@Sven_the_slayer Go creative? Survival restricts creative people in so manny ways that it realy isnt a good argument to use. Additionally, you might not see such blocks a trophy blocks. That doesnt mean others cannot see them as such. Also "You always end up with more "dirt" then you know what to do with so we should have the ability to refine it.
One of the main purposes of survival mode is to actually pose a challenge to building things. In creative mode, there is not as much sense of accomplishment. In survival mode, you actually have to work to get building materials. As Notch says, free building (creative) mode is like god mode in a first person shooter game, or infinite money in a strategy game.
Sources: development and philosophy section in this page: http://www.minecraft.net/game
So how about diamonds? Should they become renewable aswell? Because i realy like building with diamond blocks! Oh and i also realy like gold blocks!
Incase of servers with limits, there are plugins and mods out there. You could add multiple worlds to a server and refresh those maps every now and then to replenish natural resources while leaving the building worlds intact. Alternatively you could have admin shops with a money system. And i am sure there are plenty of other mods/plugins for such problems.
Gold is already renewable via zombie pigmen. Yes, diamonds should be renewable. It is possible to add a recipe for it without removing any challenge (in fact, the recipe I thought of is even more challenging).
No one should have to use plugins or mods to potentially (no matter how small the chance is) ruin their game, just to be able to use vanilla items. But other than that, I understand your server argument.
I have found 3 fortress within 500 bloc range from our nether portal on our server. I have mined about 3000 bloc of brick from 1 of them, my friend mined a few thousand too and that fortress is still there with our blaze farm. And we haven't mined the 2 other I found yet. I bet that to ran out of nether brick you have to be building something insanely big.
Actually I'm more worried about glowstone than netherbrick.
I don't like mining nether fortresses; in my opinion, it is like defacing a historical site. The only nether brick I have is from replacing it with cobblestone arrows so I don't get lost.
I agree with you that we should think about glowstone more than netherbrick.
I believe there is one simple reason Nether Bricks should be made obtainable, along with some other new blocks. Dramatic lighting. The game mechanics of Minecraft, as it stands, makes it nearly impossible to practically create this effect. The dark blocks in-game are few, far between, and impractically difficult to obtain. Making things dark with lighting is impractical because it allows mobs to spawn, including creepers that will destroy your carefully crafted creations. The only solutions as it stands are texture packs, creative, and peaceful, none of which are very appealing for players like myself who enjoy building as well as gathering resources on SMP. Therefore, nether bricks should be easier to obtain, and new blocks like dark stone bricks, granite, etc. should be made easily obtainable, as well as lighter blocks such as marble, so that large dramatically colored structures can be built in all methods of play.
@Sven_the_slayer Go creative? Survival restricts creative people in so manny ways that it realy isnt a good argument to use. Additionally, you might not see such blocks a trophy blocks. That doesnt mean others cannot see them as such. Also "You always end up with more "dirt" then you know what to do with so we should have the ability to refine it.
As a mater of fact, Yes, we should be able to refine dirt into a brick. There are still cultures today that use mud bricks as a building material and many many more that did so in the past. (Dirt + Hay = Adobe)
The fact that the argument against adding a recipe is "it's an unlimited resource" and that "it's not that hard to find" Those alone negate the "badge of honor" for being allowed to build with it. In my opinion it's an amazing looking material and there is no way I'm going to find enough of the stuff to build anything decent in the server I play on.
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Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
Eh, I don't honestly care if they make it craftable, but I stand on the opinion that if they do it DOES take away some of the "hey i win!" aspect of getting it. And just to play devil's advocate on the side of "it is too easy to get to be craftable" here is a screenshot of my latest less-than-and-hour romp in the nether:
All of the netherbrick came from making a pillar up to the fortress, and mining out all the brick in one small area, and some of a second one. All the glowstone came from these two formations. One of which was a very lucky find:
(I do think, however, that glowstone should VERY SLOWLY reform. Now that we have the ability to turn them into functioning lamps.)
And? Its still limited. And still the rarest obtainable block.
Yes, but at the same time, you should only be using Diamond blocks for accentuation and trophies and not as a full-on building material, while you are using Diamond for armor and tools. You shouldn't want to be building out of them due to their rarity and value to everyone.
I disagree alot here. Yes its somewhat apples vs oranges. But in the way that the ones you discredit are actually the ones with a challanges. Diamonds is simply mining all day in all kinds of fancy patterns. Minimal to no risk at all. Things will be lit up so no monsters will get to you. The only slight risk being hittign a lava laka. *places block* What risk?
In a perfect world where doing so will have you not encounter any caves, then yeah there is no risk. But if you've managed to acquire tons of Diamonds, the tedious time spent mining all of them is going to sink in, even with a Fortune pick.
While those other blocks are found in dungeons or otherwise mob crawling places. It shows you had to conquer the area and actually fight for it.
Well, yeah, but at the same time, there are no doubt people who would love to build with these "trophy blocks" because at the same time, they aren't that impressive.
You conquered a dungeon? Good for you. I conquered four in a couple hours. That's not difficult in the slightest.
You conquered a stronghold? Good for you. That's just a lot of torch placing with the occasional mob here and there.
You conquered a nether stronghold? Good for you. That is also just a lot of torch placing with the rare non-Zombie Pigman mob here and there, with a few Blaze spawners if you're lucky.
You found enough Diamond to make a stack of Diamond Blocks? OMG THATS A LOT OF WORK.
You want to build stuff?
Go on creative, that is what it is for, not survival.
Survival is for surviving.
False. Many people take pride in building large construction projects with materials they worked to get. Don't limit the possiblilities of survival mode, or creative mode either for that matter.
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I've been a Minecraft player since Beta 1.7, still my favorite game!
Twitter: @EvanLange7737
It doesn't have a recipe because Notch was a lazy ass who threw things into the game with little thought and work. Most of the work Jeb did when he took the lead was to finish all the crap that Notch left half finished. SMH
Personally, I don't care. I also think you should take a short walk off a long cliff.
If they do, then they should not come here to complain then should they?
The players that enjoy gathering resources for their constructions in survival mode is not the same players that come here to complain about there not being a recipe for Netherbrick.
If anything, I actually wish there were even more obscure and hard to find building blocks than there currently are.
It's best kept as it is, as the remains as the ancient structures of a civilisation that built something within the Nether itself, presumably living there themselves for a time. If the players can make everything, there's no mystery to the creation of these eldritch structures in the bowels of the planar structure of the universe... It's just another resource that can be built by anyone with the power of Craft.
It hints at loreyness simply by not being crafteable!
So the only way to get it is to shat on that lore and history by raping and pillaging the ruins for their materials? Also those ancient civilizations needed to be able to produce the bricks some how. If you do it like I said and have raw, refined and brick netherrack then it just expands on the building possibilities. Right now if you want to build anything in the nether you have to either just use netherrack, find a fortress and rape it, or bring all the materials with you. Refined netherrack could also be used to make tools and therefore add to the long term survivability in the nether.
If you don't like the idea it doesn't effect you if it gets added but not adding it does effect those who want it
I don't think they should be craftable. I like having trophy items (mossy stone, cracked bricks, nether bricks, cocoa beans and saddles) to show that you are a true adventurer.
I don't think they should be craftable. I like having trophy items (mossy stone, cracked bricks, nether bricks, cocoa beans and saddles) to show that you are a true adventurer.
That idea of it being a trophy is countered by the argument against craftability that nether fortresses are common enough and infinite... It's not really a trophy, there is enough of it that people argure it doesn't need to be crafted but still not enough that people do want it to be and it is a much more viable building material then mossy cobble/brick and cracked brick whick server more as a decorative block. Nether brick can be used for entire structures where you wouldn't use the other "trophy blocks" for such
Instead of replying to even more posts, I will list all my arguments and counterarguments in support of a nether brick recipe here.
1. One of the main points of survival is to add a challenge to building stuff! I don't see what people don't understand about this. Just read the development and philosophy section: http://www.minecraft.net/game
So creative mode is no fun, and how are you supposed to build massive castles, etc, with a limited number of blocks?
2. I know some of you want it as a trophy block, but wouldn't blaze rods serve the same function? In fact, blaze rods would serve as a harder-to-obtain trophies, since not only do you need to find a nether fortress, but you need to kill a enemy of fire with both long-range and close-range attacks! What, you want a placeable trophy? Make a brewing stand. It will serve both as a trophy and a functional block.
3. Adding a recipe for it will not remove any challenge! Trust me, I am making a renewable resources mod that aims to maintain challenge level, and with the exception of clay, every item maintains it's challenge (sometimes even more challenging). To the main point, it's possible to add a challenging recipe that makes sense for it. For example, the recipe could require blaze rods, which means you'll have to find a nether fortress anyways.
4. Many of you say, "Nether fortresses have so many bricks! Just harvest them!" But for some people, that would be equivilant to destroying a historical site. Who wants to destroy a valuable mark of the past for your own selfish needs?
5. For those of you who say "get a mod," people shouldn't have to download something that has a possibility of ruining their game just to finish a building project.
6. No one would force you to use the nether brick recipe. So what do you have against it?
There are some arguments and counterarguments that I am forgetting, but I believe this destroys almost all arguments against a nether brick recipe.
Just destroy the brick, and get EE and transmute it. Download CustomStuff and make a recipe for it. Download a mod that adds it as a crafting recipe. Download TMI/NEI and get it that way.
Nice to take what I said out of context.
If you are going to build in survival, do not come here to complain that you cannot get the blocks you want.
And why shouldn't we complain?
Survival is not Creative, true, but Survival is not the foreseen Adventure mode where we cannot place blocks at all. Survival is a mix between the two, where you are (supposed to be) able to build anything you want, ranging from the Pyramids at Giza to the Starship Enterprise and the only catch is that you have to spend time preparing resources for your construction efforts. Having inherently limited blocks causes a problem there because, believe it or not, all the limited blocks are very nice to build with, even though you can only get a stack before you have to go exploring even farther into the world. They are ridiculously rare to obtain mass quantities of, compared to all other blocks barring Diamond Blocks (which you can obtain significantly more of by having a Fortune II/III pick).
I believe this is an issue. You may not, but don't you ever say that survival is not about building.
Just destroy the brick, and get EE and transmute it. Download CustomStuff and make a recipe for it. Download a mod that adds it as a crafting recipe. Download TMI/NEI and get it that way.
Just destroy the brick, and get EE and transmute it. Download CustomStuff and make a recipe for it. Download a mod that adds it as a crafting recipe. Download TMI/NEI and get it that way.
Edited my counterarguments post with a fifth point arguing against yours.
Too bad. Deal with. If you don't want to download a mod, that your deal. You can always use creative mode. Get the blocks, then use a tool to switch back to survival. Nether bricks serve no purpose in SURVIVAL mode or than decorations. If you want to build something build it in creative mode. Like I said, you can just destroy the brick.
One of the main purposes of survival mode is to actually pose a challenge to building things. In creative mode, there is not as much sense of accomplishment. In survival mode, you actually have to work to get building materials. As Notch says, free building (creative) mode is like god mode in a first person shooter game, or infinite money in a strategy game.
Sources: development and philosophy section in this page: http://www.minecraft.net/game
Gold is already renewable via zombie pigmen. Yes, diamonds should be renewable. It is possible to add a recipe for it without removing any challenge (in fact, the recipe I thought of is even more challenging).
No one should have to use plugins or mods to potentially (no matter how small the chance is) ruin their game, just to be able to use vanilla items. But other than that, I understand your server argument.
I did, but unfortunately, most people don't know how to. And as I said above, no one should have to download stuff just to use vanilla items.
I don't like mining nether fortresses; in my opinion, it is like defacing a historical site. The only nether brick I have is from replacing it with cobblestone arrows so I don't get lost.
I agree with you that we should think about glowstone more than netherbrick.
As a mater of fact, Yes, we should be able to refine dirt into a brick. There are still cultures today that use mud bricks as a building material and many many more that did so in the past. (Dirt + Hay = Adobe)
The fact that the argument against adding a recipe is "it's an unlimited resource" and that "it's not that hard to find" Those alone negate the "badge of honor" for being allowed to build with it. In my opinion it's an amazing looking material and there is no way I'm going to find enough of the stuff to build anything decent in the server I play on.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
All of the netherbrick came from making a pillar up to the fortress, and mining out all the brick in one small area, and some of a second one. All the glowstone came from these two formations. One of which was a very lucky find:
(I do think, however, that glowstone should VERY SLOWLY reform. Now that we have the ability to turn them into functioning lamps.)
In a perfect world where doing so will have you not encounter any caves, then yeah there is no risk. But if you've managed to acquire tons of Diamonds, the tedious time spent mining all of them is going to sink in, even with a Fortune pick.
Well, yeah, but at the same time, there are no doubt people who would love to build with these "trophy blocks" because at the same time, they aren't that impressive.
You conquered a dungeon? Good for you. I conquered four in a couple hours. That's not difficult in the slightest.
You conquered a stronghold? Good for you. That's just a lot of torch placing with the occasional mob here and there.
You conquered a nether stronghold? Good for you. That is also just a lot of torch placing with the rare non-Zombie Pigman mob here and there, with a few Blaze spawners if you're lucky.
You found enough Diamond to make a stack of Diamond Blocks? OMG THATS A LOT OF WORK.
When did I say I don't want a challenge? I was arguing against all people saying "play creative mode" that it's no fun doing so.
False. Many people take pride in building large construction projects with materials they worked to get. Don't limit the possiblilities of survival mode, or creative mode either for that matter.
Twitter: @EvanLange7737
I hereby declare that anyone who uses decorative blocks to build in survival mode can never play Minecraft again
Personally, I don't care. I also think you should take a short walk off a long cliff.
The players that enjoy gathering resources for their constructions in survival mode is not the same players that come here to complain about there not being a recipe for Netherbrick.
If anything, I actually wish there were even more obscure and hard to find building blocks than there currently are.
but I'm positive a majority of the community wants it to be very expensive.
Remember kids, when the mod crashes delete system32!
So the only way to get it is to shat on that lore and history by raping and pillaging the ruins for their materials? Also those ancient civilizations needed to be able to produce the bricks some how. If you do it like I said and have raw, refined and brick netherrack then it just expands on the building possibilities. Right now if you want to build anything in the nether you have to either just use netherrack, find a fortress and rape it, or bring all the materials with you. Refined netherrack could also be used to make tools and therefore add to the long term survivability in the nether.
If you don't like the idea it doesn't effect you if it gets added but not adding it does effect those who want it
It doesn't need to be any more or less expensive then Stone Brick. Smelt nether rack to refined nether rack then craft that into bricks.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
Um...it's "long walk off of a short cliff", not the other way around.
"I can see a beautiful sunset rendering in the distance."
That idea of it being a trophy is countered by the argument against craftability that nether fortresses are common enough and infinite... It's not really a trophy, there is enough of it that people argure it doesn't need to be crafted but still not enough that people do want it to be and it is a much more viable building material then mossy cobble/brick and cracked brick whick server more as a decorative block. Nether brick can be used for entire structures where you wouldn't use the other "trophy blocks" for such
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
1. One of the main points of survival is to add a challenge to building stuff! I don't see what people don't understand about this. Just read the development and philosophy section: http://www.minecraft.net/game
So creative mode is no fun, and how are you supposed to build massive castles, etc, with a limited number of blocks?
2. I know some of you want it as a trophy block, but wouldn't blaze rods serve the same function? In fact, blaze rods would serve as a harder-to-obtain trophies, since not only do you need to find a nether fortress, but you need to kill a enemy of fire with both long-range and close-range attacks! What, you want a placeable trophy? Make a brewing stand. It will serve both as a trophy and a functional block.
3. Adding a recipe for it will not remove any challenge! Trust me, I am making a renewable resources mod that aims to maintain challenge level, and with the exception of clay, every item maintains it's challenge (sometimes even more challenging). To the main point, it's possible to add a challenging recipe that makes sense for it. For example, the recipe could require blaze rods, which means you'll have to find a nether fortress anyways.
4. Many of you say, "Nether fortresses have so many bricks! Just harvest them!" But for some people, that would be equivilant to destroying a historical site. Who wants to destroy a valuable mark of the past for your own selfish needs?
5. For those of you who say "get a mod," people shouldn't have to download something that has a possibility of ruining their game just to finish a building project.
6. No one would force you to use the nether brick recipe. So what do you have against it?
There are some arguments and counterarguments that I am forgetting, but I believe this destroys almost all arguments against a nether brick recipe.
Survival is not Creative, true, but Survival is not the foreseen Adventure mode where we cannot place blocks at all. Survival is a mix between the two, where you are (supposed to be) able to build anything you want, ranging from the Pyramids at Giza to the Starship Enterprise and the only catch is that you have to spend time preparing resources for your construction efforts. Having inherently limited blocks causes a problem there because, believe it or not, all the limited blocks are very nice to build with, even though you can only get a stack before you have to go exploring even farther into the world. They are ridiculously rare to obtain mass quantities of, compared to all other blocks barring Diamond Blocks (which you can obtain significantly more of by having a Fortune II/III pick).
I believe this is an issue. You may not, but don't you ever say that survival is not about building.
"Solve your problem with a mod"
Yeah, no.
Edited my counterarguments post with a fifth point arguing against yours.