it did.
I ran from the border (not knowing that the command blocks were broken, as I was testing the map) and after one minute, the border had not moved. I had used a scoreboard for the timer going up every tick, so I used setdisplay to check the status of it. It was on 1 or 2 or something. Meaning that between hitting the button and being teleported away, the timer had only gone forward by 2 ticks. A tenth of a second.
I realized that something was wrong.
I posted this post, hoping for help from command block veterans.
I recieved none and an argument broke out on my thread.
The life of a redstoner.
If I helped in any way, feel free to drop me an Internet:
Or some Blue XP:
A test to see what number is most thought of when a 1-10 choice is given: strawpoll.me/4012187
Don't think about it, just click on the first one that comes to you!
Or you could try making a tick update like I said Cus I tested this and it works for me.
It could be a bug with the command blocks, destroy them all and replace your commands.
See if that works.
Summon an entity by your stuff possibly. Like a shulker or an enderman.
(Or summon an enderman by the player when the player gets ported and tp it to the 0,0 coords)
Could work / be the issue.
Coordinates 0,0
In super flat and others that I know of, Is actually in the center of 4 chunk borders.
redstone and chunk borders don't mix very well. (can cause delay)
This can also be part of the issue.