What happens is that when the score reaches a certain amount, it plays a chain of blank sound. I have edited the playsound to work with the new /playsound format adding "music" in between the custom sound and target so there is no problem playing the sound.
Problem I am experiencing is that the /execute commands to not want to work properly and then activate the chain commands, I want them to activate them at a certain min and max score, but doesn't work.
Commands For /execute
First set /execute @a[score_musicReset_min=1,score_musicResetTick_min=7,score_musicResetTick=8] ~ ~ ~ /playsound custom.blank @p[r=0] ~ ~ ~ 100000
Second set
/execute @a[score_musicReset_min=1] ~ ~ ~ /playsound custom.blank @p[r=0] ~ ~ ~ 100000
Last Set
/scoreboard players reset @a[score_musicResetTick_min=15,c=1] musicResetTick
So I found a tutorial today for stopping playsound using scoreboards and I cannot get it to work.
https://hypaxel.net/threads/how-to-stop-playsound-custom-music-in-vanilla-minecraft-optimized.19415/
Video showing redstone
What happens is that when the score reaches a certain amount, it plays a chain of blank sound. I have edited the playsound to work with the new /playsound format adding "music" in between the custom sound and target so there is no problem playing the sound.
Problem I am experiencing is that the /execute commands to not want to work properly and then activate the chain commands, I want them to activate them at a certain min and max score, but doesn't work.
Commands For /execute
Can anyone see if something wrong with commands?
Sample of world I am doing the test on
https://www.mediafire.com/?4j879yo6umx9uxi