I haven't heard any explanation of the new "/gamerule" command in the latest snapshot, except this from the Minecraft Wiki:
/gamerule<rule name> <value> or/gamerule<rule name> : Allows the player to adjust several base settings. Rule Names: doFireTick, doMobLoot, doMobSpawning, doTileDrops, keepInventory, mobGriefing.
I'll probably get on and play around with this, but until I do, is there anyone that can tell me what these base settings do and what values modify them (how much, etc.)?
Very interesting indeed. So I could make a map out of wool and TNT, add a pool of lava, and stop fire from spreading until someone solves the final puzzle?
I could....
doFireTick = Turn fire spread on and off.
doMobLoot = Keep mobs from dropping loot and potentially making my adventure map easier.
doMobSpawning = Keep new mobs from spawning except where I want them to.
doTileDrops = No more looting chests by breaking them!
keepInventory = ...I have no idea. o_O
mobGriefing = No creeper craters or enderman blocks! I'll bet it stops zombies from breaking doors, too.
Thanks! I guess jeb did get around to implementing a lot of the changes adventure map creators wanted to see, then.
So, to sum up:
*All values true/false, respectively
doFireTick = toggles fire spread on/off
doMobLoot = toggles drop items on/off (xp still drops)
doMobSpawning = toggles on/off mob spawning
doTileDrops = toggles farmed items (wheat, melon slices, etc.) drops on/off (still drop seeds even if off)
keepInventory = toggles keeping your inventory when you die on/off
mobGriefing = toggles Creeper block damage and Enderman block pickup on/off
Let me know if this list is incorrect. Again, million thanks!
From what I heard doTileDrops is for explosions: whether or not an explosion will cause any blocks to drop. Haven't heard the part of the farmed items though O.o
The mobGriefing also counts zombies breaking down doors. It does NOT take into account if a mob tramples crops or related.
EDIT:
For the doTileDrops, it seems that no block will provide any drops. It's possible the seed thing is a bug, then.
I'm thinking doTileDrops toggles whether a block will drop anything when broken. Someone above said wheat would still drop seeds, just not wheat. Is that true? It sure doesn't make sense. Seems like mining any block would no longer drop an item.
People don't seem to understand what tile entities are. Basically they are any (block?) that has extra stored data for example chests, furnaces, blocks with redstone. Making it useful so if water spreads by accident or something unintentional or if you want somethong to be destroyed but not have all these drops ling around, this option is great for you. Although I don't know why they didn't include this in creative mode, items keep filling up my inventory.
People don't seem to understand what tile entities are. Basically they are any (block?) that has extra stored data for example chests, furnaces, blocks with redstone. Making it useful so if water spreads by accident or something unintentional or if you want somethong to be destroyed but not have all these drops ling around, this option is great for you. Although I don't know why they didn't include this in creative mode, items keep filling up my inventory.
That's weird. Blocks don't drop when I'm in Creative. o_O
Rollback Post to RevisionRollBack
The Internet is a big place, friend. I've been places you've n͍̺e̩v̦e̦̰͍͓̩ͅr̜̭̝̬̬͉̤̬ ͙ịm̖͇a͍͇̤͙̥g̤̘i͔͖̤̼̪̬n͖͔̳̬̯e̩̘ḓ͈͔̠̙͇̼̯.͎
That's weird. Blocks don't drop when I'm in Creative. o_O
For me items only drop when they are broken indirectly. For example, when I break the sand block under some cactus, the cactus will drop but not the sand.
I've been trying gamerule and it's not working. Says it's an unknown command.no matter how I type it in. I did it case sensitive and everything. "/gamerule doFireTick false" says Unknown Command.
The mobgriefing one isnt very thorough. I tested it yesterday. It works with Creepers and Endermen and stuff, but not Ghasts blowing up blocks and Silverfish breaking them when they leave the block.
Also, it's worth noting that if MobSpawning is off, all the mobs that have ALREADY spawned are still there, and mobs can still come out of spawner blocks, like in a dungeon or Nether Fortress. And unlike Peaceful difficulty, it seems to stop animals and other passive mobs from spawning, too.
I had no idea that this was even in game. With superflat having more customization being added(or I think it is) makes me wonder what else they will add. Some of them seem like they'd benefit map makers. Which in a game like Minecraft seems like a good idea.
Very interesting indeed. So I could make a map out of wool and TNT, add a pool of lava, and stop fire from spreading until someone solves the final puzzle?
I could....
doFireTick = Turn fire spread on and off.
doMobLoot = Keep mobs from dropping loot and potentially making my adventure map easier.
doMobSpawning = Keep new mobs from spawning except where I want them to.
doTileDrops = No more looting chests by breaking them!
keepInventory = ...I have no idea. o_O
mobGriefing = No creeper craters or enderman blocks! I'll bet it stops zombies from breaking doors, too.
keepInventory could keep people from having to start over due to losing all their stuff.
I have gone inside my Minecraft world with a program called NBTedit and I have found all the game rules. Listed in order found.
commandBlockOutput = This one most people don't know about, if true it makes it so you dont get a message when any command blocks run.
doFireTick
doMobLoot
doMobSpawning
doTileDrops
keepInventory
mobGriefing
That's about it, if another snapshot comes out, I'll whip out this program and tell you whats new.
All you can do is turn them on and off, like /gamerule doFireTick false turns fire spread off. They are case-sensitive. doMobLoot disable makes nothing drop items, the monsters and animals just drop xp. doMobSpawning turns off mob spawning, i don't know what doTileDrops do. keepInventory decides if you keep your inventory when you die. mobGriefing turns off creeper block damage and endermen block pickup.
That's weird, im on my server and it still spreads, but it doesn't burn any blocks.
EDIT: Oops, this thread is older than I thought...
/gamerule <rule name> <value> or/gamerule <rule name> : Allows the player to adjust several base settings. Rule Names: doFireTick, doMobLoot, doMobSpawning, doTileDrops, keepInventory, mobGriefing.
I'll probably get on and play around with this, but until I do, is there anyone that can tell me what these base settings do and what values modify them (how much, etc.)?
http://sig.gamerdna.com/quizzes/BARTL/Chilangosta.png
I could....
doFireTick = Turn fire spread on and off.
doMobLoot = Keep mobs from dropping loot and potentially making my adventure map easier.
doMobSpawning = Keep new mobs from spawning except where I want them to.
doTileDrops = No more looting chests by breaking them!
keepInventory = ...I have no idea. o_O
mobGriefing = No creeper craters or enderman blocks! I'll bet it stops zombies from breaking doors, too.
It's to keep your inventory upon death, instead of losing everything. Very helpful :).
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
Ah! I like that idea. Thank you. :3
So, to sum up:
*All values true/false, respectively
doFireTick = toggles fire spread on/off
doMobLoot = toggles drop items on/off (xp still drops)
doMobSpawning = toggles on/off mob spawning
doTileDrops = toggles farmed items (wheat, melon slices, etc.) drops on/off (still drop seeds even if off)
keepInventory = toggles keeping your inventory when you die on/off
mobGriefing = toggles Creeper block damage and Enderman block pickup on/off
Let me know if this list is incorrect. Again, million thanks!
http://sig.gamerdna.com/quizzes/BARTL/Chilangosta.png
From what I heard doTileDrops is for explosions: whether or not an explosion will cause any blocks to drop. Haven't heard the part of the farmed items though O.o
The mobGriefing also counts zombies breaking down doors. It does NOT take into account if a mob tramples crops or related.
EDIT:
For the doTileDrops, it seems that no block will provide any drops. It's possible the seed thing is a bug, then.
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
Ah. that makes more sense. I like this change. It will really allow for some dynamic maps.
I was thinking "tile enitity" like chests and furnaces. No idea why Mojang sometimes uses "tile" to refer to any block. :/
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
That's weird. Blocks don't drop when I'm in Creative. o_O
For me items only drop when they are broken indirectly. For example, when I break the sand block under some cactus, the cactus will drop but not the sand.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Milion thanks for chilangosta (for asking and replying the answer) and other helpers!!!
.
keepInventory could keep people from having to start over due to losing all their stuff.
commandBlockOutput = This one most people don't know about, if true it makes it so you dont get a message when any command blocks run.
doFireTick
doMobLoot
doMobSpawning
doTileDrops
keepInventory
mobGriefing
That's about it, if another snapshot comes out, I'll whip out this program and tell you whats new.
That's weird, im on my server and it still spreads, but it doesn't burn any blocks.
EDIT: Oops, this thread is older than I thought...