So I've had my first few experiences with phantoms in Minecraft 1.13, and while the idea and concept of them attacking players who haven't slept in a few days seems good on paper, it feels really badly implemented and I feel like the developers at Mojang really did not know what they were doing when making this. Sure, in singleplayer you can just sleep and they'll screw off. But I feel like phantoms are a huge hindrance on servers, especially with a decent amount of people. It's difficult to coordinate everyone to sleep at the same time, and regardless, we shouldn't have to to avoid these mobs. I feel like they aren't enriching to the gameplay at all. They punish players for, in my opinion, a silly reason, and are hard to fight. They're not even fun to fight either, especially if you're early in the game. When they swoop down, you can maybe hit them with a sword, or they'll chomp a piece of you off along with your health. Yeah arrows might help but overall they just seem like annoying mobs that aren't adding much to help the gameplay and are more of a hindrance than they are fun. Anyways, rant over. Does anyone else share this same issue? Again, my issue with them is mainly pertaining to multiplayer, which I feel is something Mojang overlooked which I feel is rather lazy in my opinion...
EDIT: So I've learned that simply entering a bed makes the phantoms go away. So I was a bit ignorant when I wrote this. I still find them rather annoying when they suddenly pop up without warning but I don't have as big an issue with them anymore.
I haven't encountered them in multiplayer so I don't know how they work there but the Wiki suggests that entering a bed is what counts, not having the night sped past.
... but overall they just seem like annoying mobs that aren't adding much to help the gameplay and are more of a hindrance than they are fun. Anyways, rant over. Does anyone else share this same issue? Again, my issue with them is mainly pertaining to multiplayer, which I feel is something Mojang overlooked which I feel is rather lazy in my opinion...
When Mob-B (AKA, the Phantom) won the popular vote at Minecon I had many of the same thoughts. But now that they are in the game and I have had a chance to experience them, I don't feel that way at all. I think they are a cool mob with a great look and an awesomely terrifying scream.
Even though I have battled many Phantoms, and I actually like fighting them to the point that I stay awake on purpose, that scream still makes my skin crawl. Mad props to whoever it was at Mojang that came up with that sound!
For servers you could implement the single player sleep system used on Hermitcraft (1 person can sleep and skip the night).
Avoiding Phantoms is not hard. Just stay underground or inside a building at night. Also, hitting an attacking Phantom will stop its attack and turn it away, so with a little practice you can survive a Phantom encounter. Currently their path-finding AI is pretty pathetic (when I'm standing near the lava blade at my iron farm they will sometimes dive right into the lava while trying to attack me), so trees and other surroundings can provide some cover.
If everyone on the server feels the same as you do, it wouldn't be hard to eliminate them with a command block. Otherwise you'll just have to deal.
Bottom line is, the Phantom was put into the game because it was the new mob most people wanted and voted for at Minecon Earth 2017, so I suspect your opinion will not be shared by the majority.
Minecraft Realistic Phantom by Proxentauri (picture is link to origin page on DeviantArt).
Yeah, I realized that about a week ago I always thought you had to fully sleep, so I feel a bit dumb :p. They're still a bit of a nuisance, but not as bad as previously thought.
Avoiding Phantoms is not hard. Just stay underground or inside a building at night. Also, hitting an attacking Phantom will stop its attack and turn it away, so with a little practice you can survive a Phantom encounter. Currently their path-finding AI is pretty pathetic (when I'm standing near the lava blade at my iron farm they will sometimes dive right into the lava while trying to attack me), so trees and other surroundings can provide some cover.
...
Minecraft Realistic Phantom by Proxentauri (picture is link to origin page on DeviantArt).
LAYING down in a bed at night is enough to reset the phantoms clock. You don't have to pass the night on a server.
Thanks for these tips. I was gonna say the former - and really, this "slightly-Lagged," feeling attack, is about the Only way I Can hit them, to get them to back-off - so I wouldn't necessarily want their Pathfinding to get any "better" (in Hard Mode, anyway).
They tend to kill me in about 3-4 hits, in Leather Armor, so it's relatively-close to a 50% chance of Surviving, if there are especially more than 1 (and I've seen up to 4-6, over the course of a night), out in the open (which Includes - the New, even - Water, By The Way, for anyone interested in how they look Like "manta rays," UnderWater [talk about Populating the New Oceans!]). On the other hand, even in the roofless mini-Bases, I find they get hung-up /glanced-off by minimal (3 high or-so) walls alone( * the majority of the time) - so if I'm feeling nervous, I Know where I'll be spending the night (this's Bed or no-Bed) - and it's caused me lately to just look-for, the nearest functional safe-place, as night approaches, because This Hostile Mob, is the Least-visible, before it Spawns and immediately-attacks (as in, it's Always within-range of attacking, the Player, When it Spawns [I've yet to successfully outrun them, reliably, either: including in Boats; For Your Information]).
This kind of Forces the "Camping Bed," approach. I can't recall if that Resets our (Re)Spawn, Too, but that'd be another-point, to consider, about whether Sleeping-away the Entire-night is necessary, because perhaps one wants to "Camp out," but Not-specifically deal-with the - New (as of 1.13 Aquatic Update) - Phantoms, while-doing so (Nor-Re-Setting, our current Respawn).
But yeah, when I'm As-likely to hit a Mob as they are to hit me - and I'd get them in 2 hits with a Smite V, D Sword - and they get me in 3-4 (and having seen up to 4-6 of them at a time, so far). I think that's enough of a threat, for the mom.
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Why are you running around in leather armor? O.o Enchanted diamond takes most of the sting out of the occaisional stray hit; even when one got me while i was wearing my minimally-enchanted leather fishing gear (pro tip: trap-door roofs do *not* keep phantoms from spawning) I was never in mortal danger, and had plenty of time to heal and change back into my "real" armor before he swooped down for another attack.
It's easier to take them out with a bow than a sword - easiest to target when they're flying at you, although i have managed to hit them when they were circling overhead... Phantom hunting (especially after many days of not sleeping - nothing as disappointing as waiting around all night for that one stray pre-dawn phantom to spawn) can be fun: find a nice reasonably clear and well-lit (so you're not also being mobbed by zombies and creepers) hunting ground, aim your bow at the skies, and just wait for all that exp to rain down...
Also, reasonably easy to keep them from spawning without having to sleep: stay indoors, underground, or under some sort of shelter. If you're out exploring or travelling or whatever, caves and villages are always good places to pass the night; if you toss up a temporary shelter, just put a roof on it.
...Also, reasonably easy to keep them from spawning without having to sleep: stay indoors, underground, or under some sort of shelter. If you're out exploring or travelling or whatever, caves and villages are always good places to pass the night; if you toss up a temporary shelter, just put a roof on it.
Yup, light attenuating blocks overhead will prevent phantoms from spawning. Something as simple as hiding under a tree is all it takes (of course you'll still have to worry about other mobs, but phantoms won't spawn with leaf blocks overhead).
I put them up there with Creepers. Phantoms are way worse in ocean biomes where the likelihood of being able to sleep is almost nil because you probably won't ever be able to make a bed for a really really long time to the point where I just want to remove them from the game. Sadly mods haven't been updated yet for that, from what I can tell.
Rollback Post to RevisionRollBack
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
I put them up there with Creepers. Phantoms are way worse in ocean biomes where the likelihood of being able to sleep is almost nil because you probably won't ever be able to make a bed for a really really long time to the point where I just want to remove them from the game. Sadly mods haven't been updated yet for that, from what I can tell.
As I said earlier, you just need to be under some kind of roof. Build a dirt house, empty out a room in a shipwreck or an ocean ruin, dig a hole in the side of a hill, etc. Any light attenuating blocks over your head will stop Phantom spawns.
And if you just want to remove them from the game you don't need mods. You could use a command block, or probably even a datapack.
As I said earlier, you just need to be under some kind of roof. Build a dirt house, empty out a room in a shipwreck or an ocean ruin, dig a hole in the side of a hill, etc. Any light attenuating blocks over your head will stop Phantom spawns.
And if you just want to remove them from the game you don't need mods. You could use a command block, or probably even a datapack.
I don't believe I was asking for advice, I was giving my opinion which still stands : I find them irritating and unnecessary especially in ocean biome worlds (worlds that generate only oceans.)
Reading posts helps with communication, I believe.
Suggestion : don't give unneeded advice to people not asking for advice.
Rollback Post to RevisionRollBack
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
Advice (like a number of other things in life) is far better to have and not need, than need and not have.
Considering also the number of people who may read a thread/post (and the likelyhood that some of them will be quite new) mentioning a reasonable spread of options addressing the issue will probably be helpful to some (if not necessarily the original poster).
Given the time delay needed to request clarification/expansion of a point, writing with as few assumptions as possible about the querent's situation/knowledge level is also recommended. [Eg. mentioning the basic "be sure it's plugged in" is not intended as impuning the querent's knowledge. ]
— — — — —
RE the OP
I, also, do not feel the implentation of MobB lived up to the potential with which it was teased during the poll.
I would have prefered the behaviors described had been implemented to require it to spawn (at least partly on a block like ghasts although any movement blocking block [eg leaves] might have been fine) only above some high level [say Y=96 to stay with section boundaries] and unable to interact with [attack or be attacked] by players below that level [possibly with an exception for 'hot pursuit' assuming that could be coded without problems].
This would have stayed true to the teased description without creating the Mojang Oribiting Bed Bully behavior.
For me at least, the 'ease 'with which a behavior intended to coerce the avoidance of a style of gameplay can be avoided does not negate the existence of the attempt.
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I think phantoms are great new flying mobs but they aren't spawning in survival and they aren't attacking when I play with cheats. They just circle around me like vultures
I was under the impression that you could go for a couple of nights with no sleep before they attack, but in the multiplayer server I play on, they are constant every single night, and not just one set that usually has about 3 Phantoms, per night, but 2 and sometimes 3 sets.
Their appearance is way too frequent and constant, IMHO.
So I've had my first few experiences with phantoms in Minecraft 1.13, and while the idea and concept of them attacking players who haven't slept in a few days seems good on paper, it feels really badly implemented and I feel like the developers at Mojang really did not know what they were doing when making this. Sure, in singleplayer you can just sleep and they'll screw off. But I feel like phantoms are a huge hindrance on servers, especially with a decent amount of people. It's difficult to coordinate everyone to sleep at the same time, and regardless, we shouldn't have to to avoid these mobs. I feel like they aren't enriching to the gameplay at all. They punish players for, in my opinion, a silly reason, and are hard to fight. They're not even fun to fight either, especially if you're early in the game. When they swoop down, you can maybe hit them with a sword, or they'll chomp a piece of you off along with your health. Yeah arrows might help but overall they just seem like annoying mobs that aren't adding much to help the gameplay and are more of a hindrance than they are fun. Anyways, rant over. Does anyone else share this same issue? Again, my issue with them is mainly pertaining to multiplayer, which I feel is something Mojang overlooked which I feel is rather lazy in my opinion...
EDIT: So I've learned that simply entering a bed makes the phantoms go away. So I was a bit ignorant when I wrote this. I still find them rather annoying when they suddenly pop up without warning but I don't have as big an issue with them anymore.
Have you tested sleeping?
I haven't encountered them in multiplayer so I don't know how they work there but the Wiki suggests that entering a bed is what counts, not having the night sped past.
Just testing.
When Mob-B (AKA, the Phantom) won the popular vote at Minecon I had many of the same thoughts. But now that they are in the game and I have had a chance to experience them, I don't feel that way at all. I think they are a cool mob with a great look and an awesomely terrifying scream.
Even though I have battled many Phantoms, and I actually like fighting them to the point that I stay awake on purpose, that scream still makes my skin crawl. Mad props to whoever it was at Mojang that came up with that sound!
For servers you could implement the single player sleep system used on Hermitcraft (1 person can sleep and skip the night).
Avoiding Phantoms is not hard. Just stay underground or inside a building at night. Also, hitting an attacking Phantom will stop its attack and turn it away, so with a little practice you can survive a Phantom encounter. Currently their path-finding AI is pretty pathetic (when I'm standing near the lava blade at my iron farm they will sometimes dive right into the lava while trying to attack me), so trees and other surroundings can provide some cover.
If everyone on the server feels the same as you do, it wouldn't be hard to eliminate them with a command block. Otherwise you'll just have to deal.
Bottom line is, the Phantom was put into the game because it was the new mob most people wanted and voted for at Minecon Earth 2017, so I suspect your opinion will not be shared by the majority.
Minecraft Realistic Phantom by Proxentauri (picture is link to origin page on DeviantArt).
LAYING down in a bed at night is enough to reset the phantoms clock. You don't have to pass the night on a server.
Your insomnia timer resets when you use a bed, not when you skip the night. So if you're on a server all you need to do is lay down and get back up.
Yeah, I realized that about a week ago I always thought you had to fully sleep, so I feel a bit dumb :p. They're still a bit of a nuisance, but not as bad as previously thought.
Thanks for these tips. I was gonna say the former - and really, this "slightly-Lagged," feeling attack, is about the Only way I Can hit them, to get them to back-off - so I wouldn't necessarily want their Pathfinding to get any "better" (in Hard Mode, anyway).
They tend to kill me in about 3-4 hits, in Leather Armor, so it's relatively-close to a 50% chance of Surviving, if there are especially more than 1 (and I've seen up to 4-6, over the course of a night), out in the open (which Includes - the New, even - Water, By The Way, for anyone interested in how they look Like "manta rays," UnderWater [talk about Populating the New Oceans!]). On the other hand, even in the roofless mini-Bases, I find they get hung-up /glanced-off by minimal (3 high or-so) walls alone( * the majority of the time) - so if I'm feeling nervous, I Know where I'll be spending the night (this's Bed or no-Bed) - and it's caused me lately to just look-for, the nearest functional safe-place, as night approaches, because This Hostile Mob, is the Least-visible, before it Spawns and immediately-attacks (as in, it's Always within-range of attacking, the Player, When it Spawns [I've yet to successfully outrun them, reliably, either: including in Boats; For Your Information]).
This kind of Forces the "Camping Bed," approach. I can't recall if that Resets our (Re)Spawn, Too, but that'd be another-point, to consider, about whether Sleeping-away the Entire-night is necessary, because perhaps one wants to "Camp out," but Not-specifically deal-with the - New (as of 1.13 Aquatic Update) - Phantoms, while-doing so (Nor-Re-Setting, our current Respawn).
But yeah, when I'm As-likely to hit a Mob as they are to hit me - and I'd get them in 2 hits with a Smite V, D Sword - and they get me in 3-4 (and having seen up to 4-6 of them at a time, so far). I think that's enough of a threat, for the mom.
Why are you running around in leather armor? O.o Enchanted diamond takes most of the sting out of the occaisional stray hit; even when one got me while i was wearing my minimally-enchanted leather fishing gear (pro tip: trap-door roofs do *not* keep phantoms from spawning) I was never in mortal danger, and had plenty of time to heal and change back into my "real" armor before he swooped down for another attack.
It's easier to take them out with a bow than a sword - easiest to target when they're flying at you, although i have managed to hit them when they were circling overhead... Phantom hunting (especially after many days of not sleeping - nothing as disappointing as waiting around all night for that one stray pre-dawn phantom to spawn) can be fun: find a nice reasonably clear and well-lit (so you're not also being mobbed by zombies and creepers) hunting ground, aim your bow at the skies, and just wait for all that exp to rain down...
Also, reasonably easy to keep them from spawning without having to sleep: stay indoors, underground, or under some sort of shelter. If you're out exploring or travelling or whatever, caves and villages are always good places to pass the night; if you toss up a temporary shelter, just put a roof on it.
Yup, light attenuating blocks overhead will prevent phantoms from spawning. Something as simple as hiding under a tree is all it takes (of course you'll still have to worry about other mobs, but phantoms won't spawn with leaf blocks overhead).
As Pykaxe discovered, fully transparent blocks like trapdoors don't work.
I put them up there with Creepers. Phantoms are way worse in ocean biomes where the likelihood of being able to sleep is almost nil because you probably won't ever be able to make a bed for a really really long time to the point where I just want to remove them from the game. Sadly mods haven't been updated yet for that, from what I can tell.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
As I said earlier, you just need to be under some kind of roof. Build a dirt house, empty out a room in a shipwreck or an ocean ruin, dig a hole in the side of a hill, etc. Any light attenuating blocks over your head will stop Phantom spawns.
And if you just want to remove them from the game you don't need mods. You could use a command block, or probably even a datapack.
I don't believe I was asking for advice, I was giving my opinion which still stands : I find them irritating and unnecessary especially in ocean biome worlds (worlds that generate only oceans.)
Reading posts helps with communication, I believe.
Suggestion : don't give unneeded advice to people not asking for advice.
Just waiting for Forge to officially release for 1.13.x to remove unneeded mobs from 1.13, like Phantoms, from the game because, in my gameplay based opinion, they add nothing of value to the game.
Fun fact: Clicking a bed every 30 minutes doesn't make you a better player, it makes you one who clicks a bed every 30 minutes. Wouldn't you rather just mod them out of the game completely?
Advice (like a number of other things in life) is far better to have and not need, than need and not have.
Considering also the number of people who may read a thread/post (and the likelyhood that some of them will be quite new) mentioning a reasonable spread of options addressing the issue will probably be helpful to some (if not necessarily the original poster).
Given the time delay needed to request clarification/expansion of a point, writing with as few assumptions as possible about the querent's situation/knowledge level is also recommended. [Eg. mentioning the basic "be sure it's plugged in" is not intended as impuning the querent's knowledge. ]
RE the OP
I, also, do not feel the implentation of MobB lived up to the potential with which it was teased during the poll.
I would have prefered the behaviors described had been implemented to require it to spawn (at least partly on a block like ghasts although any movement blocking block [eg leaves] might have been fine) only above some high level [say Y=96 to stay with section boundaries] and unable to interact with [attack or be attacked] by players below that level [possibly with an exception for 'hot pursuit' assuming that could be coded without problems].
This would have stayed true to the teased description without creating the Mojang Oribiting Bed Bully behavior.
For me at least, the 'ease 'with which a behavior intended to coerce the avoidance of a style of gameplay can be avoided does not negate the existence of the attempt.
I think phantoms are great new flying mobs but they aren't spawning in survival and they aren't attacking when I play with cheats. They just circle around me like vultures
I was under the impression that you could go for a couple of nights with no sleep before they attack, but in the multiplayer server I play on, they are constant every single night, and not just one set that usually has about 3 Phantoms, per night, but 2 and sometimes 3 sets.
Their appearance is way too frequent and constant, IMHO.
@ellyama:
Are you using a bed?
Being attacked doesn't reset the timer, you need to use a bed to do that.
(It shouldn't matter if nobody else uses a bed, you just have to lie down briefly you don't have to sleep the night away.)
Just testing.