I can't play multiplayer. Everytime I try to get on the server I play on (which I am sure has been updated), it just says logging in and then ends the process because it took too long. I can do multiplayer though.
Villager breeding is still not working right.
They populate like there is no tomorrow even when there is a much higher villager/house ratio.
This problem was in the previouse snapshots too, but I guess there where just to less people realising it.
Here I watched them from this spot for 2 days and nights. And they did this the whole time, and more and more children running around. In this screen in this one house alone are around 30 Villager.
In the surrounding (50 tiles) are 10 more houses and around 130 Villager already too.
I am experiencing this as well. 1.1 generated world, w/ no snapshots before 1.2.2 conversion. Rabbits would be appalled at the amount of breeding going on.
Not sure if it was a bug before, or new now, but if you're rounding a corner on leaves, where there is air between the two you're going between and any block 2 height blocks above this "Air block", you will literally pass right through the destination leaf block.
(If you are fortunate enough to have another block below the destination block, you won't fall to your death, but you will still pass through the destination block and be able to walk around through it. XD)
Not sure if it was a bug before, or new now, but if you're rounding a corner on leaves, where there is air between the two you're going between and any block 2 height blocks above this "Air block", you will pass right through the destination leaf block.
um, i have a few bugs, one, my minecraft when i updated crashed every time i moved a block from the creative menu, and then when i deleted that minecraft.jar when i try to get minecraft to make me a new one it sits at done updating forever...
It has been like this with new versions of the world generator since nearly "forever".
You can't really call that a bug, it is actually expected to happen. Some people complained about it because they were really not happy with that (me included). I got to warn you though, because on the other hand there are _a lot_ of people who will shout at you as soon as you complain about this with sentences like "Hurr durr, no problem, world still not broken, everything works, hurr durr" and "Hurr durr, terraforming is one of the most used techniques in Minecraft, use it hurr durr. World not broken, world fine, hurr durr" and no matter how you try to talk to these people, they will never and under no circumstances accept that these borders are a massive problem for people that stops them using their save files.
I know it was always the case and I'd grumble and start a new world and I always wrote it off as "Oh it's because we're in beta; change is expected," but now that we're playing the "real deal" I expect a little bit more respect for the player's worlds and creations. Beta testers (for thats what we all were) can be jerked around; paying customers of the full game shouldn't need to put up with that total disregard for their work. That's ******** and it makes me sad that Mojang doesn't care more about my world. As far as I can tell, Jeb cares as much about my world's hideous biome and terrain walls as say, Microsoft Games, would.
You know the consequences of updating. If you didn't backup your map like it was suggested on the main page, then it's your own fault.
Don't be a dumbass. My old world is backed up but that's not the problem. The problem is the new version has this massive disgusting terrain glitch (yes, it's a glitch; if terrain was supposed to look like that, it would be all over the map, but it's not). I COULD keep playing my 1.1 backup but then what's the point of backing up if I'm not actually going to upgrade? The backup is only useful enough so that this didn't actually destroy my world, just a copy of it. That DOES NOT solve the problem that I can never upgrade until Mojang starts to care about its customers.
My mother has been having trouble with the mobs spawning in excessive numbers in SSP, even on easy difficulty, she's getting far too many creatures appearing. I'm wondering if it's possible that the Zombie Seige programming may have affected the other creatures' spawning habits?