I often do get a "Internal Server Error" Message after dieing above 128 and respawning....the issue was fixable by restaeting the server....but last time it got really screwed somehow....
This is, what the Log says about it:
2012-03-01 22:25:01 [INFO] Disconnecting Part1of2 [/188.8.131.52:22341]: Internal server error
2012-03-01 22:25:01 [WARNING] Failed to handle packet: java.lang.ArrayIndexOutOfBoundsException: 16
A video would help a lot if possible since I don't have a server to test it on. The log didn't prove anything
Sorry can't do a video...at the moment I am not able to get back on my server....something got screweed really badly....might be that this "Internal server error" thing is caused by something else then dieing above 128...but it always hapened to me there until now...
I'm not the only one getting terrible jungle performance, or somewhat decreased performance in general, right?
I ran MC beforce with 128x128 pack maxed out with 250 FPS. Not in jungles I get 40-60, and 90-100 out of them with Default. What's the big idea?
AMD Phenom II X4 @3.2 GHz
GeForce GTX 550 Ti
4 GB DDR3 RAM
I think that bug has been there since jungle biomes were added in the snapshots, but it wasnt fixed in 1.2 either.
A huge amount of the animals that spawn in the junge biomes are stuck in/under bushes/trees etc.