This isn't what the settings are going to be about. The last two snapshots included random sounds, and this one has shaders. Those two things are in no way "community-oriented". Dinnerbone's going to troll us until 1.7 actually comes out. Personally, I hope it'll be a friends list, or something similar.
This isn't what the settings are going to be about. The last two snapshots included random sounds, and this one has shaders. Those two things are in no way "community-oriented". Dinnerbone's going to troll us until 1.7 actually comes out. Personally, I hope it'll be a friends list, or something similar.
These look to me more like filters than shaders. As far as I can see there's nothing to suggest they are actually using the 3D data instead of just being applied over the render. I'm not sure if anyone has looked into how they're done though.
These look to me more like filters than shaders. As far as I can see there's nothing to suggest they are actually using the 3D data instead of just being applied over the render. I'm not sure if anyone has looked into how they're done though.
They are actual shaders. They use the .JSON format so they are applied to different distances and faces of the normal render much like how the current shader mod works.
Now does that mean that they will add some shader like Sonic Ether's unbelievable shaders mod and that you will be able to toggle them on and off or it's only a few random not so useful shader that they added for fun? I would really love that the game have shaders like the mod.
Now does that mean that they will add some shader like Sonic Ether's unbelievable shaders mod and that you will be able to toggle them on and off or it's only a few random not so useful shader that they added for fun? I would really love that the game have shaders like the mod.
It's a way for people to use their own shaders. As we can see, they're adding some of their own, but people will be able to make custom shaders and use them.
They are actual shaders. They use the .JSON format so they are applied to different distances and faces of the normal render much like how the current shader mod works.
I disagree. I think an actual shaders would allow individual blocks to have different looks, (like bumpmaping, specularity, cubemap reflections, stuff that shaders are used for) rather than applying a filter over what is rendered on screen.
I was excited about this feature at first, but after lots of studying and even tweaking and modifying these "shaders" using a resource pack, I'm not impressed . I hope they add the ability to make actual per-block shader effects (and bumpmaps like the parallax-occulsion whatchamacallit in the original shaders mod, but that seems quite unlikely to me). I want to make stuff look shiny!
I disagree. I think an actual shaders would allow individual blocks to have different looks, (like bumpmaping, specularity, cubemap reflections, stuff that shaders are used for) rather than applying a filter over what is rendered on screen.
I was excited about this feature at first, but after lots of studying and even tweaking and modifying these "shaders" using a resource pack, I'm not impressed . I hope they add the ability to make actual per-block shader effects (and bumpmaps like the parallax-occulsion whatchamacallit in the original shaders mod, but that seems quite unlikely to me). I want to make stuff look shiny!
Please explain to us why these are not actual shaders. Or did you just want to have a reason to dislike the new feature?
Also, yes, specularity is potentially achievable with shaders. The current state of the shader system is experimental, meaning it's not anywhere near final. Give it time before passing judgement.
Anyways, these shaders are a sign of things to come.
Please explain to us why these are not actual shaders. Or did you just want to have a reason to dislike the new feature?
Also, yes, specularity is potentially achievable with shaders. The current state of the shader system is experimental, meaning it's not anywhere near final. Give it time before passing judgement.
Anyways, these shaders are a sign of things to come.
Ah, you're right, I guess. My only definition of "shaders" comes from working with the the Unity Engine, where they're usually only used in refrence to individual textures and materials. But I still don't really see that much potential in the new shader system, even if it was fully fledged out, but that's just me. I'll be more excited about applying different maps and whatnot to blocks.
Also, has anyone tried or figured out if there's a way to make a motion-blur shader with the new system? I messed around with the values of the phosphor shader to try and make motion-blur type thing, but nothing I could come up with looked good...
Upside-down is also a variant.
...but that's just like, my opinion, man.
Are you on 13w38a? It changes everytime you click it, now. There's some pretty cool types! :3
...but that's just like, my opinion, man.
Make sure to turn post-processing on.
Are you clicking it more than once?
Edit: Nevermind, ninja'd. Turn on post-processing.
...but that's just like, my opinion, man.
Same here. :s
This isn't what the settings are going to be about. The last two snapshots included random sounds, and this one has shaders. Those two things are in no way "community-oriented". Dinnerbone's going to troll us until 1.7 actually comes out. Personally, I hope it'll be a friends list, or something similar.
http://www.minecraft...d-mob-spawning/
Excuse me?
https://twitter.com/Dinnerbone/status/380773792085467136
Read all of that, thank you.
...but that's just like, my opinion, man.
They are actual shaders. They use the .JSON format so they are applied to different distances and faces of the normal render much like how the current shader mod works.
It's a way for people to use their own shaders. As we can see, they're adding some of their own, but people will be able to make custom shaders and use them.
...but that's just like, my opinion, man.
I disagree. I think an actual shaders would allow individual blocks to have different looks, (like bumpmaping, specularity, cubemap reflections, stuff that shaders are used for) rather than applying a filter over what is rendered on screen.
I was excited about this feature at first, but after lots of studying and even tweaking and modifying these "shaders" using a resource pack, I'm not impressed . I hope they add the ability to make actual per-block shader effects (and bumpmaps like the parallax-occulsion whatchamacallit in the original shaders mod, but that seems quite unlikely to me). I want to make stuff look shiny!
You lack an understanding of what shaders are. http://en.wikipedia.org/wiki/Shader
Please explain to us why these are not actual shaders. Or did you just want to have a reason to dislike the new feature?
Also, yes, specularity is potentially achievable with shaders. The current state of the shader system is experimental, meaning it's not anywhere near final. Give it time before passing judgement.
Anyways, these shaders are a sign of things to come.
...but that's just like, my opinion, man.
Ah, you're right, I guess. My only definition of "shaders" comes from working with the the Unity Engine, where they're usually only used in refrence to individual textures and materials. But I still don't really see that much potential in the new shader system, even if it was fully fledged out, but that's just me. I'll be more excited about applying different maps and whatnot to blocks.
Also, has anyone tried or figured out if there's a way to make a motion-blur shader with the new system? I messed around with the values of the phosphor shader to try and make motion-blur type thing, but nothing I could come up with looked good...
https://twitter.com/Dinnerbone/status/380773792085467136
THE WORLD IS SPINNING!
Praise be to Spode.