Minecraft Terrain Generation with 30 custom structures, what are you waiting for?!
NOTICE: This project's further development has been DISCONTINUED. For more information, please click here.
What is Dynamo?
Dynamo features 30 new structures that spawn naturally in the world based on the seed of the world. This means that worlds with the same seeds would get the same structures in the same places. Dynamo also does not in any way interfere with player made structures.
The base engine, Dynamo-Cord is a re-made from scratch engine of Spark's original engine.
If you’re using this in singleplayer it is strongly recommended you set your render distance at a render that suits your computer the best. (Usually 10-16)
You MUST use 1.11 and above (for the latest release)! 1.10, 1.9 and/or 1.8 does NOT work.
Read the One-Click guide if you are using the One-Click installation.
Download:
Get the structures for One-Click here (Google Drive) (Stable 1.11+): https://goo.gl/ZZEv6a
OSX installer for Mac users only (Google Drive) (Stable all versions): https://goo.gl/5kcKB8
This contraption should be compatible with all servers. If you need assistance for getting it onto your server ask us on the Dynamo discord.
Discord Chat
We have a Discord chat that you can join to submit bug reports, suggest features, or just chat with the contributors/myself in general. The Invitation is here: discord.gg/EkMh2Vg
This looks awesome! Would you mind if I used it in a command block thing I'm making (credit would be given of course)? It's basically a thing to recreate the feeling we all got those first few time playing Minecraft, and I think this would help give that feeling of exploration again. Thanks either way!
This looks awesome! Would you mind if I used it in a command block thing I'm making (credit would be given of course)? It's basically a thing to recreate the feeling we all got those first few time playing Minecraft, and I think this would help give that feeling of exploration again. Thanks either way!
Welcome to! So long as you credit me and Sparks if you're using the base modules Dynamo-Cord or the chest population and the respective builders if you use their builds!
Hm, okay, we've been working on a birch tower with a custom boss called Acorn. It's already done and we intend to release it in the next release of Dynamo. I've got some pictures here:
For the person who submitted this bug report for Dynamo via Google Forms, can you please PM me with more information and evidence on this?
1/2/2016 13:26:03 Version 1.0 1 Dynamo, when spawning structures, sometimes just spawn them on top of trees, probebly that's because of /spreadplayers anyway. Dynamo will (should) not spawn structures on trees/builds or anything else.
I don't have the required information/evidences to proceed to the bug fixing phase and I would require more evidence to be able to do so.
Much appreciated!
Also, Dynamo does NOT use /spreadplayers to operate. It uses chunk scanning instead. Completely different mechanism altogether!
I have also updated the Google Forms so that more information is required for bug submission (i.e. required email address/MinecraftForums username) and also an 'evidence' field for screenshot/video evidence to be submitted so I can review them accordingly.
I'll try another. What does ! in relative coords do?
Edit: AutomatorMC as seed, 5 min. no structures.
I found:
1. druid hut at 224 67 -305
2. druid hut at -262 79 -552
3. druid hut at -400 97 -443
4. swamp dungeon at -581 66 -201
at the seed you gave me.
Teleport to the coordinates I gave you and they should spawn. Also, gentle reminder to use 15w51b+ snapshot or it won't work. If they still don't spawn, submit a bug report and send me screenshots.
Minecraft Terrain Generation with 30 custom structures, what are you waiting for?!
NOTICE: This project's further development has been DISCONTINUED. For more information, please click here.
What is Dynamo?
Dynamo features 30 new structures that spawn naturally in the world based on the seed of the world. This means that worlds with the same seeds would get the same structures in the same places. Dynamo also does not in any way interfere with player made structures.
The base engine, Dynamo-Cord is a re-made from scratch engine of Spark's original engine.
Details about all structures can be found here: https://goo.gl/bYixhe
Important things to note:
Reviews:
Thanks Logdotzip!
Other (also awesome) reviews:
Developmental videos:
Latency, bugs, and the nasty lot:
Suggestions pertaining to Dynamo structures
Installing Dynamo on servers:
This contraption should be compatible with all servers. If you need assistance for getting it onto your server ask us on the Dynamo discord.
Discord Chat
We have a Discord chat that you can join to submit bug reports, suggest features, or just chat with the contributors/myself in general. The Invitation is here: discord.gg/EkMh2Vg
Super glad to be a part of this!
I Hope People enjoy this incredible device!
New Naturally Spawning Structures In Only One Command!
Thank you!
Simple and hassle free. Nice work Choco
Thank you very much!
This looks awesome! Would you mind if I used it in a command block thing I'm making (credit would be given of course)? It's basically a thing to recreate the feeling we all got those first few time playing Minecraft, and I think this would help give that feeling of exploration again. Thanks either way!
Thanks Vat! Yeah, this couldn't have been possible without the builders!
Welcome to! So long as you credit me and Sparks if you're using the base modules Dynamo-Cord or the chest population and the respective builders if you use their builds!
I Just want to say.. that big things are going to be added in 2016
New Naturally Spawning Structures In Only One Command!
I love this. It adds a whole new level of adventure to the game. Great for survival mode single player. Great job Choco.
What is it? .
Put it simply, we're adding new structures. I won't talk too much about that first but you'll see it eventually!
Please, at least, give one hint first! .
Hm, okay, we've been working on a birch tower with a custom boss called Acorn. It's already done and we intend to release it in the next release of Dynamo. I've got some pictures here:
That's about it!
Ok.
Hello, sorry for me to address this here:
For the person who submitted this bug report for Dynamo via Google Forms, can you please PM me with more information and evidence on this?
I don't have the required information/evidences to proceed to the bug fixing phase and I would require more evidence to be able to do so.
Much appreciated!
Also, Dynamo does NOT use /spreadplayers to operate. It uses chunk scanning instead. Completely different mechanism altogether!
I have also updated the Google Forms so that more information is required for bug submission (i.e. required email address/MinecraftForums username) and also an 'evidence' field for screenshot/video evidence to be submitted so I can review them accordingly.
Thanks!
Loaded schematic, pressed button, walked, flew, walked, etc... No structures.
Depends on the seed you're using. Can you give me your seed number?
8607209689202296789
I'll try another. What does ! in relative coords do?
Edit: AutomatorMC as seed, 5 min. no structures.
I found:
1. druid hut at 224 67 -305
2. druid hut at -262 79 -552
3. druid hut at -400 97 -443
4. swamp dungeon at -581 66 -201
at the seed you gave me.
Teleport to the coordinates I gave you and they should spawn. Also, gentle reminder to use 15w51b+ snapshot or it won't work. If they still don't spawn, submit a bug report and send me screenshots.
Hmm, I used the latest snapshot tp'd to first three locations and nothing.
Double checked correct snapshot
FPS capped at 60
Render at 14
Default resource pack
Main DL link
Reinstalled
Reactivated
TP'd first two locations
Nothing