Jeb and Dinnerbone seem nether-bent on making Minecraft more of a "game" than it should be. Minecraft was, and should remain an aimless sandbox all about player choice,
I don't know. I didn't really felt the game pushing me to go kill the enderdragon, kinda how I've played 200 hours of skyrim before considering to go kill Alduin. Minecraft is still a masive sandbox, there's just way more things to do now. And there's inverted stair.
I mean, forget the dragon, we've got inverted stair. I've placed more inverted stairs than normal stairs, way more than a hundred times more in fact. Still haven't killed the dragon though, but upside down stairs so who cares.
The point is, everybody can play the way they want and each update bring more different ways to play. Somebody can build a wooden house and only do farming whitout ever going in a cave if they want. Heck, now they could buy iron stuff from villager by exchanging their crops. Just need to sleep and no mobs.
However, if the game was set up in a way to force the player to go "end" the game in some way or another, I would be among the first to go complain on the forum. But it hasn't happened. I have a cousin who bought MC months ago and when I talked MC with her, well, she wasn't aware that the End existed, because, well, without the forum and the wiki, there's nothing in the game itself that tell you to (and how to) do anything and nothing that pushes you to do something (except maybe eating).
No one is making you use these new items and features. If you don't like 'em, don't use 'em!
If I want books now, they stink of dead cow. Obviously don't use the new features, what of the old things that were changed for no reason? What about the literally unplayable buggy nature of both Singleplayer and Multiplayer? I clearly stated that I'm fine with new features that I have no use for, but they are breaching the existing aspects of the game with their changes. That's the part that irks me.
Pay attention, I cannot even bother using my single player world anymore, simply because the game is to broken. Besides if I'm not right, didnt they "merge" single and multiplayer. More then half the glitches I've seen in multiplayer, I've also encountered in single player.
That is unfortunate. My single player world, and it seems nearly everybody else's is working fine.
Jeb and Dinnerbone seem nether-bent on making Minecraft more of a "game" than it should be. Minecraft was, and should remain an aimless sandbox all about player choice, and the freedom to play in any way you see fit. Explore, build, hunt animals (or don't!) Minecraft isn't the same for everyone. They are placing way too much focus on one particular style of gameplay lately; getting the best gear and now (for 1.4) slaying tough rare monsters. They need to diversify and spread out their content.
1.8 added:
Endermen and Silverfish (Tough rare monsters to fight!)
Sprinting and Critical Hits (New ways to fight them!)
Strongholds and Mine shafts (Go explore!)
Melons and pumpkin farming (Harvest Mines!)
New health regeneration system (As controversial as it was, you have to admit it only made building and exploring easier long-term.)
1.3 gets...
"Improved" Enchanting (Fixing nary a broken system! But hey, EASY GEAR!)
Trading (Trade up to the point where you can buy MORE GEAR!)
The "Merge" (Let's bring most of the bugs from multiplayer to singleplayer, and add more while we're at it! Who cares that the game has gone gold already?)
Writable Books (People aren't killing enough chickens and squids, let's lock out animal lovers from a larger percentage of content!)
Changing of the alpha-old book recipe (Let's try and fix what isn't broken some more, and then not even put it in the patch notes!)
Farmable Cocoa (Hey, let's make this ugly jungle wood useful and let people grow something that they should have been able to grow eons ago!)
"Fixed" Pistons (Don't get attached to your worlds until Minecraft is out of beta ever.)
All in all, I agree. And I flat out refuse to keep this update until OldDays gets a stable updated version.
*sigh*
First of all: Yes, the enchantment system was broken. Hell, it was BEYOND broken, downright smashed into a million pieces. The level 50 version with it's terrible EXP curve and such was pretty bad.... nobody ever really bothered going after level 50 items the "legit" way, because this would have meant killing ONE THOUSAND mobs. Actually I think it might have been a bit higher than that. And all of this for an enchantment that is very random. Dont get the one you want? Guess what: one thousand more mobs for you. You say the current system is too "easy", but.... most players BEFORE now had grinders, which made it BEYOND easy. Now that the system is changed, players dont HAVE to use grinders to be able to use enchanting to it's fullest. And before anyone says anything like "Well they didnt HAVE to use grinders, they should have toughed it out and killed one thousand mobs", no, nobody wants to do that. Grinding for HOURS and HOURS like in a badly-made JRPG? Yeah, thanks, but I'll pass. The new system is not absolutely freaking perfect, but it still takes a respectable amount of time to get to 30, yet it's not a completely batshit INSANE amount of time. The system could probably still use a few tweaks down the line, but for now, it's WAY better than it was.
Second: Trading. It's just there as ANOTHER OPTION. An alternate way of getting stuff, another route that players can take. AKA.... more freedom. And no, it doesnt unbalance the game. Stuff like diamond armor? During the whole "level 50" type enchanting, diamond armor was actually pretty easy to get.... just needed a strong fortune pick, and you could MULTIPLY the diamonds. And getting ALOT of emeralds to buy things with requires focusing on them; while you're focusing on emerald farming you *arent* doing things like exploring or building. So there's another cost. And really.... if you dont like it, just dont use it. I'll be the first to say that the prices and such in this system are unbalanced (like a clock costing nearly the same as a diamond item), and it will definitely need some more tweaking later.... but as a mechanic, it works, and adds even more freedom to the game.
The "merge"..... I'm not going to waste too much time explaining this one. Go look it up. I dont like it either, but from a coding perspective, this one was apparently inevitable. It'll make things easier on everyone in the end once it's fully completed. For now, everyone's just gonna have to deal with it. But it's not a pointless thing.
Writable books: .....just dont make the bloody things then! If "animal lovers" arent killing the passive mobs, they're already missing quite a number of items that can only be gotten that way, missing ONE more that wasnt even there before isnt gonna hurt anything. Just ignore the bloody books if you dont like them. Alot of people WANTED this feature though, and the crafting recipe makes sense.
And stuff like the cocoa and whatnot: Who knows why it wasnt doable before? Notch put it in the game and then seemed to forget about it.... but he did that pretty often (apples, for instance). The point is, it's there NOW, and yet again, is a completely ignorable thing.
And finally..... no, they are not focusing on any one style of play. Everything they've added has been adding MORE options for MORE ways to do things. Oh, there's some annoying bits... the book tweak is kinda obnoxious, but, Mojang felt that it needed to be changed, so it was changed.
Oh, and:
Jeb and Dinnerbone seem nether-bent on making Minecraft more of a "game" than it should be. Minecraft was, and should remain an aimless sandbox all about player choice, and the freedom to play in any way you see fit.
...... IT ******IS****** A GAME! What..... just..... I dont even..... Argh. And it's still a bloody sandbox. Taking out the trading system you so dislike would actually, in fact, be a move towards "not enough sandbox", for example, as it would be removing a set of options that players can use. Coming on here and saying stuff like "ZOMG this makes such and such too easy to get!" and then ALSO saying "the game doesnt have enough options with these updates!!111" kinda doesnt work together.
And understand this: just because YOU think that some systems "arent broken" and "dont need fixing" does not actually mean that is the case. If Mojang makes a change to some recipe or other, they clearly see a reason for doing so, and THEY are the ones designing the game.
Ugh, this is giving me a headache. I'm just gonna ignore this topic entirely from here on out, I can only handle so much of this sort of crap.
Are you sure your not mixing up SMP and Bukkit being buggy?, i mean i know that at the moment Bukkit is laggy and pretty glitchy. But i havn't really noticed many glitches other than the lighting ones in ssp.
This is probably the only forum I've seen that if someone posts their opinion, they will get replied with "OMG YOU DONT LIKE IT DOWNGRADE" or "NO ONE IS FORCING YOU TO USE IT DUMBASS" or "MINECRAFT IS NOT RUINED STOP WHINING IN THE FORUMS!!!" (yeah, I exaggerated it a bit)
Rollback Post to RevisionRollBack
The Minecraft Forum can be described as a "bunch of crazy people all disagreeing with each other"
Well, theirs the fact that players can become invincible and invisible on a SMP server and also the fact that random players can now become administrators on servers by the use of glitch explotation. Lets not forget the fact that my single player world nether is now broken because of the chunk loading problem with the nether, or the fact that they didnt fix the massive graphical glitches in both SSP and SMP that make you able to see through the world (not chunk errors, actually seeing through the world every 1 minute or so), the fact that Whenever i place blocks below myself to pilar up, or dig blocks down I take suffocation damage because of how slow minecraft is respond to my actions. Bottom line theres about as many holes in this update as there are in a swish cheese factory, and i only listed a select few that have majorly affected me. Theres still tons more affecting others.
Besides being able to see through the world (due to lag when loading massive amounts of chunks when you're traveling), which I'm not even sure is what you're talking about, I haven't experienced any of this.
Do you have Optifine? I tried Optifine once and it would constantly flicker with invisible ground, but that wasn't vanilla behavior. If so, try uninstalling it and try a regular client and see if you still get that issue.
Not to single anyone out specifically, but I have to say that the folks who complain about the advancement of the game kind of amaze me...
New is bad, new is horrible, everything everywhere is ruined FOREVER, some random (non-game breaking) bug is irritating me, etc...
I'm rather glad people in the gaming industry don't think like these people or we'd still be playing the equivalent of games with Atari level graphics on 386s.
I'm rather glad people in the gaming industry don't think like these people or we'd still be playing the equivalent of games with Atari level graphics on 386s.
Instead, we're playing a game with Nintendo level graphics on quad-core machines
Does anyone else not like the new log placement, or is it just me? It looks so unnatural, and it's so hard to just place logs going straight up unless your directly above or below
Instead, we're playing a game with Nintendo level graphics on quad-core machines
That's funny that you think minecraft has "Nintendo level graphics". I don't see the connection personally.
And you only need a dual core just like every other game nowadays.
Rollback Post to RevisionRollBack
Don't play vanilla? You don't know **** about minecraft.
That's funny that you think minecraft has "Nintendo level graphics". I don't see the connection personally.
And you only need a dual core just like every other game nowadays.
It's a joke, based on the 16x16 default texture and blockiness of the game. And I didn't say it needed it, but many of us are playing on quad core machines.
It's not the updates that kill minecraft , its this bitchy forum that only knows to complain
you sir, get a +rep for that one.
they WOULD HAVE taken more time to fix the bugs and make the game more stable. why did they release the not-so-stable version? because the impatient little ****s around here begged and whined and cried that "DIS UPDAET IS TAKIN TEW LOONG! GIV MEH 1.3 NAO!!!!!"
This is probably the only forum I've seen that if someone posts their opinion, they will get replied with "OMG YOU DONT LIKE IT DOWNGRADE" or "NO ONE IS FORCING YOU TO USE IT DUMBASS" or "MINECRAFT IS NOT RUINED STOP WHINING IN THE FORUMS!!!" (yeah, I exaggerated it a bit)
I agree some people are too rude, but you can't really fault people for suggesting a downgrade. If you think the game was awesome at 1.2.5, you can just keep playing 1.2.5. Most games aren't like that.
One big issue here is that a small percentage of players are actually experiencing these "game-breaking" bugs. For most of us, 1.3.1 is working just fine. For the rest of you, I'm sorry. But the best bet is probably to stick to 1.2.5 until these corner-case type bugs are fixed in future updates.
Think about it - if Aug. 1 rolled around and Jeb said, "Ok guys, we've got a version of 1.3 that will work fine for 95% of you, but we're gonna hold back on release until we can chase down the bugs that the other 5% will experience." The forums would have exploded in rage.
As for the quality of new content, I think it's great. I love the latest additions and I'm looking forward to what's coming next.
Every time I see snapshot videos I always say to myself, 'oh god this is going to be horrible' but after watching more videos and actually playing with the updates when they are released I for the most part am happy and/or learn to deal with it. 1.3-1.3.1 in my opinion was a good update, SMP is a lot better then what it was, but I do not like having to deal with the same kind of lag I would get in SMP in SP.
SP was kind of my get away from the SMP stuff, the small things like being able to switch to a sword whilst in a bed (by hitting a hot key, which you can't do now since you can type normally in SP) or having a normal xp grinder with no mobs glitching was cool, but we just gotta learn to cope with it.
On the bright side it's much easier to enchant things to the max, and we have a new ore. I think those are the most major pros in 1.3. Temples and sand temples (is that what they are called?) are cool but I've yet to find either of them in a normal world. Perhaps I just have to look more.
1.4 on the other hand I'm not liking at all right now. Infected NPCs and some strange beam of light in minecraft, doesn't fit my taste. Oh well, just going to have to cope with it.
I don't know. I didn't really felt the game pushing me to go kill the enderdragon, kinda how I've played 200 hours of skyrim before considering to go kill Alduin. Minecraft is still a masive sandbox, there's just way more things to do now. And there's inverted stair.
I mean, forget the dragon, we've got inverted stair. I've placed more inverted stairs than normal stairs, way more than a hundred times more in fact. Still haven't killed the dragon though, but upside down stairs so who cares.
The point is, everybody can play the way they want and each update bring more different ways to play. Somebody can build a wooden house and only do farming whitout ever going in a cave if they want. Heck, now they could buy iron stuff from villager by exchanging their crops. Just need to sleep and no mobs.
However, if the game was set up in a way to force the player to go "end" the game in some way or another, I would be among the first to go complain on the forum. But it hasn't happened. I have a cousin who bought MC months ago and when I talked MC with her, well, she wasn't aware that the End existed, because, well, without the forum and the wiki, there's nothing in the game itself that tell you to (and how to) do anything and nothing that pushes you to do something (except maybe eating).
But, yeah, 1.3.1 is buggy. Work in progress.
If I want books now, they stink of dead cow. Obviously don't use the new features, what of the old things that were changed for no reason? What about the literally unplayable buggy nature of both Singleplayer and Multiplayer? I clearly stated that I'm fine with new features that I have no use for, but they are breaching the existing aspects of the game with their changes. That's the part that irks me.
The snapshots had the excuse of "work in progress," releasing it to the public in this state is just unprofessional.
That is unfortunate. My single player world, and it seems nearly everybody else's is working fine.
*sigh*
First of all: Yes, the enchantment system was broken. Hell, it was BEYOND broken, downright smashed into a million pieces. The level 50 version with it's terrible EXP curve and such was pretty bad.... nobody ever really bothered going after level 50 items the "legit" way, because this would have meant killing ONE THOUSAND mobs. Actually I think it might have been a bit higher than that. And all of this for an enchantment that is very random. Dont get the one you want? Guess what: one thousand more mobs for you. You say the current system is too "easy", but.... most players BEFORE now had grinders, which made it BEYOND easy. Now that the system is changed, players dont HAVE to use grinders to be able to use enchanting to it's fullest. And before anyone says anything like "Well they didnt HAVE to use grinders, they should have toughed it out and killed one thousand mobs", no, nobody wants to do that. Grinding for HOURS and HOURS like in a badly-made JRPG? Yeah, thanks, but I'll pass. The new system is not absolutely freaking perfect, but it still takes a respectable amount of time to get to 30, yet it's not a completely batshit INSANE amount of time. The system could probably still use a few tweaks down the line, but for now, it's WAY better than it was.
Second: Trading. It's just there as ANOTHER OPTION. An alternate way of getting stuff, another route that players can take. AKA.... more freedom. And no, it doesnt unbalance the game. Stuff like diamond armor? During the whole "level 50" type enchanting, diamond armor was actually pretty easy to get.... just needed a strong fortune pick, and you could MULTIPLY the diamonds. And getting ALOT of emeralds to buy things with requires focusing on them; while you're focusing on emerald farming you *arent* doing things like exploring or building. So there's another cost. And really.... if you dont like it, just dont use it. I'll be the first to say that the prices and such in this system are unbalanced (like a clock costing nearly the same as a diamond item), and it will definitely need some more tweaking later.... but as a mechanic, it works, and adds even more freedom to the game.
The "merge"..... I'm not going to waste too much time explaining this one. Go look it up. I dont like it either, but from a coding perspective, this one was apparently inevitable. It'll make things easier on everyone in the end once it's fully completed. For now, everyone's just gonna have to deal with it. But it's not a pointless thing.
Writable books: .....just dont make the bloody things then! If "animal lovers" arent killing the passive mobs, they're already missing quite a number of items that can only be gotten that way, missing ONE more that wasnt even there before isnt gonna hurt anything. Just ignore the bloody books if you dont like them. Alot of people WANTED this feature though, and the crafting recipe makes sense.
And stuff like the cocoa and whatnot: Who knows why it wasnt doable before? Notch put it in the game and then seemed to forget about it.... but he did that pretty often (apples, for instance). The point is, it's there NOW, and yet again, is a completely ignorable thing.
And finally..... no, they are not focusing on any one style of play. Everything they've added has been adding MORE options for MORE ways to do things. Oh, there's some annoying bits... the book tweak is kinda obnoxious, but, Mojang felt that it needed to be changed, so it was changed.
Oh, and:
...... IT ******IS****** A GAME! What..... just..... I dont even..... Argh. And it's still a bloody sandbox. Taking out the trading system you so dislike would actually, in fact, be a move towards "not enough sandbox", for example, as it would be removing a set of options that players can use. Coming on here and saying stuff like "ZOMG this makes such and such too easy to get!" and then ALSO saying "the game doesnt have enough options with these updates!!111" kinda doesnt work together.
And understand this: just because YOU think that some systems "arent broken" and "dont need fixing" does not actually mean that is the case. If Mojang makes a change to some recipe or other, they clearly see a reason for doing so, and THEY are the ones designing the game.
Ugh, this is giving me a headache. I'm just gonna ignore this topic entirely from here on out, I can only handle so much of this sort of crap.
Check out my mods! :-)
I'm running the latest snapshot despite the bugs...
And I've been using the latest update available since Indev.
The game is better now. I am going to laugh at you from behind my stone brick wall.
Besides being able to see through the world (due to lag when loading massive amounts of chunks when you're traveling), which I'm not even sure is what you're talking about, I haven't experienced any of this.
Do you have Optifine? I tried Optifine once and it would constantly flicker with invisible ground, but that wasn't vanilla behavior. If so, try uninstalling it and try a regular client and see if you still get that issue.
New is bad, new is horrible, everything everywhere is ruined FOREVER, some random (non-game breaking) bug is irritating me, etc...
I'm rather glad people in the gaming industry don't think like these people or we'd still be playing the equivalent of games with Atari level graphics on 386s.
Instead, we're playing a game with Nintendo level graphics on quad-core machines
Just because a game looks like it has Nintendo level graphics doesn't mean it doesn't need multi-core processing. heh
Besides, if they updated the graphics, we'd be waiting a whole lot longer between updates.
That's funny that you think minecraft has "Nintendo level graphics". I don't see the connection personally.
And you only need a dual core just like every other game nowadays.
It's a joke, based on the 16x16 default texture and blockiness of the game. And I didn't say it needed it, but many of us are playing on quad core machines.
(:P <-- still means joking, yes?)
you sir, get a +rep for that one.
they WOULD HAVE taken more time to fix the bugs and make the game more stable. why did they release the not-so-stable version? because the impatient little ****s around here begged and whined and cried that "DIS UPDAET IS TAKIN TEW LOONG! GIV MEH 1.3 NAO!!!!!"
One big issue here is that a small percentage of players are actually experiencing these "game-breaking" bugs. For most of us, 1.3.1 is working just fine. For the rest of you, I'm sorry. But the best bet is probably to stick to 1.2.5 until these corner-case type bugs are fixed in future updates.
Think about it - if Aug. 1 rolled around and Jeb said, "Ok guys, we've got a version of 1.3 that will work fine for 95% of you, but we're gonna hold back on release until we can chase down the bugs that the other 5% will experience." The forums would have exploded in rage.
As for the quality of new content, I think it's great. I love the latest additions and I'm looking forward to what's coming next.
SP was kind of my get away from the SMP stuff, the small things like being able to switch to a sword whilst in a bed (by hitting a hot key, which you can't do now since you can type normally in SP) or having a normal xp grinder with no mobs glitching was cool, but we just gotta learn to cope with it.
On the bright side it's much easier to enchant things to the max, and we have a new ore. I think those are the most major pros in 1.3. Temples and sand temples (is that what they are called?) are cool but I've yet to find either of them in a normal world. Perhaps I just have to look more.
1.4 on the other hand I'm not liking at all right now. Infected NPCs and some strange beam of light in minecraft, doesn't fit my taste. Oh well, just going to have to cope with it.
1) Please provide evidence for your claim.
2) Wait as us forum members deconstruct your evidence.