I have lost several hard core games because of this:
Fighting off a zombie let's say in the middle of some wide tunnel with a relatively flat floor. The zombie is standing right in front of me, within the attack range of my sword.
Then suddenly a zombie reinforcement arrive.... but... right beside the first zombie, and right in my face not even 2 blocks away too!
Then less than a second later, ANOTHER zombie reinforcement arrives. Again, right beside the other two, and again less than 2 blocks away!
This has happened to me three times already. TODAY.
Needless to say, a game mechanic like this that this you can't do ANYTHING against it, that doesn't rely on intelligent tactics just punishes you arbitrarily, that's something that is EXTREMELY frustrating.
Weren't zombie reinforcements supposed to appear at least "out of sight"? (i.e. zero potential line of sight between the mob's spawn point and the player).
So is that "feature" that is "Working As Intended"? If is so, Mojang really screwed up badly on that one.
EDIT: Also, there were a LOT of torches in that entire tunnel. I didn't actually fight the first zombie where I met him, I retreated back a good 30 blocks inside my "lit up" area. So the reinforcements seem to ignore lit levels?
set a torch down where you're fighting the zombie; They still have to adhere to their spawning light levels. That way they don't spawn right next to you. The idea is that if it's dark you can't really tell how many zombies are there.
I have lost several hard core games because of this:
Fighting off a zombie let's say in the middle of some wide tunnel with a relatively flat floor. The zombie is standing right in front of me, within the attack range of my sword.
Then suddenly a zombie reinforcement arrive.... but... right beside the first zombie, and right in my face not even 2 blocks away too!
Then less than a second later, ANOTHER zombie reinforcement arrives. Again, right beside the other two, and again less than 2 blocks away!
This has happened to me three times already. TODAY.
Needless to say, a game mechanic like this that this you can't do ANYTHING against it, that doesn't rely on intelligent tactics just punishes you arbitrarily, that's something that is EXTREMELY frustrating.
Weren't zombie reinforcements supposed to appear at least "out of sight"? (i.e. zero potential line of sight between the mob's spawn point and the player).
So is that "feature" that is "Working As Intended"? If is so, Mojang really screwed up badly on that one.
Yeah, this is somewhat what happened to me, but it was above ground in the daylight, and it wasn't just on hardcore. It took it all the way down to easy, and the zombies were willing to go from safety to burning death as a whole to get even one hit on me before they keeled over dead.
In 1.6, I can't even explore anymore, because it's just too tediously punishing if it isn't on peaceful. And I've been playing since the pre-adventure update days. I mean, I can't even imagine how it's going for the people who're new to Minecraft entirely. There's no warning, and nothing in the description of the game that alerts a new player to the zombie horde problem.
Yeah, this is somewhat what happened to me, but it was above ground in the daylight, and it wasn't just on hardcore. It took it all the way down to easy, and the zombies were willing to go from safety to burning death as a whole to get even one hit on me before they keeled over dead.
In 1.6, I can't even explore anymore, because it's just too tediously punishing if it isn't on peaceful. And I've been playing since the pre-adventure update days. I mean, I can't even imagine how it's going for the people who're new to Minecraft entirely. There's no warning, and nothing in the description of the game that alerts a new player to the zombie horde problem.
Really? The night is dark and full of terrors. If its too hard for you on normal, play on peaceful. Before this, there was hardly any challenge to exploring- people weren't properly scared of the night time. I've been playing since the pre-beta days, and it's not tediously punishing. A thought occurs: maybe I should run instead of trying to fight a Zombie horde and complaining when I cant?
I can imagine exactly how new players are going to handle it: they will die. Several times. Several times before 1) Changing the difficulty to peaceful 2) Not prancing around willy nilly at night without being prepared.
You can explore just fine...
And above is correct. They wont horde-iffy in the light. So don't fight in the dark.
Similar has happened to me as well. It’s all growing VERY annoying and tiresome.
For the record, reinforcement zombies can and DO spawn in lighted areas. Seen it happen a number of times. Not often, but it does happen.
I’ve become bored with them now. The mini/baby zombie/pigmen as well. Funny at first, but now just annoying. I’ve had to add extra barriers around everything now, and alter general design to ward of the hordes and small fries.
It’s also disappointing that we haven’t’ heard anything from Mojang about this controversial feature/bug, here in the forums or blog. (Unless I’m looking in the wrong places.)
Oh well, maybe time to switch to another game for a while.
Dinnerbone himself has said the reinforcements are only supposed to spawn somewhere you can't see, so them spawning in plain view right in front of you has got to be a bug.
For the most part, they do spawn in non obvious places. But there are those random times where one pops right out of the zombie you hit.
Really? The night is dark and full of terrors. If its too hard for you on normal, play on peaceful. Before this, there was hardly any challenge to exploring- people weren't properly scared of the night time. I've been playing since the pre-beta days, and it's not tediously punishing. A thought occurs: maybe I should run instead of trying to fight a Zombie horde and complaining when I cant?
I can imagine exactly how new players are going to handle it: they will die. Several times. Several times before 1) Changing the difficulty to peaceful 2) Not prancing around willy nilly at night without being prepared.
You can explore just fine...
And above is correct. They wont horde-iffy in the light. So don't fight in the dark.
How many times do I have to say "above ground in the daylight" before that has meaning to you? I was in the brightest light you can have in the game, during the day, on easy, ZOMBIE HORDE STILL HAPPENED. Yes, they were burning too, so I took burning on top of zombies. Oh, and some spawned with armor/weapons.
And those new people may die until they go, "This game sucks! Who designs a game this crap?!"
Having spent rather a good while in the wild, yes at night, no it is not full of terrors. It's only scary until you've been out there before, and learned the ropes. Skill doesn't matter with the horde, ability and experience do not matter with the horde, having full diamond gear and weapon do not matter to the horde.
That is not survival, that is a bad horror movie, and no, I don't want to play one.
And which zombie horde will you be running into there, chief? Run? Run where? The zombies spawn on all sides, above and below you, and they all know exactly where you are if they're within 60 block, yes, even if it's through 59 blocks of solid stone.
Zombie hordes are pretty stupid. I think it's an awesome concept, and if it was executed correctly, would be pretty tough, and fun! I think if it was limited to normal/hard, it would be fine, or if the zombie hordes didn't last through half the night. There's a difference between difficulty, and annoyance. Yes, it makes traveling at night slightly harder, and scarier, but it's only SLIGHTLY more difficult. All the zombies do is walk at you as fast as your grandma walking on soul sand. It's not difficult, it's not scary, it's ANNOYING. And they're very predictable, they just spawn in behind a block in your line of sight, and walk at you.
"Rugh ruhh! I'm gonna get you! Eventually. Maybe in a few weeks or so!"
TL;DR Read it you silly lazy butt.
Rollback Post to RevisionRollBack
I MINE A LONELY CAVE, THE ONLY CAVE THAT I HAVE EVER KNOWN!
Is there a ticket on the bug tracker about this issue? If not, someone should make one, perhaps "Zombie reinforcements spawn right in front of the player, clearly visible". It can't be intended if Dinnerbone himself has said it's not supposed to be something you see.
Too much arguing here, stop it or a mod might lock the tread/punish the swearing players...
As for the reinforcements, sometimes they even spawn right ontop of you. This has to be a bug.
Which is why the developers can't implement something like this without being 99% sure it's properly implemented without any side effects that are going to occur.
Zombie hordes are pretty stupid. I think it's an awesome concept, and if it was executed correctly, would be pretty tough, and fun! I think if it was limited to normal/hard, it would be fine, or if the zombie hordes didn't last through half the night. There's a difference between difficulty, and annoyance. Yes, it makes traveling at night slightly harder, and scarier, but it's only SLIGHTLY more difficult. All the zombies do is walk at you as fast as your grandma walking on soul sand. It's not difficult, it's not scary, it's ANNOYING. And they're very predictable, they just spawn in behind a block in your line of sight, and walk at you.
"Rugh ruhh! I'm gonna get you! Eventually. Maybe in a few weeks or so!"
TL;DR Read it you silly lazy butt.
See, the thing is, that a zombie apocalypse mod could be a lot of fun, and I'm certain people have come up with their own versions of that. I'm not against zombie games, far from it. Aside from games like Dead Rising, Resident Evil, and Project Zomboid, I play the tabletop RPG All Flesh Must Be Eaten.
The difference is that those games are zombie survival games, not games of adventure, building, and exploration, like Minecraft. That's why I, and so many others, play Minecraft.
I was good with it when they had zombies start spawning with equipment, that made them more difficult without making them tedious. I also found it hysterical the first time I came across a Skeleton Archer that had killed me, and he was now wearing my enchanted diamond gear. That was a special sort of fun taking him down, all the while trying to retrieve my other dropped gear as I avoided my own enchanted blade, but again, it was a matter of skill to take him down.
I also loved when they started having skeletons mount spiders. The first time I saw it happen, my head went sideways, and suddenly, a whole new fight was on. Not only could the zombie shoot range, but now the spider could scale walls while the skeleton fired, plus the spider's melee. It made for a great addition that improved difficulty, while making it about skill taking care of them.
The horde is just tedious to deal with, annoying, and discourages world exploration. It's artificial difficulty, as opposed to something that is actually difficult. Why not just put giant zombies in the game? Or add a dehydration mechanic? There were so many other options for a difficulty increase, such as having hunger hit you more swiftly in hardcore, or adding a new mob, such as bears, or maybe tigers, or giant bees could've been cool so that we have an aerial mob akin to the ghast. then you could add honey and wax into the game as well.
Heck, if you wanted to increase difficulty without adding mobs, you could have regional status effects, such as hypothermia in tundra, and dehydration in the desert biomes and the Nether. It wouldn't discourage exploration, and make for a legitimately difficult thing. Hypothermia could be cured by putting on full armor, with dehydration being worked around by traveling the desert only at night and/or bring water with you to cool down in. There's also doing things like having the spiders build webs, and actually snag other mobs and whatnot in them.
All of those ideas have a direct skill element, so that you have to think about your environment more, and less about simple crowd control. Actually, I really like the giant bees idea, cause you have giant hives that they spawn from, and when you break them, it spawn a Queen Bee mini-boss to fight.
How many times do I have to say "above ground in the daylight" before that has meaning to you? I was in the brightest light you can have in the game, during the day, on easy, ZOMBIE HORDE STILL HAPPENED. Yes, they were burning too, so I took burning on top of zombies. Oh, and some spawned with armor/weapons.
OOOooo! Looks like somebody missed their nap! Calm down crankypants.
Zombies don't horde in light. Fact. So, judging that they were burning, they probably spawned in cave and chased you into the sun. That doesn't count. In short: if this happened, it is a bug. I doubt it did happen, because it has been proven to do this by everyone-else-in-the-universe's evidence.
And those new people may die until they go, "This game sucks! Who designs a game this crap?!"
I don't know if you've heard recently, but MC is doing pretty well as a game. Passing HUGE milestones. The verdict is in: the game is great. Nobody is complaining about this but you. It's a fun mechanic, and so far working pretty well, except that there is no direct rule that zombies have to horde out of sight.
Having spent rather a good while in the wild, yes at night, no it is not full of terrors. It's only scary until you've been out there before, and learned the ropes. Skill doesn't matter with the horde, ability and experience do not matter with the horde, having full diamond gear and weapon do not matter to the horde.
By full of terrors I mean things that can kill you, obviously. Missed the major GoT reference. I don't seem to have any trouble with a horde given even iron equiptment, food, and good guerrilla tactics- especially if you build yourself a quick block shield in a corner...
Basically what I'm saying is if you're having trouble: 1) it is a perfectly normal strategy to run into a hole to recover and 2) you need to get better and learn how to not die. It's not that hard. I've taken hordes on Hard before. Just not head on...
That is not survival, that is a bad horror movie, and no, I don't want to play one.
Then go away. No one is forcing you to enjoy the game this way- let alone even play it. And it is very enjoyable to play this way- to literally have to make life and death strategic decisions because of a horde.
And which zombie horde will you be running into there, chief? Run? Run where? The zombies spawn on all sides, above and below you, and they all know exactly where you are if they're within 60 block, yes, even if it's through 59 blocks of solid stone.
Yes I know how Zombie horde spawning works, CHAMP. You run AWAY. Did you know, for instance, that you can sprint? Only baby zombies know that trick. Find a hole- knock your way out- get out, or die because you got yourself in this situation. The mechanic is fun and forces one to think. If you cant or don't want to- if you wan't just a cakewalk experience (you're playing on easy, so I suspect you do), play on peaceful or don't suck so much. Sorry, I don't know how to say it with greater kindness. :/
PROTIP: if you can't handle the night, bring a bed on your explorations and sleep through the nights. Still can't handle it? Don't go places in the day that there are going to be zombies. This isn't a problem with the game, it's a problem with you. I know this creates a dissonance (your own brain doesn't want to think that your frustration is your own fault), which makes you wan't to think it's the games fault. It's not. It's your fault.
Zombies don't horde spawn in light above 7 (MIDDLE LIGHT- this can be near-ish to a torch!). This has been tested, etc. Either you're manipulating your story, you're saying you actually saw Santa Claus, or you saw a bug that can't be reproduced.
I don't think you read the thread; yes zombie reinforcements are a feature. But the reinforcements cheaply spawning right in front of the player in attack range is a bug, they are only supposed to spawn somewhere the player can't see.
OOOooo! Looks like somebody missed their nap! Calm down crankypants.
Zombies don't horde in light. Fact. So, judging that they were burning, they probably spawned in cave and chased you into the sun. That doesn't count. In short: if this happened, it is a bug. I doubt it did happen, because it has been proven to do this by everyone-else-in-the-universe's evidence.
Oh yes they do. Post their evidence it doesn't happen, my I know everything about everyone. Cause according to you, bugs and glitches don't happen in minecraft now. Really? I find that one more than a little hard to swallow. Also, please list off everyone else in the universe for me, since you obviously know them all. Please start with my full name, if you would.
I don't know if you've heard recently, but MC is doing pretty well as a game. Passing HUGE milestones. The verdict is in: the game is great. Nobody is complaining about this but you. It's a fun mechanic, and so far working pretty well, except that there is no direct rule that zombies have to horde out of sight.
Oh dear, you mean even successful games have issues, and can turn in a bad direction. Hey, you remember Star Wars Galaxies? Was massively popular, and was competing solidly with WoW in its heyday. Of course, then the New Game Experience happened, and pretty much everyone dropped, hence why you don't hear about it anymore. Gee, it's like screwing up the core of the gameplay may have an adverse effect on future sales.
Second, it isn't fun, it's tedious and boring dealing with the zombies, and makes me and others want to not explore at all. Sort of against the whole exploration theme of Minecraft, isn't it? I want Minecraft to be fun, and it was, until the horde mechanic. As I've said elsewhere, it could've been a fun mod, but as a core element of gameplay (which it is now, since all your initial planning and survival has to go around them.), it sucks.
By full of terrors I mean things that can kill you, obviously. Missed the major GoT reference. I don't seem to have any trouble with a horde given even iron equiptment, food, and good guerrilla tactics- especially if you build yourself a quick block shield in a corner...
Basically what I'm saying is if you're having trouble: 1) it is a perfectly normal strategy to run into a hole to recover and 2) you need to get better and learn how to not die. It's not that hard. I've taken hordes on Hard before. Just not head on...
You just said it- good guerilla tactics. You're an expert minecraft player, and now, this "great mechanic" is here, making the difficulty for new players like running into a brick wall. How many new sales do you want to lose for Mojang because you're being an elitist? A simple mod could have produced the same effect, save that only the people who wanted it would have had it, as opposed to shoving down all our throats.
Then go away. No one is forcing you to enjoy the game this way- let alone even play it. And it is very enjoyable to play this way- to literally have to make life and death strategic decisions because of a horde.
FOR YOU, And thanks for confirming the elitist mentality for me. Nice to have it spelled out nice and plain. Here's my question, though: Why not just play a zombie survival game, or get a mod for minecraft for zombie survival? Why does it have to be everyone's zombie survival game now? It wasn't before.
Yes I know how Zombie horde spawning works, CHAMP. You run AWAY. Did you know, for instance, that you can sprint? Only baby zombies know that trick. Find a hole- knock your way out- get out, or die because you got yourself in this situation. The mechanic is fun and forces one to think. If you cant or don't want to- if you wan't just a cakewalk experience (you're playing on easy, so I suspect you do), play on peaceful or don't suck so much. Sorry, I don't know how to say it with greater kindness. :/
Actually, I went to easy with the Horde mechanic trying to find a spot where it wouldn't spawn. That's why I flat stated I was losing hardcore worlds (You might want to go back and learn to read properly). I reseeded on hard, normal, and easy, same results. Yes, easy is now Hard Mode. No, it isn't fun, and it doesn't force thought, it destroys creativity and exploration. It is a tedious slog, and because of elitists such as yourself, the fun was severely reduced.
PROTIP: if you can't handle the night, bring a bed on your explorations and sleep through the nights. Still can't handle it? Don't go places in the day that there are going to be zombies. This isn't a problem with the game, it's a problem with you. I know this creates a dissonance (your own brain doesn't want to think that your frustration is your own fault), which makes you wan't to think it's the games fault. It's not. It's your fault.
It couldn't be that it's a crap, un-fun mechanic that turns the world into a boring slog of a zombie survival game, can it? I mean, there are only about a dozen or so threads on here discussing exactly what I'm saying. Lol, it still gets me that you don't see it, that you are closing off the game for so many new people, a thing that will reduce the community, or that there might be something that Mojang did wrong. They're human, kid, they make mistakes like the rest of us. Like the black lighting glitch that's been going for how long now? No amount of putting them up on a pedestal changes that.
Zombies don't horde spawn in light above 7 (MIDDLE LIGHT- this can be near-ish to a torch!). This has been tested, etc. Either you're manipulating your story, you're saying you actually saw Santa Claus, or you saw a bug that can't be reproduced.
Oh yes, so then Jeb already fixed black lighting glitch in 1.4? Oh wait, no, even though it was tested, it still ended up in the game. Or how about how they tested the horses to make sure they wouldn't get trapped in walls and die? Oh wait, yeah, that was tested, but still made it into the game.
Almost no game makes it into regular play without bugs, especially if it makes expanding updates along the way. You need to get off your high horse, and look at the whole. A simple mod for those that wanted to do zombie survival would have fixed things all around, giving the people who wanted more grinding the grind they wanted, while not taking away from the rest of the fanbase. And what's really sad is, you still won't understand that even after all this.
Are there people that are so bad at this game they can't sprint and dodge the zombies? (Not talking about the OT, which is a bug).
Ha ha, running. Yeah, see that only works if the zombies don't come from all sides, which this mechanic makes not only possible, but quite likely. Since you can't see behind you, they can spawn there as well to come after you, plus whatever zombies were already there with the increased spawning. And turning away from a group of zombies is just asking for more to spawn now. So, how do you watch 360 degrees of terrain in all directions, through floors and ceilings, while only having 120 degree visible range, that can't see through floors, walls, and ceilings?
Ha ha, running. Yeah, see that only works if the zombies don't come from all sides, which this mechanic makes not only possible, but quite likely. Since you can't see behind you, they can spawn there as well to come after you, plus whatever zombies were already there with the increased spawning. And turning away from a group of zombies is just asking for more to spawn now. So, how do you watch 360 degrees of terrain in all directions, through floors and ceilings, while only having 120 degree visible range, that can't see through floors, walls, and ceilings?
You're really making a big deal out of this. I have no problem with zombies in any of my worlds, including a hardcore world. They are just an annoyance during the night, and they really don't pose a challenge. I am 10x faster than them and can easily run away from them.
I have lost several hard core games because of this:
Fighting off a zombie let's say in the middle of some wide tunnel with a relatively flat floor. The zombie is standing right in front of me, within the attack range of my sword.
Then suddenly a zombie reinforcement arrive.... but... right beside the first zombie, and right in my face not even 2 blocks away too!
Then less than a second later, ANOTHER zombie reinforcement arrives. Again, right beside the other two, and again less than 2 blocks away!
This has happened to me three times already. TODAY.
Needless to say, a game mechanic like this that this you can't do ANYTHING against it, that doesn't rely on intelligent tactics just punishes you arbitrarily, that's something that is EXTREMELY frustrating.
Weren't zombie reinforcements supposed to appear at least "out of sight"? (i.e. zero potential line of sight between the mob's spawn point and the player).
So is that "feature" that is "Working As Intended"? If is so, Mojang really screwed up badly on that one.
EDIT: Also, there were a LOT of torches in that entire tunnel. I didn't actually fight the first zombie where I met him, I retreated back a good 30 blocks inside my "lit up" area. So the reinforcements seem to ignore lit levels?
Yeah, this is somewhat what happened to me, but it was above ground in the daylight, and it wasn't just on hardcore. It took it all the way down to easy, and the zombies were willing to go from safety to burning death as a whole to get even one hit on me before they keeled over dead.
In 1.6, I can't even explore anymore, because it's just too tediously punishing if it isn't on peaceful. And I've been playing since the pre-adventure update days. I mean, I can't even imagine how it's going for the people who're new to Minecraft entirely. There's no warning, and nothing in the description of the game that alerts a new player to the zombie horde problem.
Really? The night is dark and full of terrors. If its too hard for you on normal, play on peaceful. Before this, there was hardly any challenge to exploring- people weren't properly scared of the night time. I've been playing since the pre-beta days, and it's not tediously punishing. A thought occurs: maybe I should run instead of trying to fight a Zombie horde and complaining when I cant?
I can imagine exactly how new players are going to handle it: they will die. Several times. Several times before 1) Changing the difficulty to peaceful 2) Not prancing around willy nilly at night without being prepared.
You can explore just fine...
And above is correct. They wont horde-iffy in the light. So don't fight in the dark.
For the record, reinforcement zombies can and DO spawn in lighted areas. Seen it happen a number of times. Not often, but it does happen.
I’ve become bored with them now. The mini/baby zombie/pigmen as well. Funny at first, but now just annoying. I’ve had to add extra barriers around everything now, and alter general design to ward of the hordes and small fries.
It’s also disappointing that we haven’t’ heard anything from Mojang about this controversial feature/bug, here in the forums or blog. (Unless I’m looking in the wrong places.)
Oh well, maybe time to switch to another game for a while.
For the most part, they do spawn in non obvious places. But there are those random times where one pops right out of the zombie you hit.
How many times do I have to say "above ground in the daylight" before that has meaning to you? I was in the brightest light you can have in the game, during the day, on easy, ZOMBIE HORDE STILL HAPPENED. Yes, they were burning too, so I took burning on top of zombies. Oh, and some spawned with armor/weapons.
And those new people may die until they go, "This game sucks! Who designs a game this crap?!"
Having spent rather a good while in the wild, yes at night, no it is not full of terrors. It's only scary until you've been out there before, and learned the ropes. Skill doesn't matter with the horde, ability and experience do not matter with the horde, having full diamond gear and weapon do not matter to the horde.
That is not survival, that is a bad horror movie, and no, I don't want to play one.
And which zombie horde will you be running into there, chief? Run? Run where? The zombies spawn on all sides, above and below you, and they all know exactly where you are if they're within 60 block, yes, even if it's through 59 blocks of solid stone.
"Rugh ruhh! I'm gonna get you! Eventually. Maybe in a few weeks or so!"
TL;DR Read it you silly lazy butt.
Which is why the developers can't implement something like this without being 99% sure it's properly implemented without any side effects that are going to occur.
Keep scrolling. Just keep scrolling...
See, the thing is, that a zombie apocalypse mod could be a lot of fun, and I'm certain people have come up with their own versions of that. I'm not against zombie games, far from it. Aside from games like Dead Rising, Resident Evil, and Project Zomboid, I play the tabletop RPG All Flesh Must Be Eaten.
The difference is that those games are zombie survival games, not games of adventure, building, and exploration, like Minecraft. That's why I, and so many others, play Minecraft.
I was good with it when they had zombies start spawning with equipment, that made them more difficult without making them tedious. I also found it hysterical the first time I came across a Skeleton Archer that had killed me, and he was now wearing my enchanted diamond gear. That was a special sort of fun taking him down, all the while trying to retrieve my other dropped gear as I avoided my own enchanted blade, but again, it was a matter of skill to take him down.
I also loved when they started having skeletons mount spiders. The first time I saw it happen, my head went sideways, and suddenly, a whole new fight was on. Not only could the zombie shoot range, but now the spider could scale walls while the skeleton fired, plus the spider's melee. It made for a great addition that improved difficulty, while making it about skill taking care of them.
The horde is just tedious to deal with, annoying, and discourages world exploration. It's artificial difficulty, as opposed to something that is actually difficult. Why not just put giant zombies in the game? Or add a dehydration mechanic? There were so many other options for a difficulty increase, such as having hunger hit you more swiftly in hardcore, or adding a new mob, such as bears, or maybe tigers, or giant bees could've been cool so that we have an aerial mob akin to the ghast. then you could add honey and wax into the game as well.
Heck, if you wanted to increase difficulty without adding mobs, you could have regional status effects, such as hypothermia in tundra, and dehydration in the desert biomes and the Nether. It wouldn't discourage exploration, and make for a legitimately difficult thing. Hypothermia could be cured by putting on full armor, with dehydration being worked around by traveling the desert only at night and/or bring water with you to cool down in. There's also doing things like having the spiders build webs, and actually snag other mobs and whatnot in them.
All of those ideas have a direct skill element, so that you have to think about your environment more, and less about simple crowd control. Actually, I really like the giant bees idea, cause you have giant hives that they spawn from, and when you break them, it spawn a Queen Bee mini-boss to fight.
OOOooo! Looks like somebody missed their nap! Calm down crankypants.
Zombies don't horde in light. Fact. So, judging that they were burning, they probably spawned in cave and chased you into the sun. That doesn't count. In short: if this happened, it is a bug. I doubt it did happen, because it has been proven to do this by everyone-else-in-the-universe's evidence.
I don't know if you've heard recently, but MC is doing pretty well as a game. Passing HUGE milestones. The verdict is in: the game is great. Nobody is complaining about this but you. It's a fun mechanic, and so far working pretty well, except that there is no direct rule that zombies have to horde out of sight.
By full of terrors I mean things that can kill you, obviously. Missed the major GoT reference. I don't seem to have any trouble with a horde given even iron equiptment, food, and good guerrilla tactics- especially if you build yourself a quick block shield in a corner...
Basically what I'm saying is if you're having trouble: 1) it is a perfectly normal strategy to run into a hole to recover and 2) you need to get better and learn how to not die. It's not that hard. I've taken hordes on Hard before. Just not head on...
Then go away. No one is forcing you to enjoy the game this way- let alone even play it. And it is very enjoyable to play this way- to literally have to make life and death strategic decisions because of a horde.
Yes I know how Zombie horde spawning works, CHAMP. You run AWAY. Did you know, for instance, that you can sprint? Only baby zombies know that trick. Find a hole- knock your way out- get out, or die because you got yourself in this situation. The mechanic is fun and forces one to think. If you cant or don't want to- if you wan't just a cakewalk experience (you're playing on easy, so I suspect you do), play on peaceful or don't suck so much. Sorry, I don't know how to say it with greater kindness. :/
PROTIP: if you can't handle the night, bring a bed on your explorations and sleep through the nights. Still can't handle it? Don't go places in the day that there are going to be zombies. This isn't a problem with the game, it's a problem with you. I know this creates a dissonance (your own brain doesn't want to think that your frustration is your own fault), which makes you wan't to think it's the games fault. It's not. It's your fault.
Zombies don't horde spawn in light above 7 (MIDDLE LIGHT- this can be near-ish to a torch!). This has been tested, etc. Either you're manipulating your story, you're saying you actually saw Santa Claus, or you saw a bug that can't be reproduced.
I don't think you read the thread; yes zombie reinforcements are a feature. But the reinforcements cheaply spawning right in front of the player in attack range is a bug, they are only supposed to spawn somewhere the player can't see.
Praise be to Spode.
Oh yes, so then Jeb already fixed black lighting glitch in 1.4? Oh wait, no, even though it was tested, it still ended up in the game. Or how about how they tested the horses to make sure they wouldn't get trapped in walls and die? Oh wait, yeah, that was tested, but still made it into the game.
Almost no game makes it into regular play without bugs, especially if it makes expanding updates along the way. You need to get off your high horse, and look at the whole. A simple mod for those that wanted to do zombie survival would have fixed things all around, giving the people who wanted more grinding the grind they wanted, while not taking away from the rest of the fanbase. And what's really sad is, you still won't understand that even after all this.
Ha ha, running. Yeah, see that only works if the zombies don't come from all sides, which this mechanic makes not only possible, but quite likely. Since you can't see behind you, they can spawn there as well to come after you, plus whatever zombies were already there with the increased spawning. And turning away from a group of zombies is just asking for more to spawn now. So, how do you watch 360 degrees of terrain in all directions, through floors and ceilings, while only having 120 degree visible range, that can't see through floors, walls, and ceilings?
You're really making a big deal out of this. I have no problem with zombies in any of my worlds, including a hardcore world. They are just an annoyance during the night, and they really don't pose a challenge. I am 10x faster than them and can easily run away from them.