I did some tests yesterday and it seems that Piglin Brutes can only spawn during generation of the whole world. Meaning that worlds that were set up during 1.16.1 won't be having Brutes, even if you never went to the nether before updating to 1.16.2 . Is that right, or there's anything I'm missing here?
Me and my friends are quite down about, cause we already abandoned an ongoing world on realms to be able to enjoy all the things the new update have to offer, and then it seems we are going to have to abandon yet another build.
I found a piglin brute in 1.16.2 pre 1 in a world started in 1.16.1, I had even been to the Nether in 1.16.1, though only briefly.
My portal had spawned right next to a bastion remnant, I didn't spend much time exploring that in 1.16.2 since I thought it was unlikely they would have spawned there but when I flew off in a random direction in creative and found another remnant I found the brute after a short search.
--
I found another random bastion remnant and used a command
/execute at @e[type=minecraft:piglin_brute] run setblock ~ 57 ~ minecraft:glowstone
to place glowstone blocks above the positions of brutes and found that there were 7 brutes in that remnant.
And, as I expected, the remnant next to my portal had none.
It's probably just a misunderstanding. Piglin brutes spawn during generation of the world, as in they spawn when chunks generate. So chunks that are generated in 1.16.2 will have piglin brutes while chunks which are generated in earlier versions won't. OP probably thought that spawning during world generation meant spawning on world creation, which isn't true since minecraft worlds are procedurally generated.
It's probably just a misunderstanding. Piglin brutes spawn during generation of the world, as in they spawn when chunks generate. So chunks that are generated in 1.16.2 will have piglin brutes while chunks which are generated in earlier versions won't. OP probably thought that spawning during world generation meant spawning on world creation, which isn't true since minecraft worlds are procedurally generated.
This.
Also piglin brutes are really not valuable, just vindicators basically and they make peaceful bastion restoration/exploration impossible.
mmm. Maybe I have to expand the testing to other Bastions then. I confess I only went to one, and before it seemed to me that it would be during chunk generation, but as I went to the same fortress in different copies of the world, and the only copies which spawned brutes were the ones where the whole world was created in 1.16.2 (pre release 1), I thought that when they say brutes spawn at world generation, they meant that.
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Honestly, I believe they should spawn just like any other mob (that is - more of them spawn when you get near a valid location). Making them spawn on structure generation makes it so that there is a limited number of piglin brutes, which means that you could simply kill them all and then go straight back to exploitive bastion looting. I thought the whole point of having the brutes was to cut down on the number of people that just walk into a bastion, place down a hopper, and enjoy tons of valuable loot at no real cost. As long as to don't anger the piglins, there is almost no challenge at all in looting a bastion (aside from the typical lava hazard and occasional magma cube fight). I like how they added a chance for a chest to spawn on gilded Blackstone, but that chance should be a guarantee, and the piglins should also be angered when you move it with a piston. Also, when you explode TNT inside a bastion, the piglins should become angry at the owner of that TNT block. That way, people will not be able to loot ANY of the chests without activating a piglin fight, and they will become adequate guardians of the bastion.
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Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
Honestly, I believe they should spawn just like any other mob (that is - more of them spawn when you get near a valid location). Making them spawn on structure generation makes it so that there is a limited number of piglin brutes, which means that you could simply kill them all and then go straight back to exploitive bastion looting. I thought the whole point of having the brutes was to cut down on the number of people that just walk into a bastion, place down a hopper, and enjoy tons of valuable loot at no real cost. As long as to don't anger the piglins, there is almost no challenge at all in looting a bastion (aside from the typical lava hazard and occasional magma cube fight). I like how they added a chance for a chest to spawn on gilded Blackstone, but that chance should be a guarantee, and the piglins should also be angered when you move it with a piston. Also, when you explode TNT inside a bastion, the piglins should become angry at the owner of that TNT block. That way, people will not be able to loot ANY of the chests without activating a piglin fight, and they will become adequate guardians of the bastion.
THIS.
Yup, I totally agree. I don't see the point in non-renewable mobs, really...
mmm. Maybe I have to expand the testing to other Bastions then. I confess I only went to one, and before it seemed to me that it would be during chunk generation, but as I went to the same fortress in different copies of the world, and the only copies which spawned brutes were the ones where the whole world was created in 1.16.2 (pre release 1), I thought that when they say brutes spawn at world generation, they meant that.
I did some tests yesterday and it seems that Piglin Brutes can only spawn during generation of the whole world. Meaning that worlds that were set up during 1.16.1 won't be having Brutes, even if you never went to the nether before updating to 1.16.2 . Is that right, or there's anything I'm missing here?
Me and my friends are quite down about, cause we already abandoned an ongoing world on realms to be able to enjoy all the things the new update have to offer, and then it seems we are going to have to abandon yet another build.
That seems very odd , If the game generates new chunks they should be generated in the version you are currently playing.
Just testing.
I found a piglin brute in 1.16.2 pre 1 in a world started in 1.16.1, I had even been to the Nether in 1.16.1, though only briefly.
My portal had spawned right next to a bastion remnant, I didn't spend much time exploring that in 1.16.2 since I thought it was unlikely they would have spawned there but when I flew off in a random direction in creative and found another remnant I found the brute after a short search.
--
I found another random bastion remnant and used a command
/execute at @e[type=minecraft:piglin_brute] run setblock ~ 57 ~ minecraft:glowstone
to place glowstone blocks above the positions of brutes and found that there were 7 brutes in that remnant.
And, as I expected, the remnant next to my portal had none.
Just testing.
It's probably just a misunderstanding. Piglin brutes spawn during generation of the world, as in they spawn when chunks generate. So chunks that are generated in 1.16.2 will have piglin brutes while chunks which are generated in earlier versions won't. OP probably thought that spawning during world generation meant spawning on world creation, which isn't true since minecraft worlds are procedurally generated.
Uncrafting Table (1.15.2): https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/3032965-uncrafting-table
Ruins of Humanity (mod, no longer being developed): https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/2898701-1-12-2-wip-early-alpha-ruins-of-humanity
This.
Also piglin brutes are really not valuable, just vindicators basically and they make peaceful bastion restoration/exploration impossible.
mmm. Maybe I have to expand the testing to other Bastions then. I confess I only went to one, and before it seemed to me that it would be during chunk generation, but as I went to the same fortress in different copies of the world, and the only copies which spawned brutes were the ones where the whole world was created in 1.16.2 (pre release 1), I thought that when they say brutes spawn at world generation, they meant that.
The value is the fun of facing them in combat...
Honestly, I believe they should spawn just like any other mob (that is - more of them spawn when you get near a valid location). Making them spawn on structure generation makes it so that there is a limited number of piglin brutes, which means that you could simply kill them all and then go straight back to exploitive bastion looting. I thought the whole point of having the brutes was to cut down on the number of people that just walk into a bastion, place down a hopper, and enjoy tons of valuable loot at no real cost. As long as to don't anger the piglins, there is almost no challenge at all in looting a bastion (aside from the typical lava hazard and occasional magma cube fight). I like how they added a chance for a chest to spawn on gilded Blackstone, but that chance should be a guarantee, and the piglins should also be angered when you move it with a piston. Also, when you explode TNT inside a bastion, the piglins should become angry at the owner of that TNT block. That way, people will not be able to loot ANY of the chests without activating a piglin fight, and they will become adequate guardians of the bastion.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
It's just facing a vindicator in a tighter area, backed by what become zombie piglins.
YES!
THIS.
Yup, I totally agree. I don't see the point in non-renewable mobs, really...
World generation means chunk generation.
Uncrafting Table (1.15.2): https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/3032965-uncrafting-table
Ruins of Humanity (mod, no longer being developed): https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/2898701-1-12-2-wip-early-alpha-ruins-of-humanity