Hello everyone! I made a fairly long hiatus from the forums, the reason for which should be fairly obvious in this subforum: People cause storms over every little change.
The current complaint is about how most current designs for iron farms and mob farms were made inoperable. Here's what I have to say to that:
Get over yourselves.
You complain about how gold blocks and iron blocks are too expensive to use in your builds without using a farm for them. That's the point, nimrod. If you want to make a golden throne room, use creative mode. If you want to make an iron fortress, use creative mode. Don't play SURVIVAL MODE and expect to make the most richesty rich richhouse of richness all by your lonesome.
Survival mode is called survival mode for a reason, and I am loving the more recent changes that are helping to make the mode live up to its name, as well as all of the other tools they are adding. They've been needed for too long, and I am very happy with Mojang for starting to implement them now.
The next major thing I'd love to see is a delay between clicking and your blade swinging and hitting, then a "recoil" period while you ready your next hit, but that's for a different thread on a different day. In the meantime, I'll be using the plethora of bukkit plugins and various mods to customize my SMP experience for the better.
Hello everyone! I made a fairly long hiatus from the forums, the reason for which should be fairly obvious in this subforum: People cause storms over every little change.
The current complaint is about how most current designs for iron farms and mob farms were made inoperable. Here's what I have to say to that:
Get over yourselves.
You complain about how gold blocks and iron blocks are too expensive to use in your builds without using a farm for them. That's the point, nimrod. If you want to make a golden throne room, use creative mode. If you want to make an iron fortress, use creative mode. Don't play SURVIVAL MODE and expect to make the most richesty rich richhouse of richness all by your lonesome.
Survival mode is called survival mode for a reason, and I am loving the more recent changes that are helping to make the mode live up to its name, as well as all of the other tools they are adding. They've been needed for too long, and I am very happy with Mojang for starting to implement them now.
The next major thing I'd love to see is a delay between clicking and your blade swinging and hitting, then a "recoil" period while you ready your next hit, but that's for a different thread on a different day. In the meantime, I'll be using the plethora of bukkit plugins and various mods to customize my SMP experience for the better.
So your telling me because you struggle and live in a dirt house that we all should on survival? Im sorry but I like to survive in style........
Everybody complains and then people like you complain about the people complaining, its really an endless cycle, just let the people complain and then once they find a fix(as docm already has) it will go away so please stop posting these, they are not needed
I build farms as a giant "UP yours!" to prove that I have in fact survived.
See that is one of the problem people seem to have. I'm told over and over if I'm not living in a mud hutt, I'm not playing Survival right. But I moved out of my Mudd hutt and into my castle. I mined the stone for the castle, then built farms. All in survival mode.
And I have farms and grinders for nearly everything. Why not? My world has existed for 4+ years now. I've mined, I've crafted. and I've done all this mostly in survival mode. Even if I've copied someone contraption. I still built the contraption on my own, on my game, with blocks that I mined, farmed, or somehow crafted.
Why? Because I like it that way. Creative is boring to me.
But if that makes your day, I don't care. You do what you have to do, I'll do what I'm gonna do. In the end we can sit down and compare notes.
People get to fired up about what someone else is doing. unless it it being done directly to me, why should I care?
I get Jeb's complaint about the Iron Golems. He is saying that because they did not intend for them to be farmed, eventually someone would make a change that would really mess things up. So he simply wanted to "fix" it now.
Poor bugger just didn't realize how many people didn't want it "fixed"
"Don't play survival mode and expect to make the richest, rich, rich, house of richness all by your lonesome."
Keep in mind, not everyone likes to live in a wooden house or dirt hut. For example, grommet states that he has built a castle by gathering enough materials and simply putting effort into it.
"You complain about how gold blocks and iron blocks are too expensive to use in your builds without using a farm for them. That's the point, nimrod."
Again, not everyone likes to live in a wood house or dirt hut. The farm is also going to cost something in a way if you think about it, you'll need to choose a place to spawn the mobs, kill the mob by making it necessary to make sure the mobs spawn where they will take enough fall die and drop whatever they drop. You would need a lot of blocks to build that. As well as a few things to speed up the process, like a current flowing down, or a way to burn the mobs. And everybody has their own style of playing, some people use farms, maybe they are playing skyblock. Others mine and live in an open survival world.
"If you want to make a golden throne room, or iron fortress use creative."
Some people find creative boring and are up for the challenge of gathering every single material necessary for a "golden throne room" or "iron fortress".
And I agree with PandaFire11, you're complaining yourself.
Nobody ever said you needed grinders for a nice place. Wood house could have referred to a house like that or a shack. In fact my place is pretty nice, and I used no grinders whatsoever. That's why I agree with you, good point.
But, other people prefer to use them. I really don't mind, it's their style of playing.
I don't need farms for my builds. So living in a fancy house doesn't equate to the exploitation of mobs. I actually hate mining, but it doesn't mean I should just build a farm so I avoid going into a dark hole, the thing about "survival" as the way some people here play is that they incorporate luxury to it. Survival is the struggle, a necessity or a need, not a luxury. The basic need of searching the endless world of Minecraft for that one thing you need is the idea.
As Jeb said, it is not their intention that the Iron Golem gets exploited, and rightfully, that they at least minimize the laziness of some players.
Once again, my response to this "It's survival!" argument is: There is no clean-cut definition for survival.
Nobody can claim what survival is beyond playing on the survival game mode. You don't know how survival mode is supposed to be played any more than the rest of us do. You can live in a castle on survival without any grinders; if you keep playing survival, you keep collecting resources. Eventually, you are going to be beyond just scraping by and go on forth to luxury.
One thing I don't get is: Want a Iron Farm = Go Play Creative Mode!
I don't know about you but an iron farm is a lot of work to set up! Not everyone plays survival to live in a dirt hut and mine. How one person thinks the game should be played, shouldn't be imposed on everyone. I see some people give the same arguments in term to people playing on peaceful mode. "It's survival! That's cheating, it's OP, it's not right and not how survival was meant to be played!"
Play the game how you want, I could care less if someone hates or wants to make a mob farm.
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Let me know if my posts are helpful or if you like them. That's what I'm here for.
I am currently lurking more than I am posting. I haven't gone anywhere.
As far as I'm concerned, I don't care what other people do, and given my playstyle, basically exploring caves and mining them out, I get enough iron blocks over time to actually build a large structure with them. In fact, I mined three double chests of iron blocks in my first main world (over 90,000 iron ore...), at the rate of a double chest every two months. Of course, I didn't do anything with them besides store them, but my most recent base used around 2,500 stone bricks for the walls, so a single double chest would have been enough.
More recently, I mined over 9,000 Nether quartz ore to get XP for enchanting, which can get me to level 30 in 10-15 minutes (albeit the last trip I made I just mined and mined until I had more XP than you get from killing the Ender Dragon; I also mined all of that in less than 12 hours of total playtime on my world). Note that after my initial round of enchanting that I get plenty of XP from normal gameplay to repair my stuff and make backup sets, so the fact that Nether quartz isn't renewable doesn't matter.
sur·viv·al
noun
1.
the state or fact of continuing to live or exist, typically in spite of an accident, ordeal, or difficult circumstances
Well it's not really survival if the given cirumstance is infinite resources, especially the expensive ones.
Building an iron golem farm in survival is complicated enough. Also in addition, even without an iron golem farm the aspect 'survival' becomes less and less a concern. When you progress in single player, make a big base, take care of your food you rarely die anymore. At least I don't. After a certain point the survival aspect is hardly an issue anymore and it doesn't matter if you build automated farms or not. The games becomes really easy anyway.
So the survival argument is IMHO not really a valid one.
And then the ongoing statement: 'if you feel it is not honest to build an iron golem farm in survival then just don't do it. It is *your* choice'. But not everybody may feel that way.
Greetings,
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To survive is to remain alive. It's called "survival mode" .. not "struggle to survive."
Building farms, mining, crafting, building houses ... are all things you can do in order to survive. Doing these things all happen to work toward a progression of becoming rich. Rich is also defined by the property and assets you own and the work you have put into it.
Please don't tell me some of you don't understand that. That would be rather pathetic.
Even if you are rich you still have to survive .. the only difference is now you are doing a better job at it.
. (re my houses) No offence .. but I am not impressed. Anyone can build that with in a few hours or less of starting a world with out farms.
This is a very interesting juxtaposition. A basic iron farm, according to the wiki, needs 18 stacks of cobble (which ANYBODY has), 64 doors (= about one jungle giant), a hopper, a couple of buckets, and some signs. This is, bluntly, basically nothing. The construction is also very simple - a short tower, a raised platform, and some cells for the villagers. It's probably more work to rip down the village you build it in.
The top house needed about 3 times as much wood as the Iron Golem farm (including 44 doors, almost as many right there), about 220 clay blocks - something you actually have to collect, and which takes more time than 1100 cobble, and a fair amount of assorted decor (ferns, flowers, carpets, furniture, glowstone (inside), etc,). The raw materials also needed some processing - firing and dying the clay, making a variety of wood items, and firing and slabbing the stone). In addition, anybody who's ever made a large pitched roof can tell you that they take a long time and a lot of care because the placement of the stairs is extremely finicky and needs a fair amount of scaffolding. Plus, like almost anybody's Minecraft house, it was sited, planned, and designed by the occupant - not built from an tutorial like an iron farm easily can be.
That house took quite a bit more work both to collect materials for and to build than a basic iron farm. Is it really special? No, it's a nice house. But it's quite a bit more special than an iron farm has to be. People have been talking about iron farms like they're some great achievement, but they're really not - they compare poorly to a nice house (mine, or anybody else's).
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Yes but the item sorter below my Castle sorts nearly 200 items and took over 5,000 iron ingots.
I don't know how many chunks you have to dig up but it is not a small number.
So several days of digging a hole (one of many I've done)
or
Spend a day building an iron golem farm (a wee bit more complicated than the one described), and wait.
In less time I have my iron, and I have a pretty kool looking contraption that sets golems on fire as they go though what looks like a car wash.
Next project was to build a gravity mob trap that collected drops. So I built a very large, interconnected hopper grid, then covered it with stone half slabs. BAM little buggers fall down, die, their stuff lands, gets sucked up by the hoppers, and into an item sorter.
I have no idea how many hoppers it took, but it was a bunch. But now that I have this awesome iron making machine behind me it does not matter. I have the resources and I didn't have to dig another %$@#$#'ing hole.
And the kicker is. If your on my server, and you wanted to use my farms. Go for it! Or if you don't like the idea and want to dig a giant hole. Dig a hole.
Again, why should I be forced to opt out when you don't have to opt in? This is the same argument that keeps going around in circles. The existence of a thing does not hurt you or your game in any way. Unless they cause lag and hamper someone else.
I'm going to explain why there is so much anger over iron farming. This is coming from someone who never farms iron.
---
I get greedy when I see people with iron. I want what they have. If I find out that it’s farmed iron, I rage because I refuse to build an iron farm. I play Minecraft to dig holes to get more materials, so I can keep digging holes. It's the only way to play.
They ask me, “Why all the rage? Why does it matter if I enjoy building farms? You can still dig holes for iron. We all know how much you enjoy doing that. Besides having extra iron armour sets gives me no advantage whatsoever. It's low-tier armour, plus I can only wear one at a time. You don't build farms, so you have no need for hoppers. Also, iron is extremely common anyway.”
Squinting from all that mining in low light, I tell them that they’re not surviving properly, referencing their nice home and various supplies. I will probably even call them a cheater. Confused they ask me, "What does my home have to do with iron? It's built out of stone, wood, and brick."
Then in a jealous rage I tell them that building farms shouldn't be allowed, otherwise it's unfair. I rage while throwing around terms like "cheating" and "exploit." I still don’t know what those words mean.
But, all the while I’m thinking, “That guy has more stacks of iron than I have."
I find mob farms kind of... well it makes the game too easy in my opinion. I'd rather everyone had to collect their stuff rather than leave their game open, go to school and come back with 400 double chests of iron just freely handed to them. That's just me though. And that's also why I have an auto kick on my server.
That house took quite a bit more work both to collect materials for and to build than a basic iron farm. Is it really special? No, it's a nice house. But it's quite a bit more special than an iron farm has to be. People have been talking about iron farms like they're some great achievement, but they're really not - they compare poorly to a nice house (mine, or anybody else's).
That depends. I had no village in my neighbourhood of where I wanted to put my iron golem farm (near my base). So I had to capture two zombie villager and cure them. That was *not* very easy and made the iron golem farm a good challenge.
Greetings,
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I don't think this is really that big of a deal. Regardless of changes farmers will still find a way to farm. Personally I prefer farms that don't require the player to be present to kill the mobs, they cause less lag.
Anywho I don't really care what the purpose of survival mode is. I'll just play it the way I enjoy it. If I don't like constructing a wheat farm and making bread day in and day out I won't do that. I'd much rather gather some redstone and construct a hidden base with traps and stuff. But unfortunately a lot of the important redstone stuff is made of iron. So for me, a Iron Farm would be useful.
I think the one of the best part of survival is the ability to achieve. In creative mode you have everything you could possibly want. You can make anything you want virtually instantaneously. In survival however you have to struggle to gather, and struggle to build. It's more rewarding.
But I think the reason people build automated farms in the first place is because:
a. Survival mode is bland and watered down with very little progression. There is very little difficulty even right when you spawn so people are not going to 'survive' in an enjoyable way because there is no challenge to it. You are usually about as safe on your first night as you are on, say, your 50th, as well as having (almost) the best gear on about your 5th night. Because of this, people want to find something to do to, well, not give an impression of 'fake' progression but rather to feel they are working towards something, which in this case is massive amounts of resources that probably wont be used, as oppose to 'grinding.'
b. They are creative and inventive, and spent countless hours memorising redstone logic to create their own marvellous machines. Or they just copied a youtube video because they wanted more resources (possibly) due to a.
I generally don't make farms, but I don't see why others are complaining when the farms are still feasible, albeit with a few changes to the structure.
The current complaint is about how most current designs for iron farms and mob farms were made inoperable. Here's what I have to say to that:
Get over yourselves.
You complain about how gold blocks and iron blocks are too expensive to use in your builds without using a farm for them. That's the point, nimrod. If you want to make a golden throne room, use creative mode. If you want to make an iron fortress, use creative mode. Don't play SURVIVAL MODE and expect to make the most richesty rich richhouse of richness all by your lonesome.
Survival mode is called survival mode for a reason, and I am loving the more recent changes that are helping to make the mode live up to its name, as well as all of the other tools they are adding. They've been needed for too long, and I am very happy with Mojang for starting to implement them now.
The next major thing I'd love to see is a delay between clicking and your blade swinging and hitting, then a "recoil" period while you ready your next hit, but that's for a different thread on a different day. In the meantime, I'll be using the plethora of bukkit plugins and various mods to customize my SMP experience for the better.
http://www.midworldmc.com/members/
See that is one of the problem people seem to have. I'm told over and over if I'm not living in a mud hutt, I'm not playing Survival right. But I moved out of my Mudd hutt and into my castle. I mined the stone for the castle, then built farms. All in survival mode.
And I have farms and grinders for nearly everything. Why not? My world has existed for 4+ years now. I've mined, I've crafted. and I've done all this mostly in survival mode. Even if I've copied someone contraption. I still built the contraption on my own, on my game, with blocks that I mined, farmed, or somehow crafted.
Why? Because I like it that way. Creative is boring to me.
But if that makes your day, I don't care. You do what you have to do, I'll do what I'm gonna do. In the end we can sit down and compare notes.
People get to fired up about what someone else is doing. unless it it being done directly to me, why should I care?
I get Jeb's complaint about the Iron Golems. He is saying that because they did not intend for them to be farmed, eventually someone would make a change that would really mess things up. So he simply wanted to "fix" it now.
Poor bugger just didn't realize how many people didn't want it "fixed"
Keep in mind, not everyone likes to live in a wooden house or dirt hut. For example, grommet states that he has built a castle by gathering enough materials and simply putting effort into it.
"You complain about how gold blocks and iron blocks are too expensive to use in your builds without using a farm for them. That's the point, nimrod."
Again, not everyone likes to live in a wood house or dirt hut. The farm is also going to cost something in a way if you think about it, you'll need to choose a place to spawn the mobs, kill the mob by making it necessary to make sure the mobs spawn where they will take enough fall die and drop whatever they drop. You would need a lot of blocks to build that. As well as a few things to speed up the process, like a current flowing down, or a way to burn the mobs. And everybody has their own style of playing, some people use farms, maybe they are playing skyblock. Others mine and live in an open survival world.
"If you want to make a golden throne room, or iron fortress use creative."
Some people find creative boring and are up for the challenge of gathering every single material necessary for a "golden throne room" or "iron fortress".
And I agree with PandaFire11, you're complaining yourself.
You don't need grinders for a nice place.
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RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
But, other people prefer to use them. I really don't mind, it's their style of playing.
As Jeb said, it is not their intention that the Iron Golem gets exploited, and rightfully, that they at least minimize the laziness of some players.
Nobody can claim what survival is beyond playing on the survival game mode. You don't know how survival mode is supposed to be played any more than the rest of us do. You can live in a castle on survival without any grinders; if you keep playing survival, you keep collecting resources. Eventually, you are going to be beyond just scraping by and go on forth to luxury.
One thing I don't get is: Want a Iron Farm = Go Play Creative Mode!
I don't know about you but an iron farm is a lot of work to set up! Not everyone plays survival to live in a dirt hut and mine. How one person thinks the game should be played, shouldn't be imposed on everyone. I see some people give the same arguments in term to people playing on peaceful mode. "It's survival! That's cheating, it's OP, it's not right and not how survival was meant to be played!"
Play the game how you want, I could care less if someone hates or wants to make a mob farm.
More recently, I mined over 9,000 Nether quartz ore to get XP for enchanting, which can get me to level 30 in 10-15 minutes (albeit the last trip I made I just mined and mined until I had more XP than you get from killing the Ender Dragon; I also mined all of that in less than 12 hours of total playtime on my world). Note that after my initial round of enchanting that I get plenty of XP from normal gameplay to repair my stuff and make backup sets, so the fact that Nether quartz isn't renewable doesn't matter.
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Why do I still play in 1.6.4?
noun
1.
the state or fact of continuing to live or exist, typically in spite of an accident, ordeal, or difficult circumstances
Well it's not really survival if the given cirumstance is infinite resources, especially the expensive ones.
Building an iron golem farm in survival is complicated enough. Also in addition, even without an iron golem farm the aspect 'survival' becomes less and less a concern. When you progress in single player, make a big base, take care of your food you rarely die anymore. At least I don't. After a certain point the survival aspect is hardly an issue anymore and it doesn't matter if you build automated farms or not. The games becomes really easy anyway.
So the survival argument is IMHO not really a valid one.
And then the ongoing statement: 'if you feel it is not honest to build an iron golem farm in survival then just don't do it. It is *your* choice'. But not everybody may feel that way.
Greetings,
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Building farms, mining, crafting, building houses ... are all things you can do in order to survive. Doing these things all happen to work toward a progression of becoming rich. Rich is also defined by the property and assets you own and the work you have put into it.
Please don't tell me some of you don't understand that. That would be rather pathetic.
Even if you are rich you still have to survive .. the only difference is now you are doing a better job at it.
No offence .. but I am not impressed. Anyone can build that with in a few hours or less of starting a world with out farms.
You would think .. if you wanted to prove a point .. you would, I don't know, post something vastly more amazing.
This is a very interesting juxtaposition. A basic iron farm, according to the wiki, needs 18 stacks of cobble (which ANYBODY has), 64 doors (= about one jungle giant), a hopper, a couple of buckets, and some signs. This is, bluntly, basically nothing. The construction is also very simple - a short tower, a raised platform, and some cells for the villagers. It's probably more work to rip down the village you build it in.
The top house needed about 3 times as much wood as the Iron Golem farm (including 44 doors, almost as many right there), about 220 clay blocks - something you actually have to collect, and which takes more time than 1100 cobble, and a fair amount of assorted decor (ferns, flowers, carpets, furniture, glowstone (inside), etc,). The raw materials also needed some processing - firing and dying the clay, making a variety of wood items, and firing and slabbing the stone). In addition, anybody who's ever made a large pitched roof can tell you that they take a long time and a lot of care because the placement of the stairs is extremely finicky and needs a fair amount of scaffolding. Plus, like almost anybody's Minecraft house, it was sited, planned, and designed by the occupant - not built from an tutorial like an iron farm easily can be.
That house took quite a bit more work both to collect materials for and to build than a basic iron farm. Is it really special? No, it's a nice house. But it's quite a bit more special than an iron farm has to be. People have been talking about iron farms like they're some great achievement, but they're really not - they compare poorly to a nice house (mine, or anybody else's).
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I don't know how many chunks you have to dig up but it is not a small number.
So several days of digging a hole (one of many I've done)
or
Spend a day building an iron golem farm (a wee bit more complicated than the one described), and wait.
In less time I have my iron, and I have a pretty kool looking contraption that sets golems on fire as they go though what looks like a car wash.
Next project was to build a gravity mob trap that collected drops. So I built a very large, interconnected hopper grid, then covered it with stone half slabs. BAM little buggers fall down, die, their stuff lands, gets sucked up by the hoppers, and into an item sorter.
I have no idea how many hoppers it took, but it was a bunch. But now that I have this awesome iron making machine behind me it does not matter. I have the resources and I didn't have to dig another %$@#$#'ing hole.
And the kicker is. If your on my server, and you wanted to use my farms. Go for it! Or if you don't like the idea and want to dig a giant hole. Dig a hole.
Again, why should I be forced to opt out when you don't have to opt in? This is the same argument that keeps going around in circles. The existence of a thing does not hurt you or your game in any way. Unless they cause lag and hamper someone else.
---
I get greedy when I see people with iron. I want what they have. If I find out that it’s farmed iron, I rage because I refuse to build an iron farm. I play Minecraft to dig holes to get more materials, so I can keep digging holes. It's the only way to play.
They ask me, “Why all the rage? Why does it matter if I enjoy building farms? You can still dig holes for iron. We all know how much you enjoy doing that. Besides having extra iron armour sets gives me no advantage whatsoever. It's low-tier armour, plus I can only wear one at a time. You don't build farms, so you have no need for hoppers. Also, iron is extremely common anyway.”
Squinting from all that mining in low light, I tell them that they’re not surviving properly, referencing their nice home and various supplies. I will probably even call them a cheater. Confused they ask me, "What does my home have to do with iron? It's built out of stone, wood, and brick."
Then in a jealous rage I tell them that building farms shouldn't be allowed, otherwise it's unfair. I rage while throwing around terms like "cheating" and "exploit." I still don’t know what those words mean.
But, all the while I’m thinking, “That guy has more stacks of iron than I have."
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That depends. I had no village in my neighbourhood of where I wanted to put my iron golem farm (near my base). So I had to capture two zombie villager and cure them. That was *not* very easy and made the iron golem farm a good challenge.
Greetings,
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Anywho I don't really care what the purpose of survival mode is. I'll just play it the way I enjoy it. If I don't like constructing a wheat farm and making bread day in and day out I won't do that. I'd much rather gather some redstone and construct a hidden base with traps and stuff. But unfortunately a lot of the important redstone stuff is made of iron. So for me, a Iron Farm would be useful.
I think the one of the best part of survival is the ability to achieve. In creative mode you have everything you could possibly want. You can make anything you want virtually instantaneously. In survival however you have to struggle to gather, and struggle to build. It's more rewarding.
Well that's my 2 cents.
But I think the reason people build automated farms in the first place is because:
a. Survival mode is bland and watered down with very little progression. There is very little difficulty even right when you spawn so people are not going to 'survive' in an enjoyable way because there is no challenge to it. You are usually about as safe on your first night as you are on, say, your 50th, as well as having (almost) the best gear on about your 5th night. Because of this, people want to find something to do to, well, not give an impression of 'fake' progression but rather to feel they are working towards something, which in this case is massive amounts of resources that probably wont be used, as oppose to 'grinding.'
b. They are creative and inventive, and spent countless hours memorising redstone logic to create their own marvellous machines. Or they just copied a youtube video because they wanted more resources (possibly) due to a.
I generally don't make farms, but I don't see why others are complaining when the farms are still feasible, albeit with a few changes to the structure.
- Lord Tywin Lannister