Sorry if this is in the wrong section, but the problem is that comparator clocks are just lagging the game WAY too much. So I've created this PvP map sort of thing, where I needed a comparator clock (the one that pulses 10 times a second, second fastest clock in the game) to activate something. But for some reason, I started it and it lagged my game A LOT. Each frame took almost 6 or 7 seconds (1 Mississippi... 2 Mississippi... etc) and every time I try to fly towards the comparator clock to turn it off, which takes a LONG time, the game goes non-responsive. So I just save and quit to title or close the game. There is absolutely no way I could stop it. I haven't been able to reach the comparator clock now.
What I don't understand is that usually I'm a 60 fps person, and before 14w11 snapshots came out, I was able to run a few of these at the same time without any problem.
It partly because of light updates, and you probably don't have a very good computer. On one of my computers this happens to me but not on my other computer that's better.
If you've not looked already, check out bugs.mojang.com; I've had a look myself and it could be any of a number of issues causing this. That said it could be worth adding what you've found to whichever bug seems most relevant. Remember to check the site regularly for any changes or a response from the moderators and/or developers.
It partly because of light updates, and you probably don't have a very good computer. On one of my computers this happens to me but not on my other computer that's better.
If it is a simple lighting issue, then a few well-placed torches or glowstone would be an immediate quick fix.
What I don't understand is that usually I'm a 60 fps person, and before 14w11 snapshots came out, I was able to run a few of these at the same time without any problem.
Any help?
If it is a simple lighting issue, then a few well-placed torches or glowstone would be an immediate quick fix.