I like the way it's designed, I like the concept, but here's the problem:
“The Phantom spawns around players who haven't slept for five in-game days, so it's about an hour of gameplay,”
-Jeb
5 days? Tell me, who doesn't sleep for 5 in-game days? Beds are dirt cheap to make even on the first day, can be carried around, and can be used anywhere assuming there's no hostile mobs nearby. Most people don't want to sit through the night hiding in their house or a cave, so they use beds to sleep through the night and do what they want to do faster.
Suppose you don't sleep everyday though. 5 days is still a stretch. The player is mostly likely going to want to sleep at some point within 5 days, especially if they are aware there is going to be a pack of flying manta rays attacking them if they don't. And okay, I get it. They encourage you to sleep all the time. But the issue is, most players were sleeping all the time anyway, beds are so useful and convenient, there didn't need to be more reason to get players to use them more often.
There's only 2 situations I can see a player not sleeping for 5 days:
1. They live underground or in an enclosed space. Day night cycle doesn't matter to them. Phantoms can't get to them anyway since they can't fly through walls.
2. They don't like using beds. They might think they make the game too easy, or are some alpha purist that played the game before they were added. Except with this mob existing they are now punished for not using a mechanic they don't like.
So tell me, why did this community vote for a mob they'll never see? Phantoms are one of those ones that spawn under specific situations. Most (I stress most) players use their bed to skip most nights early game, they're easy to make and very convenient. By the time their base and world is safe enough to not require a bed, they're often equipped to easily kill the Phantoms anyway. So what purpose do they serve? They are a minor annoyance at best unless they are going to have a notable drop.
Heh, who doesn't sleep for 5 in-game days? Me? I have not slept for close to 200 in-game days, at least (since I moved to another base to explore further around it). Even a single play session doubles that; I play for an average of 3.5 hours per session, which is 10.5 in-game days, and spend about two sessions caving between trips back to a base to unload everything that I've collected and get more food and wood. So basically, I'd have to bring a bed with me in order to avoid them (do they attack during the day or it is just at night, and how easy is it to avoid them? I often do return at night and just sprint past the mobs, which are extremely common when all the caves underground have been lit up, sometimes I have to deal with them though and may spend all night fighting them until the sun rises).
Not that it matters since they aren't going to retroactively add them to 1.6.4 (and even if they did I play with a modded version, which is not kept up-to-date), just as I don't play on Hard in part because zombies breaking doors is a useless, annoying feature (so are zombie sieges, which weren't fixed until 1.8, nor do I intend to fix them in my mod even though there are fixes/patched code readily available) or creepers deal way too much damage (scaling up more than most other mobs so in upgrading my armor, which is far from maxed-out (I don't even bother with a helmet except for mob drops) they would be even less of a threat. 1.9's armor penetration mechanic makes this even worse; I could upgrade my armor to offset all of the increase in damage not only on Hard but in 1.9+ - and nearly halve the damage from zombies, skeletons, etc. I do not want to rely on shields since they are only effective if you can arm them and face the source in time).
“The Phantom spawns around players who haven't slept for five in-game days, so it's about an hour of gameplay,” explained Jens.
First think, I expected better: five (5) "in-game days" is 100 minutes so "about an hour of gameplay” is hardly accurate…
RE: Who doesn't sleep for 5 days?
Add me to the list, I use beds (basically*1) only to reset spawn. I see an advantage to "time-porting" through the night only if one sleeps early enough to prevent spawns – which means always needing to keep one eye on the 'clock'. [Clock-watching is not something I consider an improvement to my play experience.]
Rain is just a good time to fish and – unless you want interrupt your game to run home and huddle under the covers (despite being twenty meters underground) every time it thunders – you need to slap roofs over anything lightning can damage anyway.
.
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I would not call this a useless mob; it seems quite well designed to ghettoize a community of players MS/Mj thinks are having BadWrongFun™
.
Combined with an attack pattern (as shown in some of the early snapshot reviews) that makes MobB largely unkillable without a top end bow (or possibly trident), this reinforces my opinion that MobB is designed to coerce a certain "approved" style of game play.
This "approved" style requires:
☠ regular beddy-by times (and consequently)
☠ regular resetting of ones spawn point
☠ a diurnal activity cycle [Because good little minecrafters go to bed at bedtime
and get a Mojang approved amount of sleep so they can be big & strong...
and the Mojang flying enforcement squad won't rain grief upon them…
(Coming next, you can't eat cake or cookies unless you've eaten a Mojang approved amount of vegetables with the past day.)]
As to why anyone voted for MobB:
I suspect most looked at it and went "Cool!" [which it could be, IF it were implemented without attempting to coerce one "approved" style of play],
but didn't think through the consequences of the announced intended behaviors.
[Given that Mojang doesn't appear to know the length of a MC day, much less recognize the chilling effect this mob will have on both exploration and large, complex builds; I think the typical player (younger and younger these days) may be forgiven the oversite.]
From the comments about the [now hopefully abandoned] plans to grief sticky pistons and water physics, it would also not surpise me if there were a small minority of votes for MobB from players who would be all too happy to see redstone and auto-anything removed from the game…
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*1sleeping during the early development/hardening of a village is the main exception
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I spend a lot of time mining, caving or at my well lit and usually fenced in base so the time of day only matters on long exploration trips, then I usually bring beds. (On my latest world I didn't bother with fences, I just spammed torches far enough out from my base that no mobs found me.)
I didn't vote, I've been mostly ignoring the info about the upcoming update, preferring to just wait and see what's added, I'd heard of this mob but don't know much about it. If it stays outdoors I'd probably just start building bases underground and make sure I sleep before going out, though it could be annoying to have to wait for night so I can sleep.
5 days? Tell me, who doesn't sleep for 5 in-game days? Beds are dirt cheap to make even on the first day, can be carried around, and can be used anywhere assuming there's no hostile mobs nearby. Most people don't want to sit through the night hiding in their house or a cave, so they use beds to sleep through the night and do what they want to do faster.
Add me to the ones that also don't sleep. I mine, I build, I do other things I need to do what's so strange about that? Here's the thing though. If you want to sleep every night/regularly (By you I mean other players as a whole) - guess what, that's fine too! Don't chastize those who do use their night time effectivley though, everyone plays differently.
Suppose you don't sleep everyday though. 5 days is still a stretch. The player is mostly likely going to want to sleep at some point within 5 days, especially if they are aware there is going to be a pack of flying manta rays attacking them if they don't. And okay, I get it. They encourage you to sleep all the time. But the issue is, most players were sleeping all the time anyway, beds are so useful and convenient, there didn't need to be more reason to get players to use them more often.
If I'm out at night I intend to be armored up and shooting my bow at them. Bring.it.
There's only 2 situations I can see a player not sleeping for 5 days:
1. They live underground or in an enclosed space. Day night cycle doesn't matter to them. Phantoms can't get to them anyway since they can't fly through walls.
2. They don't like using beds. They might think they make the game too easy, or are some alpha purist that played the game before they were added. Except with this mob existing they are now punished for not using a mechanic they don't like.
1. If you call an enclosed space a whole home inside a mountain (Not underground or from a cave) then yes. What does it matter if they do or if the mob can't fly through walls?
2. I don't like using beds know but that doesn't mean I'm an Alpha purist either. Some simply do other things during the night as already mentioned.
So tell me, why did this community vote for a mob they'll never see?
It out blew the other choices each round at that dreadful Minecon earth. I know personally I voted for it not due to bias but because the others didn't seems as good. The terror from the night sky sounded deadlier than A" that sucks you down to the bottom of the sea, I think there was another mob in the nether which would've been cool but there's already blazez and chasts and accidently (Or purposley) hitting pigmen, magma cubes etc?
I voted with consideration at least. Either way there's no point being salty now - it's was decided, it's coming in the game and if you sleep - you saids it yourself, you won't even have to deal with it so what's the point of complaining about it? Let those that sleep, sleep, and those that don't deal with it.
Be sure to ignore all this reasoning like all the others that responded to you however.
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quote=Violette123
Now the phantom is chosen, we have to accept it, like it or not.
In terms of which of the four we get, I agree…
However, the full details of how MobB would be implemented were not disclosed [among other points, I recall no mention of it also being an End mob], were most probably not fully known even to MS/Mj, and — in any case — one of the purposes of using snapshots is to avoid formally releasing something badly broken…
A conditionally hostile flying pack hunter has considerable potential; the Mojang Orbiting Bed Bully, however, is so bad an implemetation that [IMO] it would be better to ditch the concept than inflict another highly divisive "feature" on the player community.
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
having a new critter in the game is a step forward. These behaviors for it are two steps backward. However, we can keep the baby when we toss this gross bathwater, and get something cool later.
I think it could be improved if they make the following (admittedly unlikely) changes:
1. It becomes a neutral mob like wolves, zombie pigmen, polar bears without cubs, and endermen you don't look at.
2. It naturally hunts spiders... or zombies. Spiders and zombies don't have any natural predators, whereas wolves attack skeletons and creepers are terrified of cats. The idea of it only being out at night (to hunt) would be cool, and attracting them with big piles of rotten flesh or spider eyes would be a neat mechanic.
3. They should just be 'around' in the sky. Not necessarily only triggered by certain events. Relatively low spawn chance that's always active.
4. They should drop something COOL to incentivize hunting them! For instance, what if Elytra were to have come from THEM???
Alternative on 2: what if they were predators of endermen, and were actually native to the end, only popping into the overworld at night to follow some of the endermen that come here and feed upon them. In the end, they would be plentiful and glide peacefully through the void preying on endermen... shulkers could view them as hostile and their 'levitation' projectiles have the opposite effect on them, making them drop out of the sky, take fall damage, and be helpless on the ground for a bit, which gives a neat little reciprocating ecosystem to the end.
Edit: Admittedly, although it would work if Mojang planned on MC being an actual game in the first place, this wouldn't work being a sandbox, so this can be ignored.
I personally would've voted for the phantom, but not for chasing players who haven't slept in 5 days; I would've voted for them for being able to go through blocks, and being a flying mob, and if they spawned regularly like other common nighttime mobs, this would make hobbit holes and dirt/sand pillars impossible; they've always been the easy way out of danger, and I personally feel that's game-breaking. The phantom would've solved both of these problems, and forced players to actually build a shelter instead of just getting out of it super-easily.
As for their current behavior - Minecraft (at least before 1.7) generally focused on mining and caving, but you could do whatever you wanted in the game as you pleased. The current behavior of the phantom further drags it away from free-form play - as Creeper mentioned - by forcing you to sleep at the worst times - and can easily be ignored in the game anyway; with its not being able to go through blocks, your simple wood box shelter would still protect you from them at night, and of course they would despawn at day (I could be wrong though). Also, you'd think the phantom would go through walls anyway since it's technically a ghost.
But all that shows that they've really just fallen away from survival mode in recent years, and why people would vote for such a mob - it just shows that people would just vote for what looks best, especially if everyone else voted for it.
You've mentioned that Minecraft focused on doing whatever you wanted, and yet you mention that players should be building an actual shelter instead of a hobbit hole.
Being able to get away from monsters with just a quick fix like that can defeat the purpose of ever building a shelter, and while admittedly I do like the hobbit hole idea, it's effectively game-breaking in that sense. In fact, if you wanted a hobbit hole that protected you, you would need to find or craft coarse dirt, which would protect you from the phantom but is not available everywhere.
see, here's my issue with it. it doesn't really add anything. Mob A. would have fit PERFECTALLY with Update aquatica, and does provide an interesting dynamic. Mob C, based on Jeb_ gave, would have easally been the most interesting option. Instead of just being out for your blood, it would have been able to shift around enchantments, therefore giving them an interesting dynamic for players to play with. and Mob D would have just been something intimidating for the Nether, which really needs some TLC (Tender loving care). Mob B however, doesn't really add anything. It punishes players want to explore, sense they would have to re-set there spawn point to sleep, it wouldn't be hard to deal with, sense it (presumably) can't go through blocks, so you'd only have to sleep if you go outside. And sleeping only take about 2 minuets out for your session, some may even argue that it interrupts gameplay, sense if i'm building something for acouple hours and get a good rhythm going, then these things start attacking me, they would only really cause frustration, sense now i have to go to my bed.
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Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
So tell me, why did this community vote for a mob they'll never see?
With the four mobs, as they were originally presented, mob B really ended up being the most compelling of the four (in my opinion) and filled a perceived hole in Minecraft -- the lack of a flying hostile mob in the overworld. As for the other choices, mob D was just an oversized blaze which spawned in the Nether, some people seemed to think that mob C was undesirable because it could be used to remove enchantments (considered a bit too OP). With the final choice being between a deep ocean hostile mob and a high-elevation flying hostile mob, people ultimately chose the flying one. At the time of the vote, I don't think there was enough detailed information about the mobs for some people to see the flaws in how they would or could be implemented.
5 days? Tell me, who doesn't sleep for 5 in-game days?
...
There's only 2 situations I can see a player not sleeping for 5 days:
1. They live underground or in an enclosed space. Day night cycle doesn't matter to them. Phantoms can't get to them anyway since they can't fly through walls.
2. They don't like using beds. They might think they make the game too easy, or are some alpha purist that played the game before they were added. Except with this mob existing they are now punished for not using a mechanic they don't like.
I guess people who play on a server are stuffed then. Unless you can organise all the people currently on the server to sleep at the same time, then you can expect to be attacked by phantoms, then. Unless, of course, simply using a bed (without actually sleeping through the night) will be enough to keep them at bay.
I personally would've voted for the phantom, but not for chasing players who haven't slept in 5 days; I would've voted for them for being able to go through blocks, and being a flying mob, and if they spawned regularly like other common nighttime mobs, this would make hobbit holes and dirt/sand pillars impossible; they've always been the easy way out of danger, and I personally feel that's game-breaking. The phantom would've solved both of these problems, and forced players to actually build a shelter instead of just getting out of it super-easily.
As for their current behavior - Minecraft (at least before 1.7) generally focused on mining and caving, but you could do whatever you wanted in the game as you pleased. The current behavior of the phantom further drags it away from free-form play - as Creeper mentioned - by forcing you to sleep at the worst times - and can easily be ignored in the game anyway; with its not being able to go through blocks, your simple wood box shelter would still protect you from them at night, and of course they would despawn at day (I could be wrong though). Also, you'd think the phantom would go through walls anyway since it's technically a ghost.
But all that shows that they've really just fallen away from survival mode in recent years, and why people would vote for such a mob - it just shows that people would just vote for what looks best, especially if everyone else voted for it.
You've mentioned that Minecraft focused on doing whatever you wanted, and yet you mention that players should be building an actual shelter instead of a hobbit hole.
Being able to get away from monsters with just a quick fix like that can defeat the purpose of ever building a shelter, and while admittedly I do like the hobbit hole idea, it's effectively game-breaking in that sense. In fact, if you wanted a hobbit hole that protected you, you would need to find or craft coarse dirt, which would protect you from the phantom but is not available everywhere.
But if it goes through blocks, how is building a shelter any better than digging a shelter? Also, it's a sandbox game. Who cares whether your shelter is made out of dirt or Nether quartz in the first place?
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Phantoms clearly resemble birds, and they have a striking similarity to manta rays. Both these perfect species are being hunted down by poachers. We can't teach kids that killing creatures is ok. As a matter of fact adding Phantoms to the game would be animal cruelty.
I don't think I can hate such a terrifying creature being added into minecraft whatsoever - even if I end up cursing it at some point after such an event... it will truly remind me that I need to remember to be paranoid... as DANGER lurks in the dark above my head!
Right, you're terrified the first time it happens and then it wears off so you just keep a bed on you at all times because they're just annoying.
Right, you're terrified the first time it happens and then it wears off so you just keep a bed on you at all times because they're just annoying.
Honestly, I do feel that you're being a bit too critical. I usually do carry a bed on me, but, I'm also a forgetful crafter after long, tedious, and necessary mining sessions, so, this mob will be fun to me. Every mob in minecraft can technically be considered "annoying" - creepers, skellies, zombies(albeit less so), spiders, cave spiders(evil little suckers) , etc all come with their own set of headaches.
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I may be a Beast, a Man, or a Monster - Which one I am depends on your perception of me.
I like the way it's designed, I like the concept, but here's the problem:
5 days? Tell me, who doesn't sleep for 5 in-game days? Beds are dirt cheap to make even on the first day, can be carried around, and can be used anywhere assuming there's no hostile mobs nearby. Most people don't want to sit through the night hiding in their house or a cave, so they use beds to sleep through the night and do what they want to do faster.
Suppose you don't sleep everyday though. 5 days is still a stretch. The player is mostly likely going to want to sleep at some point within 5 days, especially if they are aware there is going to be a pack of flying manta rays attacking them if they don't. And okay, I get it. They encourage you to sleep all the time. But the issue is, most players were sleeping all the time anyway, beds are so useful and convenient, there didn't need to be more reason to get players to use them more often.
There's only 2 situations I can see a player not sleeping for 5 days:
1. They live underground or in an enclosed space. Day night cycle doesn't matter to them. Phantoms can't get to them anyway since they can't fly through walls.
2. They don't like using beds. They might think they make the game too easy, or are some alpha purist that played the game before they were added. Except with this mob existing they are now punished for not using a mechanic they don't like.
So tell me, why did this community vote for a mob they'll never see? Phantoms are one of those ones that spawn under specific situations. Most (I stress most) players use their bed to skip most nights early game, they're easy to make and very convenient. By the time their base and world is safe enough to not require a bed, they're often equipped to easily kill the Phantoms anyway. So what purpose do they serve? They are a minor annoyance at best unless they are going to have a notable drop.
Mojang did not give us the info yet about phantom at this time, or did they?
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Heh, who doesn't sleep for 5 in-game days? Me? I have not slept for close to 200 in-game days, at least (since I moved to another base to explore further around it). Even a single play session doubles that; I play for an average of 3.5 hours per session, which is 10.5 in-game days, and spend about two sessions caving between trips back to a base to unload everything that I've collected and get more food and wood. So basically, I'd have to bring a bed with me in order to avoid them (do they attack during the day or it is just at night, and how easy is it to avoid them? I often do return at night and just sprint past the mobs, which are extremely common when all the caves underground have been lit up, sometimes I have to deal with them though and may spend all night fighting them until the sun rises).
Not that it matters since they aren't going to retroactively add them to 1.6.4 (and even if they did I play with a modded version, which is not kept up-to-date), just as I don't play on Hard in part because zombies breaking doors is a useless, annoying feature (so are zombie sieges, which weren't fixed until 1.8, nor do I intend to fix them in my mod even though there are fixes/patched code readily available) or creepers deal way too much damage (scaling up more than most other mobs so in upgrading my armor, which is far from maxed-out (I don't even bother with a helmet except for mob drops) they would be even less of a threat. 1.9's armor penetration mechanic makes this even worse; I could upgrade my armor to offset all of the increase in damage not only on Hard but in 1.9+ - and nearly halve the damage from zombies, skeletons, etc. I do not want to rely on shields since they are only effective if you can arm them and face the source in time).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
quote=Jeb q.v. java devs talk update aquatic
“The Phantom spawns around players who haven't slept for five in-game days, so it's about an hour of gameplay,” explained Jens.
First think, I expected better: five (5) "in-game days" is 100 minutes so "about an hour of gameplay” is hardly accurate…
RE: Who doesn't sleep for 5 days?
Add me to the list, I use beds (basically*1) only to reset spawn. I see an advantage to "time-porting" through the night only if one sleeps early enough to prevent spawns – which means always needing to keep one eye on the 'clock'. [Clock-watching is not something I consider an improvement to my play experience.]
Rain is just a good time to fish and – unless you want interrupt your game to run home and huddle under the covers (despite being twenty meters underground) every time it thunders – you need to slap roofs over anything lightning can damage anyway.
.
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I would not call this a useless mob; it seems quite well designed to ghettoize a community of players MS/Mj thinks are having BadWrongFun™
.
Combined with an attack pattern (as shown in some of the early snapshot reviews) that makes MobB largely unkillable without a top end bow (or possibly trident), this reinforces my opinion that MobB is designed to coerce a certain "approved" style of game play.
This "approved" style requires:
As to why anyone voted for MobB:
I suspect most looked at it and went "Cool!" [which it could be, IF it were implemented without attempting to coerce one "approved" style of play],
but didn't think through the consequences of the announced intended behaviors.
[Given that Mojang doesn't appear to know the length of a MC day, much less recognize the chilling effect this mob will have on both exploration and large, complex builds; I think the typical player (younger and younger these days) may be forgiven the oversite.]
From the comments about the [now hopefully abandoned] plans to grief sticky pistons and water physics, it would also not surpise me if there were a small minority of votes for MobB from players who would be all too happy to see redstone and auto-anything removed from the game…
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*1sleeping during the early development/hardening of a village is the main exception
The phantom is in the newest snapshot.
Oh, in that case they did:
Add me to the don't use beds all the time crowd.
I spend a lot of time mining, caving or at my well lit and usually fenced in base so the time of day only matters on long exploration trips, then I usually bring beds. (On my latest world I didn't bother with fences, I just spammed torches far enough out from my base that no mobs found me.)
I didn't vote, I've been mostly ignoring the info about the upcoming update, preferring to just wait and see what's added, I'd heard of this mob but don't know much about it. If it stays outdoors I'd probably just start building bases underground and make sure I sleep before going out, though it could be annoying to have to wait for night so I can sleep.
Just testing.
Add me to the ones that also don't sleep. I mine, I build, I do other things I need to do what's so strange about that? Here's the thing though. If you want to sleep every night/regularly (By you I mean other players as a whole) - guess what, that's fine too! Don't chastize those who do use their night time effectivley though, everyone plays differently.
If I'm out at night I intend to be armored up and shooting my bow at them. Bring.it.
1. If you call an enclosed space a whole home inside a mountain (Not underground or from a cave) then yes. What does it matter if they do or if the mob can't fly through walls?
2. I don't like using beds know but that doesn't mean I'm an Alpha purist either. Some simply do other things during the night as already mentioned.
It out blew the other choices each round at that dreadful Minecon earth. I know personally I voted for it not due to bias but because the others didn't seems as good. The terror from the night sky sounded deadlier than A" that sucks you down to the bottom of the sea, I think there was another mob in the nether which would've been cool but there's already blazez and chasts and accidently (Or purposley) hitting pigmen, magma cubes etc?
I voted with consideration at least. Either way there's no point being salty now - it's was decided, it's coming in the game and if you sleep - you saids it yourself, you won't even have to deal with it so what's the point of complaining about it? Let those that sleep, sleep, and those that don't deal with it.
Be sure to ignore all this reasoning like all the others that responded to you however.
Closed old thread
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Thanks for the video. So they told us what the phantom is about.
The poll is like an election. Once a new president/prime minister is elected. people will start complain why he/she is elected.
Now the phantom is chosen, we have to accept it, like it or not.
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Few flash movies have easter egg/extras
quote=Violette123
Now the phantom is chosen, we have to accept it, like it or not.
In terms of which of the four we get, I agree…
However, the full details of how MobB would be implemented were not disclosed [among other points, I recall no mention of it also being an End mob], were most probably not fully known even to MS/Mj, and — in any case — one of the purposes of using snapshots is to avoid formally releasing something badly broken…
A conditionally hostile flying pack hunter has considerable potential; the Mojang Orbiting Bed Bully, however, is so bad an implemetation that [IMO] it would be better to ditch the concept than inflict another highly divisive "feature" on the player community.
having a new critter in the game is a step forward. These behaviors for it are two steps backward. However, we can keep the baby when we toss this gross bathwater, and get something cool later.
I think it could be improved if they make the following (admittedly unlikely) changes:
1. It becomes a neutral mob like wolves, zombie pigmen, polar bears without cubs, and endermen you don't look at.
2. It naturally hunts spiders... or zombies. Spiders and zombies don't have any natural predators, whereas wolves attack skeletons and creepers are terrified of cats. The idea of it only being out at night (to hunt) would be cool, and attracting them with big piles of rotten flesh or spider eyes would be a neat mechanic.
3. They should just be 'around' in the sky. Not necessarily only triggered by certain events. Relatively low spawn chance that's always active.
4. They should drop something COOL to incentivize hunting them! For instance, what if Elytra were to have come from THEM???
Alternative on 2: what if they were predators of endermen, and were actually native to the end, only popping into the overworld at night to follow some of the endermen that come here and feed upon them. In the end, they would be plentiful and glide peacefully through the void preying on endermen... shulkers could view them as hostile and their 'levitation' projectiles have the opposite effect on them, making them drop out of the sky, take fall damage, and be helpless on the ground for a bit, which gives a neat little reciprocating ecosystem to the end.
Edit: Admittedly, although it would work if Mojang planned on MC being an actual game in the first place, this wouldn't work being a sandbox, so this can be ignored.
I personally would've voted for the phantom, but not for chasing players who haven't slept in 5 days; I would've voted for them for being able to go through blocks, and being a flying mob, and if they spawned regularly like other common nighttime mobs, this would make hobbit holes and dirt/sand pillars impossible; they've always been the easy way out of danger, and I personally feel that's game-breaking. The phantom would've solved both of these problems, and forced players to actually build a shelter instead of just getting out of it super-easily.
As for their current behavior - Minecraft (at least before 1.7) generally focused on mining and caving, but you could do whatever you wanted in the game as you pleased. The current behavior of the phantom further drags it away from free-form play - as Creeper mentioned - by forcing you to sleep at the worst times - and can easily be ignored in the game anyway; with its not being able to go through blocks, your simple wood box shelter would still protect you from them at night, and of course they would despawn at day (I could be wrong though). Also, you'd think the phantom would go through walls anyway since it's technically a ghost.
But all that shows that they've really just fallen away from survival mode in recent years, and why people would vote for such a mob - it just shows that people would just vote for what looks best, especially if everyone else voted for it.
You've mentioned that Minecraft focused on doing whatever you wanted, and yet you mention that players should be building an actual shelter instead of a hobbit hole.
Being able to get away from monsters with just a quick fix like that can defeat the purpose of ever building a shelter, and while admittedly I do like the hobbit hole idea, it's effectively game-breaking in that sense. In fact, if you wanted a hobbit hole that protected you, you would need to find or craft coarse dirt, which would protect you from the phantom but is not available everywhere.
I always seem to be better at writing than verbal communication...
see, here's my issue with it. it doesn't really add anything. Mob A. would have fit PERFECTALLY with Update aquatica, and does provide an interesting dynamic. Mob C, based on Jeb_ gave, would have easally been the most interesting option. Instead of just being out for your blood, it would have been able to shift around enchantments, therefore giving them an interesting dynamic for players to play with. and Mob D would have just been something intimidating for the Nether, which really needs some TLC (Tender loving care). Mob B however, doesn't really add anything. It punishes players want to explore, sense they would have to re-set there spawn point to sleep, it wouldn't be hard to deal with, sense it (presumably) can't go through blocks, so you'd only have to sleep if you go outside. And sleeping only take about 2 minuets out for your session, some may even argue that it interrupts gameplay, sense if i'm building something for acouple hours and get a good rhythm going, then these things start attacking me, they would only really cause frustration, sense now i have to go to my bed.
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With the four mobs, as they were originally presented, mob B really ended up being the most compelling of the four (in my opinion) and filled a perceived hole in Minecraft -- the lack of a flying hostile mob in the overworld. As for the other choices, mob D was just an oversized blaze which spawned in the Nether, some people seemed to think that mob C was undesirable because it could be used to remove enchantments (considered a bit too OP). With the final choice being between a deep ocean hostile mob and a high-elevation flying hostile mob, people ultimately chose the flying one. At the time of the vote, I don't think there was enough detailed information about the mobs for some people to see the flaws in how they would or could be implemented.
- sunperp
I guess people who play on a server are stuffed then. Unless you can organise all the people currently on the server to sleep at the same time, then you can expect to be attacked by phantoms, then. Unless, of course, simply using a bed (without actually sleeping through the night) will be enough to keep them at bay.
But if it goes through blocks, how is building a shelter any better than digging a shelter? Also, it's a sandbox game. Who cares whether your shelter is made out of dirt or Nether quartz in the first place?
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Phantoms clearly resemble birds, and they have a striking similarity to manta rays. Both these perfect species are being hunted down by poachers. We can't teach kids that killing creatures is ok. As a matter of fact adding Phantoms to the game would be animal cruelty.
Right, you're terrified the first time it happens and then it wears off so you just keep a bed on you at all times because they're just annoying.
i think we need to see where the phantom goes before we judge. for all we know it's drops could end up adding an interesting mechanic
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"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
Honestly, I do feel that you're being a bit too critical. I usually do carry a bed on me, but, I'm also a forgetful crafter after long, tedious, and necessary mining sessions, so, this mob will be fun to me. Every mob in minecraft can technically be considered "annoying" - creepers, skellies, zombies(albeit less so), spiders, cave spiders(evil little suckers) , etc all come with their own set of headaches.
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