You cannot assume anything yet, for all we know, that "ore" is not even related to the gems in the GUI. Or maybe it is something totally different. Don't assume until we know for sure.
You know what i looove about all the whining? you don't have to use it, if this seems too easy then go mine up your own damn ore, no one gives a crap. minecraft is a sandbox game which means that you can play however you want.
You know what i looove about all the whining? you don't have to use it, if this seems too easy then go mine up your own damn ore, no one gives a crap. minecraft is a sandbox game which means that you can play however you want.
That's not really teh point. There is that adding these things like villager chests(which have advanced items in them) defeats teh purpose of the survival aspect of the game(though you might disagree that MC is a survival game). Whatever the and maybe you would disagree here as well MC loses somewhat of the challenge after the first night via the desperate struggle to find /make shelter collect enough wood and some food and then obtain light all in the period of a day. That is by far the most thrilling point in the game and it's rendered rather meaningless by giving the player access to these things.
If MC is "creative mode" then my argumemnt is not relevant but MC certainly advertises itself as a "survival" game, there is even a mode paradoxically called survvial. As you give people rather quick and easy access to these things the survival aspects erode and disapear. I mean harvesting 20 Chickens or 80 chickens is harder adn more time consuming then getting 8 ingots. I know things are subject to change but minecraft is becoming a "babies toy" asking people to place limitations on how they play sort of forces the player to become aware they are not in a survival mode.
Fundamentally jeb should just do away with survival and limit us to creative mode. because that seems to be the direction MC is heading.
That's not really teh point. There is that adding these things like villager chests(which have advanced items in them) defeats teh purpose of the survival aspect of the game(though you might disagree that MC is a survival game). Whatever the and maybe you would disagree here as well MC loses somewhat of the challenge after the first night via the desperate struggle to find /make shelter collect enough wood and some food and then obtain light all in the period of a day. That is by far the most thrilling point in the game and it's rendered rather meaningless by giving the player access to these things.
If MC is "creative mode" then my argumemnt is not relevant but MC certainly advertises itself as a "survival" game, there is even a mode paradoxically called survvial. As you give people rather quick and easy access to these things the survival aspects erode and disapear. I mean harvesting 20 Chickens or 80 chickens is harder adn more time consuming then getting 8 ingots. I know things are subject to change but minecraft is becoming a "babies toy" asking people to place limitations on how they play sort of forces the player to become aware they are not in a survival mode.
Fundamentally jeb should just do away with survival and limit us to creative mode. because that seems to be the direction MC is heading.
I couldn't agree enough, they give the player easier access to things they should work for and also give the player more abilities while keeping mobs relatively the same or nerfing them. At this point survival is like mortal creative mode, hence why I started modding. Kind of sad isn't it?
I couldn't agree enough, they give the player easier access to things they should work for and also give the player more abilities while keeping mobs relatively the same or nerfing them. At this point survival is like mortal creative mode, hence why I started modding. Kind of sad isn't it?
Yeah, i'm glad some people are able to see the direction MC is heading. I never had a problem with creative mode, i'm glad they have creative mode as it allows a particular variant of gamer who is not interested in survival to enjoy MC. What i am fundamentally against is the total eradication of survival mode, not by actually eliminating the mode but by making survival another version of creative.
MC has creative. we dont' need two versions of this mode. Not to mention as jeb spends times on features that eliminate survival he's not spending time on other features that would enhance survival or creative. He's simply alienating survival players and eliminating aspects of the game that cater to specific types of players. To say this another way he's constricting MC to a smaller subset of players.
Survival needs to be harder. 1st night is one of the best parts of MC. I'm not beginning to understand why i start new games over and over, because first nigth experience is the best.
Yeah, i'm glad some people are able to see the direction MC is heading. I never had a problem with creative mode, i'm glad they have creative mode as it allows a particular variant of gamer who is not interested in survival to enjoy MC. What i am fundamentally against is the total eradication of survival mode, not by actually eliminating the mode but by making survival another version of creative.
MC has creative. we dont' need two versions of this mode. Not to mention as jeb spends times on features that eliminate survival he's not spending time on other features that would enhance survival or creative. He's simply alienating survival players and eliminating aspects of the game that cater to specific types of players. To say this another way he's constricting MC to a smaller subset of players.
Survival needs to be harder. 1st night is one of the best parts of MC. I'm not begging to understand why i start new games over and over, because first nigth experience is the best.
Well, yes I've ranted about this time and time again but, #1 skeletons shoot half as fast compared to alpha, we have sprinting/food regen/blocking/enchanting/potions/critical hits the list goes on and on. I have to say, AI did make mobs a bit harder because they all seem to track you down like missiles now.
--Pertaining to resources, there's no such thing as digging around in the dark anymore, we could always make charcoal or hit up the nearest giant vein of coal hanging out the side of every wall. In old desperate situations it used to be to where you had to mine by stove light just to see what you're doing(if one even considered that an option), now you don't have to worry about that. Since we don't have to worry about that, mining is very quick and you can find iron in no time flat, not to mention iron is all over place. Coal spawns at any height, iron spawns at 64 and below, so no prob finding them. Well, even in alpha resources were fairly common once you hit a certain elevation, but back then it took a little while to even get down there cuz you couldn't see anything.
All they need to do is:
Make resources take work/time to get and try to make it more mining related
Balance mobs to the player considering all the special abilities we have
Most pathetic thing I've ever heard of in Minecraft, I'm disgusted.
This will ruin the experience of finding everything yourself, as you can just go up to a villager and get it off of them. Also, how do we know "rubies" ore is not just redstone ore with a retexture, like gravel? I do hope it is a retexture, as we already have two pointless ores (gold and lapis) and we don't want a third.
These coins? Absolutely stupid. If you have to choose a currency then why not use gold ingots/nuggets to actually give it a purpose. That's what I'd do.
I don't even like the look of the gravel retexture.
--I would have to disagree, gold is one of the most useful items in the game. Most of the items it produces are luxury items, but they are still very useful items. You have power rails, clocks(I always make one at some point), golden apples(the god of food saturation) and golden equipment(quick respiration III on your helm or possibly quick silk touch if you don't plan to use it for too many hits).
Anyways, I still have no idea how village trading will affect the game. If we even trade cobblestone, it better be like 4000 for every coin or something, not like goddamn millenaire mod where you mine cobblestone and become a king off of it.
If the items that you buy from the villagers are items that you can only get by trading, then I would be pretty happy with it. I wouldn't even mind them selling basic food items and maybe basic tools.
The only thing is, that basic tools are easy to come by/make as well as food items so long as you don't wipe them all out. Can only seeing it be of real use for special items. But I trust Jeb so we will see what comes and who knows, it might be better than we all imagined!
There needs to be items that can only be obtained via villager trading, to give it a real point.
Also, as for the people upset about Jeb "dumbing down the game", I for one welcome his changes. The solution to the issue of Diamonds becoming easily obtainable via villagers and Mineshafts can be solved by making a higher tier. Possibly a really rare one from the Nether. Would give a point to actually exploring the caves down there.
Most pathetic thing I've ever heard of in Minecraft, I'm disgusted.
This will ruin the experience of finding everything yourself, as you can just go up to a villager and get it off of them. Also, how do we know "rubies" ore is not just redstone ore with a retexture, like gravel? I do hope it is a retexture, as we already have two pointless ores (gold and lapis) and we don't want a third.
These coins? Absolutely stupid. If you have to choose a currency then why not use gold ingots/nuggets to actually give it a purpose. That's what I'd do.
I don't even like the look of the gravel retexture.
Wait... let me get this straight. you complain that trading would make things easier to gather stuff... right?
So. You then go and suggest using gold as the currency... So far we have no idea whether or not these Rubies will be farmable. Gold? Gold on the other hand we do know is renewable. Wouldn't that make it even easier?
Gold isn't exactly useless either. For starters you need gold to make a healing potions and then of course there are powered rails. Lapis on the other hand... well ok that's just useless. But gold isn't. Of course maybe you don't have a use for them.
Why does everyone assume it's a redstone retexture? So far there is no indication.
Look.
Villager trading? Completely optional. In fact. Abandoned Mineshafts, Strongholds, and Villagers as far as I am aware are all optional.
FYI people, there's a new ore in the upper right. Possibly ruby, unless they retextured redstone.
It's not even the same pattern.
What?Also, did anyone notice that he had a lot of redstone? I think maybe the 'rubies' are made of redstone. Or you trade for them. Or whatever. But I don't think you mine them.
Villager trading? Completely optional. In fact. Abandoned Mineshafts, Strongholds, and Villagers as far as I am aware are all optional.
This particular argument "features are optional avoid them" ignores the issue. Development of MC seems to be operating under the philosophy that survival needs to merge with creative so that there is no modes. Whether this is explicitly the goal or an unintended consequence of giving the player and easier time of getting stuff rather then struggling isn't relevant. Creative is in place and nobody is petititoning for its' removal while survival becomes easier and easier. Villager chests have free items, Start-up chests, and now potentially trading.
The first two additions already have the capacity to make 1st night survival meanginless. Sure we can avoid them but the better question is why are finite resources(time and development) being employed to merge survival INTO creative.
Perhaps the game should be made harder and rather then converge the two modes they should instead diverge. Or perhaps we should be allocating these development resources towards the API or the extended block ID's ? Do we really need NEW FOOD right now ? or features that hold your hand like your an infant?
Trading seems like a great idea if its' utilized to give us things we cannot already get.
However it's possible that this my argument is futile. MC is tremendously popular and while it may have initially catered to gamers it's now being altered to cater to "everybody" like the formulaic and easily accessible garbage we see in modern cinema.
I wrote out a rather long post. Stuff about there is no meaning to the first night. How they are not merging Creative and Survival and some other stuff.
But then I realized something. This is the Internet and nothing ever gets accomplished through debates like this. Both sides keep arguing te same points over and over until the thread dies. A few weeks later it's brought up and both parties return to the same arguments. No one changes anyones minds(well it happens but not often)
So...
yeah. Hey. I am sticking with my original thoughts on how everything in Minecraft is optional. You play it however you want to play it.
yeah. Hey. I am sticking with my original thoughts on how everything in Minecraft is optional. You play it however you want to play it.
That is a good "canned" argument for why all design decisions are optimal and non can be called into question. Because no matter how bad a design idea is or how much time is wasted implementing the feature(which by the way results in design features that DO NOT GET IMPLEMENTED because development is working on "begginer chests, or a trading system so we can trade infinite cobble from a cobble generator or a mob trap for redstone or diamonds) we can simply deploy the "well just don't use it".
Designing a game requires people to spend time creating art/codeing assets. Since development resources are not infinite taht means spending the time on A means B is sacrificed. We have creative mode. Now we have survival mode that is beginning to approximate creative mode. That is to say we already have A and the development team is making A now again. There is overlap in the functionality of the game here that is totally unnecessary.
Can you people just stop bitching about the villager trading - If you don't like it, don't trade, and no one else will affect you by villager trading!
that's not the argument. The argument is that these features are already in place in creative mode.
I'm sure most people want trading as testificates are totally useless. I want trading i just want it to do something useful.
If I was testing a somwhat *random* trading system, then I would want to have a bunch of villagers in easy reach who bloody well don't wander off. Like... in the picture. By random, I mean that some villagers may "want" certain things, trading only some items, or perhaps by villager class (giving them more use).
I have my fingers crossed that the two weeks between snapshots means that this week will be double-plus-good!
Watching people argue over the Internet is hilarious.
But seriously guys, people play minecraft all sorts of ways. Jeb is just increasing that flexibility. Hell, up until relatively recently I only went spelunking for resources. Wouldn't make a proper mineshaft for anything. Now I usually try to avoid spelunking. I've always spent large amounts of time sprucing up my houses unnecessarily. I still haven't made a mob grinder of any kind, nor have I built proper cobblestone generators in survival.
As for the trading, it's been coming ever since they added villagers. I for one am looking forward to this update. Settling down in a village now has another advantage, so long as you can find one. And I would probably build a village wall to protect them, and all that sort of thing.
And what's all this about merging the two game modes? You folks talk as if survival is going completely out the window. That's simply not true. Creative mode is flying about, making great big things that no one has the time to in survival. Survival is still monster killing, house building, and mines to the center of the earth. Now that also includes building relationships with the only other sapient, nonviolent species in all of minecraft. The world is just getting richer, folks.
That's not really teh point. There is that adding these things like villager chests(which have advanced items in them) defeats teh purpose of the survival aspect of the game(though you might disagree that MC is a survival game). Whatever the and maybe you would disagree here as well MC loses somewhat of the challenge after the first night via the desperate struggle to find /make shelter collect enough wood and some food and then obtain light all in the period of a day. That is by far the most thrilling point in the game and it's rendered rather meaningless by giving the player access to these things.
If MC is "creative mode" then my argumemnt is not relevant but MC certainly advertises itself as a "survival" game, there is even a mode paradoxically called survvial. As you give people rather quick and easy access to these things the survival aspects erode and disapear. I mean harvesting 20 Chickens or 80 chickens is harder adn more time consuming then getting 8 ingots. I know things are subject to change but minecraft is becoming a "babies toy" asking people to place limitations on how they play sort of forces the player to become aware they are not in a survival mode.
Fundamentally jeb should just do away with survival and limit us to creative mode. because that seems to be the direction MC is heading.
Yeah, i'm glad some people are able to see the direction MC is heading. I never had a problem with creative mode, i'm glad they have creative mode as it allows a particular variant of gamer who is not interested in survival to enjoy MC. What i am fundamentally against is the total eradication of survival mode, not by actually eliminating the mode but by making survival another version of creative.
MC has creative. we dont' need two versions of this mode. Not to mention as jeb spends times on features that eliminate survival he's not spending time on other features that would enhance survival or creative. He's simply alienating survival players and eliminating aspects of the game that cater to specific types of players. To say this another way he's constricting MC to a smaller subset of players.
Survival needs to be harder. 1st night is one of the best parts of MC. I'm not beginning to understand why i start new games over and over, because first nigth experience is the best.
--Pertaining to resources, there's no such thing as digging around in the dark anymore, we could always make charcoal or hit up the nearest giant vein of coal hanging out the side of every wall. In old desperate situations it used to be to where you had to mine by stove light just to see what you're doing(if one even considered that an option), now you don't have to worry about that. Since we don't have to worry about that, mining is very quick and you can find iron in no time flat, not to mention iron is all over place. Coal spawns at any height, iron spawns at 64 and below, so no prob finding them. Well, even in alpha resources were fairly common once you hit a certain elevation, but back then it took a little while to even get down there cuz you couldn't see anything.
All they need to do is:
Make resources take work/time to get and try to make it more mining related
Balance mobs to the player considering all the special abilities we have
Anyways, I still have no idea how village trading will affect the game. If we even trade cobblestone, it better be like 4000 for every coin or something, not like goddamn millenaire mod where you mine cobblestone and become a king off of it.
The only thing is, that basic tools are easy to come by/make as well as food items so long as you don't wipe them all out. Can only seeing it be of real use for special items. But I trust Jeb so we will see what comes and who knows, it might be better than we all imagined!
Also, as for the people upset about Jeb "dumbing down the game", I for one welcome his changes. The solution to the issue of Diamonds becoming easily obtainable via villagers and Mineshafts can be solved by making a higher tier. Possibly a really rare one from the Nether. Would give a point to actually exploring the caves down there.
Wait... let me get this straight. you complain that trading would make things easier to gather stuff... right?
So. You then go and suggest using gold as the currency... So far we have no idea whether or not these Rubies will be farmable. Gold? Gold on the other hand we do know is renewable. Wouldn't that make it even easier?
Gold isn't exactly useless either. For starters you need gold to make a healing potions and then of course there are powered rails. Lapis on the other hand... well ok that's just useless. But gold isn't. Of course maybe you don't have a use for them.
Why does everyone assume it's a redstone retexture? So far there is no indication.
Look.
Villager trading? Completely optional. In fact. Abandoned Mineshafts, Strongholds, and Villagers as far as I am aware are all optional.
What?Also, did anyone notice that he had a lot of redstone? I think maybe the 'rubies' are made of redstone. Or you trade for them. Or whatever. But I don't think you mine them.
Exactly. I don't know why people don't realize this, but golden apples are insanely accessible now.
This particular argument "features are optional avoid them" ignores the issue. Development of MC seems to be operating under the philosophy that survival needs to merge with creative so that there is no modes. Whether this is explicitly the goal or an unintended consequence of giving the player and easier time of getting stuff rather then struggling isn't relevant. Creative is in place and nobody is petititoning for its' removal while survival becomes easier and easier. Villager chests have free items, Start-up chests, and now potentially trading.
The first two additions already have the capacity to make 1st night survival meanginless. Sure we can avoid them but the better question is why are finite resources(time and development) being employed to merge survival INTO creative.
Perhaps the game should be made harder and rather then converge the two modes they should instead diverge. Or perhaps we should be allocating these development resources towards the API or the extended block ID's ? Do we really need NEW FOOD right now ? or features that hold your hand like your an infant?
Trading seems like a great idea if its' utilized to give us things we cannot already get.
However it's possible that this my argument is futile. MC is tremendously popular and while it may have initially catered to gamers it's now being altered to cater to "everybody" like the formulaic and easily accessible garbage we see in modern cinema.
I wrote out a rather long post. Stuff about there is no meaning to the first night. How they are not merging Creative and Survival and some other stuff.
But then I realized something. This is the Internet and nothing ever gets accomplished through debates like this. Both sides keep arguing te same points over and over until the thread dies. A few weeks later it's brought up and both parties return to the same arguments. No one changes anyones minds(well it happens but not often)
So...
yeah. Hey. I am sticking with my original thoughts on how everything in Minecraft is optional. You play it however you want to play it.
That is a good "canned" argument for why all design decisions are optimal and non can be called into question. Because no matter how bad a design idea is or how much time is wasted implementing the feature(which by the way results in design features that DO NOT GET IMPLEMENTED because development is working on "begginer chests, or a trading system so we can trade infinite cobble from a cobble generator or a mob trap for redstone or diamonds) we can simply deploy the "well just don't use it".
Designing a game requires people to spend time creating art/codeing assets. Since development resources are not infinite taht means spending the time on A means B is sacrificed. We have creative mode. Now we have survival mode that is beginning to approximate creative mode. That is to say we already have A and the development team is making A now again. There is overlap in the functionality of the game here that is totally unnecessary.
that's not the argument. The argument is that these features are already in place in creative mode.
I'm sure most people want trading as testificates are totally useless. I want trading i just want it to do something useful.
I have my fingers crossed that the two weeks between snapshots means that this week will be double-plus-good!
But seriously guys, people play minecraft all sorts of ways. Jeb is just increasing that flexibility. Hell, up until relatively recently I only went spelunking for resources. Wouldn't make a proper mineshaft for anything. Now I usually try to avoid spelunking. I've always spent large amounts of time sprucing up my houses unnecessarily. I still haven't made a mob grinder of any kind, nor have I built proper cobblestone generators in survival.
As for the trading, it's been coming ever since they added villagers. I for one am looking forward to this update. Settling down in a village now has another advantage, so long as you can find one. And I would probably build a village wall to protect them, and all that sort of thing.
And what's all this about merging the two game modes? You folks talk as if survival is going completely out the window. That's simply not true. Creative mode is flying about, making great big things that no one has the time to in survival. Survival is still monster killing, house building, and mines to the center of the earth. Now that also includes building relationships with the only other sapient, nonviolent species in all of minecraft. The world is just getting richer, folks.