I honestly NEVER agree to things like this because now we have SMP bugs and and now mods are very limited they could atleast give you the option to that optionally instead and now we can also have griefers in our SSP server world, what's your oppinion?
If i encounter a SINLGE SMP glitch then I will be very unhappy. I don't want glitchy mobs teleporting around the place, I like my single player the way it is now...with a single player.
You guys DO realize that this will mean nothing to you; if Mojang does it well, then there should be no difference on the client side. There will be no "griefers in your singleplayer world," because single player will still be just that, just running on the SMP engine instead of doubling the codebase.
I'm waiting for 1.3 to make an actual decision because I paid attention to Mojang saying 'This is the start of this happening, this is not finished, this is very unstable, bear with us'.
I'm LOLing way too much at people complaining that they're getting glitchy mobs in SSP. Yeah. That thing that's going to be fixed by the next forced update XD *laughing*
I am a little peeved that SMP bugs are being migrated to SSP, but hey, I think of snapshots as what they are, unstable test preview builds. I don't judge anything on them other than seeing what might come in the future.
My only real 'want' for this when it's all done is for it to be easier to actually set up the server. If you still have to port-forward and such, then what's the difference between making an 'SMP server' and making an 'SSP server', so to say?
One thing i'm happy about though is that the 'SSP servers' work on a whitelist so only people you went out of your way to whitelist can join your game.
My best guess is that there won't be an 'invite' system. That is, since it works off a whitelist. Keep in mind that the server is only running while you're playing SSP. So i'd presume people on your whitelist can simply join while the server is running ^^
TL;DR: Very promising, still waiting for this to be done though to see how it is in the next forced update.
I want SSP and SMP to be separate. I don't want lag and glitchy mobs in my single player worlds, not to mention all of the bugs. On the other hand, if Mojang does manage to merge SSP and SMP well enough, I'll be fine with it, but I would still want an option to play offline.
Sorry, but you'll have no choice but to play Minecraft with me all the time. It's all part of the new Minecraft Big Brothers program.
See how silly that idea was? How come people are still even questioning whether or not they'll be able to play Single Player? All of this was known about loooong before v1.0 came out.
Minecraft will now have one game engine to support instead of two like they have been. Once they have the unified engine all worked out they will only need to support and fix bugs in a single engine, increasing their productivity and greatly increasing the likelihood that they MUST fix any bugs found instead of just ignoring them.
Then there is the plus of it becoming far easier for modders to make their mods Multi-player compatible. So long as this is done right Minecraft is heading in a wonderful direction! Lets give them some slack and time to get this transition right.
In the mean-time; You all keep back-ups of every version of Minecraft you've had right, including downloading the server files? No? Why the heck not? You can play b1.7.3 forever if you want.
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
Bugs can be fixed, and they will be able to concentrate on fixing bugs in a single codebase, rather than two.
Lag shouldn't be a problem. With only one person playing on the same machine the server is on, there should be zero lag issues. The packets won't even go to the internet.
Bugs related to lag won't appear because, as I've said before, you can't really get lag.
I'm pretty sure if multiplayer is allowed on single player worlds, it will be the case that you invite people to your single player world; it won't be open to random joining. You won't appear as an open server.
Rollback Post to RevisionRollBack
When all is said and done, Will you have said more than you have done?
Considering the massive bugs that have ended up in "stable" releases before, I don't think there's any reason to think that all the bugs will be fixed.
A few of the more awful ones, taken directly from the wiki (exact version, so 1.7 is not the same as 1.7.3, etc.)
1.8: Experience orbs when dropped don't drop in a stack like items do, so when a player dies when they have a large number of experience, each orb has to be processed individually. This will cause a high amount of lag, especially for SMP servers.
The Item Selection screen in the new Creative game mode is missing pine and birch leaves, tall grass, double slabs, monster spawner, snow cover, and both huge mushroom blocks.
Right clicking sheep while holding nothing causes the game to crash.
1.6: When pressing Q to drop a tool and re-collecting that tool, it will only last for 1 more use.
Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors
After death, any items dropped will spawn an infinite number of clone tools to the player when they attempt to pick them up.
Items from the furnace can also be duplicated by right clicking.
An item bug was introduced where people could pickup items while their inventory is full.
1.6.2:
The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking (although it appears the newly duplicated item will not function). Also, bug with cloned items being picked up after death wasn't fixed too.
When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it.
Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client.
It is now impossible to row a boat in 1 block deep water.
When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage (at least the damage sound appears).
1.6.4: Dropped tools, once picked up, disappear after first use.[16] Also if you die your tools can suffer a similar fate. If you shift-transfer such a dropped tool into a chest and back in your inventory, it's like a new-crafted tool without uses.
Updating of lighting due to Torches and other player instigated sources seems to be even worse.
If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the ground (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See Bug Report.)
Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x).[23]
When riding a boat with a map out, the player sometimes dies for no apparent reason.
1.6.5: Respawn after death results in being stuck until breaking block below. Does not occur at all spawn points.
Clay is almost nonexistent in newly generated worlds. Clay only generates if the x and z coordinates are the same.
There are waaaaaaaaaaaaay more, but i'm done for now.
Considering the massive bugs that have ended up in "stable" releases before, I don't think there's any reason to think that all the bugs will be fixed.
Reasons:
Bugs have been fixed in the past. This seems to indicate they will be fixed in the future.
This is no longer a Notch-only project. Jeb is now in charge, and he's been building up a decent size team.
They've just started on this new feature. It's not finished by a long shot, and they are certainly not going to release a new stable version with a feature that's very much unfinished.
They just hired the bukkit team. The bukkit team specializes in multiplayer. I expect they will be fixing far more multiplayer bugs now.
With single player and multiplayer being integrated, they will be forced to fix bugs in multiplayer to fix bugs in single player. Bug fixes will now fix both.
I don't expect every niggling little problem will be fixed before release, but I expect the major stuff to be fixed. And I expect it will be a few more weeks and a few more snapshots for them to flesh out these new features.
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Ok, I agree and disagree. here goes.
I think it's a great idea, but sometimes it seems buggy and it says I can't connect to my own single player. Obviously this is just a snap shot so I'll forget about that. Also I believe there's going to be an option to turn it on and off, for those of you that don't keep you modem on 24/7. Which I think is a great idea.
The thing I'm worrying about the most is will it lag more? This shouldn't be an issue if I can simply just turn it off 'LAN mode' assuming there's going to be one. But if I we're to host a Local server for LAN this would be a great way to do it, instead of having to run it off of my friends computer( which is godly and can play BF3 on max, I think his computer is insulted and requires something more intensive to play ) so hopefully i'll be able to run it off of my computer from now one.
Another thing I'm not clear on is if you've done all the required steps, port-forwarded, so-on-so-forth. Will I be able to use it as a public server(Which would be an awesome time saver not only on our part Mojangs part too, not having to implement things twice will mean more frequent updates possibly)
So yes, I do agree as long as everything works out smoothly. Keeping in mind the version we have now is just a snap-shot.
-Peace.
The thing I'm worrying about the most is will it lag more?
Right now, maybe.
Long term, no.
It is a fixable issue. Whenever the client and the server are on the same machine, it is possible to send packets to localhost (127.0.0.1), which avoids sending the packets to internet and gives you zero lag.
Rollback Post to RevisionRollBack
When all is said and done, Will you have said more than you have done?
Seriously though... what exactly is the reasoning behind this?
It seems kind of pointless to invite people over to a single player world. If I wanted to do that, I would run a multiplayer server (which I do, but that's beside the point).
Haven't you ever wanted to play on the same world with a sibling or a friend once without having to set up a server?
Yes. We just log on to the same server at the same time. It works well. It's not like I need a specific world. I always save my epic builds for SMP because I play on a private server and therefore don't have to worry about griefing.
Single player exists to mine ALL the ores!
I like to show off my single player worlds. But I only do that in person. It would probably be more effort that it's worth to make sure others can't modify the world anyway.
Yes. We just log on to the same server at the same time. It works well. It's not like I need a specific world. I always save my epic builds for SMP because I play on a private server and therefore don't have to worry about griefing.
I like to show off my single player worlds. But I only do that in person. It would probably be more effort that it's worth to make sure others can't modify the world anyway.
You don't really understand yet do you? The reasoning behind this is that mojang will have it much easier adding features and fixing bugs, mod creators will also have it easier with SMP support. Wait and see, everything will be easier when it's done.
I wouldn't mind being able to invite friends to join my Single player game, BUT, I don't want this http://puu.sh/sIZ5 to happen on my single player game, I don't want the villagers giltching through the roof like they are, I don't like being able to walk through the mobs either.. I liked pushing the villagers around to where I want them. There is a major drop in my FPS with this snapshot as well.
Now I know that some of these issues will be fixed, and some won't. but single player as it was before was more stable, ran better, had less glitches, and I could actually PAUSE the game by hitting Esc. I need this pause feature... I have 2 kids, I get up a lot.
I wen't back to the previous snapshot until they Iron out the kinks in this one... But yeah, the current snapshot makes single player unplayable for me for the reasons listed above.
it shouldnt, when all is said and done. i think thats what people have a hard time understanding...
I'd also prefer the real smoothness of Single Player now, to "Single" Player.
On the other hand, if Mojang does manage to merge SSP and SMP well enough, I'll be fine with it, but I would still want an option to play offline.
I'm LOLing way too much at people complaining that they're getting glitchy mobs in SSP. Yeah. That thing that's going to be fixed by the next forced update XD *laughing*
I am a little peeved that SMP bugs are being migrated to SSP, but hey, I think of snapshots as what they are, unstable test preview builds. I don't judge anything on them other than seeing what might come in the future.
My only real 'want' for this when it's all done is for it to be easier to actually set up the server. If you still have to port-forward and such, then what's the difference between making an 'SMP server' and making an 'SSP server', so to say?
One thing i'm happy about though is that the 'SSP servers' work on a whitelist so only people you went out of your way to whitelist can join your game.
My best guess is that there won't be an 'invite' system. That is, since it works off a whitelist. Keep in mind that the server is only running while you're playing SSP. So i'd presume people on your whitelist can simply join while the server is running ^^
TL;DR: Very promising, still waiting for this to be done though to see how it is in the next forced update.
Sorry, but you'll have no choice but to play Minecraft with me all the time. It's all part of the new Minecraft Big Brothers program.
See how silly that idea was? How come people are still even questioning whether or not they'll be able to play Single Player? All of this was known about loooong before v1.0 came out.
Minecraft will now have one game engine to support instead of two like they have been. Once they have the unified engine all worked out they will only need to support and fix bugs in a single engine, increasing their productivity and greatly increasing the likelihood that they MUST fix any bugs found instead of just ignoring them.
Then there is the plus of it becoming far easier for modders to make their mods Multi-player compatible. So long as this is done right Minecraft is heading in a wonderful direction! Lets give them some slack and time to get this transition right.
In the mean-time; You all keep back-ups of every version of Minecraft you've had right, including downloading the server files? No? Why the heck not? You can play b1.7.3 forever if you want.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
*cough* *cough*
A few of the more awful ones, taken directly from the wiki (exact version, so 1.7 is not the same as 1.7.3, etc.)
1.8: Experience orbs when dropped don't drop in a stack like items do, so when a player dies when they have a large number of experience, each orb has to be processed individually. This will cause a high amount of lag, especially for SMP servers.
The Item Selection screen in the new Creative game mode is missing pine and birch leaves, tall grass, double slabs, monster spawner, snow cover, and both huge mushroom blocks.
1.7:
1.6: When pressing Q to drop a tool and re-collecting that tool, it will only last for 1 more use.
Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors
After death, any items dropped will spawn an infinite number of clone tools to the player when they attempt to pick them up.
Items from the furnace can also be duplicated by right clicking.
An item bug was introduced where people could pickup items while their inventory is full.
1.6.2:
Updating of lighting due to Torches and other player instigated sources seems to be even worse.
If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the ground (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See Bug Report.)
Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x).[23]
When riding a boat with a map out, the player sometimes dies for no apparent reason.
1.6.5: Respawn after death results in being stuck until breaking block below. Does not occur at all spawn points.
Clay is almost nonexistent in newly generated worlds. Clay only generates if the x and z coordinates are the same.
There are waaaaaaaaaaaaay more, but i'm done for now.
Reasons:
I think it's a great idea, but sometimes it seems buggy and it says I can't connect to my own single player. Obviously this is just a snap shot so I'll forget about that. Also I believe there's going to be an option to turn it on and off, for those of you that don't keep you modem on 24/7. Which I think is a great idea.
The thing I'm worrying about the most is will it lag more? This shouldn't be an issue if I can simply just turn it off 'LAN mode' assuming there's going to be one. But if I we're to host a Local server for LAN this would be a great way to do it, instead of having to run it off of my friends computer( which is godly and can play BF3 on max, I think his computer is insulted and requires something more intensive to play ) so hopefully i'll be able to run it off of my computer from now one.
Another thing I'm not clear on is if you've done all the required steps, port-forwarded, so-on-so-forth. Will I be able to use it as a public server(Which would be an awesome time saver not only on our part Mojangs part too, not having to implement things twice will mean more frequent updates possibly)
So yes, I do agree as long as everything works out smoothly. Keeping in mind the version we have now is just a snap-shot.
-Peace.
Right now, maybe.
Long term, no.
It is a fixable issue. Whenever the client and the server are on the same machine, it is possible to send packets to localhost (127.0.0.1), which avoids sending the packets to internet and gives you zero lag.
It seems kind of pointless to invite people over to a single player world. If I wanted to do that, I would run a multiplayer server (which I do, but that's beside the point).
Yes. We just log on to the same server at the same time. It works well. It's not like I need a specific world. I always save my epic builds for SMP because I play on a private server and therefore don't have to worry about griefing.
Single player exists to mine ALL the ores!
I like to show off my single player worlds. But I only do that in person. It would probably be more effort that it's worth to make sure others can't modify the world anyway.
You don't really understand yet do you? The reasoning behind this is that mojang will have it much easier adding features and fixing bugs, mod creators will also have it easier with SMP support. Wait and see, everything will be easier when it's done.
Now I know that some of these issues will be fixed, and some won't. but single player as it was before was more stable, ran better, had less glitches, and I could actually PAUSE the game by hitting Esc. I need this pause feature... I have 2 kids, I get up a lot.
I wen't back to the previous snapshot until they Iron out the kinks in this one... But yeah, the current snapshot makes single player unplayable for me for the reasons listed above.
~moo!~