If you make an invulnerable mob with the /summon command, is there a way to kill it?
You can dig a pit to drop it into the void, or get rid of it with peaceful mode if it's a hostile mob, but I'm wondering if there's a simpler better method.
not really. by definition, invunerable means unable to be hurt. dropping in the void is your best bet.
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If you make an invulnerable mob with the /summon command, is there a way to kill it?
You can dig a pit to drop it into the void, or get rid of it with peaceful mode if it's a hostile mob, but I'm wondering if there's a simpler better method.
While this still uses the void, you could use the /setblock command to place and then remove a portal block where the mob is standing. The mob teleports into the nether, which drops the mob into the void. However, this requires the mob in question to not be moving, and to know exactly where it's standing. But for example purposes:
It may be a better option to use the end portal blocks instead, so you don't have to worry about multiple cases where you'd go into the nether to create a death drop for each new portal.
14w05a has introduced the ability to /kill invulnerable entities. So now there is no worry about inserting such entities, as they can be properly removed without third-party editors. So for example, creating an invulnerable entity:
Damage potions have no affect on invulnerable mobs.
Neither do explosions, fall damage, fire, lightning, what have you. The void is essentially the only way to damage the mob, unless somebody knows a magical method that doesn't require the void (apart from despawning the mob through peaceful).
14w05a has introduced the ability to /kill invulnerable entities. So now there is no worry about inserting such entities, as they can be properly removed without third-party editors. So for example, creating an invulnerable entity:
Actually void doesn't damage it either, it just falls into the nothing trapped down there forever
After messing around with this, this appears to be true as well. The big difference is the entities aren't rendered beyond a certain distance, and thus reduces client lag. Having 1,000 entities above y:1 lags my game nice and hard, but dropping them all into the void removes that lag.
The entities will keep falling, however. The entity count on the F3 screen remains at 1,000 total (looking in the direction they fall, the count is 0), even when re-loading the world. Confirmed by checking the entities in an NBT editor; one of them made it to Y:-25,000. This seems to be a fairly large oversight with the Invulnerable tag. The void surely would be the best way to deal damage as a last resort.
Unfortunately the wiki is down, so the bit about the void killing them can't be fixed.
As of a recent 1.8 snapshot, the void will damage invulnerable entities that fall into it.
If you make an invulnerable mob with the /summon command, is there a way to kill it?
You can dig a pit to drop it into the void, or get rid of it with peaceful mode if it's a hostile mob, but I'm wondering if there's a simpler better method.
Obviously one should use Data Drain. If one does not have it, go to Delta Hidden Forbidden Holy Ground and sacrifice your friend to a evil program to summon Notch's daughter.
After messing around with this, this appears to be true as well. The big difference is the entities aren't rendered beyond a certain distance, and thus reduces client lag. Having 1,000 entities above y:1 lags my game nice and hard, but dropping them all into the void removes that lag.
The entities will keep falling, however. The entity count on the F3 screen remains at 1,000 total (looking in the direction they fall, the count is 0), even when re-loading the world. Confirmed by checking the entities in an NBT editor; one of them made it to Y:-25,000. This seems to be a fairly large oversight with the Invulnerable tag. The void surely would be the best way to deal damage as a last resort.
Unfortunately the wiki is down, so the bit about the void killing them can't be fixed.
I suggest you use a nether or end portal. I tried using the void, it does no damage, and even out of rendered chunks, in 1.8 snapshots, they can still be found with @e.
/@e kill might work? Or is that countered out by invulnerability?
The kill command does not work on invulnerable entities, no.
14w05a has introduced the ability to /kill invulnerable entities. So now there is no worry about inserting such entities, as they can be properly removed without third-party editors. So for example, creating an invulnerable entity:
If the Void doesn't kill invulnerable mobs, dropping them into the Void will eventually crash the game unless you manually remove them (NBT edit), according to the Wiki, so that is a bad solution:
Also, some minigame servers that have a spectate option that gives full invincibility rather than creative, and enabling you to fall to y = -32000000, crashing the game.
Not sure why/how they made this oversight, as in Creative you are "invulnerable" (as set by an NBT tag, which I'd think would work the same for other entities as the player) but still receive Void damage (/kill is also Void damage, hence the "fell out of the world" message when you kill yourself with it), and last I checked you still die in the Void (you don't appear to have health in Creative but it just isn't displayed; if you get a hit or two of Void damage then fly up and switch to Survival you'll have hearts missing).
ETA: I just had another look at the player section of level.dat (player.dat) and there are actually two "invulnerable" tags, one under the main section and another under the "abilities" subsection; the former was 0 and the latter 1 (in Creative mode). Oh, and guess what happened when I set the first "invulnerable" tag to 1? Yep, I fell into the Void and didn't get any damage, same for the /kill command, which only gave me the "ouch..." message (NB: this was for 1.6.4).
If the Void doesn't kill invulnerable mobs, dropping them into the Void will eventually crash the game unless you manually remove them (NBT edit), according to the Wiki, so that is a bad solution:
Not sure why/how they made this oversight, as in Creative you are "invulnerable" (as set by an NBT tag, which I'd think would work the same for other entities as the player) but still receive Void damage (/kill is also Void damage, hence the "fell out of the world" message when you kill yourself with it), and last I checked you still die in the Void (you don't appear to have health in Creative but it just isn't displayed; if you get a hit or two of Void damage then fly up and switch to Survival you'll have hearts missing).
Just a bit of nit-picking: there are actually two different invulnerability tags. The first, which claims the oversight, is "Invulnerable", a root tag on entities. Players do not have this set to true if they're in creative. Instead, players have a second tag called "invulnerable", resting within the "abilities" compound-tag that rests within the root, which is used for creative mode.
I'm unsure why they chose to do it this way; surely it would be better to be able to actually remove invulnerable entities in the same way that creative players can be killed, instead of relying on third-party programs. The capability is certainly there, seems to be a strange way to implement it.
After messing around with this, this appears to be true as well. The big difference is the entities aren't rendered beyond a certain distance, and thus reduces client lag. Having 1,000 entities above y:1 lags my game nice and hard, but dropping them all into the void removes that lag.
The entities will keep falling, however. The entity count on the F3 screen remains at 1,000 total (looking in the direction they fall, the count is 0), even when re-loading the world. Confirmed by checking the entities in an NBT editor; one of them made it to Y:-25,000. This seems to be a fairly large oversight with the Invulnerable tag. The void surely would be the best way to deal damage as a last resort.
Unfortunately the wiki is down, so the bit about the void killing them can't be fixed.
If that is true could you possibly use this to create a peaceful switch in survival?
I think that as someone said /@e kill should work since in creative mode, a player that is 'invulnerable' can kill themself
The invulnerability from creative mode is not the same as the "Invulnerable" tag. So no, /killing does not work.
14w05a has introduced the ability to /kill invulnerable entities. So now there is no worry about inserting such entities, as they can be properly removed without third-party editors. So for example, creating an invulnerable entity:
You can dig a pit to drop it into the void, or get rid of it with peaceful mode if it's a hostile mob, but I'm wondering if there's a simpler better method.
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Quote me if you require my attention.
when in creative.
Im supposed to put something here right?
While this still uses the void, you could use the /setblock command to place and then remove a portal block where the mob is standing. The mob teleports into the nether, which drops the mob into the void. However, this requires the mob in question to not be moving, and to know exactly where it's standing. But for example purposes:
Summoning a villager that can't move:
And then inserting the block:
And then replace it with air:
The XYZ being the location of the villager.
EDIT:
It may be a better option to use the end portal blocks instead, so you don't have to worry about multiple cases where you'd go into the nether to create a death drop for each new portal.
14w05a has introduced the ability to /kill invulnerable entities. So now there is no worry about inserting such entities, as they can be properly removed without third-party editors. So for example, creating an invulnerable entity:
And then /killing it:
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
Neither do explosions, fall damage, fire, lightning, what have you. The void is essentially the only way to damage the mob, unless somebody knows a magical method that doesn't require the void (apart from despawning the mob through peaceful).
14w05a has introduced the ability to /kill invulnerable entities. So now there is no worry about inserting such entities, as they can be properly removed without third-party editors. So for example, creating an invulnerable entity:
And then /killing it:
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
The entities will keep falling, however. The entity count on the F3 screen remains at 1,000 total (looking in the direction they fall, the count is 0), even when re-loading the world. Confirmed by checking the entities in an NBT editor; one of them made it to Y:-25,000. This seems to be a fairly large oversight with the Invulnerable tag. The void surely would be the best way to deal damage as a last resort.
Unfortunately the wiki is down, so the bit about the void killing them can't be fixed.
As of a recent 1.8 snapshot, the void will damage invulnerable entities that fall into it.
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
Obviously one should use Data Drain. If one does not have it, go to Delta Hidden Forbidden Holy Ground and sacrifice your friend to a evil program to summon Notch's daughter.
14w05a has introduced the ability to /kill invulnerable entities. So now there is no worry about inserting such entities, as they can be properly removed without third-party editors. So for example, creating an invulnerable entity:
And then /killing it:
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
Man... that stinks. These invulnerable mobs are... invulnerable.
Not sure why/how they made this oversight, as in Creative you are "invulnerable" (as set by an NBT tag, which I'd think would work the same for other entities as the player) but still receive Void damage (/kill is also Void damage, hence the "fell out of the world" message when you kill yourself with it), and last I checked you still die in the Void (you don't appear to have health in Creative but it just isn't displayed; if you get a hit or two of Void damage then fly up and switch to Survival you'll have hearts missing).
ETA: I just had another look at the player section of level.dat (player.dat) and there are actually two "invulnerable" tags, one under the main section and another under the "abilities" subsection; the former was 0 and the latter 1 (in Creative mode). Oh, and guess what happened when I set the first "invulnerable" tag to 1? Yep, I fell into the Void and didn't get any damage, same for the /kill command, which only gave me the "ouch..." message (NB: this was for 1.6.4).
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TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Just a bit of nit-picking: there are actually two different invulnerability tags. The first, which claims the oversight, is "Invulnerable", a root tag on entities. Players do not have this set to true if they're in creative. Instead, players have a second tag called "invulnerable", resting within the "abilities" compound-tag that rests within the root, which is used for creative mode.
I'm unsure why they chose to do it this way; surely it would be better to be able to actually remove invulnerable entities in the same way that creative players can be killed, instead of relying on third-party programs. The capability is certainly there, seems to be a strange way to implement it.
EDIT: Ninja'd by your edit.
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
If that is true could you possibly use this to create a peaceful switch in survival?
Putting the CENDENT back in transcendent!
14w05a has introduced the ability to /kill invulnerable entities. So now there is no worry about inserting such entities, as they can be properly removed without third-party editors. So for example, creating an invulnerable entity:
And then /killing it:
/blockdata is for blocks, not for entities.
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/