Well, the people complain about long ocean crossings more because they're boring than that they're long. Though higher-tier, faster boats would certainly help, it would probably be more helpful to add features that make the travel itself entertaining. It'd be a lot more enjoyable to adjust your sail to match the wind as you followed an ocean current.
That would be pretty fun... until it just becomes tedious. Sailboats should be naturally faster than the current boats, but if you bother to actively sail them they should be even faster. No, it's not realistic at all. But it sounds way better than having to play an annoying minigame of adjusting things, often multiple times, every time I want to cross an ocean.
I don't get the appeal to huge oceans. You want to spend hours crossing a retardedly large useless blue sea using the crappiest controls in minecraft and squids making you crash so you can't even tab out?
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May the bringer of peace be with you.
If you insist on addressing me by name just say Adsper. It's annoying when people say my full out username. "Oh hey AdswordTheBaws54763721" ~Mount and Blade
That would be pretty fun... until it just becomes tedious. Sailboats should be naturally faster than the current boats, but if you bother to actively sail them they should be even faster. No, it's not realistic at all. But it sounds way better than having to play an annoying minigame of adjusting things, often multiple times, every time I want to cross an ocean.
Good point; I suppose it could get tedious... it probably depends on the implementation though. It might be possible to design it it in a way that lets it stay interesting.
The problems you point out might be legitimate concerns, but that doesn't mean the solution is to get rid of oceans.
You want to spend hours crossing a retardedly large useless blue sea
Yes, I do. The first time crossing an ocean, spending hours in anticipation is exhilarating, and it's rewarding when you finally get to the end and have a whole new continent to explore. Plus, the trips are never uneventful. I always run into little islands, where I can get out, plant a sapling, stretch my legs, have a nap, craft some more boats, craft a new map. Do I want more interesting stuff along these lines? Absolutely. So add that kind of stuff, instead of shrinking the ocean.
I realize this is not everybody's cup of tea, but if they hate it so much, why don't they pick a different direction to explore? Why explore at all? No one is being forced to cross "ridiculously large oceans". Are you saying you would rather spend hours on horseback trundling through endless plains?
Another thing about "spending hours" is, I don't understand what the difference is between spending hours to cross an ocean, and spending hours to dig a 20x20 hole all the way to bedrock, something which too many players do, or hours building a giant castle that they never visit again.
using the crappiest controls in minecraft
So you're saying improve the controls. I can agree with that. I don't see what it has to do with large oceans.
and squids making you crash so you can't even tab out?
Squid collision is a thing Minecraft could stand to lose. But tabbing out is certainly not something the designers should be encouraging. I die a little inside every time someone talks about afk-ing at an xp farm, or making an afk fishing station. If you go afk (or tab out), you're literally not playing Minecraft.
Yes, I do. The first time crossing an ocean, spending hours in anticipation is exhilarating, and it's rewarding when you finally get to the end and have a whole new continent to explore. Plus, the trips are never uneventful. I always run into little islands, where I can get out, plant a sapling, stretch my legs, have a nap, craft some more boats, craft a new map. Do I want more interesting stuff along these lines? Absolutely. So add that kind of stuff, instead of shrinking the ocean.
I realize this is not everybody's cup of tea, but if they hate it so much, why don't they pick a different direction to explore? Why explore at all? No one is being forced to cross "ridiculously large oceans". Are you saying you would rather spend hours on horseback trundling through endless plains?
Another thing about "spending hours" is, I don't understand what the difference is between spending hours to cross an ocean, and spending hours to dig a 20x20 hole all the way to bedrock, something which too many players do, or hours building a giant castle that they never visit again.
Adding on to this, if people are fed up with travel times and fragile boats, wouldn't the more sensible solution be to add new boats?
Faster boats?
Sturdier boats?
Why shrink oceans when you can add something instead?
More importantly, why is everybody fixed on shrinking oceans and why does nobody even consider the fact that their problems could also be solved through adding ocean content such as boats, so that oceans don't take hours to cross, so that oceans are interesting?
The dense forests hide interesting terrain features, make travel annoying/difficult with how short many of the trees are, coupled to uneven ground. Plus they look rather ugly and are repetitive, gets boring quickly.
TBH, Mojang wimped out by shrinking the oceans. While I do like the new gravel bottom for aesthetics, and I did hate getting lost at sea, the solution should not be to remove the distance. All I see in the new maps are lakes, and maybe not even large enough to be called lakes at that. The distance was not the problem; the problem was monotony, and if they actually did something about monotony, the oceans wouldn't be so bad.
Even the devs agreed that oceans were a tad big, I'd rather kill mobs and build forts than cross water, even if it had little sunken ships at the bottom, because sloppin around in that water isn't my favorite thing. That's my repetitive gripe for today.
Even the devs agreed that oceans were a tad big, I'd rather kill mobs and build forts than cross water, even if it had little sunken ships at the bottom, because sloppin around in that water isn't my favorite thing. That's my repetitive gripe for today.
They've given us multiple things to deal with water, including enchantments and potions.
Instead of shrinking oceans, they could have given us better boats.
You wouldn't have to travel forever across them, and we could keep the large oceans.
We even get a new interesting piece of content.
That's a win for everybody.
And when it comes to devs, not everybody is right when it comes to everything, even devs.
In my honest opinion, I think smaller oceans were Mojang's way of dodging adding ocean content.
I disagree i think Mojang is prepping for Ocean content. Think about all that gravel at the bottom of the current oceans. Now think about sand super deep in the oceans in the real world theres a whole bunch of different shades thanks to chemical processes darker brown, red, and white. Not only sand but also compressed Salt deposits which looks like white cheese rock. So they could add tons of new blocks for the bottom of oceans. Not to mention coral, seaweed, volcano vents, and other underwater plant life. Hell even new mobs like sharks, dolphins, and whales. I believe they changed the oceans for a reason, not cause someone was whining about how big they were. You'll see 2 to 3 months than snapshots will release.
I am quite happy with the oceans as they are now. Previously I encountered oceans thousands of blocks across, even as high as 20K+ and that was just ridiculous. Now I've seen oceans that are 1-3K mostly, which is plenty big imo. That's lots of space to build islands or underwater bases, but not so much as it's a pain to explore across or around.
I am quite happy with the oceans as they are now. Previously I encountered oceans thousands of blocks across, even as high as 20K+ and that was just ridiculous. Now I've seen oceans that are 1-3K mostly, which is plenty big imo. That's lots of space to build islands or underwater bases, but not so much as it's a pain to explore across or around.
They could have given us better boats rather than shrinking the water, thus reducing travel times without screwing up the land.
Don't know why everybody thinks shrinking is better when there could be new content.
That would be pretty fun... until it just becomes tedious. Sailboats should be naturally faster than the current boats, but if you bother to actively sail them they should be even faster. No, it's not realistic at all. But it sounds way better than having to play an annoying minigame of adjusting things, often multiple times, every time I want to cross an ocean.
May the bringer of peace be with you.
If you insist on addressing me by name just say Adsper. It's annoying when people say my full out username. "Oh hey AdswordTheBaws54763721" ~Mount and Blade
Good point; I suppose it could get tedious... it probably depends on the implementation though. It might be possible to design it it in a way that lets it stay interesting.
k
I usually hate these rushed update bandwagons, but for once in all three years of playing, will I say this was a hellarushed update.
The problems you point out might be legitimate concerns, but that doesn't mean the solution is to get rid of oceans.
Yes, I do. The first time crossing an ocean, spending hours in anticipation is exhilarating, and it's rewarding when you finally get to the end and have a whole new continent to explore. Plus, the trips are never uneventful. I always run into little islands, where I can get out, plant a sapling, stretch my legs, have a nap, craft some more boats, craft a new map. Do I want more interesting stuff along these lines? Absolutely. So add that kind of stuff, instead of shrinking the ocean.
I realize this is not everybody's cup of tea, but if they hate it so much, why don't they pick a different direction to explore? Why explore at all? No one is being forced to cross "ridiculously large oceans". Are you saying you would rather spend hours on horseback trundling through endless plains?
Another thing about "spending hours" is, I don't understand what the difference is between spending hours to cross an ocean, and spending hours to dig a 20x20 hole all the way to bedrock, something which too many players do, or hours building a giant castle that they never visit again.
So you're saying improve the controls. I can agree with that. I don't see what it has to do with large oceans.
Squid collision is a thing Minecraft could stand to lose. But tabbing out is certainly not something the designers should be encouraging. I die a little inside every time someone talks about afk-ing at an xp farm, or making an afk fishing station. If you go afk (or tab out), you're literally not playing Minecraft.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!
Adding on to this, if people are fed up with travel times and fragile boats, wouldn't the more sensible solution be to add new boats?
Faster boats?
Sturdier boats?
Why shrink oceans when you can add something instead?
More importantly, why is everybody fixed on shrinking oceans and why does nobody even consider the fact that their problems could also be solved through adding ocean content such as boats, so that oceans don't take hours to cross, so that oceans are interesting?
The dense forests hide interesting terrain features, make travel annoying/difficult with how short many of the trees are, coupled to uneven ground. Plus they look rather ugly and are repetitive, gets boring quickly.
I fail to see how this is an improvement.
I support this, this, and this. And this now. Also this.
Even the devs agreed that oceans were a tad big, I'd rather kill mobs and build forts than cross water, even if it had little sunken ships at the bottom, because sloppin around in that water isn't my favorite thing. That's my repetitive gripe for today.
They've given us multiple things to deal with water, including enchantments and potions.
Instead of shrinking oceans, they could have given us better boats.
You wouldn't have to travel forever across them, and we could keep the large oceans.
We even get a new interesting piece of content.
That's a win for everybody.
And when it comes to devs, not everybody is right when it comes to everything, even devs.
1.7.2 was a rushed update. 1.7.2 is very glitchy, slow and not well thought on.
The EULA "changes" will not end minecraft servers.
I disagree i think Mojang is prepping for Ocean content. Think about all that gravel at the bottom of the current oceans. Now think about sand super deep in the oceans in the real world theres a whole bunch of different shades thanks to chemical processes darker brown, red, and white. Not only sand but also compressed Salt deposits which looks like white cheese rock. So they could add tons of new blocks for the bottom of oceans. Not to mention coral, seaweed, volcano vents, and other underwater plant life. Hell even new mobs like sharks, dolphins, and whales. I believe they changed the oceans for a reason, not cause someone was whining about how big they were. You'll see 2 to 3 months than snapshots will release.
Heres a good thread about supporting Sharks.
http://www.minecraftforum.net/topic/1967658-its-time-for-a-shark-attack-now-hot/
They could have given us better boats rather than shrinking the water, thus reducing travel times without screwing up the land.
Don't know why everybody thinks shrinking is better when there could be new content.
1300th post