First of all, it's not like "the community" is a single person. Before 1.6, there were some people who thought the game was too easy, and there were some people who thought it was just right. There were even some people who thought it was too hard. So don't yell at the community for having different opinions.
Second, it is completely possible to overcompensate, which is what I think Dinnerbone did. It's not at all inconsistent for people to complain that a change made the game too hard. And the solution is easy: dial back the changes. The game was too easy; Dinnerbone made it harder; now the game is too hard; obviously there is a point in the middle which would be correct.
And finally, I don't think that many people are saying it's too hard now. The people who are complaining are saying that it's tedious and annoying. It's not fun to fight wave after wave of zombies. There are plenty of other games to play if that's what you want to do. Minecraft's appeal has never been grinding monsters for xp, and it's foolish to try and turn Minecraft into that kind of game.
Exactly - people talk about "the community" as if it's a single unit, but "the community" hasn't changed its mind about the difficulty - it's different people talking! Presumably the ones who were talking about it being too easy are now, to some extent, satisfied and not saying anything, and people who were pretty happy before, and not saying anything then, are now speaking up because the changes have affected them in ways they dislike.
Unfortunately this does seem to be the case. The usual complainers, the same people who frequently roam and create threads regarding how the new update sucks, how Jeb sucks and how the terrain sucks are now spitting threads out like crazy regarding this update.
I agree with you guys about the zombies, I already stated in the OP it sucks, but what about the other changes?
See. The Change That Anoyed Me The Most Are The Horses. They Lag So Bad, a Single Horse Drops My FPS To 5.
Problem I see is people asking for new content, without asking for anything specific. Saying things like game is too hard/too easy, instead of "mobs are too predictable and hence easy to kill".
The way I see it, Mojang are going to a lot of effort to add new "content", some of which may suck, at the expense of not fixing long running bugs.
I didn't ask for 4 dozen assorted zombies, I asked for Mojang to not make all the villagers crowd into one hut (thus making an easier target for the zombies), others asked for the village generation to get fixed (eg no huge gaps below the doors). I also asked Mojang to fix the [descriptive term] lag, by tinkering with the mobs they made it even worse (80-90% of CPU power goes into entities, most that is that mobs and their AI).
The horses have one side effect, its hard to find a dungeon chest that contains anything good besides horse armour, saddles or nametags. It also stuffs up some flexibility in the game, as if you want lots of armoured horses, you have to find the armour instead of mining to get all the materials.
Has Minecraft really become too easy? Well let's see.
Sure in the past we did not have many of the things that made the game easier such as enchantments, altars, potions, anvils and repairs, controllable mounts we could efficiently fight off, village trading, beds that resets your spawn point, and sources of treasure chests outside of dungeons. But we also did not have a lot of the things that made the game more difficult such as more complex mob AI (they would happily leap to their death down a cliff, into a hole, or into lava trying to reach you and the burning zombies and skeletons would not actively seek out shade from the sun), zombies being able to break down wooden doors, the hunger bar, poisonous cave spiders, silverfish being able to spawn outside of strongholds, the whither, or even the nether.
All in all, we've had things that made the game easier and things that made the game harder in roughly equal content. The only thing that really makes Minecraft too easy and has still not been addressed yet (except perhaps in a very limited way by endermen and zombies breaking down doors), is that at one point you've built yourself an unbreachable fortress where you will be completely safe and where no hostile mob can touch you. That is the point where Minecraft starts becoming too easy and boring. And this is where no amount of crazy zombie hordes will make any sort of difference except perhaps punishing the guy who starts a new world and had not time yet to build one such fortress by constantly clubbing him on the head with the difficulty hammer all the while screaming in his ears "ARE YOU HAVING FUN YET!?".
If you want to make Minecraft harder, and do it in the right way, tackle the problem of how to get the guy inside his unpenetrable stone and iron fortress, not bu ruining the game experience of the guy who just barely had time to build himself a dirt shack...
While I sort of agree, complaints are what keep game developers on their toes. Imagine if Mojang suddenly said: Hey let's make Minecraft into a racing game! And then the community, following your guidelines of being happy with everything Mojang adds, doesn't complain and praises Mojang mindlessly. They add it and the game tanks. Instead, the community needs to give constructive feedback about what they think is best order to improve the game.
Please know that this happens in every single community ever. No exceptions.
Also, the community is not one single entity. It is made up of a number of people with differing opinions. Some may think the game is too easy, some say it's too hard. That's life, noone is the same.
Double also, I think the difficulty is good. Now they need to focus on fun.
Yes, let's punish the player that's taken the time to build that fortress shall we?
Who said anything about punishment? What is wrong with a little bit of challenge? Just a little reminder now and again that no matter how big and sturdy you build your house, you'll never be entirely safe...
The way I see it, Mojang are going to a lot of effort to add new "content", some of which may suck, at the expense of not fixing long running bugs.
Can't agree enough. Some of the changes we've gotten, instead of pretty critical bug fixes or performance improvements, have been just plain weird. The beacon, the comparator, slime infestations, ... these are all just plain drug-addled weird-as-fiick creations. I don't get it.
Meanwhile, basic dumb-as-a-brick ideas like making door switches work long enough to (y'know) be able to walk through a door, or making redstone wiring work (y'know) UPWARDS or having some form of lighting that actually lights up things ... these all get tossed aside so we can have witches and horses and wolves and villagers, none of which ever work right and all of which just bloat the code to create more lag.
And the constant tinkering that breaks mods and texture packs and shaders is a perpetual middle finger Mojang raises towards the huge community that put these guys in the Millionaire Club. It's a "Crappy Valentines Day" card to all its fans.
I'd like a minecart that doesn't eject me into a cavern when I dismount. I'd like a boat that doesn't break if I bump into a piece of sand. I'd like the rain sound effect to not crash the entire program. These are problems that have existed since for YEARS and which have gone un-fixed.
But we have donkeys now. And LEGO and plushie Minecraft horses.
Waitaminnit... I just figured it out.... they aren't worried about bugs, they're worried about Angry Birds! They're after the licensing fees, not the game sales.
I truly can't believe how ungrateful this community is. First people would constantly nag about how they even hard mode was too easy and they had to use lots of mods and custom maps to make it hard again and now that Minecraft has become a little thougher people think it's too hard.
Could you guys just make up your minds up for once? Just make it clear what you want so you don't get what you don't want and complain even more, because Mojang does listen to the community.
I do agree with the excess in zombies, that's a hell but the rest?
I totally agree with you it makes me angry to read all those Reddit posts about this topic, just make your mind up everyone!
Can't agree enough. Some of the changes we've gotten, instead of pretty critical bug fixes or performance improvements, have been just plain weird. The beacon, the comparator, slime infestations, ... these are all just plain drug-addled weird-as-fiick creations. I don't get it.
Meanwhile, basic dumb-as-a-brick ideas like making door switches work long enough to (y'know) be able to walk through a door, or making redstone wiring work (y'know) UPWARDS or having some form of lighting that actually lights up things ... these all get tossed aside so we can have witches and horses and wolves and villagers, none of which ever work right and all of which just bloat the code to create more lag.
And the constant tinkering that breaks mods and texture packs and shaders is a perpetual middle finger Mojang raises towards the huge community that put these guys in the Millionaire Club. It's a "Crappy Valentines Day" card to all its fans.
I'd like a minecart that doesn't eject me into a cavern when I dismount. I'd like a boat that doesn't break if I bump into a piece of sand. I'd like the rain sound effect to not crash the entire program. These are problems that have existed since for YEARS and which have gone un-fixed.
But we have donkeys now. And LEGO and plushie Minecraft horses.
Waitaminnit... I just figured it out.... they aren't worried about bugs, they're worried about Angry Birds! They're after the licensing fees, not the game sales.
Duh!
I don't know if I have quite as cynical a take on Mojang regarding their selling out, but I do agree that I could do with less "content" and more bug fixes.
But, at the same time, it's important to remember that the same guys implementing new content are not always the same guys responsible for bugfixes. It's a false equivalence to say time spent on one robs the other, etc.
I would also like it if each new update didn't break all my goddamn Bukkit plugins, but that will have to wait for the legendary Mod API. The new launcher seems to be a horrifyingly ugly step in that direction...
Generally if I had one complaint about Mojang it's just how unprofessional they still are. I thought some real standards would be enforced once they made their first umpity-bajillion dollars, but it still seems to be an amateur project. Except now they're in a multimillion dollar office instead of Notch's basement. I think it's not unreasonable to expect some more professionalism even from a small studio like Mojang. There's a reason large game studios are organized like real companies - because they are.
I dunno, I haven't really played Minecraft for months now. I guess I'm just waiting for the day to come when Mojang says "we're done, the players can take it from here." Or maybe my passion will just get reignited randomly. I can really never predict the movements of my own heart.
Day. Could be longer and night could be shorter. I understand people can't move around at night anymore so I think they should expand Day and reduce Night.
For me, that is the point where the game starts to get good and I start enjoying it more. Yes a bit of a challenge when I venture down a mine or whatever, sure. But I want my home to be a safe haven that I can retreat to if ever I need to. I don't want to be constantly fighting because my carefully built base is being invaded or even destroyed. That would just become too irritating.
As I said above, survival and fighting is not what Minecraft is about. It's about building, collecting resources and exploration. If we had another separate mode which was genuinely about survival against severely difficult odds then I'd be all for adding features that can invade a player's stronghold into that mode, so that people can play with those features if they wish. By all means, let people do that to their heart's content.
But please, do not take away the very ethos of what Minecraft is about while doing it. Don't take away my own preferred game style and prevent me from playing the way I want to play. Put these superhard difficulty options in another mode or another difficulty level, but do not force them upon us all.
I bought Minecraft to build, to collect, and to explore. Not to fight hack-and-slash style and be in fear of my life every moment of the day.
This is exactly the problem with minecraft right now. Mojang continue to transform the game into something it is not and was not meant to be. They keep trying to please the PVP, ultra hardcore, survival map players while ignoring the majority of people who bought the game to mine and craft - what the game was initially marketed as.
People who complain about difficulty should be automatically ignored because they don't get what minecraft is about and want to turn it into some sort of action game where you have to kill something every minute.
Returning member here, been seeing there are a lot of controversial changes in the 1.6 update. Can anyone outline for me; how the hunger / health regen changed? It seems that, the hunger bar fills over time based on saturation? And that health also pulls from saturation instead of total hunger now? I don't quite get it.
Other then that; zombies! Do they now break doors on all difficulties? If so I'll need to do some re-construction after updating.
Also noticed some kind of difficulty scaling option based on region? How does that work? Does it simply keep increasing spawns / level of gear and enchants on mobs the longer a player remains in the same area?
I never really felt the game was too easy. And the regional difficulty is way too much. I have a cave in my survival world that I can't explore, and probably never will be able to because it's a huge cave system and things spawn EVERYWHERE. I've been hit by at least eight creepers and fought at least three hordes of 5-7 zombies. It's way too much and it ruins people who have a less exploration-based playstyle. I understand it's called survival, but this to me seems like a hardcore thing rather than normal survival. I don't even want to mine because I can't get ANY resources. You shouldn't be forced to explore just so you don't get mauled whenever you try to get any resources in a dark place.
I do see a change in gameplay. The zombies are too good now with the chance of spawning other zombies (mainly baby zombies,which are annoying) and fighting 10 of them at once is exausting. Also I find golden apples are too hard to craft for so little. All that I see is more work in Minecraft and I do not enjoy that. I would rather go back to 1.5.2 and play on the servers that stayed that way. I just wish all these little things would go away and make the game much easier.
Exactly - people talk about "the community" as if it's a single unit, but "the community" hasn't changed its mind about the difficulty - it's different people talking! Presumably the ones who were talking about it being too easy are now, to some extent, satisfied and not saying anything, and people who were pretty happy before, and not saying anything then, are now speaking up because the changes have affected them in ways they dislike.
"The Community" isn't a person.
See. The Change That Anoyed Me The Most Are The Horses. They Lag So Bad, a Single Horse Drops My FPS To 5.
The way I see it, Mojang are going to a lot of effort to add new "content", some of which may suck, at the expense of not fixing long running bugs.
I didn't ask for 4 dozen assorted zombies, I asked for Mojang to not make all the villagers crowd into one hut (thus making an easier target for the zombies), others asked for the village generation to get fixed (eg no huge gaps below the doors). I also asked Mojang to fix the [descriptive term] lag, by tinkering with the mobs they made it even worse (80-90% of CPU power goes into entities, most that is that mobs and their AI).
The horses have one side effect, its hard to find a dungeon chest that contains anything good besides horse armour, saddles or nametags. It also stuffs up some flexibility in the game, as if you want lots of armoured horses, you have to find the armour instead of mining to get all the materials.
That's due to chunk loading/rendering and unloading causing massive lag in 1.6.1+.
Sure in the past we did not have many of the things that made the game easier such as enchantments, altars, potions, anvils and repairs, controllable mounts we could efficiently fight off, village trading, beds that resets your spawn point, and sources of treasure chests outside of dungeons. But we also did not have a lot of the things that made the game more difficult such as more complex mob AI (they would happily leap to their death down a cliff, into a hole, or into lava trying to reach you and the burning zombies and skeletons would not actively seek out shade from the sun), zombies being able to break down wooden doors, the hunger bar, poisonous cave spiders, silverfish being able to spawn outside of strongholds, the whither, or even the nether.
All in all, we've had things that made the game easier and things that made the game harder in roughly equal content. The only thing that really makes Minecraft too easy and has still not been addressed yet (except perhaps in a very limited way by endermen and zombies breaking down doors), is that at one point you've built yourself an unbreachable fortress where you will be completely safe and where no hostile mob can touch you. That is the point where Minecraft starts becoming too easy and boring. And this is where no amount of crazy zombie hordes will make any sort of difference except perhaps punishing the guy who starts a new world and had not time yet to build one such fortress by constantly clubbing him on the head with the difficulty hammer all the while screaming in his ears "ARE YOU HAVING FUN YET!?".
If you want to make Minecraft harder, and do it in the right way, tackle the problem of how to get the guy inside his unpenetrable stone and iron fortress, not bu ruining the game experience of the guy who just barely had time to build himself a dirt shack...
Please know that this happens in every single community ever. No exceptions.
Also, the community is not one single entity. It is made up of a number of people with differing opinions. Some may think the game is too easy, some say it's too hard. That's life, noone is the same.
Double also, I think the difficulty is good. Now they need to focus on fun.
BBCode Render failed due to reaching MaxNestingDepth(80) for Tag: spoiler
Who said anything about punishment? What is wrong with a little bit of challenge? Just a little reminder now and again that no matter how big and sturdy you build your house, you'll never be entirely safe...
Can't agree enough. Some of the changes we've gotten, instead of pretty critical bug fixes or performance improvements, have been just plain weird. The beacon, the comparator, slime infestations, ... these are all just plain drug-addled weird-as-fiick creations. I don't get it.
Meanwhile, basic dumb-as-a-brick ideas like making door switches work long enough to (y'know) be able to walk through a door, or making redstone wiring work (y'know) UPWARDS or having some form of lighting that actually lights up things ... these all get tossed aside so we can have witches and horses and wolves and villagers, none of which ever work right and all of which just bloat the code to create more lag.
And the constant tinkering that breaks mods and texture packs and shaders is a perpetual middle finger Mojang raises towards the huge community that put these guys in the Millionaire Club. It's a "Crappy Valentines Day" card to all its fans.
I'd like a minecart that doesn't eject me into a cavern when I dismount. I'd like a boat that doesn't break if I bump into a piece of sand. I'd like the rain sound effect to not crash the entire program. These are problems that have existed since for YEARS and which have gone un-fixed.
But we have donkeys now. And LEGO and plushie Minecraft horses.
Waitaminnit... I just figured it out.... they aren't worried about bugs, they're worried about Angry Birds! They're after the licensing fees, not the game sales.
Duh!
I totally agree with you it makes me angry to read all those Reddit posts about this topic, just make your mind up everyone!
Feel free to leave it, then.
I don't know if I have quite as cynical a take on Mojang regarding their selling out, but I do agree that I could do with less "content" and more bug fixes.
But, at the same time, it's important to remember that the same guys implementing new content are not always the same guys responsible for bugfixes. It's a false equivalence to say time spent on one robs the other, etc.
I would also like it if each new update didn't break all my goddamn Bukkit plugins, but that will have to wait for the legendary Mod API. The new launcher seems to be a horrifyingly ugly step in that direction...
Generally if I had one complaint about Mojang it's just how unprofessional they still are. I thought some real standards would be enforced once they made their first umpity-bajillion dollars, but it still seems to be an amateur project. Except now they're in a multimillion dollar office instead of Notch's basement. I think it's not unreasonable to expect some more professionalism even from a small studio like Mojang. There's a reason large game studios are organized like real companies - because they are.
I dunno, I haven't really played Minecraft for months now. I guess I'm just waiting for the day to come when Mojang says "we're done, the players can take it from here." Or maybe my passion will just get reignited randomly. I can really never predict the movements of my own heart.
Bed. Craft. Use.
Same goes for you, if you hate Minecraft why keep playing and posting about it? Aren't you wasting your time since we're all 'mojang fanboys'?
This is exactly the problem with minecraft right now. Mojang continue to transform the game into something it is not and was not meant to be. They keep trying to please the PVP, ultra hardcore, survival map players while ignoring the majority of people who bought the game to mine and craft - what the game was initially marketed as.
People who complain about difficulty should be automatically ignored because they don't get what minecraft is about and want to turn it into some sort of action game where you have to kill something every minute.
Returning member here, been seeing there are a lot of controversial changes in the 1.6 update. Can anyone outline for me; how the hunger / health regen changed? It seems that, the hunger bar fills over time based on saturation? And that health also pulls from saturation instead of total hunger now? I don't quite get it.
Other then that; zombies! Do they now break doors on all difficulties? If so I'll need to do some re-construction after updating.
Also noticed some kind of difficulty scaling option based on region? How does that work? Does it simply keep increasing spawns / level of gear and enchants on mobs the longer a player remains in the same area?